Dr Davaulus

Elessar Seabreeze's page

43 posts. Alias of Spawn of Dagon.


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BigDP wrote:
so I cant find the stat roller?

on the bottom of the page there is a button to press for formating rules open it and it will tell you the command to roll dice.


3d6 ⇒ (5, 6, 1) = 12 * 10 starting gold


Stew playing a bard. Chance of Survival % 1d100 ⇒ 10


what a poor spread of stats


I'll follow Roderick keeping a look out for any more demons, and any possible survivors of the demon attacks.

perception:
1d20 + 8 ⇒ (8) + 8 = 16


"I may want to copy some of those down in my journal, once the night is through Izyk."

Rolls out alchemy set and begins inspecting the bottles.

Alchemy Rolls:

Alchemy to identify the bottles.

Potion 1 1d20 + 9 ⇒ (2) + 9 = 11 vs 16
Potion 2 1d20 + 9 ⇒ (6) + 9 = 15 vs 16
Holy Water 1d20 + 9 ⇒ (4) + 9 = 13 vs 15
Holy Water 1d20 + 9 ⇒ (6) + 9 = 15 vs 15

"Morgra, let me see that thing."
Pointing at the flesh crafted mask.

Spellcraft:

Spellcraft to identify the grisly gnome flesh mask.

Mask 1d20 + 8 ⇒ (20) + 8 = 28


I will look around the area for clues, while gathering any possessions that could be of use to us.

perception:
1d20 + 8 ⇒ (4) + 8 = 12


Throwing my trident at the Dretch attacking it's weak point for massive damage.

attack:
1d20 + 1 ⇒ (13) + 1 = 14 1d8 + 6 ⇒ (4) + 6 = 10


I will fire a bolt at Dretch 1 within point blank range.

attack:
1d20 + 1 ⇒ (17) + 1 = 18
1d8 + 1 ⇒ (6) + 1 = 7


After Snarl, skewers the demon that charged Damion effectively ending it. It is at 0 hp. I will turn my attention towards the slightly wounded one firing my crossbow.

rolls:

Knowledge Arcana 1d20 + 8 ⇒ (1) + 8 = 9
Attack 1d20 ⇒ 3 vs. 12 AC
If successful Damage 1d8 + 1 ⇒ (5) + 1 = 6

"What are these horrid things?!?"


I will move to the end of the hallway and peak into the room ahead.

rolls:
Knowledge Nature: 1d20 + 8 ⇒ (8) + 8 = 16 To identify any of the bird calls as dangerous raptors.
Knowledge Arcana: 1d20 + 8 ⇒ (15) + 8 = 23 If any of the calls are from deadly magical beasts.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19 To look in the room.

"Better pray Morpheo doesn't have a Roc loose in here."


Spoiler:

Whoops forgot to say which knowledge was used.
Knowledge 1d20 + 8 ⇒ (18) + 8 = 26 To identify it as a typical feathered creature. Was Knowledge Nature
Knowledge 1d20 + 8 ⇒ (17) + 8 = 25 Incase the creature is magical or something more exotic. Was Knowledge Arcana.


After finding the feathers I will inspect them to try and come up with what type of creature left them behind. Handing the other to Izyk.

"Any ideas on what left these behind Izyk?"

rolls:

Perception 1d20 + 8 ⇒ (1) + 8 = 9 To survey the surroundings for any other clues left by the feathered creature.
Knowledge 1d20 + 8 ⇒ (18) + 8 = 26 To identify it as a typical feathered creature.
Knowledge 1d20 + 8 ⇒ (17) + 8 = 25 Incase the creature is magical or something more exotic.


I will retrieve equipment from my healer's kit and begin performing a quick autopsy on the corpse.

"Let us see what ended the poor man's life shall we?"

rolls:
Perception 1d20 + 8 ⇒ (7) + 8 = 15 Heal 1d20 + 9 ⇒ (11) + 9 = 20 I will announce whatever I discover to the rest of the group.


Before Izyk closes the door, I will stop him.

"Theres someone in the floor near the end of this hallway. Izyk, get the others quickly."

I'll begin walking down the hallway cautiously preparing to help the thought injured individual, while giving the others time to catch up.

perception:
1d20 + 8 ⇒ (12) + 8 = 20 To notice any dangers ahead.


"Damion, stay here and guard the initiates."

I will follow behind the young lad, bullseye lantern leading the way.

"Can't let you wander off alone there friend. Seems no one wants to see the Aviary, though I would rather see the deep seas exhibit."

perception:
Keeping a look out for more demons during the trek to the Aviary exhibit. 1d20 + 8 ⇒ (8) + 8 = 16

"You know that something had to have let this bird out of its exhibit right?"


Rolling to Confirm Double Crit

rolls:
Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d8 ⇒ 8


Elessar Seabreeze wrote:

Fires a crossbow bolt at the Quasit.

** spoiler omitted **

Rolling to confirm critical.

rolls:
Attack 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d8 ⇒ 3


Fires a crossbow bolt at the Quasit.

Rolls:
Attack 1d20 + 4 ⇒ (19) + 4 = 23
Damage 1d8 ⇒ 1


Guess we let Stew roll initiative since he has a +4 bonus.

Knowledge Arcana 1d20 + 8 ⇒ (8) + 8 = 16 to try and identify the creature.


I'll inspect the exotic bird wondering if I have ever encountered one before on my travels, then take a look up after Izyk's warning.

rolls:
Knowledge Nature 1d20 + 8 ⇒ (3) + 8 = 11
Perception 1d20 + 8 ⇒ (17) + 8 = 25


rolls:
Perception = 1d20 + 8 ⇒ (5) + 8 = 13 To see the missing spear

Spellcraft = 1d20 + 8 ⇒ (12) + 8 = 20 To identify the spell

Intimidate Damion = 1d20 ⇒ 3

"Look out Damion, he's behind you! Just kidding don't tarnish your armor. Well it looks like he teleported away. Better watch ourselves, and Simon needs to be watch in case that thing shows back up."

perception:
To make sure he didn't just teleport and hide nearby. 1d20 + 8 ⇒ (4) + 8 = 12 Intimidate Damion 1d20 ⇒ 15

"WATCH OUT HE REALLY IS BEHIND YOU DAMION!!!!"


Well since he is in a Darkness spell now I have to roll miss chance. High = Success

1d100 ⇒ 28


Rolling to confirm critical

roll:
1d20 + 6 ⇒ (4) + 6 = 10

If confirmed an extra 1d6 + 4 ⇒ (1) + 4 = 5


intimidate:
1d20 ⇒ 15

After intimidating Damion, I will prepare to throw the bomb.

"Yea, you might want to move away from the demon."

Readied action to throw the bomb after everybody moves back.

attack:
1d20 + 6 ⇒ (20) + 6 = 26 ranged touch 1d6 + 4 ⇒ (6) + 4 = 10 if successful.


Start thinking back to old sailor stories for anything similar to this monstrosity. Wondering if a bomb would even hurt it.

Arcana:
1d20 + 8 ⇒ (13) + 8 = 21


On my initiative, I will fire my crossbow at the assailant.

attack:
Crossbow 1d20 + 5 ⇒ (18) + 5 = 23

I'm assuming this would be point blank if he was able to sneak attack victor.

Damage 1d8 + 1 ⇒ (3) + 1 = 4

After firing, dropping the crossbow and drawing a bomb.

Note:
If for some reason, I cannot see the target I will instead drink a potion of shield. Just wanted to post before I went to work for the day.


After seeing the attack on Victor preparing for battle.

initiative:
1d20 + 3 ⇒ (20) + 3 = 23


Crossbow in hand I begin following Victor towards our culprit. Attempting to aid in the tracking.

survival:
1d20 + 1 ⇒ (2) + 1 = 3

On the lookout for the poisoner.

perception:
1d20 + 8 ⇒ (6) + 8 = 14


Looking back at Damion."

"Laughter is one of life's greatest medicines."

Turn towards Victor in hopes he found some clues.

"I got faith in this one."


Taking one last look around for hidden attackers.

perception:
1d20 + 8 ⇒ (2) + 8 = 10

Pointing the crossbow at Damion.

"Calm down before I put this bolt through your thick skull."

Intimidate:
1d20 ⇒ 4

"Just pulling your leg lad. I was never much for violence."


As I hear Damion's command come out. I can't help but chuckle at the crack in his voice half-way through.

"What do you think we should do?"

Facing towards the others, keeping a watchful eye on Simon, and loading his crossbow.


Survival:
1d20 + 1 ⇒ (3) + 1 = 4

"Anyone know how to track? I'm searching in the dark here."

I'll begin searching the area around Simon in order to find any clues that could have been left by the attacker.

Perception:
1d20 + 8 ⇒ (9) + 8 = 17


"Maybe I can create an antitoxin if I can harvest a sample of this poison."

Rolls out alchemy set and begins working. After attempting to extract some standing and taking a look around.

rolls:
Alchemy 1d20 + 9 ⇒ (5) + 9 = 14
If trying to extract the sample could cause damage to Simon I would forgo the attempt.
Perception 1d20 + 8 ⇒ (10) + 8 = 18 To look around for the assailant.


"A poison dart..."

Continue trying to treat Simon.

Heal:
1d20 + 9 ⇒ (19) + 9 = 28


"Roderick, Wendyl stay here and keep look out, alert us if you see anyone."

Following behind Damion towards Simon watching out for the culprit.

perception:
1d20 + 8 ⇒ (13) + 8 = 21

Retrieving my medical equipment as I make my way towards the seemingly injured Simon.

Upon arrival, I'll make a preliminary examination.

heal:
1d20 + 9 ⇒ (7) + 9 = 16


After a few seconds of intense curses only a sailor would know in his native tongue, then looking around to make sure the other three are still present.

Rolls:

Profession (Sailor) for the offensive language. 1d20 + 10 ⇒ (8) + 10 = 18

Perception -1d20 + 8 ⇒ (19) + 8 = 27 To see if I can spot Simon from our vantage point. If I spot him I'll point him out to my comrades.

"Looks like our friends downstairs have let their initiate slip away already. We might have a problem."

Pointing down at the group for Roderick, Damion and Wendyl to acknowledge the disappearance.


As I make my way on rounds, I'll listen and look for anything out of the ordinary. Admiring any of the exhibits in the area.

perception:
1d20 + 8 ⇒ (18) + 8 = 26


As we approach the building, I'll take a look around to study the building in all of its beauty.

[spoiler=Perception] 1d20 + 8 ⇒ (20) + 8 = 28

"Mr. Morpheo does indeed have a marvelous building."

As we walk into the eastern wing, I'll take note of any ancient texts and tablets to read during my rounds with the use of trusty medicines.

"Has all the text on these exhibits been translated, Mr. Pennywhisker?"


"I've been told it's always good to have a doctor nearby."

I'll stand before the gnome giving a gracious bow, when handed payment.

"So how large is Mr.Morpheo's eastern wing, will we be in patrols or stand posts?"

With an expression changing from one of curiosity to one of concern.

"And this rival guild has it ever tried any sort of sabotage before at one of these viewings?"


"Names Elessar, Doctor and Sailor by trade. Guess I'll wait around see if this gnome shows up with more information on this job."

* Have a seat at a nearby table and order another glass of wine.*


I'll sit down at a table in the corner, and remove the doctor's mask. I'll wait for the bar maid to finish whatever task shes doing currently and then wave her over and order a glass of wine.

Perception to see if I over heard the armored fellow talking about a gathering of adventurer types.

perception:
1d20 + 8 ⇒ (3) + 8 = 11

I'll stand up and walk towards the group of patrons and the barmaid.

Any of you heard of any work needing done?

diplomacy:
1d20 ⇒ 14


After finishing my contract with the ship I just landed with I would check out a local tavern to relax and maybe hear about some jobs in the area.

As I walk into the tavern. Waving at the patrons.

" Nice day for a drink isn't it fellas."

Walk up to the bar and wave the Bartender over to order some of the local brew.

Sitting at the bar ill take a look around for any job posting boards to check out later or anything out of the ordinary.

Perception:
1d20 + 8 ⇒ (7) + 8 = 15