"I may want to copy some of those down in my journal, once the night is through Izyk." Rolls out alchemy set and begins inspecting the bottles. Alchemy Rolls:
Alchemy to identify the bottles. Potion 1 1d20 + 9 ⇒ (2) + 9 = 11 vs 16
"Morgra, let me see that thing."
Spellcraft: Spellcraft to identify the grisly gnome flesh mask. Mask 1d20 + 8 ⇒ (20) + 8 = 28
After Snarl, skewers the demon that charged Damion effectively ending it. It is at 0 hp. I will turn my attention towards the slightly wounded one firing my crossbow. rolls:
Knowledge Arcana 1d20 + 8 ⇒ (1) + 8 = 9 Attack 1d20 ⇒ 3 vs. 12 AC If successful Damage 1d8 + 1 ⇒ (5) + 1 = 6 "What are these horrid things?!?"
I will move to the end of the hallway and peak into the room ahead. rolls:
Knowledge Nature: 1d20 + 8 ⇒ (8) + 8 = 16 To identify any of the bird calls as dangerous raptors.
Knowledge Arcana: 1d20 + 8 ⇒ (15) + 8 = 23 If any of the calls are from deadly magical beasts. Perception: 1d20 + 8 ⇒ (11) + 8 = 19 To look in the room. "Better pray Morpheo doesn't have a Roc loose in here."
After finding the feathers I will inspect them to try and come up with what type of creature left them behind. Handing the other to Izyk. "Any ideas on what left these behind Izyk?" rolls: Perception 1d20 + 8 ⇒ (1) + 8 = 9 To survey the surroundings for any other clues left by the feathered creature. Knowledge 1d20 + 8 ⇒ (18) + 8 = 26 To identify it as a typical feathered creature. Knowledge 1d20 + 8 ⇒ (17) + 8 = 25 Incase the creature is magical or something more exotic.
Before Izyk closes the door, I will stop him. "Theres someone in the floor near the end of this hallway. Izyk, get the others quickly." I'll begin walking down the hallway cautiously preparing to help the thought injured individual, while giving the others time to catch up. perception: 1d20 + 8 ⇒ (12) + 8 = 20 To notice any dangers ahead.
"Damion, stay here and guard the initiates." I will follow behind the young lad, bullseye lantern leading the way. "Can't let you wander off alone there friend. Seems no one wants to see the Aviary, though I would rather see the deep seas exhibit." perception:
Keeping a look out for more demons during the trek to the Aviary exhibit. 1d20 + 8 ⇒ (8) + 8 = 16 "You know that something had to have let this bird out of its exhibit right?"
rolls:
Perception = 1d20 + 8 ⇒ (5) + 8 = 13 To see the missing spear
Spellcraft = 1d20 + 8 ⇒ (12) + 8 = 20 To identify the spell Intimidate Damion = 1d20 ⇒ 3 "Look out Damion, he's behind you! Just kidding don't tarnish your armor. Well it looks like he teleported away. Better watch ourselves, and Simon needs to be watch in case that thing shows back up." perception:
To make sure he didn't just teleport and hide nearby. 1d20 + 8 ⇒ (4) + 8 = 12 Intimidate Damion 1d20 ⇒ 15 "WATCH OUT HE REALLY IS BEHIND YOU DAMION!!!!"
On my initiative, I will fire my crossbow at the assailant. attack:
Crossbow 1d20 + 5 ⇒ (18) + 5 = 23
I'm assuming this would be point blank if he was able to sneak attack victor. Damage 1d8 + 1 ⇒ (3) + 1 = 4 After firing, dropping the crossbow and drawing a bomb. Note: If for some reason, I cannot see the target I will instead drink a potion of shield. Just wanted to post before I went to work for the day.
"Maybe I can create an antitoxin if I can harvest a sample of this poison." Rolls out alchemy set and begins working. After attempting to extract some standing and taking a look around. rolls: Alchemy 1d20 + 9 ⇒ (5) + 9 = 14
If trying to extract the sample could cause damage to Simon I would forgo the attempt. Perception 1d20 + 8 ⇒ (10) + 8 = 18 To look around for the assailant.
"Roderick, Wendyl stay here and keep look out, alert us if you see anyone." Following behind Damion towards Simon watching out for the culprit. perception:
1d20 + 8 ⇒ (13) + 8 = 21 Retrieving my medical equipment as I make my way towards the seemingly injured Simon. Upon arrival, I'll make a preliminary examination. heal: 1d20 + 9 ⇒ (7) + 9 = 16
After a few seconds of intense curses only a sailor would know in his native tongue, then looking around to make sure the other three are still present. Rolls:
Profession (Sailor) for the offensive language. 1d20 + 10 ⇒ (8) + 10 = 18 Perception -1d20 + 8 ⇒ (19) + 8 = 27 To see if I can spot Simon from our vantage point. If I spot him I'll point him out to my comrades. "Looks like our friends downstairs have let their initiate slip away already. We might have a problem." Pointing down at the group for Roderick, Damion and Wendyl to acknowledge the disappearance.
As we approach the building, I'll take a look around to study the building in all of its beauty. [spoiler=Perception] 1d20 + 8 ⇒ (20) + 8 = 28 "Mr. Morpheo does indeed have a marvelous building." As we walk into the eastern wing, I'll take note of any ancient texts and tablets to read during my rounds with the use of trusty medicines. "Has all the text on these exhibits been translated, Mr. Pennywhisker?"
"I've been told it's always good to have a doctor nearby." I'll stand before the gnome giving a gracious bow, when handed payment. "So how large is Mr.Morpheo's eastern wing, will we be in patrols or stand posts?" With an expression changing from one of curiosity to one of concern. "And this rival guild has it ever tried any sort of sabotage before at one of these viewings?"
I'll sit down at a table in the corner, and remove the doctor's mask. I'll wait for the bar maid to finish whatever task shes doing currently and then wave her over and order a glass of wine. Perception to see if I over heard the armored fellow talking about a gathering of adventurer types. perception:
1d20 + 8 ⇒ (3) + 8 = 11 I'll stand up and walk towards the group of patrons and the barmaid. Any of you heard of any work needing done? diplomacy: 1d20 ⇒ 14
After finishing my contract with the ship I just landed with I would check out a local tavern to relax and maybe hear about some jobs in the area. As I walk into the tavern. Waving at the patrons. " Nice day for a drink isn't it fellas." Walk up to the bar and wave the Bartender over to order some of the local brew. Sitting at the bar ill take a look around for any job posting boards to check out later or anything out of the ordinary. Perception: 1d20 + 8 ⇒ (7) + 8 = 15 |