AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
[b]"Can vampires go invisible? Well this one can't kaplow."
Glitterdust (DC 20 Will) or be blinded.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Let's use surprise to get a leg up."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Shhhhhh. Let listen this could be important."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Shall we sit and listen to them talk longer or we can take a look at the other rooms we passed."
If the group is ready to leave we can check the room I marked with an x small one to the southeast.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Gm I think we walked form our current location to the promenade with Quinley. Can you place us there? I will direct us from there.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric will pull the team out of view of onlookers and cast invisibility sphere on the group. Stay close and don't talk unless absolutely necessary.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"We have the ring so let us start asking around."
Eleric will wander around and see if he overhears anything or spots any signs of a captive?
Perception: 1d10 + 23 ⇒ (8) + 23 = 31
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Thank you."
After we leave, "Let's head out and start asking around someone will have seen or heard something. Quinley can you take us to the area of your mother murder?"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Spread the word to your people that we are to be left to do our work and we will get on with the investigation."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Great. I happen to be an experienced private investigator hired be these fine people. What information do you have? Do you have bodies and crime scenes?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Well we have killed hundreds of their followers and tacked them father than anyone else. If you want them gone there is little better than sharing info with us and not having to do any of the work. So I offer you free labour."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"We come because we have business to discuss. What do you know of the whispering way? See only a few words and we all know we will fair better without a fight."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Disable divice: 1d20 + 23 ⇒ (6) + 23 = 29
Eleric and his familiar get to work on the lock.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Dan I'm having a bit of trouble following where we have been on such a big complicated map. Could we get an idea of where we have left?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
DC 20 Ref Buring arc.
Damage: 11d6 + 11 ⇒ (2, 2, 1, 1, 2, 4, 2, 3, 3, 3, 1) + 11 = 35
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"I don't know if this thing goes invisible but just in case."
glitterdust (DC 20 Will vs blind)
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric cast Daylight and moves to the back of the group.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"I can hit them with the daylight spell."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Religion: 1d20 + 18 ⇒ (6) + 18 = 24
I would like to know about the effect of light, please. It is tucked deep in the vampire template. I missed it once gming PFS.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
I was bad with one and good with two so maybe you will get lucky. Good luck.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Let's go to the chopping"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Well this is not a normal green house."
Eleric will look for clues, chemicals, secret rooms etc.
Perception: 1d20 + 28 ⇒ (19) + 28 = 47
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Been a way. Are we waiting on me?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Burning Arc (DC 20 Ref): 9d10 + 9 ⇒ (1, 5, 3, 1, 5, 1, 5, 10, 10) + 9 = 50
Flames leap from Eleric's fingers toward the plant.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"It will be hostile. Everything we meet is. Shall we just attack it and clear the way?"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
That's the one I don't have.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric will start to inspect the greenhouse for dangers and clues.
Perception: 10 + 27 = 37
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Elric will have his familiar unlock the door. Disable Device: 10 + 23 = 33 Tess you may open it if you like."
Then he will cast haste on the group.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Elric will check for traps.
Perception: 10 + 26 = 36
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Let's head in and see what we see."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Agreed, Detect magic as we are walking though.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Well that is slightly less sinister than I thought. Let continue forward."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Blood ritual? shall I cut myself and see if anything happens?"
Eleric casts detect magic. Does he see anything?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Perception Eleric: 1d20 + 26 ⇒ (11) + 26 = 37
Perception Jaboa: 1d20 + 25 ⇒ (12) + 25 = 37
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Well when we have what we need if they turn on us or prove to evil, we can eliminate them."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Excellent. This is a good led. Let's go."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Do you have any clues that will narrow things down in the city? Or, even point us in the right direction? A contact maybe?"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
No knowledge nature here.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Let's explore further and see if we can figure out how to perform that ritual."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric opens the door, unless anyone objects
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Perception Traps: 1d20 + 25 ⇒ (17) + 25 = 42
Disable Divice: 1d20 + 23 ⇒ (6) + 23 = 29
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"That is ok everywhere we go things get bad so better stay here."
Elric will inspect the entranceway and look around for any clue as to what is ahead.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Should we locate this sub-basement then?"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Local: 1d20 + 16 ⇒ (1) + 16 = 17
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