HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Thanks for the game DoubleGold! I failed to point out I do level up Eldon on SLOW mode. It would be great if you could adjust the chronicle, but I can try to fix it myself otherwise.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon is blessed with a high reflexes and manages to dodge the ray, but nevertheless he does not like the look of it "Kick that witch out of my toes please!" Hoping the good archers of the team can deal with her, he focuses on finishing the last guard, stepping around the table to flank it with Zornesk.
HP 17/41 AC 23 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Ref DC 17 (evasion): 1d20 + 10 ⇒ (15) + 10 = 25
The elf quickly attempts to fall the nearly dead guard flanking with Zornesk.
Then he turns against the black guard saying words of magic that overload his rapier with a shocking grasp spell "Now, take your own medicine!"
He ends stepping south-east, out of flanking. HP 25/41 AC 23 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 The 16 damage attack is against Eldon, isn't it? The 23 hits his normal AC even before flank, ouch! I think the elf recklessness got him into danger xD
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Init: 1d20 + 7 ⇒ (18) + 7 = 25 Fast like a bolt, Eldon advances himself to attack the witch or whatever poorly armored enemy is at reach "You do not belong here!"
HP 41/41 AC 23 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "So weird... something is going on..." Eldon looks back to his companions confused, then opens the door and steps in "Hello, is there anybody?"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon knocks at the doors of the History Museum "Hello there! We are here with some materials of interest. Is there anyone there?"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "Well, it seems we found the relevant knowledge here. Let's put all these tablets on a dimensional bag" Eldon helps secure the room, checking carefully for traps all around. Then, he explores the non-collapsed staircase ascending to the east.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Hi, I sent you a PM with my email!
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "What a strange place, to whom do you think they wanted to honor?" Eldon searches the pool, then the statue, then the rest of the room on search of any antiquities relevant to the Society.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 The shield of force surrounding Eldon fortunately comes to help manifesting its strength against the snake's bite "Uf, these creatures are hard!" The bald elf keeps his attacks, trying to finish the construct before it can attack again.
HP 41/41 AC 27 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "Uh! Careful!" Eldon jumps to the side just on time to avoid the fire. The elf quickly surrounds the pool and attacks the snake there from the back.
HP 41/41 AC 27 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 I am not interested on more boons, but here is my roll in case someone wants it.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "What kind of serpent is this?" Eldon darts in, stabbing the closest serpent with his rapier while it is still surprised, as he advances his blade crackles loading with arcane magic.
Critical?: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26
HP 41/41 AC 27 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Init: 1d20 + 7 ⇒ (7) + 7 = 14
Meanwhile, he activates his shield wand and puts it back to his belt. HP 41/41 AC 27 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon makes it to the forge and makes his best to fix the baton. When finished he offers the rod "Who wants to carry it? If you point it towards a construct like this, it can disrupt its actions." As they reach the stairs corridor, Eldon raises his hand asking the party to halt "One second. This place looks like a dangerous trapped corridor. We should be very careful." pointing the figures of the animals he adds "It looks like some kind of puzzle, we perhaps need to put the figures in that order." Anyway he tries to solve the puzzle and disable the trap before advancing.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "Let me open the way for you" Eldon ties himself a rope around his arm and leaves the other side to the team. Then he hops to the first pillar, attempts to tie and tense the rope around, then hops to the second and third, setting a railing for people to cross with more ease.
If he manages to reach the other side, he secures the rope railing, then draws his rapier and checks the area to make sure it is safe for the rest to cross.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon helps identify the stucco, clay and other paintings, and is able to quickly get the dagger down and deciphers the scroll.
"Be careful with this stone slab, I do not like the looks of it..." Eldon approaches slowly to examine the piece, taking care with any trap there. Checking the statues he helps the others date them "So many forgeries... what interest did they have on simulating this to be older?" the elf is a bit confused about the purpose of all the fake work. Taking the baton, Eldon tries for an easy fix "I think I can try to activate this if we can manage to fix it"
After all this, the elf climbs up the stairs, only halting at a room that seems filled with water "What the? Tsk!"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon picks up the potion and the coiled rope "You never have enough backup rope" he says with a smile, and marks the fine swords to collect them as valuable loot during the group's retreat home. Descending the stairs in the shaft, the elf examines carefully the area.
He then goes up the southern stairs and has a look at the rooms there, making sure to have a look at traps.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "Well done. You could have done good elves." Eldon pushes the bones aside and searches the tents.
The elf then descends to the next ledge and searches there too.
Then, he casts dancing lights and sends them through the rift down to see what is there below.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon keeps maneuvering to ensure he holds a flank to the remaining skeleton, and when he sees a chance, he attacks to the thing's femur "Let's be done with this!"
But as he dodges the skeleton's attack, he loses sight for a second and ends entangling his rapier with the tent "Tsk!" HP 41/41 AC 23 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon switches targets, clicking his daredevil boots to perform a darting movement around the other skeleton.
"Yes, let's work together on this one Zornesk!" the bald elf strikes with his rapier once he has gained the skeleton's back.
HP 41/41 AC 23 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Init: 1d20 + 7 ⇒ (20) + 7 = 27
He steps forward, loading the cold iron weapon with arcane magic and stabbing with as much precision as he can at the skeleton's right leg.
HP 41/41 AC 23 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 DoubleGold wrote:
And there is why I think skill challenges are such a flaw on adventures that PFS regretfully include in so many of the late seasons. If you reduce them to rolling and you fail the checks, you are faced with the group and GM having to come up with an alternative creative solution to keep going with the adventure. And creating alternatives/new content does not work well with PFS rules. If on the other hand the checks are so easy or the effects of failing them so negligible, then why at all to bother with them? Plus where is the fun to just make a few go/no go rolls? The skill checks should only give a frame for roleplaying and change the tactical approach and opportunities of where the adventure goes. But if only thing you do is to throw your die on the table, shouldn't we just play a gambling game? That's just my rant on how some scenarios are designed, nothing against you GM :D Now, to the practicality of this situation. I am ok to spend a few Prestige Points to keep us moving. According to the PFS guide, you can spend 1 PP to get "+4 on any one skill check" except the Day Job roll. I am also ok, to spend my Character Portfolio scenario reroll on a check. Also, Eldon has a +1 on Perception if that is a trap.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "Everyone! Quickly! Through that path!" Eldon sees Lara taking the lead through the sandstorm and pushes his mount to follow to safety. Luckily, his natural agility makes it a bit easier for him to maneuver, while covering his eyes with a hand to try see the camp through the flying sand "Does anyone see the camp!?!"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Survival: 1d20 - 1 ⇒ (2) - 1 = 1
The elf tries to cover himself the best he can, following for the rest Lara's lead.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "Zuhriga the Mighty? I heard that story. It has gone through the Lodge for a while" Eldon nods and smiles admiring Radiarch with new eyes "I feel reassured to party with Zuhriga's slayer. This mission is going to be a success. It cannot be in another way" The bald elf gets an extra drink and hands it to the aasimar offering a toast to the slayer of the mighty dragon!
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Int DC 12: 1d20 + 3 ⇒ (10) + 3 = 13
The bald elf leaves the talking about the expedition to Zornesk and Lara as it seems they give conveying explanations already. "Oh! Let me explain you how we had to step up to save one of the Blakros daughters that had been offered to the Shadows as sacrifice. We entered the Blakros Museum and found a terrible skeleton that came from the Shadow Plane. I jumped like this to surround him" Eldon jumps to one of the walls, then changes position bracing around one column to finish with a gesturing attack of his rapier "And struck like this! We registered the chronicle with the name of the Penumbral Accords"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "It is good to see the taste for food and drink rivals the fame of the magistrate" Eldon smiles while taking a bunch of grapes and eating them one by one. He then follows up with some roasted meat or the most similar and drink a single cup of wine "Maybe we will have the chance to talk business during the night"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Player Name Balacertar
Thanks for the spot! :D
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 On the first rolls...
A late addition is sent to reinforce the team. A bald elf with two rapiers, one at each side, smiles as they are offered a meeting with the magistrate "I guess we are going to need our best clothing" Once he has secured some fine cloths, Eldon will be ready for the meeting.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Hi GM WS! I will join with Eldon, but if allowed to bring a level 7 I would prefer to play this one with Xien. I have been able to play him only once in the last 3 years and I would love to fix that. Besides I would prefer to leave Eldon at level 5 for now.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Or course, let me know in the future!
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 I am happy to join you in Cairn of Shadows. Many of the others are equally fine for me. I could join either with Eldon (elf rogue/magus 5.84) or Xien (nagaji paladin 7.16). It is no problem if it extends past Gameday start/end. Besides I was thinking to GM a scenario before holidays and what better way than GMing for someone who is GMing me? I own all of season 0, season 5 and season 6 (got some season bundles at cheap price some time ago). I also own some of season 4. Let me know which one would you like most to play. The #6-11: The Slave Masters Mirror is particularly interesting, because I played the first part with the creator of the adventure and GMed it twice, but never had the opportunity to play the second part or GM it. The Tancred Desimire story arc is an option too, I own #4-09 (have GMed), have played #4-11 and own all of the season 5. I would only have to buy #4-11 and #4-13 but that is fine with me (I have a loose goal to run all season 4 at some point). I am also interested to play/GM Core campaign if that's an interest for you too.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 This scenario has suddenly brought sense to Blakros Matrimony. Thanks for running it! "It is our duty. We managed to learn a lot about the Shadow Plane on the way. By sure we can have our favor repaid in the future" Eldon is happy to be back to the Lodge "Well friends, if any of you want to have some mead at the lodge's canteen, it would be great to review our deed and brag about it to the losers that managed to sleep the whole night"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Thanks GM! It is all good, but Downtime rewards (including day job) is not halved. Season 10 guide, page 36 wrote:
You are playing more adventures, which on the long run means more money spent on consumables and clearing bad states, and less money available for equipment. No need to edit the chronicle though, the 5 gp are not worth your time :)
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Hi! Thanks all, it was a fun game! I have GMed Kalkamedes twice (on PbP and on real life). It is a fun one. I have never played it though, thus I would be able to play if the GM feels comfortable about it. I am interested on Dragonskull, never heard about that one before. About season 0:
I have a list of all the scenarios I have played or GMed in my profile. Summary
The scenarios before season 4 where designed only for 4 characters, thus they run fast. Also earlier seasons' scenarios are written in a more general style which makes things more easy-going (which I prefer) and speed things up without making the game feel too mechanical or clunky.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 As Uthil Mak falls skewed in arrows, Eldon quickly approaches to remove the knife from him, to make sure it is not a problem if he recovers "This should be a clear message that the Blackros want nothing else with their previous allies" Noticing Xiao's proposal on how to finish the ritual, the elf approaches to help "Let me try, I have a swift hand"
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Arin you might want to change your action as hold person only works on humanoids "We command you to end this ritual immediately and deliver all the slaves including these twins!" not trusting on the shadowy figure surrender, Eldon loads his blade with magic casting shocking grasp on the edge and moving forward to take profit of the flatfooted enemy delivering the spell with a spellstrike.
HP 41/41 AC 23 TAC 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 "Let's see if there are any more clues about the shadow plane and the Blackros daughters" Eldon also helps registering the room and the fallen guards.
Before moving into the last room of the museum, the elf activates his pearl of power to recover grease.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon casts arcane mark trying to leave his personal E mark on the blue guard with his rapier, using spell combat to deliver a second attack afterwards.
+1 cold iron rapier-PA+IC: 1d20 + 11 - 2 + 1 ⇒ (5) + 11 - 2 + 1 = 15
HP 41/41 AC 27 TAC 17 Eldon has light-low vision, which allows him to see properly on dim light.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Before Nali opens the next room, Eldon renews his shield magic using his wand. Quickly, the bald elf enters the room and moves forward, while leaving an uncovered line of shot for the half-elven woman. Unable to reach the enemies, Eldon uses a trick to try daze the red guard from distance hoping Nali can manage green.
ID: k. planes?: 1d20 + 9 ⇒ (8) + 9 = 17
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 I totally agree with that. For all complains about PF2 traits, that is a great improvement to avoid this kind of endless/pointless discussions :)
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 What type of spell it would fall in if not a ray spell? If the SLA falls exactly on the same rules of a ray (see effect on magic chapter), why would you not consider it a ray spell? There are only two effects with special rules, ray and spread. Even then, why would the inspire courage would apply to a scorching ray but not to a missile of acid like the one created by acid splash for example? Just calling it a bolt instead of a ray is fluff to the end of my understanding, as there are no different rules for bolts than for rays.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Eldon is happy enough to have Xiao's luck by him. The elf falls back and one of the armors fall over him protecting him from the burst of ice. As things go calmer, Eldon stands up and approaches the other Pathfinders to make sure they are ok "I can't even believe I survived that burst. I went all this alchemist and ice golem fights unscathed" turning up to Xiao with a charming smile he adds "You truly are a talisman of luck Xiao. It is going to be difficult to work with other people after this" Examining the frozen corpses... "It seems like someone has been experimenting with material plane creatures... this is... unsettling" Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12 Unable to find out what the wand might be, Eldon examines the aura of the wand with detect magic.
"Have you seen the black rune on all their fronts..." Eldon tries to identify what the rune might be related to.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 Ref DC 13 (evasion): 1d20 + 10 ⇒ (1) + 10 = 11
4 most likely affected items after rolling a natural 1 (from those carried by Eldon):
Cloak saving throw (because it is magical) DC 13: 1d20 + 4 ⇒ (12) + 4 = 16
End result:
Can I have a character folio reroll instead?
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 All the APs published here in Spain are still PF1. We still do not even have the PF2 manual translated. Thus, all my campaigns are PF1. And we still have material to have our hands full for at least a couple of decades anyway. As for descriptors. They appear next to the spell school name between parenthesis: shocking grasp The magic chapter has a list of all the descriptors available. For SLA it is more tricky indeed as commonly descriptors are not listed. But often it should be easy to judge from what the spell is doing, or if the ability resembles an existing spell. Hope that helps!
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills: Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9 GM Watery Soup wrote: This is exactly why I wanted to GM a high tier game. I think I have this down but it's not automatic. I'm going to dig around in the rule books for a bit. PbP is a great medium for this. My knowledge of the rules really started to spike when I started GMing games in these forums 5 years ago. Being able to stop and look at the rulebooks, faq, prd and rules forums is just great if you want to make sure you adjudicate rules consistently and fairly. With time that self-confidence starts to flow easily and naturally to face2face games too.
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