Destrachan

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Goblin Squad Member. 10 posts (135 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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Are you looking for an entirely fresh build, or a tweak/adoption of one that's already been used thus far?


I'd be interested in taking a crack at Smith. I'd have to catch up on the gameplay thread (should be able to do so this weekend without issue), what kind of specifics are you looking for in the meantime?


Here's Baern Shieldcutter (I'll get the alias set up shortly):

Baern Shieldcutter Stats:

Baern Shieldcutter
Dwarf Monk (Master of Many Styles) 1
LN Medium Humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge)
hp 12 (1d8+4)
Fort +5, Ref +5, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Unarmed strike +3 (1d6+1/x2)
Special Attacks hatred
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Statistics
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Str 12, Dex 16, Con 16, Int 12, Wis 16, Cha 5
Base Atk +0; CMB +1; CMD 18 (18 vs. Bull Rush, 18 vs. Trip)
Feats Dodge, Improved Unarmed Strike, Snake Style, Stunning Fist (1/day) (DC 13), Weapon Finesse
Skills Acrobatics +7 (+3 jump), Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Escape Artist +7, Perception +7 (+9 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Sense Motive +9, Stealth +7, Survival +7
Languages Common, Dwarven, Orc
SQ ac bonus +3, fuse style (2 styles), greed, hardy, slow and steady, stability, stonecunning +2, stunning fist (stun), unarmed strike (1d6)
Other Gear Backpack, Belt pouch, Blanket, Chalk, Flint and steel, Iron spike (2), Rope, Shaving kit, Torch (3), Trail rations (15), Waterskin, 44 GP, 3 SP, 6 CP
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Slow and Steady Your base speed is never modified by encumbrance.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Background: As a child, Baern never fit in very well with the rest of his clan, who tended to grow up to be hired mercenaries. He was given the opportunity to leave his home and join a monastic order during his youth, and snatched it without looking back. He has since spent his formative years adapting himself to the order's teachings. Upon reaching adulthood and starting on his final path to be granted full membership to the order, Baern's first trial has been to investigate Haldors Spring's famed well to determine if it could provide a healing benefit to any of his brothers.


Definitely interested, can have a character up later this evening.


Interesting premise. Dotting, should have something in the morning.


Here's a submission for Baern Shieldcutter, dwarven "recovery specialist" (would follow the Guardian path):

Background:
Baern Shieldcutter grew up in Kalsgard, the hub out of which his extended family operated in admittedly a rather mercenary fashion for many years. While not taking up arms in any wars, they would hire out as bouncers to taverns, personal security to caravans, or pretty much any protection job that paid decent coin. While it was assumed that Baern would follow into the family business, his idol growing up was his cousin, Torgan. Torgan had pursued a rather unique path, recovering "lost" items for individuals willing to pay his hefty prices. Baern relished hearing the tales of Torgan's wide travels whenever he would return home, showing off the scars that accompanied his tall tales.

When Baern asked Torgan what the secret to his success was, his cousin laughed and replied, "It's simple. Ye demand it back. If'n they don't hand it over, you takes turns hurting each other 'till they do. The trick is to be the last dwarf standing." From that point on, Baern did whatever he could to train himself to take a beating. He would pick fistfights with locals, soaking up whatever punishment they could dish out, then go stand out in the freezing cold until he could take it no longer. He fashioned a battered breastplate out of wood similar to the one he saw his idol wear (at least in his mind, it looked similar), wearing it even as he slept.

One day, Torgan didn't return from his travels - only his sword did. The word from his travelling companions at the time was that he was overcome while defending his group against a pack of young black dragons, only falling when he was completely obliterated by a blast of acid from a dragon's mouth. Regardless of the truth of that tale, Torgan's sword went on the mantle and Baern swore he would train until one day he was worthy to continue in Torgan's path. After many years of constant conditioning, the resilient dwarf was given a job by an old employer of his cousin's. Baern learned it really was as simple as Torgan had said: be the last one standing, and you can bring home whatever it is the job requires. After completing a few more jobs from more of Torgan's contacts, the Shieldcutters bestowed Torgan's sword upon Baern: it was the proudest day of his life. From then forth he set out, knowing he had no need to return to Kalsgard until he was ready to retire - and there were plenty of items across the Inner Sea that needed finding before that time would come.


And some rough stats for now (can elaborate/clean up further if desired, let me know):
Crunch:

Baern Shieldcutter, CN Male Dwarf Barbarian (Invulnerable Rager) 7
STR 14
DEX 10
CON 21 (+2 Dwarf, +1 at 4th, +2 belt)
INT 13
WIS 14 (+2 Dwarf)
CHA 8 (-2 Dwarf)

Traits: Life of Toil, Armor Expert
Feats: Endurance (Lv1), Diehard (Lv3), Combat Expertise (Lv5), Stalwart (Lv7)
Rage Powers: Reckless Abandon (Lv2), Renewed Vigor (Lv4), Regenerative Vigor (Lv6)
Skills: Intimidate +8, Knowledge(Nature) +10, Climb +8, Swim +8, Survival +12, Perception +12, Ride +6
Special Abilities: Fast Movement, Rage, Invulnerability, Extreme Endurance
Gear: Belt of Constitution +2, +2 Mithral Breastplate, +1 Keen Falchion, Barbarian Kit, Ring of Protection +1, Potion of Cure Moderate Woundsx2


Yeah, that is somewhat of a tall order. :P

I took a quick perusal through Google images and didn't find anything relevant, but if you give me a couple days I should be able to get a worthwhile sketch together.
As soon as I get something together I'll upload it to the character portraits folder on Yahoo.


Rotolutundro wrote:


Go ahead and sign up at the group; there's a website linked on it that has our character creation rules, and on the group itself is a rtf character sheet I'd like you to fill out and upload.

I've uploaded the character sheet as requested. Let me know if there's anything else I can provide/you need me to change.


Rotolutundro wrote:

Sounds good. They're still investigating the goblin lair where they'll find you, so all I really need is a reason for you to have been in a position to be captured by goblins before the Swallowtail Festival.

Go ahead and sign up at the group; there's a website linked on it that has our character creation rules, and on the group itself is a rtf character sheet I'd like you to fill out and upload.

Oh, and if you're from Sandpoint, I'll allow the Shadows Under Sandpoint campaign traits, as well.

I was thinking something along the lines of heading alone to the Festival from his home in Sanos forest; traveling alone would leave the character susceptible to capture from a group of goblins.

I've signed up at the group and I'm building the character out currently according to the rules on the website, so I should be able to fill out and upload the character sheet without much delay once I can access it, but I do have one question: Based upon the race/class/skills/feats/traits being limited to the Core, I had assumed you wished for spells to be limited to there as well. Am I correct in this assumption, or are you open to spells from other sources (APG/UM/UC)?


Rotolutundro wrote:

Wow, people here do not hang around long. Or bother to tell you when they quit. Yet another reason I prefer the auto-messaging feature of Yahoo.

Skerrin and Avelia have jumped ship. Any other arcane types out there?

I'd be interested in trying out a CG Gnome Sorcerer with a Draconic (Copper) Bloodline. I'm not quite sure how far you've progressed from the point you were at in the campaign when you made the initial request, so if interested, let me know what kind of situation/details you need.