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Eissen's page
27 posts. Organized Play character for Nohwear.
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Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Eissen casts Ray of Frost at the red "mask."
Attack, Ray of Frost: 1d20 + 2 ⇒ (17) + 2 = 19
Damage, Ray of Frost: 1d3 ⇒ 3
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
So, what happens if we all get paralyzed?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
K. Planes: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22
Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11
I attack red with a ray of frost.
Attack, RoF: 1d20 + 2 ⇒ (2) + 2 = 4
Damage, RoF: 1d3 ⇒ 3
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Sounds as good a choice as any. What light do we have access to if need be? I go with the others. I try to say up front, but do not take point.
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Attack, Ray of Frost: 1d20 + 2 ⇒ (5) + 2 = 7
Damage, Ray of Frost: 1d3 ⇒ 2
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
I take a 5 foot step back then cast ray of frost.
Attack, Ray of Frost: 1d20 + 2 ⇒ (6) + 2 = 8
Damage, Ray of Frost: 1d3 ⇒ 3
Maybe if we render him unconscious first?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
There is also the fact that, especially at low levels, the worst people to go nuts have the lowest will saves. Does anyone have any idea of how to subdue our companion with out killing him?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Is there some reason that we don't just destroy the whole place?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Fine then.
I attack the mist thing.
Attack, Longsword: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, Longsword: 1d8 + 2 ⇒ (8) + 2 = 10
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
I will try to keep my mystic senses up
I cast detect magic. I try to keep it up until combat happens.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
BTW you have the pic of my char who could not make it.
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Greetings! I am Eissen sword master extraordinaire! I look forward to working with all of you.
Diplomacy: 1d20 ⇒ 2
I do not seem to be able to find out much of anything. Can anyone think of anything we might need to bring?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
PFS#: 94305-3
Day Job: Weaponsmith: 1d20 + 8 ⇒ (5) + 8 = 13
Description: A lanky half elf. He looks a lot like his portrait pic. His magic is mainly focused on enhancing his swordplay. He enjoys challenging himself. He is always up for a good sparing match.
Just so people know, Eissen is replacing Gashgamer.
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Yeah, Thanksgiving plus weekend really
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
So, we need to go down further it seems?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Perform: 1d20 ⇒ 20
Here goes something
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Alright, I walk up to the first door on the right and try to open it.
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
I light my lantern. I will try to take the second position.
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
perception: 1d20 + 2 ⇒ (15) + 2 = 17
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Sorry everyone, yesterday was a bad day
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
So how are we supposed to copy the document so quickly?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Are there any training weapons around? A practice match would be fun, not to mention a great way to get to know each other.
Gameplay thread is now open.
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
Greetings everyone I am Eissen. I am a magus, but most of my magic is geared toward enhancing my sword play. So, what do you bring to our mission?
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
I fail to see how that would be a bad idea.
Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment
1.Eissen
2.Ian Shannon
3.Grand Lodge
4.94305-3
5.Day Job,Craft:Weapons: 1d20 + 7 ⇒ (19) + 7 = 26
6.0,0,0,88gp,#1
7.None
Should we go ahead and tag ourselves in the discussion thread?
I am submitting Eissen the Magus
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