Seltyiel

Eissen's page

27 posts. Organized Play character for Nohwear.


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Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Eissen casts Ray of Frost at the red "mask."

Attack, Ray of Frost: 1d20 + 2 ⇒ (17) + 2 = 19

Damage, Ray of Frost: 1d3 ⇒ 3

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

So, what happens if we all get paralyzed?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

K. Planes: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22
Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11
I attack red with a ray of frost.
Attack, RoF: 1d20 + 2 ⇒ (2) + 2 = 4
Damage, RoF: 1d3 ⇒ 3

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Sounds as good a choice as any. What light do we have access to if need be? I go with the others. I try to say up front, but do not take point.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Attack, Ray of Frost: 1d20 + 2 ⇒ (5) + 2 = 7
Damage, Ray of Frost: 1d3 ⇒ 2

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

I take a 5 foot step back then cast ray of frost.

Attack, Ray of Frost: 1d20 + 2 ⇒ (6) + 2 = 8
Damage, Ray of Frost: 1d3 ⇒ 3

Maybe if we render him unconscious first?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

There is also the fact that, especially at low levels, the worst people to go nuts have the lowest will saves. Does anyone have any idea of how to subdue our companion with out killing him?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Is there some reason that we don't just destroy the whole place?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Fine then.

I attack the mist thing.

Attack, Longsword: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, Longsword: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

I will try to keep my mystic senses up

I cast detect magic. I try to keep it up until combat happens.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

BTW you have the pic of my char who could not make it.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Greetings! I am Eissen sword master extraordinaire! I look forward to working with all of you.

Diplomacy: 1d20 ⇒ 2

I do not seem to be able to find out much of anything. Can anyone think of anything we might need to bring?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

PFS#: 94305-3
Day Job: Weaponsmith: 1d20 + 8 ⇒ (5) + 8 = 13
Description: A lanky half elf. He looks a lot like his portrait pic. His magic is mainly focused on enhancing his swordplay. He enjoys challenging himself. He is always up for a good sparing match.

Just so people know, Eissen is replacing Gashgamer.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Yeah, Thanksgiving plus weekend really

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

So, we need to go down further it seems?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Perform: 1d20 ⇒ 20

Here goes something

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Alright, I walk up to the first door on the right and try to open it.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

I light my lantern. I will try to take the second position.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

perception: 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Sorry everyone, yesterday was a bad day

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

So how are we supposed to copy the document so quickly?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Are there any training weapons around? A practice match would be fun, not to mention a great way to get to know each other.

Grand Lodge

Gameplay thread is now open.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Greetings everyone I am Eissen. I am a magus, but most of my magic is geared toward enhancing my sword play. So, what do you bring to our mission?

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

I fail to see how that would be a bad idea.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

1.Eissen
2.Ian Shannon
3.Grand Lodge
4.94305-3
5.Day Job,Craft:Weapons: 1d20 + 7 ⇒ (19) + 7 = 26
6.0,0,0,88gp,#1
7.None

Grand Lodge

Should we go ahead and tag ourselves in the discussion thread?

Grand Lodge

I am submitting Eissen the Magus