Alain

Ed Earl's page

42 posts. Alias of Grumdar.


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HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Due to work commitments I need to drop out of all my current games. Thanks for letting me play with you and I hope to play again in the future.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Using Foolhardy Rush with 11+ initiative die roll, Move as immediate action. Retrieve sling while moving.

[immediate]
Ed Earl sees the movement, he drops his torch, steps around Renee to offer some protection and pulls out his childhood sling.

[round 1]
While scanning the water, he loads the sling and prepares to attack with it, if the eyestalks appear again.

Rdy, Sling: 1d20 + 8 ⇒ (20) + 8 = 28
Rdy, dmg, sling: 1d4 ⇒ 2

Rdy, Sling, Crit Conf.: 1d20 + 8 ⇒ (3) + 8 = 11
Rdy, dmg, sling: 1d4 ⇒ 2

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -1 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl is just waiting to see what occurs when others have made it to the otherside. No desire to rush over there, especially when there is another doorway still on this side.
While he is waiting, he will drink is potion of lesser restoration.

Lesser Restoration: 1d4 ⇒ 3

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -1 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl copies down the Aklo writing.

Sorry to be a pain... are the torches on the map the lanterns? It looks like both torches are extinguished. What is the red dot?


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

What is the status/location of the two lanterns.

Ed Earl picks up his torch and looks around.

Perception: 1d20 + 0 - 2 ⇒ (12) + 0 - 2 = 10

<How do we prevent this form happening? Hell, how do we get out of here would have been a better question.>

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -4 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl looks over that the entrance way to see if the way is still blocked now that the entity is "freed".


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Stepping back up the truck, Ed Earl brings his greatsword down on the creature.

Greatsword, PA: 1d20 + 14 ⇒ (9) + 14 = 23
Dmg, Greatsword, PA: 2d6 + 14 ⇒ (5, 3) + 14 = 22

Greatsword, PA, 2nd: 1d20 + 9 ⇒ (1) + 9 = 10
Dmg, Greatsword, PA: 2d6 + 14 ⇒ (2, 1) + 14 = 17

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -4 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Have Ed Earl's attacks been doing damage to this thing? I am not seeing indications in your posts for the amount of damage Ed Earl has potential done (30 point from a vital strike). I am asking so I need to adjust how I am attacking.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Will, Banner: 1d20 + 3 - 1 + 4 ⇒ (3) + 3 - 1 + 4 = 9
Crap.

Break Grapple: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26

If grapple is broken, step back 5'.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -4 Wisdom dmg, constant; grappled?;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Seeing the tentacles burst from corpse, his instincts kick in and he quickly steps closer to the trunk.

Immediate action, if Ed Earl get 11+ on init die, move up to my base move. So moving 5' closer.

Putting the vial top into his mouth, he takes another step closer and brings his greatsword down on the source of the tentacles.

Greatsword, PA, Vital Strike: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
Dmg, Greatsword, PA, Vital Strike: 2d6 + 2d6 + 14 ⇒ (5, 3) + (4, 4) + 14 = 30

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

"So that was talking to us? That just isn't right. You think it really wise just to start pulling out nails like that?" he finishes with a tone of skepticism.

Slowly while the nails are being removed, he pulls out a vial from his pouch.

Pulling out a vial of bless weapon, just in case something gets uppity when the nails come out.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

"Careful with that trunk Charis. Something or someone tried getting in my head, and I think that trunk has something to do with it."

While Charis examines the trunk, Ed Earl stays at the ready for any dangers that may come to them.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Will: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21 (+4 vs fear)


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl drops the torch in his hand and grips his greatsword, looking around for more trouble.

perception: 1d20 + 0 - 1 ⇒ (14) + 0 - 1 = 13

"Çık dışarı, bu yüzden bunu halledebiliriz."

Aklo:
Come out, so we can get this over with.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl has been carrying a torch and dropping it when we get into combat.

Ed Earl wrote:
Ed Earl is carrying a torch, second from the rear.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

With no apparent danger in the shrine of Abadar, Ed Earl follows after Charis. He leave her some space, so not to crowd her examination and stealth.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl raises his greatsword high, then attempts to drive it down through the creature.

Greatsword, PA: 1d20 + 14 ⇒ (12) + 14 = 26
Dmg, Greatsword, PA, Vital Strike: 4d6 + 14 ⇒ (5, 6, 1, 6) + 14 = 32
Cornugon Smash, Intimidate, demoralize: 1d20 + 11 ⇒ (2) + 11 = 13 Free when using Power Attack
Ref: 1d20 + 3 ⇒ (5) + 3 = 8

Str Check: 1d20 + 5 ⇒ (12) + 5 = 17 Not sure what kind of action it is to pull the sword off the creature, but Ed Earl still has a move action available after the vital strike.

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On Going Effect: haste (Zira), 6 rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Woot!! I can see the map today.

"That was close. If this thing had a brain, I would beat it senseless... instead I'll just break it apart."

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On Going Effect: haste (Zira), 7rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl moves as quickly as he can to the animated chest.

As I am not sure how far I am from the creature I'll try to cover every option.

Movement 20', will charge it available, move/attack, or double move as needed

Greatsword, PA: 1d20 + 14 ⇒ (12) + 14 = 26 +5 if able to charge
Dmg, Greatsword, PA, Vital Strike: 4d6 + 14 ⇒ (6, 4, 1, 6) + 14 = 31 Vital Strike is available with a charge for Ed Earl.

Ref: 1d20 + 3 ⇒ (20) + 3 = 23 Player knows he will need one.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl is continuing to follow the group, heedful of trouble.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

"I could use a bit of healing power, thank you."

CLW Wand: 6d8 + 6 ⇒ (3, 5, 5, 8, 7, 3) + 6 = 37
healin': 25 + 37 = 62


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

If Ed Earl had the confused condition, he would not have attacked himself the second time. The creature attacked Ed Earl, so Ed Earl automatically attacks the creature.
Also, is Ed Earl still under the confused condition, as he may continue attacking either himself or others now.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Will: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14

Effect: 1d100 ⇒ 56

Damage: 1d8 + 5 ⇒ (6) + 5 = 11

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -3 Wisdom dmg, constant; confusion;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Will: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11 +4 vs fear

Not sure that the Will save is for, so please let me know if I can act. Please move me back if I can not move.

Intended action is to double move into the room, dropping the torch behind Charis and using second move to draw greatsword.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -2 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl is carrying a torch, second from the rear.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Fort, Round 1: 1d20 + 7 ⇒ (3) + 7 = 10
Fort, Round 2: 1d20 + 7 ⇒ (14) + 7 = 21
Fort, Round 3: 1d20 + 7 ⇒ (6) + 7 = 13

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant; -2 Wisdom dmg, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Fort: 1d20 + 7 ⇒ (1) + 7 = 8

Ed Earl is not quite sure what is going on after being hit by the dart, but he tries to fight off whatever effect it may have.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl pulls a torch from his pack, ready to find this northern tunnel.

"Yea, where is this tunnel? We will not be surprised like these others were."


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Bringing up the rear of the group, Ed Earl ducks a bit through the doorway and follows everyone into the tower, but doesn't crowd the experts ahead.

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On Going Effect: Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Ed Earl steps forward around the debris and brings his greatsword down repeatedly.

Greatsword, PA, Haste: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Greatsword, PA, Haste, extra: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Greatsword, PA, Haste: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Dmg, Greatsword, PA: 2d6 + 14 ⇒ (4, 3) + 14 = 21
Dmg, Greatsword, PA: 2d6 + 14 ⇒ (2, 4) + 14 = 20

Intimidate(Cornugon Smash)(demoralize): 1d20 + 11 ⇒ (20) + 11 = 31
Intimidate(Cornugon Smash)(demoralize): 1d20 + 11 ⇒ (2) + 11 = 13

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On Going Effect: Haste (Zira), 7 rds; Escape Route, all allies, 5 rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

@Xeram: Are the objects on the map difficult terrain? I did not find if you had said or not.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

"Let us the same tactics as last time, keep them distracted so they don't attack us as we move."

Escape Route Feat granted to everyone for next 6 rounds.

"And you buddy,"Ed Earl says as pointing to the opponent directly in front of him as he moves forward, "You are the first to go down.

Challenge against green opponent.

AC vs non-green: 19/9/18 CMD 23

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On Going Effect: Escape Route, all allies, 6 rds; Challenge vs Green; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Sorry, is it Charis or The Maiden of Jewels? How are we referring to your character?

Ed Earl follow just behind the Maiden of Jewels, keeping a watchful eye open for any attackers or defenders.

Perception: 1d20 + 0 ⇒ (9) + 0 = 9


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

With vast amount of adrenaline coursing through his veins, Ed Earl sees an opportunity to bring his name to new levels of fame or bravery, at least in his mind.

Lowering his sword to an angle to bring it up through one of the Z'Kthorplu heads, he charges forward.

Greatsword, PA, Charge, Vital Strike: 1d20 + 16 ⇒ (19) + 16 = 35
Dmg Greatsword, PA, Charge, Vital Strike, Glorious Challenge(1): 2d6 + 2d6 + 14 + 9 ⇒ (6, 2) + (4, 2) + 14 + 9 = 37

Woot!! Another 19

Crit Conf.,Greatsword, PA, Charge, Vital Strike: 1d20 + 16 ⇒ (15) + 16 = 31
Crit, Dmg Greatsword, PA, Charge, Vital Strike, Glorious Challenge(1): 2d6 + 14 + 9 ⇒ (2, 1) + 14 + 9 = 26

Intimidate to demoralize,free action vs Red: 1d20 + 14 ⇒ (17) + 14 = 31

Vital Strike as part of a Charge is granted via the Divine Fighting Technique (Greatsword Battler/Gorum's Swordsmanship) feat. Intimidate granted via Cornugon Smash.

Red vs AC 17/7/16 CMD 23
Blue vs AC 15/5/14 CMD 23

If the attack kills Red, then the glorious challenge ends.
Blue vs AC 19/9/18 CMD 23

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On Going Effect: Escape Route, all allies, 4 rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Nope, no re-rolls from Ed Earl. If Ed Earl's attacks would have killed green, then he would shift the target of the challenge to the red ceature, as part of his glorious challenge ability.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

With a quick shift to a flank with Ol' Grog, Ed Earl say,"Ok beastie, time for you to die and go back to whatever hell spawned you, before you bite anymore of my compatriots."
He follows his challenge up by bring his greatsword down upon the creature.

5' step, Flame Challenge on the beast, attacks

Greatsword, PA, Flank: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (1, 6) + 14 + 7 = 28

Greatsword, PA, Flank, 2nd attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (1, 3) + 14 + 7 = 25

Woot, two 19s!!

Crit Conf.,Greatsword, PA, Flank: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (4, 2) + 14 + 7 = 27

Crit Conf.,Greatsword, PA, Flank, 2nd attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Dmg Greatsword, PA, Challenge: 2d6 + 14 + 7 ⇒ (5, 4) + 14 + 7 = 30

Two free intimidate checks if it is still up after those attacks.
Intimidate Check, 1st hit: 1d20 + 14 ⇒ (6) + 14 = 20
Intimidate Check, 2nd hit: 1d20 + 14 ⇒ (7) + 14 = 21

Green vs AC 21/11/20, CMD 23
Red and Blue vs AC 19/9/18, CMD 23

On Going Effect: Escape Route, all allies, 5 rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

"Well lookie what we have here. Spread out a bit in case they have a breath weapon or something. You each should be able maneuver around some, with out them attacking you."

Ed Earl demonstrate by giving a quick nod to Zira, Renee and Grog, he moves in and out of all three creature's reach.

Granting all my allies the Escape Route Teamwork feat, this includes the snake, for the next 6 rounds.

Movement will result in Ed Earl almost returning to his starting position, but he will also draw his greatsword as part of the movement. Movement would have normally provoked from Green, Blue and Red, as he moved through his three allies space.

Edit: almost forgot to add this. Everyone that can see the banner attached to Ed Earl's back, gains a +4 morale bonus vs fear and a +3 morale bonus to attacks when charging. This is always in effect.

On Going Effect: Escape Route, all allies, 6 rds; Banner: +4 vs fear & +3 to hit w/ charge, all allies, constant;


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Sorry for my tardiness.

Ed Earl moves closer to the body to investigate the ground for tracks of the assailant and soldier's wounds. He checks the arrows to see if they belonged to the soldier or his killer.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Heal: 1d20 + 1 ⇒ (3) + 1 = 4
Survival: 1d20 + 11 ⇒ (12) + 11 = 23

After coming to the conclusion that he doesn't have the slightest clue what did this...

"Yep, this was a big beast. Must have been 7 to 8 feet tall, about 300 pounds I would say. Cannot tell much more about it, but I should be able to follow these hoof marks pretty well. Looks like the soldier's rode off in this direction."


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

So I just wanted to put together a list of characters submitted so far, mostly for my own sanity.


Old Grog
- Dwarven barbarian (drunken brute, untamed rager) 7

Renee le Rapide
- Half-orc inquisitor of Desna 7

Carlaya
- Half-elf ranger 7

Name Unknown
- Human Paladin (Divine Hunter) 6 / Oracle 1

Name Unknown
- Half-orc (mystic) sorcerer (crossblooded) 7

Ed Earl
- Human (Ulfen) cavalier (standard bearer) 7


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

Oh more than willing to let someone else use it, just wanted to get the +2 bonus out of the way and figure how many charges/tries it activate for me.


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

I swapped some stats around and changed my purchased items a bit.
picked up a wand of Prot. from Evil, that either Ed Earl can use or someone else can if needed.

Number of attempts before wand was activated.
UMD 1: 1d20 + 5 ⇒ (11) + 5 = 16
UMD 2: 1d20 + 5 ⇒ (12) + 5 = 17
UMD 3: 1d20 + 5 ⇒ (2) + 5 = 7
UMD 4: 1d20 + 5 ⇒ (20) + 5 = 25


HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 | Human (Ulfen) Cavalier 7

.