Any alignment restrictions? Are the powers that chose this quest picky about not taking anyone evil? I have several concepts floating around my head for an NE or maybe even LE character who got 'an offer he couldnt refuse' from the upper planes and is now on a (probabley doomed) mission to upset the cosmic balance of power. Loyal to the party, loyal to the cause, just different motivations.
149. Your eyes glow in darkness. In dim light, they twinkle. In bright light, they glaze over. (your vision is not affected in any way)
Alchemist is the greatest hands down. Wanna build constructs? Army of undead? Simulacra? Break action economey? Break economey? Melee dpr? Ranged dpr? Party debuffer? Better rogue? Quite literally a character that can go anywhere. Not a liability early, dominates midgame, solid lategame, class is perfect.
I'm digging the tricks with invisible walls, illusory walls, real walls, and teleporting, but this hypothetical wizard is sounding a little too sane for my taste. Come on! Death knell your own minions, hold hostages over pits of lava, shoot fireballs at your shadow, worship your pet parrot, you know the works. And don't forget your senses. Magic items/spells to let you see in smoke, darkness, fog, see auras, around corners, whatever you can think of. Contingency planar binding traps that serve no purpose except to drop a succubus into the middle of the party (in a permanent magic circle)can be one of the most hilarious things ever. In general be a dick, and do crazy stuff. |