Warden Rogard Hammerfell

Dwoldrean Brewbelly's page

490 posts. Alias of Torvald Torvaldson.


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AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Will: 1d20 + 14 ⇒ (18) + 14 = 32

Something in the air doesn't feel right.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL
Gandalf the Grey wrote:
Dwoldrean Brewbelly wrote:
-lol, I f%!~ing hate Dwol and this campaign. Am completely ready to just hand over the axe and crown and be an evil lieutenant for King Brald; anti-paladin status here we come!-

So be it.

There is a thunderclap and a flash of light. The group awakes as if from a dream.

“Another round for you lot or have you had enough?”
Asks an aged barkeeper in a rundown bar somewhere near a seaside as the sound of the sea and the smell of saltwater fills the place.

Dwol has a +1 waraxe instead of Skylord’s waraxe.
Dwol has +2 headband of charisma instead of Skylord’s headband. He is no longer any relation to the Skylord.

No, just keep going on the existing campaign; just frustrated, exacerbated by a bad roll. If you are going to pivot the story that dramatically, I'm going to dump Hal and Dwol completely and do different characters (cleanse the pallet ala John style).


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-lol, I f&+%ing hate Dwol and this campaign. Am completely ready to just hand over the axe and crown and be an evil lieutenant for King Brald; anti-paladin status here we come!-


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-44/115HP

channel heals: 10d6 ⇒ (5, 6, 2, 3, 2, 5, 3, 5, 1, 4) = 36

To the mining dwarves-You are free now brothers. What were you doing here?

diplomacy: 1d20 + 23 ⇒ (1) + 23 = 24


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-44/115HP

Dwol continues to chop away
Angval PA: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 301d10 + 12 ⇒ (7) + 12 = 19
Angval PA: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d10 + 12 ⇒ (10) + 12 = 22


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-49/115HP

LOH: 5d6 + 10 ⇒ (1, 1, 4, 3, 2) + 10 = 21

-28/115HP

Dwol continues to hack away
Angval PA: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 351d10 + 12 ⇒ (2) + 12 = 14
Angval confirm crit: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 172d10 + 24 ⇒ (1, 4) + 24 = 29
Angval PA: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d10 + 12 ⇒ (4) + 12 = 16


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-59/115HP

Guess it's a good thing I went first.

FOES AHEAD!, Dwol screams to his companions.

LOH: 5d6 + 10 ⇒ (3, 2, 1, 2, 4) + 10 = 22

-37/115HP

Dwol lashes out at the nearest enemy.
Angval PA: 1d20 + 15 ⇒ (20) + 15 = 353d10 + 36 ⇒ (10, 6, 3) + 36 = 55
Angval PA: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 12 ⇒ (7) + 12 = 19


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol will carefully walk through the illusion to see what lies in truth beyond.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Bah! I though I was supposed to be the suspicious one...

perception: 1d20 + 20 ⇒ (20) + 20 = 40


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol follows along perception: 1d20 + 20 ⇒ (13) + 20 = 33


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Let's check the rest of the passages first. Lead the way Hal.

Follows the elf.

perception: 1d20 + 20 ⇒ (1) + 20 = 21


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol looks at the cavern formation-Weird. Tites but no mites; oh well.

-detect evil-

follow Hal

perception: 1d20 + 20 ⇒ (9) + 20 = 29


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Moving into the next room while Hal fiddles with the corpse and the helmet.

perception: 1d20 + 20 ⇒ (13) + 20 = 33


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-11/115HP

Haven't seen that before. Any ideas Hal?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-11/115HP

Angval: 1d20 + 15 ⇒ (18) + 15 = 331d10 + 12 ⇒ (10) + 12 = 22
Angval: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 12 ⇒ (9) + 12 = 21


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-28/115 HP

FORT: 1d20 + 16 ⇒ (5) + 16 = 21

-44/115 HP

LOH2: 5d6 + 10 ⇒ (5, 6, 6, 1, 5) + 10 = 33

-11/115HP

Angval: 1d20 + 15 ⇒ (17) + 15 = 321d10 + 12 ⇒ (10) + 12 = 22
Angval: 1d20 + 7 ⇒ (7) + 7 = 141d10 + 12 ⇒ (4) + 12 = 16


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-28/115 HP

CMB: 1d20 + 13 ⇒ (5) + 13 = 18


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol will grapple the dwarf and attempt to overwhelm him/remove his helm.

CMB +13


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol moves up to subdue the dwarf, delaying action to see if Hal's spell lands.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-1/115HP

Your turn Hal. Make sure it's safe and we'll watch your back.

perception: 1d20 + 20 ⇒ (17) + 20 = 37


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-32/115HP

Well that was fun. Heals coming Chack.

How far to the door?

channel heal: 5d6 ⇒ (6, 2, 4, 6, 3) = 21

-1/115HP


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-13/115HP

REF: 1d20 + 9 ⇒ (8) + 9 = 17


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-13/115HP

Dwol grunts in discomfort from the electricity and motions for Garric and Hal to advance to his and Chack's position.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol circles the perimeter of the room looking for ways out.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

The only way is through, Dwol mutters to himself before moving forward past the perfectly still dwarves to see if there are any exits from the cavern.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-detect evil- on the 6 dwarves


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well done as always Chack!

I'll take the door from here Hal.

pulse heal: 5d6 ⇒ (6, 2, 1, 2, 3) = 14

and then opens the door.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol tries his best witDwol tries his chances against the creature.

Angval PA: 1d20 + 15 ⇒ (8) + 15 = 231d10 + 12 ⇒ (4) + 12 = 16
Angval PA: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 12 ⇒ (6) + 12 = 18


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol tries his chances against the creature.

Angval PA: 1d20 + 15 ⇒ (13) + 15 = 281d10 + 12 ⇒ (3) + 12 = 15
Angval PA: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 12 ⇒ (6) + 12 = 18


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol (having no knowledge skills of his own) will delay until he hears from Hal and then double action.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

See? Nothing to worry about. You lot are a bunch of nervous necromancers. Smile! We are going to be OK...-Dwol jokes about lightheartedly.

perception: 1d20 + 20 ⇒ (13) + 20 = 33


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol and Hal get on the platform of certain doom.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

If you want to use the rope to descend, I can hold the line and jump down once you are safely below.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

If the platform doesn't return, Dwol will simply leap into the pit to find out what's below and then have the party use rope to climb down after him once it's secure.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol's little dwarven legs churn furiously:

run Forest!: 1d20 ⇒ 8


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol rushes forward and attempts to grab the dwarf before the red mist gets to him.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol will go check on the surviving dwarf in the other room and if he's conscious question him otherwise sit and wait assuming there is no other place for us to explore.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

We're in a bad enough situation as it is. Let's not make it worse by chancing a heavy jostle to that thing and make this long journey that much shorter.

Dwol waits and watches the platform descend.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

If it's safe to clamber on the contraption, the party does so. If not we wait.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol frowns-I don't see a way back, I don't see a way out, and I don't want to ride down the shaft of doom on this rickety thing. Any other thoughts?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

If there are no other ways out or areas we have not explored, will wait for the platform to fully ascend.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol looks down into the pit.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Inspect the area

-detect evil-
perception: 1d20 + 20 ⇒ (8) + 20 = 28


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Acknowledging Hal's "all clear" signal, Dwol moves forward and opens the doors.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

If he thinks there is time (aka no fog of death)-Hal, come have a look at these things.

-detect evil- on the helms


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol opens the chest-Stay back everyone.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol looks at the rest of the room.

perception: 1d20 + 20 ⇒ (1) + 20 = 21


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol moves in to support Chack

Angval PA: 1d20 + 15 ⇒ (14) + 15 = 291d10 + 12 ⇒ (4) + 12 = 16
Angval PA: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 12 ⇒ (5) + 12 = 17


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-32/115 HP

Dwol secures the door against the red fog and returns to the party to channel again.

pulse heal: 5d6 ⇒ (3, 4, 1, 5, 3) = 16

-6/115 HP


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-47/115 HP

Will: 1d20 + 14 ⇒ (10) + 14 = 24

Dwol picks up the helmet, tosses it into the room with the red mists, and closes that door.

pulse heal: 5d6 ⇒ (2, 2, 3, 3, 2) = 12

-25/115 HP

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