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Dustin Knight's page

143 posts. Alias of Dustin Knight (Developer).


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Paizo Employee

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We've worked closely with the Pathfinder design team to make sure the envoy and commander have distinct class identities.

Paizo Employee

1 person marked this as a favorite.
Sanityfaerie wrote:
So... any chance we can get a really BIG gun with a professional bonus to diplomacy?

"This is my rotolaser, diplomacy."

"What's with the doshko?"

"That's for when diplomacy fails."

Paizo Employee

3 people marked this as a favorite.

I'm so proud to be a part of this brave new edition in Starfinder!

Any gaps in the design of this book were entirely intentional!

Paizo Employee 4/5 **

2 people marked this as a favorite.

Oooh, I spot a screedreep!

Paizo Employee

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Get 'em!

Paizo Employee

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Little Owl wrote:
Dustin Knight wrote:

That's...a secret.

(A hero point for anyone who gets that reference.)

Xellos from The Slayers?

+1 Hero Point!

Paizo Employee

6 people marked this as a favorite.
CorvusMask wrote:
Norgorber does hoard lot of secrets, so would his death reveal all secrets he was withholding?

That's...a secret.

(A hero point for anyone who gets that reference.)

Paizo Employee

13 people marked this as a favorite.

Ooh I didn't know we'd be releasing the information like this; I love the idea of using this post in a home campaign if you wanted to play out a "Pharasma dies" campaign.

Paizo Employee

8 people marked this as a favorite.

I'm so glad you enjoyed the rainbow wolf and it's pew-pew-awoo of sparkly doom.

I'm really touched seeing people have fun with the things our team has worked on; it's a dream come true and I can't wait to hear about more awesome adventures in the future!

In all seriousness, I wanted to make a creature that felt like an "alien wolf" without causing people to look at it and go "why wouldn't I just use the PF2 wolf?" I didn't want it to completely outshine the PF2 wolf, but, as you pointed out, it had to show off our game's new meta-assumptions about ranged combat.

And I agree that monster design is one of Second Edition's best features. Building and playing monsters is rewarding and fun, and the 3 action economy really shines when you are sitting behind the GM screen and realize: "Oh, wow, I have so many tactical options at my disposal even if my monster's don't have that many built in abilities!"

Paizo Employee

4 people marked this as a favorite.
Finoan wrote:

"Kiss It Better"

LOL. Perfect name.

I'm not 100% sure who wrote that one, but I can confirm both naming and reading some of the names of our feats and spells has been a blast.

Paizo Employee

4 people marked this as a favorite.
Elfteiroh wrote:
Milo v3 wrote:

The vesk feats look very focused on one very particular style of character. I worry this is going to be abit too mono-culture and restrictive.

I might have to just allow all starfinder characters to be able to take human feats or something.

Reminder: This is a playtest, not a preview. Many things in PF2 playtests have had everything heavily rewritten because of feedback.

To be clear, this is a field test of a playtest. Anything we post in a field test may undergo substantial rewrites before the public playtest.

Paizo Employee

1 person marked this as a favorite.
John Godek III wrote:
Such a great story! Can’t wait to run this for friends who don’t play society games !

And now you get to see it unfold with access to years of additional player options to boot!

Paizo Employee

5 people marked this as a favorite.
QuidEst wrote:
New spell: Selective Invisibility, seems to work like Invisibility but you can leave a target in range that you can see who can see you. Attacking them doesn't break Invisibility, but attacking anyone else does. Honestly seems like a really cool no-save "duel" style spell. (Unfortunately, it only lasts for a minute like heightened Invisibility does, so unless it also heightens, it's just a spell rank discount.)

So funny story: my mystic in SF1 learned that spell exclusively so his brother could make sure he was still safe when he was running off to do "potentially dangerous things" alone. Also suffocating while invisible when no one else in the party can see or hear you is really scary!

Paizo Employee

5 people marked this as a favorite.

Quick note that I'm loving these discussions! Everyone's words here are equal parts motivating and touching and I can't wait for everyone to get an opportunity to play a Mystic during the Playtest next Summer!

Standard disclaimer: Nothing I say here is canon, the opinion of anyone else on the team, or even my own finalized thoughts, but this is a transparent process so I'd love to share my thoughts concerning magic and technology. Starfinder exists in a time so far into the future that archaeologists are finding computer chips in the ruins of "lost civilizations". We've only had personal computers around for less than a century and have already incorporated plenty of "tech lingo" into our modern vernacular. Even if a Mystic is using magic similar to the magic used by spellcasters back in ancient Golarion, they exist in a world where communits and laser rifles are the equivalent of wood-pulp paper letters and automatic recurve crossbows.

Now nothing I post here in the forum is canon, and nothing in these field tests are finalized: But in my own head-canon I like to think that both Doomscroll and Motivating Ringtone could have been cast without the use of technology: magic that channels truths that cause a target to reel in terror, or that composes a melody so perfect for someone at just that time that they feel soothed. The problem is without the technology this magic isn't viable for an encounter. Especially if these truths/songs only affect the target at that moment: by the time you figured out how to sing that song or wrote down the news the moment may have already passed. Thus the technological item is a foci, but that doesn't mean the caster itself is a "technomancer" anymore than a Cleric using a weapon as a foci is a "magus".

In short: the mystic using technology inspired terminology and having access to spells that utilize technology does not mean it's taking the place of the technomancer!

(Now I await my GM to tease me as this entire post runs quite contrary to the beliefs of my own SF1 Mystic, Yoko, who used to argue day and night that true mystics have to be living anachronisms who wore silk robes, wielded a bow, and wrote everything down in ink and paper.)

Paizo Employee

1 person marked this as a favorite.
rimestocke wrote:

New field test!

The vitality network and all the feats that interact with it are really interesting, since they're just not used for healing. The Memory Bank feat in particular is my favorite.

Also crossing my fingers for something (a Connection maybe?) that'll make it easier to heal for parties with mixed alive and undead (and constructs?) members.

Transfer Vitality does not have the vitality trait and works great for healing your undead and construct teammates.

Paizo Employee

3 people marked this as a favorite.

Awesome stuff! While I haven't been able to keep on top of Infinite releases the last couple of months I did manage to snag Votefinder and hope to use it in my home game.

Thank you for continuing to support these awesome creators!

Paizo Employee

4 people marked this as a favorite.
Evan Tarlton wrote:
The foxhead medallion grants complete immunity to all magical effects, right?

Unfortunately it is also magical, so you become immune to that effect and the medallion no longer grants you protection. /s

Paizo Employee

9 people marked this as a favorite.
Jenny Jarzabski wrote:

Amusingly, the community hasn't yet seen a single release from our current team in its StarFriends configuration other than the Field Test.

Yes, the Star Chamber is no more. StarFriends are at their battle stations.

This post made me tear up a little. I'm so happy right now.

Also StarFriends sounds like a US/EU 90s release of a super sentai live-action show spliced with scenes from a completely unrelated late-80s mecha anime and I'm totally on board with it.

Paizo Employee

3 people marked this as a favorite.
Driftbourne wrote:
CorvusMask wrote:
Driftbourne wrote:
BigNorseWolf wrote:
Come on hatching baby kaiju planet. Who doesn't want to see baby space godzila wearing absolom station as a hat?

Absolom station as a hat would hurt to wear due to the spike, but it might work well as a kaiju size birthday cake decoration.

Maybe its a kuthite and likes spikes in the head?
Maybe the kaiju is a mechanic, and the station is its exocortex, and the spike is how it plugs it in.

The fashion trends of planetary bodies and kaiju are surprisingly fickle and competitive. You'd be surprised how many fights start because a living world claimed to have started the "red frozen icecaps" trend eons after a lumbering death tortoise froze the lake of blood on his head by slowly rotating away from the nearest star.

I mean, we can only hope it's blood.

Paizo Employee

5 people marked this as a favorite.
Driftbourne wrote:
Karmagator wrote:


I think people are heavily overestimating how far along SF2 is in development.
My guess is at least 47 cups of coffee so far.

I can confirm at least 240 cups of coffee. There's some wiggle room there with some other work, but that's balanced out by how many hours I spend on the weekend randomly thinking about space.

Paizo Employee

2 people marked this as a favorite.

I'm so excited! This book is going to be awesome!

Also shout out to Kent Hamilton; Every piece I see of his absolutely blows me away and he's such an incredibly skilled and imaginative illustrator!

Paizo Employee

3 people marked this as a favorite.

I'm so excited for this!

Paizo Employee

4 people marked this as a favorite.

I can't wait to hear about entire tables of Novian Starfinders causing mayhem across the Pact Worlds and beyond!

Paizo Employee

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Those of us who are both GMs and publishers will also commission artwork for our PCs and use that in our products; Just make sure your players are okay with it before you invest!

Paizo Employee

4 people marked this as a favorite.

Thank you for the bump, Mark! I help run the Infiknight discord where we have a slew of art and publishing resources available in our #links-and-resources tab, including a dropbox full of categorized Paizo artwork we scraped from the blog!

Paizo Employee

6 people marked this as a favorite.

In all their enthusiasm, Peppermint the Skittermander's updates to our errata didn't properly display! Our awesome technomancer Andrew White has come to the rescue and everything should now be displaying properly, including:

• Page numbers have been added to all entries

• Character Operations Manual: Extend Runtime has been updated to properly reflect that the hack works with spells with a duration of 10/minutes level, not 10/minutes day.

• Tech Revolution: Mystic Smith has been updated to work with the new fusion seal rules. It takes far less time to install fusion seals and they begin functioning after 1 round (or immediately if you spend a Resolve Point).

• Galactic Magic: Fusion Specialist has been updated to work with the new fusion seal rules and functions after 1 round rather than the normal 10 minutes (or immediately if you spend a Resolve Point).

• Solar Strike: The Stellar Fire ability of the Deep Cultures Specialist archetype can now apply the flaming weapon fusion in 1 minute instead of 10 minutes.

Paizo Employee

Xenocrat wrote:
GreyYeti wrote:

Where are the rules changes to crush? I can't find them in any Alien Archive errata.

Same.

The Alien Archive (2nd Printing) errata is now correctly displaying.

Paizo Employee

2 people marked this as a favorite.

I'm so excited for all of this!

Paizo Employee

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Awesome! Always love seeing more support for Roll20!

Paizo Employee

2 people marked this as a favorite.
Sasha Laranoa Harving wrote:
Spectra blades are entirely my aesthetic. Thank you Paizo!

I came here to say something along these lines and I'm glad so many people agree!

Paizo Employee

I completely missed Eidolon Expansions! Thank you for this!

Witches+ also added some new stuff a couple weeks ago!

Paizo Employee

ograx wrote:

Does Wizards of the Coast not go to Gencon?

At least with regards to Magic, Wizards runs events via the DCI who run tournaments through third-party vendors. I think PastTimes Events runs the big magic tournaments, and they have a significant portion of the gaming hall (next to the vendor hall). There are dozens of vendors at the show selling everything from singles and recent releases to PSA graded Arabian Nights booster packs.

Paizo Employee

1 person marked this as a favorite.
Totally Not Gorbacz wrote:

To give you an idea, the count of Infinite products:

PF: 334 (PF1 94, PF2 288, numbers don't add up because some products are tagged as edition-agnostic)
SF: 82

That feels like a higher ratio of releases than official Starfinder to Pathfinder products, and many infinite products are intended as supplements to recent releases...

Paizo Employee 4/5 **

5 people marked this as a favorite.

These illustrations are amazing!

Paizo Employee

1 person marked this as a favorite.

Awesome post! Thank you so much for all these opportunities, paizo!

Paizo Employee

1 person marked this as a favorite.

Thanks for posting this!

Paizo Employee

7 people marked this as a favorite.

Thank you for taking the time to give us this platform. It means so much and I look forward to reading this blog every year!

Paizo Employee 4/5 **

4 people marked this as a favorite.

Huge grats on everyone involved! So many campaign coins to people who you would have thought would have had them for a long, long time!

Paizo Employee

4 people marked this as a favorite.

The first Paizocon Infinite Community Megabundle will be for sale until Saturday June 4th, 2022! This includes a ton of amazing Pathfinder Infinite products for the bargain price of $24.99!

Check it out today!

Anyone interested in participating in a Gencon bundle can contact me at the Infinite Possibilities discord!

Paizo Employee

2 people marked this as a favorite.
Perpdepog wrote:

I love that Dullahan are both an ancestry option as well as an archetype one, since that was a thing folks were asking for. I also liked that the ancestry feats were options a Dullahan archetype could take.

It was kind of strange that the ancestry feats got leveled up when taken as archetype feats though. I thought a class feat was supposed to be more valuable than an ancestry feat.

You are correct! I will take some time to consider lowering the prerequisites to merely one level higher, but at the time I felt like the sheer quantity of feat options by providing the archetype feats in an archetype on-top of many characters potentially taking the heritage and archetype together gave players enough options.

Honestly, it probably wouldn't be too broken to go ahead and take the feat only one level higher. I will consult with some of my play testers and see what they say.

Paizo Employee

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I did a live-stream showing how the cards work you can watch right here.

Paizo Employee

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Get it today!

Become the myth and ride into the night with Dullahan of Golarion! An expansion to Book of the Dead, the following is just some of the content you'll find within Dullahan of Golarion:

• An in-depth look at dullahan from across Golarion, including the Black Rider of Varisia, the Coach of the Silent in Ustalav, and the Black Sails of the Shackles!
• The new dullahan heritage with 23 feats, including feats that let you use inanimate objects as replacement heads you can throw as bombs and the ability to create weapons out of shadows!
• The Dullahan archetype that lets you swear vengeance upon those who wronged you with the tenacity of an assassin!
• Monster adjustments that let you turn any creature into a headless undead!
• Information on dullahan culture, including the new Spine Flail weapon, the mysterious demi-god known as the Headless King, and information on the mysterious Naming Pool!
• Rules for playing variant dullahan, including the Xingtian of Chu Ye and nukekubi from the Forest of Spirits!

Paizo Employee

7 people marked this as a favorite.

Here is a visual example of how to line up the four cards.

This would give us a neutral evil kobold who is leaving town because of family reasons. They are in charge of a local watch but have a reputation for being lazy and slow. They do not have a secret because they have zero scrolls.

Paizo Employee

2 people marked this as a favorite.

For those who only got the digital version and wonder how these work it's pretty simple:

You put one card face up and three cards face down. You use the entirety of the face up card and the left, right, and bottom segments of the face down cards. The arrows on the face-up card point to the alignment traits on the face down cards to give you an alignment. You add up the scrolls and hearts to resolve the random elements applied to each character. It's really fast, easy, and can make for some great NPCs!

I just wish we could release a deck of custom NPCs using these rules on Pathfinder Infinite! Especially so we could stretch out the available ancestries...

Paizo Employee

1 person marked this as a favorite.
Dustin Knight wrote:

VANESSA HOSKINS HYPE!

Solstice Scar is one of my most memorable experiences in PFS and Medda was a great NPC! Tome of Righteous Respose is the scenario I think I've GM'd most in 1e, having made a huge 3D map of the scenario and running it as many times as possible at conventions; I absolutely loved all the paths you could take, being able to pseudo-customize it to fit the tactics- and power-level of the players in it, and the general creepy vibe that so many of its routes had that just came off as so perfectly Kaer Maga.

...I also wanted to post a thank-you for writing Vellum & Lace because I adore that series so much!

...Ok I got Halflight Path and Tome of Righteous Repose mixed up again. Sorry! Tome is the scenario I've *played* the most times, and loved every single time!

Paizo Employee

2 people marked this as a favorite.

VANESSA HOSKINS HYPE!

Solstice Scar is one of my most memorable experiences in PFS and Medda was a great NPC! Tome of Righteous Respose is the scenario I think I've GM'd most in 1e, having made a huge 3D map of the scenario and running it as many times as possible at conventions; I absolutely loved all the paths you could take, being able to pseudo-customize it to fit the tactics- and power-level of the players in it, and the general creepy vibe that so many of its routes had that just came off as so perfectly Kaer Maga.

...I also wanted to post a thank-you for writing Vellum & Lace because I adore that series so much!

Paizo Employee

4 people marked this as a favorite.
James Jacobs wrote:
Mister Beak is a conversation starter, that's all!

And now we can use his illustration in Infinite! Huzzah!

Paizo Employee

There doesn't appear to be instruction cards in the downloads, unless I'm missing something.

Paizo Employee

3 people marked this as a favorite.

Adorable!

Paizo Employee

AJCarrington wrote:
Any plans to release this via YouTube as well?

Ah, good idea! You can catch video-on-remand replays of all my videos on youtube right here!

You may have to skip ahead to 5 minutes or so into the video on some of them before they begin, but it should be easy to find since there is a countdown timer!

I should probably sort these into time-stamp accessible clips with all the relevant products I reviewed...some day.

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