Male Human (Varisian) Inquisitor/4
Seeing Idrian leave and not liking his chances alone, Durik follows behind. While leaving, if possible, Durik will use his supernatural senses on Algus. Detect Evil, Good, Chaos, and Law if I can manage it without seeming to linger. "Idrian, that man is known to you? I'm not sure turning people into ghouls is a cure they want."
Male Human (Varisian) Inquisitor/4
Round Surprise
Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 40/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 2/2 Cure Moderate Wounds (DC 14), See Invisibility 1 4/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None "A ghoul!" Durik also reacts on instinct, his first reflex one of protection. Cast Protection from Evil on Jo'No.
Male Human (Varisian) Inquisitor/4
Spoiler: "I understand, believe when I say the girl is cleansed. I found the items and destroyed them as part of the ritual, while purging the girls soul. Feldspar assisted and we have saved her soul. She has had no incidents since that time and her dreams have returned to normal. If the girl regresses then her soul is lost and we must kill the demon's host before it spreads it's darkness further." Durik looks troubled as he says this last, but he is sincere.
Male Human (Varisian) Inquisitor/4
Durik's Testimony: "You called on me your Honor?" Durik stands straight as he enters the room and betrays no nervousness. As an inquisitor of the church of Desna, specializing in exorcisms, this man and his lackey are hardly the worst things he's seen. Not sure what the Judge is looking for so I don't want to tip my hand too early. My intention is to tell him as little as possible about the actual events since I consider it a private matter of the church of Desna and I don't trust a man with a pet Hellknight.
Male Human (Varisian) Inquisitor/4
K. History 1d20 + 3 ⇒ (2) + 3 = 5 Well, no knowledge local and with that roll I think I'll not be learning much on History either. If possible I'll spend more time researching and take a 10 or 20. Inn "That is dark news Jo'No. Though I often travel to Magnimar as part of my duties, this judge is unknown to me. Nualia's father was a troubled man it seems, and one who should've been taken care of long before it came to this. Though I do not feel bad about his fate the means for it trouble me greatly. Whomever taught Nualia the dark magic she used is still out there."
Male Human (Varisian) Inquisitor/4
"I am glad of the help I was able to provide you Maree." This one lived. Perhaps I am not cursed. "I've no idea about that message either Feldspar. If the symbols were used in ancient Thassilon perhaps that means something? Or the lich's falling." Durik is relieved and renewed by the cleansing of the pool, and sets to work on ancient manuscripts, looking for any information on Thassilon and a lich.
Male Human (Varisian) Inquisitor/4
Still in here "Easy Tania, easy. The effect has worn off and the hound is dead. Let us beware that trap on our way out. Allow me to heal some of your wounds." 2 CLW on Tania for 2d8 + 8 ⇒ (5, 3) + 8 = 16 "I'll go as well Idrian, those who knew her need their space."
Male Human (Varisian) Inquisitor/4
Round 3
Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 40/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 1/2 Cure Moderate Wounds (DC 14), See Invisibility 1 4/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None Seeing the hound well in hand, Durik moves to assist Tania. Move to the bars and Tania, attempt to either brace her hand or open the bars if possible. Perception 1d20 + 9 ⇒ (14) + 9 = 23
Male Human (Varisian) Inquisitor/4
Round 2
Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 40/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 1/2 Cure Moderate Wounds (DC 14), See Invisibility 1 4/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None "Good work Feldspar." Durik reaches out to heal Idrian again. CMW 2d8 + 4 ⇒ (4, 2) + 4 = 10
Male Human (Varisian) Inquisitor/4
Round 1 Group 3
Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 40/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 2/2 Cure Moderate Wounds (DC 14), See Invisibility 1 4/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None No room for bow work. Moving forward Durik reaches out to Idrian and closes some of his wounds. Move to G14, CMW on Idrian 2d8 + 4 ⇒ (8, 4) + 4 = 16 I can mostly see again, should be able to post enough for combat.
Male Human (Varisian) Inquisitor/4
K. History 1d20 + 3 ⇒ (10) + 3 = 13 Durik moves behind the group, the oppressive air and strange light causing a light sweat to form on his face. This must have been what they felt. What she felt. Don't think like that. Desna is with me. Moving on from examining the statues, Durik keeps his eyes open for a trap. Perception 1d20 + 9 ⇒ (10) + 9 = 19
Male Human (Varisian) Inquisitor/4
Round 2
Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 36/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 2/2 Cure Moderate Wounds (DC 14), See Invisibility 1 2/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None Durk grimaces at his missed shot before firing again. Longbow Point Blank Precise Shot
Aarrrrgggghhhhh
Male Human (Varisian) Inquisitor/4
Round 1
Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 37/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 2/2 Cure Moderate Wounds (DC 14), See Invisibility 1 2/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None Durik moves up and fires at the warrior. Move to D10 and fire
Male Human (Varisian) Inquisitor/4
Round 1 Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 37/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 2/2 Cure Moderate Wounds (DC 14), See Invisibility 1 4/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None Durik quickly looks around the corner to identify the beast before ducking back to call upon Desna's aid in banishing it. Look around corner to see creature and make dungeoneering roll, then cast Divine Favor Knowledge: Dungeoneering +6
Male Human (Varisian) Inquisitor/4
Round 1 Status:
HP = 28/28 AC = 17 Weapon Equipped = None Arrows = 37/40 Speed = 40' Inquisitor Spells Known (CL 4, +6 melee touch, +5 ranged touch): 2 2/2 Cure Moderate Wounds (DC 14), See Invisibility 1 4/4 Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 2/2 Status Effects = None "We need to stop them from dropping the bridge!" "Desna guide me." Durik takes aim at one of the goblins on the uncut side and attempts to stop them. Longbow
Apparently neither Desna nor the dice roller want me to hit anything with an arrow ever again. :(
Male Human (Varisian) Inquisitor/4
"I've some healing ability remaining Feldspar." 3 1st level spells remaining. Will cast 3 CLW, starting with Feldspar.
If anybody needs the 3rd it will be for 1d8 + 3 ⇒ (3) + 3 = 6. Any healing that is required in the morning I will have 4 more castings.
Male Human (Varisian) Inquisitor/4
"I do not fear these goblin women Jo'no, so much as the reinforcements they may bring. As long as they don't know the way back to our camp and we fortify ourselves we should be safe. I won't kill them while they are defenseless but I won't make the mistake of thinking they are not a potential threat." Such thinking lead to the death of my people.
Male Human (Varisian) Inquisitor/4
Round 5 Status:
HP = 17/22 AC = 17 Weapon Equipped = Longbow Arrows = 36/40 (+3) Speed = 40' Inquisitor Spells Known (CL 3, +4 melee touch, +4 ranged touch): 1 (4/day) Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 (at will) Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 0/1 Status Effects = Divine Favor, Inspire Courage Durik once again fires at the hound. Composite Longbow Precise Shot Point Blank Shot Divine Favor Inspire
Yeesh.
Male Human (Varisian) Inquisitor/4
Round 4
Status:
HP = 17/22 AC = 17 Weapon Equipped = Longbow Arrows = 37/40 (+3) Speed = 40' Inquisitor Spells Known (CL 3, +4 melee touch, +4 ranged touch): 1 (4/day) Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 (at will) Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 0/1 Status Effects = Divine Favor, Inspire Courage "Damn these goblin arrows!" Durik takes aim at the last hound and attempts to finally hit something. Composite Longbow Precise Shot Point Blank Shot Divine Favor Inspire
Male Human (Varisian) Inquisitor/4
Round 3
Status:
HP = 17/22 AC = 17 Weapon Equipped = Longbow Arrows = 39/40 (+1) Speed = 40' Inquisitor Spells Known (CL 3, +4 melee touch, +4 ranged touch): 1 (4/day) Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 (at will) Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 0/1 Status Effects = None Durik steps to his left and attempts to thread a shot between his companions and into the hound in front of Idrian. 5' step to Q7 and fire.
Awesome.
Male Human (Varisian) Inquisitor/4
Round 2
Status:
HP = 17/22 AC = 17 Weapon Equipped = Longbow Arrows = 39/40 (+1) Speed = 40' Inquisitor Spells Known (CL 3, +4 melee touch, +4 ranged touch): 1 (4/day) Bless Water (DC 13), Divine Favor, Protection from Evil, Cure Light Wounds (DC 13) 0 (at will) Acid Splash, Create Water, Detect Poison, Read Magic, Light, Detect Magic Teamwork Feat: 2/2 Agile Feet: 5/5 Ignore difficult terrain. Judgement: 0/1 Status Effects = None Taking careful aim between his allies, Durik attempts to injure the Yeth hound Idrian has attacked. 5' step to behind Mikka.
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