Lizardfolk

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796 posts. Alias of Mardigan77.


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Grand Lodge

4 people marked this as a favorite.
Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk returns to the Veskarium, ready to soak up the accolades. He quickly takes a high ranking position within the military, rising to High Despot of VESK-3, where he rules and serves on the Council of Despots with distinction. Dunk is approached by several females and helps produce several clutches of proud warriors.

In an uncharacteristic move, Dunk retires from service, rather than serve until his death. He uses his celebrity to start a Cooking Battle Stadium vid show, where chefs from all over the Veskarium can come to compete against each other, until one challenger emerges to battle Dunk for the title of "Chef Supreme". The show is incredibly popular, lasting 15 seasons.

Dunk then spends several years traveling the Pact Worlds, in a quest for new cuisines and ingredients. It is during these travels that Dunk discovers a new species of snail. In his haste to prepare new dishes with them, he fails to properly clean one. Pieces of its shell fall into the dish. As he's taste testing, Dunk trips balls, reliving his battles on Ark Prime. In his mad scrambling, he tumbles off of his penthouse suite balcony, falling to his death.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Are you proposing that we revive them as they are and present to them the option of coexistence? Or, are you considering altering the mental disposition of an entire species such that they would consider coexistence? Those are two very different options.

I don't particularly care for either. Vheiransch didn't singlehandedly build that monstrosity that nearly destroyed this station and the millions of lives living on it. His Empire did, meaning all those Sivv in respose were complicit in its construction. Those aren't just random citizens who got lucky in the lottery. Those are the Empire's best choices for recreating the Empire in our time.

I'm with Hack-It. They had their time. Their tyrannical Empire was toppled. They should stay extinct.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Indeed! Our peoples did battle and we reconciled, after a fashion. The difference is that we chose to do so. Those Sivv, Dunk waves back in a general outward direction. Those Sivv aren't part of an older Sivv culture compatible with coexistence. If revived, they'd likely do whatever is in their power to bring back their empire. That would be their choice. Reverting them to some bygone era of conformity would be to impose our values onto them for our benefit, which is not far off from what the Sivv did to those they conquered.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

To what end? Who would they be then?

The Sivv brainwashed those they subjugated. How would we be any different than them? By brainwashing them, we'd erase an entire culture. It's the same as killing them, only then we wouldn't have to house and feed them.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk stands a little taller hearing that moniker.

Well, having experienced living as a Sivv, even artificially, for a time and learning of them as we battled through Ark Prime, I could not in good conscience unleash them on the galaxy. If awakened, I think all of their efforts would be directed towards reestablishing their Sivv Empire. They enslaved and brainwashed those they conquered.

As I said, it does not sit easy with me exterminating 2.5 million souls, but I believe the loss of life would far exceed that if the Sivv were revived. They were all but extinct until recently. I think they should be left so. If it comes to a vote, I would submit mine to their demise.

Grand Lodge

1 person marked this as a favorite.
Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

I agree with Booker regarding exile. They are an advanced and highly intelligent race. I do not doubt that, even left with nothing but the natural resources available to them on whatever rock we drop them, they would return as a threat once again with even more malice than before.

I do not think "rewiring" them is a valid path either. That robs them of the very choice that all those others made. It would be forced on them. It is subjugation, not integration. Death would be preferable, in my opinion, as they would no longer be Sivv.

The Sivv were all but extinct. Their time has passed. I don't think reviving them is in their or out best interests. But I am loathe to exterminate so many lives out of hand. Keeping them in stasis seems like a futile effort, too, merely delaying their inevitable destruction or ours.

Dunk brushes an errant scale off the jacket of his custom-made one-of-a-kind couture designer Alphonse Inari suit. He rests a hand on the pommel of Ragnarok, his Apocalypse Devastation Blade, and looks at the assembled dignitaries.

I do not know the correct answer to disposing of two-and-a-half million lives. I'm just a humble Vesk trying to make his way in this crazy galaxy.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

We probably have some people we should hail and update, yeah?

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk takes Booker's offered hand up.

Thanks, guys. Seemed real touch and go there. Wasn't happy with the knowledge that I was facing "The End" on my back.

Not knowing what more may come, Dunk takes a moment to catch his breath and collect himself.

Taking 10 minutes while stuff is sorted to spend an RP to recover SP

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk opens his eyes, body sore from the repeated beatings.

I need to stop waking up like this. You lot don't have anything better to do? Ride a rainbow or something?

Unarmed strike: 1d20 + 26 - 4 - 6 ⇒ (20) + 26 - 4 - 6 = 36
Bundeoning Damage: 4d10 + 60 + 12 ⇒ (9, 7, 9, 8) + 60 + 12 = 105

Dunk once again strikes out at his doppleganger, grabbing hold and pulling himself up. Living Ladder (and prone?)

Back on his feet, Dunk continues striking the hologram with his blade.

DevastationBlade: 1d20 + 26 - 6 ⇒ (11) + 26 - 6 = 31
S&E Damage: 12d8 + 30 + 6 ⇒ (1, 4, 4, 3, 7, 2, 3, 4, 3, 5, 1, 6) + 30 + 6 = 79

DevastationBlade: 1d20 + 26 - 6 ⇒ (19) + 26 - 6 = 39
S&E Damage: 12d8 + 30 + 6 ⇒ (8, 7, 7, 8, 3, 6, 7, 7, 1, 6, 8, 3) + 30 + 6 = 107

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk opens his eyes, confused to be on the ground.

How did I end up here?

A quick look around is enough for him to recall the dire situation he and his friends are in.

Fort: 1d20 + 15 ⇒ (17) + 15 = 32
Dunk feels the pull of the pillar, but slams an armored foot into the pillar, arresting any movement.

He then swipes out at the holo-projection of himself...

Unarmed strike: 1d20 + 26 - 4 ⇒ (15) + 26 - 4 = 37
Bundeoning Damage: 2d10 + 30 + 6 ⇒ (4, 4) + 30 + 6 = 44

And grabs hold to pull himself up to standing. Living Ladder

Dunk takes a deep breath to steady himself and gets ready for the oncoming assault.

Keep Fighting: 2d6 + 18 ⇒ (4, 6) + 18 = 28 Stamina Points back

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort: 1d20 + 15 ⇒ (15) + 15 = 30

Concealment 10%, Dunk: 1d100 ⇒ 56
Concealment 10%, Janzi: 1d100 ⇒ 8
Concealment 10%, Booker: 1d100 ⇒ 16
Woot! Holo-Janzi misses!

Dunk swings away at the holograms, Dunk first.

DevastationBlade: 1d20 + 26 - 6 ⇒ (5) + 26 - 6 = 25
S&E Damage: 12d8 + 30 ⇒ (3, 1, 4, 7, 2, 8, 5, 7, 7, 7, 4, 1) + 30 = 86

DevastationBlade: 1d20 + 26 - 6 ⇒ (5) + 26 - 6 = 25
S&E Damage: 12d8 + 30 ⇒ (4, 3, 3, 4, 5, 6, 1, 3, 7, 5, 7, 8) + 30 = 86

DevastationBlade: 1d20 + 26 - 6 ⇒ (8) + 26 - 6 = 28
S&E Damage: 12d8 + 30 ⇒ (2, 7, 1, 1, 1, 8, 7, 5, 1, 5, 4, 6) + 30 = 78

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Concealment 10%, HoloDunk: 1d100 ⇒ 40
Concealment 10%, HoloJanzi: 1d100 ⇒ 43

As his force field flickers back to life (Fast Healing 7), Dunk turns his attention to the warmaster beside him.

DevastationBlade: 1d20 + 26 - 6 ⇒ (14) + 26 - 6 = 34
S&E Damage: 12d8 + 30 ⇒ (2, 8, 7, 6, 7, 8, 4, 8, 1, 3, 1, 4) + 30 = 89

DevastationBlade: 1d20 + 26 - 6 ⇒ (15) + 26 - 6 = 35
S&E Damage: 12d8 + 30 ⇒ (6, 7, 6, 2, 2, 6, 4, 1, 1, 7, 8, 1) + 30 = 81

DevastationBlade: 1d20 + 26 - 6 ⇒ (12) + 26 - 6 = 32
S&E Damage: 12d8 + 30 ⇒ (2, 1, 3, 4, 8, 8, 1, 6, 4, 3, 2, 7) + 30 = 79

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Degeneration: 3d6 ⇒ (6, 4, 3) = 13
Forced Movement, Fort30: 1d20 + 15 ⇒ (9) + 15 = 24

Dunk ignores the burning and continues his assault on his doppleganger.

Rapid Recovery: 1 RP to ignore Fatigue

DevastationBlade: 1d20 + 26 - 2 ⇒ (16) + 26 - 2 = 40
S&E Damage: 12d8 + 30 + 9 + 4 ⇒ (7, 6, 8, 4, 2, 8, 7, 7, 7, 8, 3, 6) + 30 + 9 + 4 = 116

Degeneration, Fort22: 1d20 + 15 ⇒ (7) + 15 = 22

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Guard's Protection

As the Warmaster's fist comes careening in, Dunk throws a quick chop to the Warmaster's forearm. The shock reverberates back through Dunk's arm, but he's able to deflect it enough to soften the blow to Booker.

Half damage to both Dunk and Booker. Dunk also suffers the Degeneration

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort 30: 1d20 + 15 ⇒ (4) + 15 = 19

Dunk continues to feel the pull of the pillar.

He has his foe and swings away.

DevastationBlade: 1d20 + 26 - 6 ⇒ (4) + 26 - 6 = 24
S&E Damage: 12d8 + 30 ⇒ (6, 3, 4, 6, 1, 2, 4, 6, 5, 4, 4, 3) + 30 = 78

DevastationBlade: 1d20 + 26 - 6 ⇒ (20) + 26 - 6 = 40
S&E Damage: 12d8 + 30 ⇒ (1, 4, 3, 4, 2, 1, 1, 2, 3, 5, 6, 8) + 30 = 70
Severe Wound: 1d100 ⇒ 9=>Bleed: 1d6 ⇒ 2

DevastationBlade: 1d20 + 26 - 6 ⇒ (1) + 26 - 6 = 21
S&E Damage: 12d8 + 30 ⇒ (1, 1, 4, 8, 6, 7, 8, 2, 2, 7, 8, 6) + 30 = 90

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort, DC30: 1d20 + 15 ⇒ (5) + 15 = 20

Dunk stumbles forward, compelled by the pillars. He focuses on the pillar ahead of him and sees his simulacra standing beside it. Knowing what a badass he is, Dunk decides he'd better take himself on lest the others be overwhelmed.

He activates his shield and rushes forward to engage.

Activate red force field and move in.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

I put up as much of a fight as I'd expect of myself. Half thought I'd found my swolemate. Glad there weren't three of me. Don't know if I could have handled all that muscle.

Dunk takes up some wall next to Booker to take a breather.

Also Taking 10 to recover SP

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk unleashes the pain on the fake Hack-It.

DevastationBlade: 1d20 + 26 - 6 ⇒ (3) + 26 - 6 = 23
S&E Damage: 12d8 + 30 ⇒ (8, 1, 8, 1, 6, 4, 6, 2, 1, 6, 7, 4) + 30 = 84

DevastationBlade: 1d20 + 26 - 6 ⇒ (1) + 26 - 6 = 21
S&E Damage: 12d8 + 30 ⇒ (4, 7, 7, 6, 6, 6, 7, 3, 7, 7, 6, 5) + 30 = 101

DevastationBlade: 1d20 + 26 - 6 ⇒ (7) + 26 - 6 = 27
S&E Damage: 12d8 + 30 ⇒ (6, 5, 6, 8, 8, 8, 1, 5, 3, 8, 1, 6) + 30 = 95

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk wastes no thought on bringing his blade to bear against the fake isoki.

DevastationBlade: 1d20 + 26 - 6 ⇒ (17) + 26 - 6 = 37
S&E Damage: 12d8 + 30 ⇒ (2, 3, 7, 4, 7, 5, 2, 5, 6, 8, 5, 6) + 30 = 90

DevastationBlade: 1d20 + 26 - 6 ⇒ (7) + 26 - 6 = 27
S&E Damage: 12d8 + 30 ⇒ (4, 3, 5, 5, 8, 1, 8, 4, 1, 8, 1, 2) + 30 = 80

DevastationBlade: 1d20 + 26 - 6 ⇒ (4) + 26 - 6 = 24
S&E Damage: 12d8 + 30 ⇒ (1, 8, 7, 2, 8, 3, 1, 3, 4, 7, 2, 8) + 30 = 84

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk continues to assault his counterpart.

DevastationBlade: 1d20 + 26 - 6 ⇒ (6) + 26 - 6 = 26
S&E Damage: 12d8 + 30 ⇒ (4, 4, 7, 2, 8, 1, 4, 1, 3, 5, 1, 1) + 30 = 71

DevastationBlade: 1d20 + 26 - 6 ⇒ (15) + 26 - 6 = 35
S&E Damage: 12d8 + 30 ⇒ (2, 2, 1, 3, 7, 7, 2, 7, 3, 4, 3, 4) + 30 = 75

DevastationBlade: 1d20 + 26 - 6 ⇒ (13) + 26 - 6 = 33
S&E Damage: 12d8 + 30 ⇒ (4, 5, 5, 1, 5, 1, 6, 7, 3, 3, 7, 8) + 30 = 85

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort: 1d20 + 15 ⇒ (16) + 15 = 31

Gah! Dunk blinks a few times to clear his eyes.

I knew I hit hard, but I never thought I'd be so hard on myself. That hurt me, Me. I guess there really isn't anyone who'd know me better. That's all behind me now. Now, it's time for me to kick my ass!

DevastationBlade: 1d20 + 26 - 6 ⇒ (9) + 26 - 6 = 29
S&E Damage: 12d8 + 30 ⇒ (7, 5, 1, 8, 5, 2, 2, 8, 3, 1, 1, 5) + 30 = 78

DevastationBlade: 1d20 + 26 - 6 ⇒ (17) + 26 - 6 = 37
S&E Damage: 12d8 + 30 ⇒ (8, 2, 7, 2, 2, 4, 3, 8, 4, 5, 1, 1) + 30 = 77

DevastationBlade: 1d20 + 26 - 6 ⇒ (16) + 26 - 6 = 36
S&E Damage: 12d8 + 30 ⇒ (5, 7, 7, 4, 1, 5, 6, 7, 3, 8, 2, 6) + 30 = 91

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk turns to faux-Booker, shouting, You didn't like my gazpacho!

DevastationBlade: 1d20 + 26 - 6 ⇒ (1) + 26 - 6 = 21
S&E Damage: 12d8 + 30 ⇒ (5, 5, 8, 2, 2, 6, 4, 4, 4, 7, 1, 2) + 30 = 80

DevastationBlade: 1d20 + 26 - 6 ⇒ (12) + 26 - 6 = 32
S&E Damage: 12d8 + 30 ⇒ (6, 7, 7, 5, 1, 8, 2, 8, 5, 8, 4, 2) + 30 = 93

DevastationBlade: 1d20 + 26 - 6 ⇒ (6) + 26 - 6 = 26
S&E Damage: 12d8 + 30 ⇒ (3, 1, 2, 1, 3, 3, 2, 6, 3, 1, 4, 3) + 30 = 62

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk rushes forward to the faux-Hack-it.

Sorry little buddy...

DevastationBlade: 1d20 + 26 - 4 ⇒ (2) + 26 - 4 = 24
S&E Damage: 12d8 + 30 ⇒ (8, 3, 6, 2, 1, 2, 8, 8, 7, 5, 8, 1) + 30 = 89

DevastationBlade: 1d20 + 26 - 4 ⇒ (2) + 26 - 4 = 24
S&E Damage: 12d8 + 30 ⇒ (7, 7, 6, 2, 2, 1, 4, 2, 2, 7, 7, 6) + 30 = 83

Grand Lodge

2 people marked this as a favorite.
Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

TELL US WHAT YOU WERE DOING, COMPUTER!

Intimidate: 1d20 + 21 ⇒ (17) + 21 = 38

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk's resolve is unwavering.

DevastationBlade: 1d20 + 26 - 6 ⇒ (6) + 26 - 6 = 26
S&E Damage: 12d8 + 30 ⇒ (1, 3, 4, 8, 6, 2, 7, 4, 7, 3, 6, 7) + 30 = 88

DevastationBlade: 1d20 + 26 - 6 ⇒ (11) + 26 - 6 = 31
S&E Damage: 12d8 + 30 ⇒ (5, 4, 8, 2, 2, 8, 4, 7, 1, 6, 1, 8) + 30 = 86

DevastationBlade: 1d20 + 26 - 6 ⇒ (13) + 26 - 6 = 33
S&E Damage: 12d8 + 30 ⇒ (5, 4, 7, 2, 2, 8, 6, 5, 1, 7, 8, 3) + 30 = 88

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Concealment 10%, Sivv: 1d100 ⇒ 81
Concealment 10%, Giant: 1d100 ⇒ 86

Dunk holds the line against the giant.

DevastationBlade: 1d20 + 26 - 6 ⇒ (11) + 26 - 6 = 31
S&E Damage: 12d8 + 30 ⇒ (4, 6, 1, 2, 4, 1, 2, 6, 5, 2, 5, 4) + 30 = 72

DevastationBlade: 1d20 + 26 - 6 ⇒ (14) + 26 - 6 = 34
S&E Damage: 12d8 + 30 ⇒ (8, 8, 4, 5, 3, 5, 2, 1, 8, 2, 7, 2) + 30 = 85

DevastationBlade: 1d20 + 26 - 6 ⇒ (11) + 26 - 6 = 31
S&E Damage: 12d8 + 30 ⇒ (8, 5, 3, 4, 4, 4, 4, 3, 3, 4, 4, 1) + 30 = 77

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk rushes to the room and charges forward to take down the Sivv.

DevastationBlade: 1d20 + 26 - 4 ⇒ (12) + 26 - 4 = 34
S&E Damage: 12d8 + 30 ⇒ (3, 2, 6, 7, 1, 2, 4, 8, 3, 8, 5, 2) + 30 = 81

DevastationBlade: 1d20 + 26 - 4 ⇒ (2) + 26 - 4 = 24
S&E Damage: 12d8 + 30 ⇒ (8, 2, 7, 8, 8, 4, 8, 7, 4, 1, 7, 1) + 30 = 95

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk does Dunk.

DevastationBlade: 1d20 + 26 - 6 ⇒ (9) + 26 - 6 = 29
S&E Damage: 12d8 + 30 ⇒ (2, 5, 3, 3, 6, 8, 4, 1, 2, 3, 1, 2) + 30 = 70

DevastationBlade: 1d20 + 26 - 6 ⇒ (4) + 26 - 6 = 24
S&E Damage: 12d8 + 30 ⇒ (1, 5, 6, 6, 2, 5, 2, 2, 5, 6, 5, 4) + 30 = 79

DevastationBlade: 1d20 + 26 - 6 ⇒ (13) + 26 - 6 = 33
S&E Damage: 12d8 + 30 ⇒ (4, 5, 8, 8, 8, 6, 6, 1, 4, 3, 8, 6) + 30 = 97

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Concealment 10%: 1d100 ⇒ 96

Dunk assaults the mecha-sivv flanking him. (Black, then Red)

DevastationBlade: 1d20 + 26 - 6 ⇒ (7) + 26 - 6 = 27
S&E Damage: 12d8 + 30 + 4 ⇒ (6, 1, 8, 6, 6, 2, 7, 6, 6, 8, 3, 2) + 30 + 4 = 95

DevastationBlade: 1d20 + 26 - 6 ⇒ (15) + 26 - 6 = 35
S&E Damage: 12d8 + 30 + 4 ⇒ (7, 5, 2, 8, 5, 4, 5, 6, 3, 1, 4, 8) + 30 + 4 = 92

DevastationBlade: 1d20 + 26 - 6 ⇒ (18) + 26 - 6 = 38
S&E Damage: 12d8 + 30 + 4 ⇒ (1, 1, 5, 4, 8, 6, 4, 1, 1, 6, 4, 8) + 30 + 4 = 83

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk goes on the offensive and rushes into the room.

DevastationBlade: 1d20 + 26 - 4 ⇒ (9) + 26 - 4 = 31
S&E Damage: 12d8 + 30 ⇒ (7, 4, 1, 3, 1, 6, 2, 4, 4, 7, 8, 1) + 30 = 78

DevastationBlade: 1d20 + 26 - 4 ⇒ (6) + 26 - 4 = 28
S&E Damage: 12d8 + 30 ⇒ (6, 5, 2, 1, 4, 4, 7, 4, 3, 1, 8, 8) + 30 = 83

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk looks around. How do we even pay if we wanted to?

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Sure. If you can get us further along to where we need to be, it would be appreciated.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Will Save: 1d20 + 14 ⇒ (20) + 14 = 34

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk does not hesitate to charge in and continue the assault.

DevastationBlade: 1d20 + 26 - 4 ⇒ (8) + 26 - 4 = 30
S&E Damage: 12d8 + 30 ⇒ (2, 1, 1, 8, 7, 3, 5, 2, 7, 7, 8, 2) + 30 = 83

DevastationBlade: 1d20 + 26 - 4 ⇒ (15) + 26 - 4 = 37
S&E Damage: 12d8 + 30 ⇒ (8, 6, 2, 3, 4, 7, 3, 1, 8, 5, 2, 2) + 30 = 81

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk charges in and continues his assault.

DevastationBlade: 1d20 + 26 - 4 ⇒ (6) + 26 - 4 = 28
S&E Damage: 12d8 + 30 ⇒ (2, 8, 3, 2, 4, 7, 7, 6, 7, 1, 2, 8) + 30 = 87

DevastationBlade: 1d20 + 26 - 4 ⇒ (12) + 26 - 4 = 34
S&E Damage: 12d8 + 30 ⇒ (4, 4, 2, 4, 2, 5, 1, 3, 8, 8, 3, 6) + 30 = 80

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Will, DC21: 1d20 + 16 ⇒ (19) + 16 = 35

Dunk steps into the room and swings.

DevastationBlade: 1d20 + 26 - 2 ⇒ (7) + 26 - 2 = 31
S&E Damage: 12d8 + 30 + 9 ⇒ (6, 8, 3, 5, 5, 6, 5, 7, 5, 8, 5, 2) + 30 + 9 = 104

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Hey, where ya goin'?! The fight's here with me!

AoO, Stand Still vs KAC+8: 1d20 + 26 + 4 ⇒ (15) + 26 + 4 = 45
S&E Damage: 12d8 + 30 ⇒ (7, 3, 2, 3, 8, 7, 1, 8, 6, 4, 2, 7) + 30 = 88

Reflex: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
Dunk takes a face full of magic energy, but is undaunted.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Seeing a giant with an awesome sword, Dunk can't wipe the smile of joy off his face as he charges forward.

DevastationBlade: 1d20 + 26 - 4 ⇒ (17) + 26 - 4 = 39
S&E Damage: 12d8 + 30 ⇒ (1, 2, 4, 6, 8, 7, 6, 2, 4, 2, 2, 5) + 30 = 79

DevastationBlade: 1d20 + 26 - 4 ⇒ (2) + 26 - 4 = 24
S&E Damage: 12d8 + 30 ⇒ (3, 8, 4, 5, 5, 8, 6, 1, 8, 3, 5, 1) + 30 = 87

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk surveys the room.

Survival: 1d20 + 23 ⇒ (2) + 23 = 25

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk gives a snort of disgust at the temerity of the Sivv to ignore the clearly biggest threat on the battlefield. He charges back to tower over Booker and bring his blade down on the Sivv.

DevastationBlade: 1d20 + 25 - 4 ⇒ (5) + 25 - 4 = 26
S&E Damage: 12d8 + 29 ⇒ (4, 4, 6, 2, 3, 4, 6, 4, 4, 8, 2, 3) + 29 = 79

DevastationBlade: 1d20 + 25 - 4 ⇒ (9) + 25 - 4 = 30
S&E Damage: 12d8 + 29 ⇒ (7, 6, 7, 6, 5, 7, 7, 8, 4, 3, 6, 6) + 29 = 101

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Looking down at the dead Sivv then over to the other, Dunk points his blade at the foe. Ha! You'll wish you'd stayed extinct.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk wastes no time and charges ahead to engage the enemy, activating his Titan Shield with the last swipe of his blade.

DevastationBlade: 1d20 + 25 - 4 ⇒ (19) + 25 - 4 = 40
S&E Damage: 12d8 + 29 ⇒ (7, 2, 4, 1, 8, 1, 5, 4, 4, 1, 8, 3) + 29 = 77

DevastationBlade: 1d20 + 25 - 4 ⇒ (15) + 25 - 4 = 36
S&E Damage: 12d8 + 29 ⇒ (1, 6, 6, 4, 6, 7, 3, 7, 6, 1, 3, 8) + 29 = 87

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk hefts his blade in his one remaining hand and filets the robot.

DevastationBlade: 1d20 + 25 - 6 - 2 ⇒ (14) + 25 - 6 - 2 = 31
S&E Damage: 12d8 + 29 ⇒ (6, 4, 3, 8, 8, 6, 3, 4, 5, 1, 5, 4) + 29 = 86

DevastationBlade: 1d20 + 25 - 6 - 2 ⇒ (8) + 25 - 6 - 2 = 25
S&E Damage: 12d8 + 29 ⇒ (4, 5, 6, 4, 7, 2, 5, 4, 2, 3, 6, 7) + 29 = 84

DevastationBlade: 1d20 + 25 - 6 - 2 ⇒ (20) + 25 - 6 - 2 = 37
S&E Damage: 12d8 + 29 ⇒ (2, 6, 8, 8, 5, 2, 7, 8, 1, 1, 7, 8) + 29 = 92
Crit Damage: 12d8 + 29 ⇒ (8, 1, 8, 5, 2, 3, 8, 6, 4, 6, 3, 3) + 29 = 86

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Reflex: 1d20 + 15 ⇒ (5) + 15 = 20

Me arms gone!

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk prepares for the charge, powering up his force field and positioning his Titan Shield, hoping Booker can hold off the other.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk takes the time to make sure all the seals and clasps are secured properly.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Suiting up!

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk climbs out of the capsule and starts limbering up, unashamed of his nakedness and ready for action.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Perception: 1d20 + 20 ⇒ (15) + 20 = 35

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Life Science: 1d20 + 3 ⇒ (9) + 3 = 12

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