Ardeth

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distance thrower (feat)
belt of hurling (magic item)


so if i have this correct I can normally throw my trident up to 50 feet but with a -8 penalty. with far shot that penalty at 50 feet goes down to -4

if i had a distance trident it would be a max range of 100 feet with a -4 penalty.

if i got a belt of hurling it would increase its max range to 150 feet with a -4 penalty

then with the distance thrower feat it would be a max range of 150 feet with a -2 penalty

correct?


Claxon wrote:
Dunit13dl wrote:
i was going to get a returning trident which would come back to me
The problem is, it returns next round not directly after you throw it. And, if you throw it and move it returns to the square you threw it from.

im playing a magus so i dont move too much. and can use spells if i dont have the trident.

i do like the called better


so a trident has a 10 foot range increment so if i throw it 20 feet i take a penalty. what are ways to get that penalty down


i was going to get a returning trident which would come back to me


so im playing a character who has a trident. I eventually want to get a magical one with returning and distance.

1) what are other ways to increase my range/decrease range penalties

2) what would be my range with the trident


When using send skin does your consciousness have to be in the skin to control it?


DrDeth wrote:

Player does the build, DM has editing and veto power.

Two things to watch out for- the cohort should not be a "crafting machine". Dont allow the cohort to just be a tool to make mgaic items cheap for the PC's. Potions, sure, why not?

And, did you actually mean ALL four PC's are gonna get Leadership?!?

You need to control the number of figures on the board during battles or they will bog down like crazy.

yes all four players could take leadership. i cant allow 1 and not the others.


I have a player who just hit level 7 and wants to take leadership. I'm working on trying to figure out his leadership score. here is what I got so far
level 7
charisma bonus +6
has a pet -2
has a stronghold +2

my questions are this
1) what would you consider moves around alot? they have a house and go back to town. i'm running a modified kingmaker campaign so they have a kingdom

2) greatly renown. I have a few issues here.
a- he is the "ruler" of his kingdom all be it a small and new kingdom
b- part of the back story he wrote was that he is a wanted man for a crime he did not commit but wanted no the less. so he is sort of renown but only as a wanted criminal.
c- he's done some things that have pissed off a few NPCs so he's known but again not for good things

3)a special power. he's a sorcerer with a Draconian blood line so he has some special powers like growing claws and eventually more

what would you put his leadership score at?


I have a player who just hit level 7 and wants to take leadership. I'm working on trying to figure out his leadership score. here is what I got so far
level 7
charisma bonus +6
has a pet -2
has a stronghold +2

my questions are this
1) what would you consider moves around alot? they have a house and go back to town. i'm running a modified kingmaker campaign so they have a kingdom

2) greatly renown. I have a few issues here.
a- he is the "ruler" of his kingdom all be it a small and new kingdom
b- part of the back story he wrote was that he is a wanted man for a crime he did not commit but wanted no the less. so he is sort of renown but only as a wanted criminal.
c- he's done some things that have pissed off a few NPCs so he's known but again not for good things

3)a special power. he's a sorcerer with a Draconian blood line so he has some special powers like growing claws and eventually more

what would you put his leadership score at?


I'm running a campaign and my party of 4 is about to reach level 7 and are planning on taking the leadership feat. We had a discussion on who gets to "create" the cohorts. I said that as the GM that any NPCs fall under my domain and since the campaign is set in an area where there is limited population that not every class would be available.

my suggestion was to come up with a list of 10 or so base class/race combinations and allow the PCs to choose from them.

so the question is who gets to create the cohorts and followers


okay. he does not have that trait so he can not cast a 2nd level spell with say empowered that would make it a 3rd level spell which he does not have any slots. thanks


on the same line can a 3rd level sorcerer use a metamagic feat to cast a 2nd level spell even if he does not have any 3rd level spell slots outside of his "bonus spells"?


so i see in the second round they added prices for ammo and blackpowder but what about weight?

how much does say 10 bullets weigh and black powder for those bullets. can a gunslinger carry as many as they want?


my campaign (kingmaker) we have a large group. about 7 people. the game runs very smoothly and my dm is great

the only issue we have run into is characters dying and what to do from there. me and one other guy are lvl 9 which is the highest. everyone else is between 6-8. we have one player who through both stupidity, bad playing and some plot has died 6 times each time bringing in a new character.

my question
what do you do with introducing new characters into an ongoing campaign? my dm has allowed them to first make lvl 1 with 4th level hit points when i was a lvl 7 then let them build lvl 3 guys, then 4 and now 5th lvl characters. his reasoning is that a 1st level pc will die due to lack of hit points/gear. i totally agree with him but there are some who feel that they are getting something they havent put the time into to get. weve been on this campaign for a year and i just got to lvl 9 and a new guy show up this week and got to build a lvl 5. just curious of other peoples experiance or what they do


in my campaign (kingmaker) we have a large group. about 7 people. the game runs very smoothly and my dm is great

the only issue we have run into is characters dying and what to do from there. me and one other guy are lvl 9 which is the highest. everyone else is between 6-8. we have one player who through both stupidity, bad playing and some plot has died 6 times each time bringing in a new character.

my question
what do you do with introducing new characters into an ongoing campaign? my dm has allowed them to first make lvl 1 with 4th level hit points when i was a lvl 7 then let them build lvl 3 guys, then 4 and now 5th lvl characters. his reasoning is that a 1st level pc will die due to lack of hit points/gear. i totally agree with him but there are some who feel that they are getting something they havent put the time into to get. weve been on this campaign for a year and i just got to lvl 9 and a new guy show up this week and got to build a lvl 5. just curious of other peoples experiance or what they do


i would say no. a pc doesnt get xp if they arent in the battle. you cant gain xp from something you didnt experiance


i dont see why you need to pay a cohort or a follower. it seems to my reading the feat that they follow you out of thier own free will because of your leadership not because you pay them. if you pay them they are not cohorts but hirelings.


okay. thanks i got my dm to sign off on the wild enchancements. i made the argument that a druid could use his wild shape to turn into a werewolf once he gets high enough. my dm is pretty cool as long as you do the research and make intellegent arguments and you can use stuff from the books to back it up.

do you agree or disagree that a druid could turn into a werewolf?


so im currently a werewolf. well infected with it. i want to buy/comission someone to make me a +2 chainmail armor with the wild enchancement. ive discssed this with my dm but im curious on other thoughts.

how long would it take to get that from say the closest city? no one in the party can make magic armor yet. where would you find something like that? ive read the rules for pc's creating armor but not for npc's creating it


my dm just added one into our adventour. called moonlight madness. dont know where he got it


so ive done some more looking. i really appreciate the real world math you did gregg reece.

everyone is comparing gun bullets to sling bullets which i think is a fair comparrison. the prices may be off but im talking just weight. 10 sling bullets is 5lb. im going to go with that

powder is alot harder. there are a few powders in the game. the advanced player guide has a few

general powder is 1/2lb for a bag
sneezing powder is 2lds for a pouch
weapons blanch is 1/2 lb for a bag.

from thier descriptions it seems weapons blanch had the consistancy of black powder.now how much is in a bag. general rule is a bag is 1 use like a spell component bag. you carry black powder in a metal flask which weights 1/2 lb. i would say you need about an once a shot. most flask i know are about 8 oz so 8 shots = 1/2+ weight of flask

so if you start with 50 of each
25lb of bullets
3 lb of black powder
3lbs for the flasks to carry them in

now i think the bullet weight is high for sling bullets. you can argue that a gun bullet is smaller which i might agree with so you could make it 20 bullets is 5 lbs.

just some thoughts. im starting a new campaign and one of the players wants to be a gunslinger. he wants to just load up on stuff so he doesnt run out.


i agree. starting a new game and one player wants to be a gunslinger. there is a campaign trait that allows you to have 300gp extra. allowing him to buy a ton of bullets and gun powder. wondering what the weight was. seems to be a glaring thing they missed


im trying to figure out carring weights for gun powder and bullets. thoughts?