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![]() so if i have this correct I can normally throw my trident up to 50 feet but with a -8 penalty. with far shot that penalty at 50 feet goes down to -4 if i had a distance trident it would be a max range of 100 feet with a -4 penalty. if i got a belt of hurling it would increase its max range to 150 feet with a -4 penalty then with the distance thrower feat it would be a max range of 150 feet with a -2 penalty correct? ![]()
![]() Claxon wrote:
im playing a magus so i dont move too much. and can use spells if i dont have the trident. i do like the called better ![]()
![]() DrDeth wrote:
yes all four players could take leadership. i cant allow 1 and not the others. ![]()
![]() I have a player who just hit level 7 and wants to take leadership. I'm working on trying to figure out his leadership score. here is what I got so far
my questions are this
2) greatly renown. I have a few issues here.
3)a special power. he's a sorcerer with a Draconian blood line so he has some special powers like growing claws and eventually more what would you put his leadership score at? ![]()
![]() I have a player who just hit level 7 and wants to take leadership. I'm working on trying to figure out his leadership score. here is what I got so far
my questions are this
2) greatly renown. I have a few issues here.
3)a special power. he's a sorcerer with a Draconian blood line so he has some special powers like growing claws and eventually more what would you put his leadership score at? ![]()
![]() I'm running a campaign and my party of 4 is about to reach level 7 and are planning on taking the leadership feat. We had a discussion on who gets to "create" the cohorts. I said that as the GM that any NPCs fall under my domain and since the campaign is set in an area where there is limited population that not every class would be available. my suggestion was to come up with a list of 10 or so base class/race combinations and allow the PCs to choose from them. so the question is who gets to create the cohorts and followers ![]()
![]() my campaign (kingmaker) we have a large group. about 7 people. the game runs very smoothly and my dm is great the only issue we have run into is characters dying and what to do from there. me and one other guy are lvl 9 which is the highest. everyone else is between 6-8. we have one player who through both stupidity, bad playing and some plot has died 6 times each time bringing in a new character. my question
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![]() in my campaign (kingmaker) we have a large group. about 7 people. the game runs very smoothly and my dm is great the only issue we have run into is characters dying and what to do from there. me and one other guy are lvl 9 which is the highest. everyone else is between 6-8. we have one player who through both stupidity, bad playing and some plot has died 6 times each time bringing in a new character. my question
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![]() okay. thanks i got my dm to sign off on the wild enchancements. i made the argument that a druid could use his wild shape to turn into a werewolf once he gets high enough. my dm is pretty cool as long as you do the research and make intellegent arguments and you can use stuff from the books to back it up. do you agree or disagree that a druid could turn into a werewolf? ![]()
![]() so im currently a werewolf. well infected with it. i want to buy/comission someone to make me a +2 chainmail armor with the wild enchancement. ive discssed this with my dm but im curious on other thoughts. how long would it take to get that from say the closest city? no one in the party can make magic armor yet. where would you find something like that? ive read the rules for pc's creating armor but not for npc's creating it ![]()
![]() so ive done some more looking. i really appreciate the real world math you did gregg reece. everyone is comparing gun bullets to sling bullets which i think is a fair comparrison. the prices may be off but im talking just weight. 10 sling bullets is 5lb. im going to go with that powder is alot harder. there are a few powders in the game. the advanced player guide has a few general powder is 1/2lb for a bag
from thier descriptions it seems weapons blanch had the consistancy of black powder.now how much is in a bag. general rule is a bag is 1 use like a spell component bag. you carry black powder in a metal flask which weights 1/2 lb. i would say you need about an once a shot. most flask i know are about 8 oz so 8 shots = 1/2+ weight of flask so if you start with 50 of each
now i think the bullet weight is high for sling bullets. you can argue that a gun bullet is smaller which i might agree with so you could make it 20 bullets is 5 lbs. just some thoughts. im starting a new campaign and one of the players wants to be a gunslinger. he wants to just load up on stuff so he doesnt run out. |