M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo turns to Tess and rubs a bit of healing dirt in her biggest wound. Battle Medicine DC20 (E): 1d20 + 16 ⇒ (14) + 16 = 30 Battle Medicine
While Daphnaie glides across the battlefield with her boosted speed to base the archer. Feeling inspired by the magic, she holds a deadly pose to demoralize before striking. Daphnaie's Intimidation (M): 1d20 + 21 + 1 + 2 ⇒ (17) + 21 + 1 + 2 = 41 Intimidating Prowess +1 circ, Thundering Dominance +2 status, Terrified Retreat
both are holding their breath unless the intimidation check triggers it ◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Daphnaie whispers through her telepathic bond, "It's time for me to get loud" Drogo taking her queue, casts Thundering Dominance, while the Fey tries to soften blue up a little. Slashing Vine: 1d20 + 21 ⇒ (13) + 21 = 34
Thinking she may have connected (if not she'll thundering roar), she sends blue to the ground. ◆◆ Act Together
forgot concealed: 1d20 ⇒ 7
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Daphnaie sends an arc of electricity towards blue and orange, before sliding into position next to zac. Electric Arc DC29: 5d4 + 3 ⇒ (2, 4, 2, 1, 3) + 3 = 15 Drogo runs faster than ever, his stubby little legs enjoying the forest's speed boost. ◆◆ Act Together
Daphnaie's Fire: 2d6 ⇒ (2, 1) = 3
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo tries to remember what the manual said about casting a wall. He encloses the two archers (and yellow) in a stone structure, with a 20' high and 1" thick stone wall all around. Remembering these pesky undead from before, he even adds a little roof to keep in the arrows. Daphnaie, not happy with this approach, can only stride towards the mayhem. ◆◆◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
GM, Drogo is triangulating the trajectory of his new spell, wall of stone. He would like to put up a wall surrounding purple, yellow, and green, giving the party time to deal with the other three. It looks like purple is exactly 120' away from Drogo (spell range). If that won't work, his backup option is to place the wall in front of yellow/green stretching across the gap and extending to the flaming forests on either side as far as possible. Would either of those be possible?
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Unfortunately for the townsfolk, it's been a long day and Drogo isn't in the mood to ask nicely. Daphnaie, still covered in bits of undead, looks as menacing as possible. Daphnaie's Intimidation Aid (M): 1d20 + 21 ⇒ (5) + 21 = 26 Intimidating Prowess, Terrified Retreat success: +1 While Drogo starts barking orders to lead the evacuation.
It's been a long day, so Drogo digs deep and puts forth a better effort. Hero Point Intimidation (M): 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44 Intimidating Glare, Battle Cry, Terrified Retreat
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Thoughts of those delicious cookies enter Drogo's mind as the end of the battle nears. He sends a wave of positive energy towards green. Disrupt Undead DC29: 5d6 + 5 ⇒ (5, 1, 5, 4, 3) + 5 = 23 Daphnaie wails on the last archer sending it to the ground. Slashing Vine: 1d20 + 21 ⇒ (17) + 21 = 38
◆◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Realizing his strategy of hopping on one foot while invisible may not be the best, Drogo fires another blast of electricity at green and red. Electric Arc DC29: 5d4 + 5 ⇒ (1, 3, 2, 3, 4) + 5 = 18 Daphnaie flings a pink petal, and then they move again to confuse their foes. Sparking Petal: 1d20 + 21 ⇒ (6) + 21 = 27
◆◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Feeling very uncomfortable about the current situation, he fires an arc of electricity at the blue and red archers hoping to re-kill the undead. Electric Arc DC29: 5d4 + 5 ⇒ (1, 4, 2, 2, 3) + 5 = 17 Daphnaie strides across the field and says hello to the red archer with her vine. or she strikes then strides if blue is still up Slashing Vine: 1d20 + 21 ⇒ (15) + 21 = 36
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo, seeing the archers as the biggest problem, continues his march across the bridge. Daphnaie slashes blue with her vine while knocking it to the ground, then repositions to keep the wight guessing. Slashing Vine: 1d20 + 21 ⇒ (18) + 21 = 39
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Seeing his cousin disappear, Drogo continues the magic act by casting invisibility on himself. Daphnaie flings a pink petal towards the red archer, it’s packed with an electrical charge that bursts into flames on contact. Sparking Petal: 1d20 + 21 ⇒ (1) + 21 = 22
Out of sight, and moving in perfect synchronization, they advance on the archers. ◆◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo, following Grandma Tess's lead, casts invisibility (L4) on Daphnaie. She races across the bridge, while Drogo tries to use the parties larger folk as cover.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo, frustrated he can't just talk with the drakes, continues looking angry. Daphnaie's Intimidation Aid (M): 1d20 + 21 ⇒ (7) + 21 = 28 Intimidating Prowess, Terrified Retreat
Drogo's Intimidation (M): 1d20 + 23 + 1 ⇒ (12) + 23 + 1 = 36 Intimidating Glare, Battle Cry, Terrified Retreat
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo and Daphaie head to the stables to see how stubborn these drakes will be. As always, the Fey does all the real work while the Gnome stands back, looks grumpy, and direction the action. He casts Evolution Surge [Huge], transforming Daphnaie into an enormous version of herself. Now standing above the Drakes with a wicked grin, she cracks a pair of her vines (one in each hand) into the air. Daphnaie's Intimidation Aid (M): 1d20 + 21 ⇒ (13) + 21 = 34 Intimidating Prowess, Terrified Retreat applying +3 for critical success Drogo's Intimidation (M): 1d20 + 23 + 3 ⇒ (19) + 23 + 3 = 45 Intimidating Glare, Battle Cry, Terrified Retreat It doesn’t last long [1m], but hopefully it’s enough to get the point across. You won’t like it when she’s angry.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Team D will be most helpful with the charisma based checks on either Tending and/or Evacuation, with Intimidation (+23/+21) or Diplomacy (+20/+18). These mindless undead really cramp Drogo's intimidating personality.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Daphnaie and Drogo dodge the worst of the blast. Daphnaie's Reflex vs DC29 (E): 1d20 + 20 ⇒ (17) + 20 = 37
The duo reposition, and Daphnaie looks for a zombie she hasn't tripped yet. She points at the last one and yells,
Slashing Vine: 1d20 + 21 ⇒ (9) + 21 = 30
◆ Tandem Movement
Persistent Fire: 1d20 ⇒ 13
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Covered in rotting flesh, and still on fire, the fey skips into off-guard with Zac. Drogo casts a spell of protection, while Daphnaie sends another shambler to the ground. Slashing Vine: 1d20 + 21 ⇒ (7) + 21 = 28
◆ Tandem Movement
Persistent Fire: 1d20 ⇒ 16
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Any chance Tess's Opportune Backstab triggers when Daphnaie hits the zombie, it may be enough to finish it off. Team-work!
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Thanks for the ruling! That's always how I've played it as a gm. As a player, it brings a new perspective to rules interpretation. :)
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Daphnaie's Reflex 1 (E): 1d20 + 20 ⇒ (9) + 20 = 29
That was a lot of checks :), I think this is what they mean...
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
GM Zoomba, This is my first time playing with Knockdown, and glad I finally get to try it out before the rule changes. :) Does the knockdown action need to happen in the same round as the strike? Or could Daphnaie use the first action of the next round for it, if the last action of the previous round was for her to successfully strike. Thanks! Quote: Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry. Effect The monster knocks the target prone.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
both Drogo & Daphnaie cast L2 longstrider as part of their daily prep, along with summmoner's precaution As Drogo goes to unleash his mighty battle cry, he recognizes a horde of mindless shamblers. Instead, it comes out as a hefty sigh of disappointment. Drogo's Will (E): 1d20 + 19 ⇒ (17) + 19 = 36
Feeling a little luck on their side, the pair move into attack position. Daphnaie closes in on purple while Drogo runs away. A vine appears from the tip of Daphnaie's finger, raking across the zombie's flesh with magically charged thorns. After first contact, she reverses direction knocking her foe prone. Slashing Vine: 1d20 + 21 ⇒ (13) + 21 = 34
0 damage for flaming rune due to known immunity
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo takes up Grandma Tess on her hospitality, stuffing a whole cookie into his mouth. Or two if she doesn't object. Several crumbs tumble and lodge into his beard, while he rubs his big belly. Delicious! You’ve gotta keep up your energy when facing a horde of undead. Are there any scouting reports on the type of undead the old Tyrant is sending our way?
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
It's very exciting to see a two gnome party! Cousin? I have 1 gm glyph, and would like to offer it up to the L9 cleric Dranald.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
“Pleasure to meet you, Maja. I am Drogo.” A bald gnome with a round belly and white waist length beard gives a little bow before saying, “And this is Daphnaie.” He gestures to the elegant dryad, before joining Thereus on the ground.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo tosses some electricity at the two remaining agents, while Daphnaie laughs with glee as she lashes out on an the electrified opponent. Electric Arc @W2 & U1, DC22: 3d4 + 4 ⇒ (3, 4, 3) + 4 = 14 Acidic Thorn: 1d20 + 15 ⇒ (13) + 15 = 28
Slashing Vine: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
◆◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo and Daphnaie reposition on the battlefield. While Drogo restores some hit points to Mandower, Daphnaie pummels the Aspis agent with help from Ungarz. Acidic Thorn @W1: 1d20 + 15 ⇒ (16) + 15 = 31
Slashing Vine @W1: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
◆ Tandem Movement
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo stares down the aspis agent who dare attack Daphnaie. Drogo's Intimidation (E): 1d20 + 15 ⇒ (1) + 15 = 16 Intimidating Glare, Terrifying Resistance Horrified with the results, he empowers Daphnaie to settle it her way. She lashes out at W1. Acidic Thorn: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Slashing Vine: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
◆ Drogo demoralizes W1
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
GM wrote: It doesn't look like Mandower was healed at all after the last encounter. I used lay on hands to heal him for 18hp.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Sorry, I missed Phosporoo was down a bunch of HP. Drogo will cast a L3 Heal on our dragonish friend. Heal L3: 3d8 + 24 ⇒ (7, 1, 6) + 24 = 38
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
after the last battle Drogo eases the pain of Daphnaei and Mandowar with a gentle pat on the shoulder, healing each for 18HP. Still seeing the remains of a war flail blow, he treats her wounds with assurance and a sparkly rainbow bandage. Treat Wounds (E): 2d8 + 10 ⇒ (4, 3) + 10 = 17 Daphnaie thanks Ortis for the attempt, and shares in his frustration with the poor medicine checks this adventure.
Daphnaie was only down 28 due to a protect companion reaction, bringing her back to full hp.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
As Daphnaie takes another shot that splays her on the ground, Drogo uses the Life Block reaction to reduce her damage taken by 10. Drogo slams the butt of his staff to the ground and commands the dreugar C2 to retreat from his position, while Daphnaie stands-up and jabs at it with her thorn. Acidic Thorn: 1d20 + 15 ⇒ (4) + 15 = 19
◆◆ Act Together
I believe C2 should be down another 32 hp from Daphnaie's two strikes last round
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo and Daphnaie try their hands again at dc20 treat wounds on the two most wounded folks in the party (Ungarz & Mandower I think). Daphnaie's Medicine (E) @Ungarz: 1d20 + 11 ⇒ (2) + 11 = 13
"Hmph! Why won't the thingy over here stick to the flibbity bit over there?", she screams in frustration. Drogo uses assurance to make the dc20 medicine check.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Both Drogo and Daphnaie pull out their healers tools and try to patch up the wounded. Daphnaie DC20 for Ikta (E): 1d20 + 11 ⇒ (3) + 11 = 14
Apparently they are both still distracted from the battle. :(
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo gives a nod to Ikta, seeing she's seen the safety that being in the back brings. Staying in his safe place, Drogo empowers Daphnaie to do all the work. She glides to the other side of the demon and whispers "Aren't I just the prettiest", as she slides her thorn through it's back. Acidic Thorn: 1d20 + 15 ⇒ (12) + 15 = 27
Slashing Vine: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
A jolt of electricity reaches across the room to zap the remaining two demons, as Daphnaie rushes across the room to strike the closest one. Electric Arc DC22: 3d4 + 4 ⇒ (1, 2, 2) + 4 = 9 Acidic Thorn: 1d20 + 15 ⇒ (11) + 15 = 26
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Springing into action, Daphnaie moves to the other side of the hideous demon attacking Itka. Drogo gives his most menacing gaze into the depths of Demon's eyes, distracting it while Daphnaie strikes from the other side. Demoralize H1: 1d20 + 15 ⇒ (15) + 15 = 30 Acidic Thorn H1: 1d20 + 15 ⇒ (10) + 15 = 25
Finally, Drogo shields his eidolon from the upcoming demon onslaught. ◆ Tandem Movement
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
If we’re allowed one round of actions after battle I can top off Mandower and Itka, if not please ignore. Daphnaie hands the recent potion of healing to Mandower, while miming an ale chug. Drogo lays his hands on Ikta’s shoulder, healing her for 18hp. He then seems to freeze for two actions, as he pulls from his familiar and heritage to quickly recharge his focus points. entering the new room…. Drogo activates his wayfinder to shed light around himself, then on a whim casts light on a nearby stone and tosses it down the hole.
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Now realizing his mistake, Drogo meant to cast electric arc on the eel and bunyip. Electric Arc (DC22): 3d4 + 4 ⇒ (4, 4, 3) + 4 = 15
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Drogo concentrates and sends a mental command at Eel number 3, instructing it that "This Dwarf is poisonous, you must flee before you perish". Seeing the eels frustration at her positioning, Daphnaie sticks out her tongue to taunt them. Noticing that her acid is diffusing into the water, she turns her attention to a pissed off Bunyip and lashes out with vine strikes. Slashing Vine 1: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
Slashing Vine 2: 1d20 + 15 - 4 - 2 ⇒ (9) + 15 - 4 - 2 = 18
◆◆ Act Together
M Gnome Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None
Enjoying a dip in the crisp water, Daphnaie’s focus continues to drift towards the different sources bioluminescence. Until the eels appear that is. Drogo, definitely not a fan of this area, would much prefer his feet on dry ground. The sooner we get this over, the sooner that can happen. Remembering the time she played mermaid for a day, he casts an incantation that causes Daphnaie’s neck to grow gills and her legs to morph into a fish tail. Using her new 25’ swim speed, she positions herself 10’ above Mandowar to blunt an overhead attack. Once positioned, Drogo increases her defenses. Not sure how I should represent her positioning on the map, any suggestions? ◆ ◆ Evolution Surge - Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.
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