HumbleGamer wrote:
Just discussed it with one of the players (the goblin wizard he thought it sounded ok..but deadly) I think I will let treat wounds be 'once' per day (maybe if multiple encounters occur it can be applied after all encounter..patching up the wounds. Succes is treating 1 wound. Critical succes 2 (maybe more) I don't want treat wounds to erase all wounds. Treat wounds will not be on the same 'treat clock' as battle medicine retaining the incredible power of battle medicine in combat(but only once pr day). When we get used to this system I might use penalties as your meat hp drops as you suggested We talked a bit about the healing stamina or healing hp. 1. We will retain all the healing options to heal stamina from the GMG (Steel your resolve, Take a breather etc). Getting your stamina pool back after combat should be easy.
Hope this is a little bit more clear? The above system will make it better for me to roleplay as a gm in combat I think knowing when the hit landed makes the target tired, jumps a little away from the blow etc. or when the hit is hitting flesh
Here is something I'll try out next session (based upon some of your thoughts). It might be expanded but at the moment I'm curious to see how this works out.
1. I use the stamina point system giving them a stamina / luck pool and a hp / meat pool (same as GMG). Also using resolve point and the various feats there. We use free archetype so the feat tax shouldn't be too heavy. 2. Critical hits are split and dealt to both stamina/luck pool and health pool. (Thought about them going directly to hp meat-pool but that is probably too much). It will be very dangerous going up against a vastly superior opponent either a boss or a skilled combatant critting a lot. You don't just get tired fighting superior opponents but can die very easily without teamwork and careful planning. Thought about stamina pool of 0 meaning unconscious (like a boxer), but restorable with magic, potions etc.) 3. The healer can decide to heal stamina or hp. But she will probably focus on hp. 4. Treat wounds is actually treat wounds :) and can heal the injured (meat hp pool) once pr. day (still unsure how to swing this.. might be gimping the ability too much). Battlemedic is similarly retained. You heal one wound pr. day. With critical succes or extended care more wounds can be healed (still a bit unsure here). Any thoughts or suggestions? regards
HumbleGamer wrote:
Interesting system. I am definitely a fan of doing something more to armor besides the abstract notion of AC (especially since PF2 have started with the shield block as reaction introducing more granularity to that system). In non-magic or limited magic settings armor is really 'magical' and the way it can stop harm is quite incredible (love the youtube channel Tod's workshop, which really examines damage and armor and medieval weapons). Not fun fighting knights with sticks. Not sure how the above works on top of or in conjunction with armor specialization in PF2. But it would be easy to invoke a condition depending on the state of your real hp. regards
siegfriedliner wrote:
I agree. The hp bloat in higher levels isn't really something you can roleplay as 'meat'. Regards
Castilliano wrote:
Good points Castilliano. I agree with the roleplaying 'hp as stamina works' and hp as a kind of luck might also work. But hp is an 'abstract' currency and the regeneration of pc's is bit weird for me compared to my AD&D, B/X experiences. It is the recovery of those hp's which annoys me especially without magical means it becomes even worse (and medicine has really been bumped in PF2 in that regard :) And I actually think the system in GMG regarding stamina is interesting and something I'll tinker with whilst heavily limiting the hp / side of that pool.Regards
Megistone wrote: Realism and heroics tend to result in a whole lot of time spent on making new characters. I agree :) But I'm also not a fan of fantasy characters being super heroes. So I try to maintain a 'semblance' of grittyness' and realism. I think the heroics actually become better the harder odds for the hero :) Regards
Thank you for both of your replies, they are really helpful.
Hi All I was wondering if someone had tried homebrewing a few changes into the PF2 engine regarding healing and recovery after combat? Especially I am not that big a fan of the wounds system and the 'regeneration' after combat, which is happening in my games (and in 5e etc.). Saw an old thread on Reddit but that was all I could find. Regards
Well.. you started calling older books racist :) Which I believe is dumb on so many levels.. ununanced and stereotypical yes and from the 'explorers perspective'.. but the big R-word I use differently than you I guess. I was just hoping for nuanced depictions of other cultures down the Lost Omen line ( Cheliax) as we seemingly get now from Mwangi. And yes I do believe that The Pathfinder Society at my table is treated with nuance not as an 'all light, good and happy' society but filled with greed and desire for magical objects, explorations and fame like the explorers of old. That is untill we get the 'bad evil' society explained in detail, which I similarly hope we get (Aspis Consortium). I do believe I have responded in good faith in this thread and I am grateful for especially Michael's explanation of the new tone of the Lost Omen line. But seemingly you can't discuss such issues without devolving to flaming and 'not responding in good faith' arguments. Well that's it from me anyway..
Yeah Paradozen I figured that as well hence my initial thread name and the tone of the Lost Omens line. Well it will be interesting to see what people will do with this setting and what conflicts they will portray. Could be interesting to see how Cheliax could be portrayed in such a new tone and in the Lost Omen line
Well thats not what I said (not sure why you quote me for that?).. I think any attempt to try to treat or compare Mwangi to Africa is going to be problematic on so many levels and trying to fix that in a rpg setting is bound to fail ( it seems that is the comparison you are making).. Looking forward to seeing how Mwangi has changed in this iteration though. Still seems like a fun region to establish a good conflict in :)
I wholeheartedly agree Michael. But I still think racism (if you want it in your game) can be an experience the 'in-game' character can experience. The experience of racial bias in a diverse world as Golarion is perhaps even more likely and offers a lot of options (for the GM) to introduce that in the setting, where you are not just judged by the color of your skin, but by feathers, teeth and claw (and height!)... If the GM and the player table see fit to introduce such themes ofcourse.. The Mwangi-characters in the game I am GM'ing will have a hard time in Cheliax and similar nations and will experience racism and so will some ancestries....
Ty for the response. Just to reiterate it was an observation not a critque regarding the tonal shift in the Golarion setting. We as GM's can always set the tone, mold the world how we see fit. Was just curious about the new direction. Thank you for clarifying that Michal Sayre. But to say the other setting was racist as keftiu blatantly suggests.. well.. I wouldn't bring out such big conceptual guns concerning a roleplaying material but that is just me... I reserve the racist concept to serious discussions not rpg forums and the like. I am sure the authors of the previous material had no such agenda in their minds when they wrote their stuff.
No intention at all to start a racist thread or anything the like. I just look at my Lost Omen line products (Mwangi haven't arrived in Denmark yet) and see a difference to the campaign setting of Golarion of 1ED. Just the art seen from the Mwangi book is very different than previous depictions....
This is not a critque, but perhaps an observation I am curious if you also share. Looking back at my old Pahtfinder Campaign Settings and previous Pathfinder setting materiale it seems as if The Lost Omens line is taking a vastly more light and diverse approach to the Golarion world? Am I off track here and perhaps not seeing the more gritty aspects of Golarion / Tje Lost Omens line.
I wasn't thinking of American wrestling , but more Aikido, judo or traditional wrestling etc where you would never let an opponent go (lose grab) and lose momentum etc. But perhaps I am interpreting the action economy wrong in this case. Still like the idea of a dragon grabbing my Goblin Wizard and flying away with him... Regards
This also came up in my group. Wouldn't a reasonable action be a single action where you can move the grabbed 5' pr. size difference (a medium creature moving the other medium creature 5')and perhaps cumulative so a large creature can move a medium grabbed creature 10' etc. Otherwise I fail to see how you can wrestle adequately in Pathfinder 2E :)
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