Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Euh, it seems that the chronicle can't be opened. At the same time it appears to be only 1 Ko.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf replies simply to Zarta: Oh, some creatures didn't want to let us pass. We had to cut our way through.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Thank you for the game! No problem with your availability. It was a pleasure.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Don't forget resist negative damage 1 Fort:1d20 + 18 ⇒ (10) + 18 = 28 Flat vs persistent:: 1d20 ⇒ 2 The dwarf makes a strike when the teal one moves. AoO +1 striking Dwarven war axe: 1d20 + 17 ⇒ (16) + 17 = 33 Damage: 2d12 + 4 + 2 ⇒ (8, 2) + 4 + 2 = 16 At his turn he enters in rage +10 temp HP and makes a swipe on white and green. +1 striking Dwarven war axe: 1d20 + 17 ⇒ (1) + 17 = 18 White is FF, green normal +1 striking Dwarven war axe reroll: 1d20 + 17 ⇒ (17) + 17 = 34 White is FF, green normal Damage: 2d12 + 4 + 2 + 7 ⇒ (9, 9) + 4 + 2 + 7 = 31
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf strikes the white one with an elegant swing of his Dwarven war axe. +1 striking Dwarven war axe:1d20 + 17 ⇒ (10) + 17 = 27 Damage:2d12 + 4 + 2 ⇒ (4, 8) + 4 + 2 = 18 Then he activates something on his numerian steel breastplate. For 1 minute, adjacent creatures that hit you with a melee Strike, as well as creatures that touch you or hit you with an unarmed attack, take 1d10 electricity damage per hit.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf raises an eyebrow: What else? simply no
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
I just inform you that I will be traveling until 20th Oct. My son, Fin-thir, will be traveling as well.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
11 temp HP with Rage The dwarf strikes the red one which his right next to him with his axe. +1 striking Dwarven war axe: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 2d12 + 4 + 2 + 7 ⇒ (4, 8) + 4 + 2 + 7 = 25 And again. +1 striking Dwarven war axe: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32 Damage: 2d12 + 4 + 2 + 7 ⇒ (4, 1) + 4 + 2 + 7 = 18 And again. +1 striking Dwarven war axe: 1d20 + 17 - 10 ⇒ (17) + 17 - 10 = 24 Damage: 2d12 + 4 + 2 + 7 ⇒ (4, 4) + 4 + 2 + 7 = 21
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf enters in rage ((+11 temp HP)) and makes a swipe with his axe to strike both the black one and the blue one. +1 striking Dwarven war axe, swipe: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 Damage: 2d12 + 4 + 2 + 7 ⇒ (3, 2) + 4 + 2 + 7 = 18 Great a crit on a swipe!
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf draws his axe before to move and strike the nearest devil. +1 striking Dwarven war axe:1d20 + 17 ⇒ (11) + 17 = 28 Damage: 2d12 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
My name's Dran'Thil from Dran'Thor family and from the clan of Torgin. We are used to live outside and have developed skills this way. Then he tells a story about something occurred during a chase. Scouting lore:1d20 + 12 ⇒ (15) + 12 = 27
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf replies to Hobbs. Let’s hope this.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Again the dwarf lets his companions who know how to speak speak without asking his hireling to act.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf tries to be an helping hands in the situation even if he knows he could have tried to research by himself. [b]Athletics]: 1d20 + 18 ⇒ (3) + 18 = 21 [b]Athletics]: 1d20 + 18 ⇒ (2) + 18 = 20 [b]Athletics]: 1d20 + 18 ⇒ (6) + 18 = 24 [b]Athletics]: 1d20 + 18 ⇒ (19) + 18 = 37
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Of course the dwarf tells what he knows to his companions. It seems we have to travel to the library... If they want their book they have to give her the one she wants... not knowing if it will be safe then...
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf let speak the ones who are better with this task without asking his hireling to intervene for now.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Crafting:1d20 + 12 ⇒ (18) + 12 = 30 The dwarf tries to fix the companion.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
You’re welcome. By the way what’s this particular construct? does the dwarf asks Sihn.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf casts Guidance, steps to strike the white one again. +1 striking Dwarven war axe, Guidance: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28 Damage: 2d8 + 4 + 2 ⇒ (8, 7) + 4 + 2 = 21
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
AoO first I think +1 striking whip, doubling rings:1d20 + 17 ⇒ (14) + 17 = 31 Damage:2d4 + 4 + 2 ⇒ (3, 3) + 4 + 2 = 12 Reflex:1d20 + 12 ⇒ (4) + 12 = 16
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
With Red down Dran'Thil moves to the white one and strikes him twice. I hold the rolls as you agree.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf strikes the red one again. +1 striking Dwarven war axe: 1d20 + 17 ⇒ (15) + 17 = 32 vs FF Damage: 2d8 + 4 + 2 ⇒ (8, 2) + 4 + 2 = 16 And again +1 striking Dwarven war axe: 1d20 + 17 - 5 ⇒ (14) + 17 - 5 = 26 vs FF Damage: 2d8 + 4 + 2 ⇒ (8, 1) + 4 + 2 = 15 Wait to know if red is down before to take the last action
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
AoO VS red +1 striking Dwarven war axe: 1d20 + 17 ⇒ (12) + 17 = 29 Damage:2d8 + 4 + 2 ⇒ (3, 8) + 4 + 2 = 17
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
I've Crafting but still busy with the red one. We can save this one. We need only one by the way.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Dran'Thil will get an AoO when the construct stands up.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf tries to trip the red clockworks with his whip. Athletics: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36 Then he steps to strike it. +1 striking Dwarven war axe, VS FF. 1d20 + 17 - 5 ⇒ (12) + 17 - 5 = 24 Damage:2d8 + 4 + 2 ⇒ (7, 8) + 4 + 2 = 21
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Fortunately not affected by the spell, the dwarf moves away from the tentacles and draws his Dwarven war axe and his whip.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
I thought that for area damage only one of the summoner and the eidolon takes the damage.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf asks his hireling to take again the lead. So you see, Sir, you do not need to be concerned by the Pathfinder Society as they try to avoid issues for all Golarion. Diplomacy, hireling expert: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 If you sell it to us you will take a decision full of wisdom because the Pathfinder Society will make experiments as well of course but in a context and with precautions not to hurt anybody and not to risk something for Golarion. Diplomacy, hireling expert: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Diplomacy, hireling expert: 1d20 + 12 ⇒ (5) + 12 = 17 We came here to meet you indeed. That’s right.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf simply shows the satchel of tea.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
On their way to the Bazaar, the dwarf lets his hireling asks around to find a good tea. Diplomacy, hireling expert: 1d20 + 12 ⇒ (20) + 12 = 32
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf wearing a strange breastplate and carrying a Dwarven war axe introduces himself: My name’s Dran’Thil from the family of Dran’Thor and from the clan of Torgin. How much time do we have to accomplish these tasks?
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Reflex: 1d20 + 10 ⇒ (17) + 10 = 27 Confident Hobbs will definitively disable the hazard this time, the dwarf focuses on the new red one. +1 striking dwarven war axe: 1d20 + 16 ⇒ (4) + 16 = 20 Damage: 2d12 + 4 + 3 ⇒ (4, 7) + 4 + 3 = 18 Last 3 positive damage DC 5:1d20 ⇒ 9 +1 striking dwarven war axe: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23 Damage: 2d12 + 4 + 3 ⇒ (10, 12) + 4 + 3 = 29 Last 3 positive damage DC 5:1d20 ⇒ 5 Then he uses one point of dream to protect himself (resist 7 physical damages)
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Reflex:1d20 + 10 ⇒ (5) + 10 = 15 Confident Hobbs will disable the hazard which he had in mind to disable this round as it begins to be enough, the dwarf focuses on the new red one. +1 striking dwarven war axe:1d20 + 16 ⇒ (1) + 16 = 17 Damage:2d12 + 4 + 3 ⇒ (12, 1) + 4 + 3 = 20 Last 3 positive damage +1 striking dwarven war axe:1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25 Damage:2d12 + 4 + 3 ⇒ (5, 6) + 4 + 3 = 18 Last 3 positive damage +1 striking dwarven war axe:1d20 + 16 - 10 ⇒ (16) + 16 - 10 = 22 Damage:2d12 + 4 + 3 ⇒ (5, 3) + 4 + 3 = 15 Last 3 positive damage
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Yes, sorry. I wrote too quickly. But the dice is right as you noticed.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Reflex: 1d20 + 10 ⇒ (4) + 10 = 14 Reflex, reroll: 1d20 + 10 ⇒ (12) + 10 = 22 The dwarf uses the dream possibilities to protect himself. Ward: resist 7 damage Then he strikes the red one near him. +1 striking Dwarven war axe: 1d20 + 16 ⇒ (19) + 16 = 35 Damage:2d12 + 4 + 3 ⇒ (8, 5) + 4 + 3 = 20 last 3 rage damage positive DC 5:1d20 ⇒ 15 And then he patches his wounds: Battle medicine, DC 20: 1d20 + 11 ⇒ (13) + 11 = 24 Damage healed, crit:2d8 + 10 ⇒ (2, 1) + 10 = 13
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Note: Dran'Thil has resist negative damage 1 Relfex:1d20 + 10 ⇒ (20) + 10 = 30 Relfex:1d20 + 10 ⇒ (15) + 10 = 25 So you're here, nasty horse. But I will train you. The dwarf begins to protect himself Ward [one-action] Gain resistance 7 to all damage for 1 round. Then he enters in rage (+10 temp HP) Scouring rage. He emits a powerful surge of instinctual energy when he unleashes his potential. Each adjacent creature takes 7 positive damage (basic Fortitude save DC 23). His weapon has now Ghost touch property. Finally he strikes the red one. +1 striking Dwarven war axe:1d20 + 16 ⇒ (1) + 16 = 17 +1 striking Dwarven war axe, reroll:1d20 + 16 ⇒ (19) + 16 = 35 Damage: 2d12 + 4 + 3 ⇒ (1, 2) + 4 + 3 = 10 Last 3 are positive
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Will: 1d20 + 14 ⇒ (7) + 14 = 21 Init:1d20 + 14 ⇒ (7) + 14 = 21
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
If you need help a dwarf won't refuse. Then to Rhizzuk: Yes, where did he vanished? Let's hope he's safe. But something tells me that we could have needed him here.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf looks around the pyramid not knowing what to do or what think about this. Does someone have a clue about how to handle this thing? It seems it’s outside of my skilled domain.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Can someone dispel this darkness and invisibility? Otherwise we will miss a part of the poem.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf was wondering about something else for a while then he sees Hobbs going on the other side of the bridge. Well he makes it so we can all go one after another. And he goes to cross the bridge.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
Let’s go to the last monolith. The dwarf begins to move in the direction of the object he pointed with his whole hand.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
The dwarf examines the monolith. Religion:1d20 + 14 ⇒ (16) + 14 = 30 Perhaps is there something to find out on this one as well. Then he practice the ritual as he already saw how to do it. Religion:1d20 + 14 ⇒ (19) + 14 = 33
|
