Harsk

Dran'Thil's page

228 posts. Organized Play character for J.G.


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Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Thank you! It works now. Thank you again for the game.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Euh, it seems that the chronicle can't be opened. At the same time it appears to be only 1 Ko.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf replies simply to Zarta: Oh, some creatures didn't want to let us pass. We had to cut our way through.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Thank you for the game! No problem with your availability. It was a pleasure.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Don't forget resist negative damage 1

Fort:1d20 + 18 ⇒ (10) + 18 = 28

Flat vs persistent:: 1d20 ⇒ 2

The dwarf makes a strike when the teal one moves. AoO

+1 striking Dwarven war axe: 1d20 + 17 ⇒ (16) + 17 = 33

Damage: 2d12 + 4 + 2 ⇒ (8, 2) + 4 + 2 = 16

At his turn he enters in rage +10 temp HP and makes a swipe on white and green.

+1 striking Dwarven war axe: 1d20 + 17 ⇒ (1) + 17 = 18 White is FF, green normal

+1 striking Dwarven war axe reroll: 1d20 + 17 ⇒ (17) + 17 = 34 White is FF, green normal

Damage: 2d12 + 4 + 2 + 7 ⇒ (9, 9) + 4 + 2 + 7 = 31

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf strikes the white one with an elegant swing of his Dwarven war axe.

+1 striking Dwarven war axe:1d20 + 17 ⇒ (10) + 17 = 27

Damage:2d12 + 4 + 2 ⇒ (4, 8) + 4 + 2 = 18

Then he activates something on his numerian steel breastplate.

For 1 minute, adjacent creatures that hit you with a melee Strike, as well as creatures that touch you or hit you with an unarmed attack, take 1d10 electricity damage per hit.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf raises an eyebrow: What else?

simply no

Envoy's Alliance

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Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

I just inform you that I will be traveling until 20th Oct.

My son, Fin-thir, will be traveling as well.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

11 temp HP with Rage

The dwarf strikes the red one which his right next to him with his axe.

+1 striking Dwarven war axe: 1d20 + 17 ⇒ (8) + 17 = 25

Damage: 2d12 + 4 + 2 + 7 ⇒ (4, 8) + 4 + 2 + 7 = 25

And again.

+1 striking Dwarven war axe: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32

Damage: 2d12 + 4 + 2 + 7 ⇒ (4, 1) + 4 + 2 + 7 = 18

And again.

+1 striking Dwarven war axe: 1d20 + 17 - 10 ⇒ (17) + 17 - 10 = 24

Damage: 2d12 + 4 + 2 + 7 ⇒ (4, 4) + 4 + 2 + 7 = 21

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf enters in rage ((+11 temp HP)) and makes a swipe with his axe to strike both the black one and the blue one.

+1 striking Dwarven war axe, swipe: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38

Damage: 2d12 + 4 + 2 + 7 ⇒ (3, 2) + 4 + 2 + 7 = 18

Great a crit on a swipe!

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf draws his axe before to move and strike the nearest devil.

+1 striking Dwarven war axe:1d20 + 17 ⇒ (11) + 17 = 28

Damage: 2d12 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

My name's Dran'Thil from Dran'Thor family and from the clan of Torgin. We are used to live outside and have developed skills this way.

Then he tells a story about something occurred during a chase.

Scouting lore:1d20 + 12 ⇒ (15) + 12 = 27

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf replies to Hobbs. Let’s hope this.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Again the dwarf lets his companions who know how to speak speak without asking his hireling to act.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf tries to be an helping hands in the situation even if he knows he could have tried to research by himself.

[b]Athletics]: 1d20 + 18 ⇒ (3) + 18 = 21

[b]Athletics]: 1d20 + 18 ⇒ (2) + 18 = 20

[b]Athletics]: 1d20 + 18 ⇒ (6) + 18 = 24

[b]Athletics]: 1d20 + 18 ⇒ (19) + 18 = 37

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Of course the dwarf tells what he knows to his companions.

It seems we have to travel to the library...

If they want their book they have to give her the one she wants... not knowing if it will be safe then...

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf let speak the ones who are better with this task without asking his hireling to intervene for now.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Crafting:1d20 + 12 ⇒ (18) + 12 = 30

The dwarf tries to fix the companion.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

You’re welcome. By the way what’s this particular construct? does the dwarf asks Sihn.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf casts Guidance, steps to strike the white one again.

+1 striking Dwarven war axe, Guidance: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28

Damage: 2d8 + 4 + 2 ⇒ (8, 7) + 4 + 2 = 21

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

AoO first I think

+1 striking whip, doubling rings:1d20 + 17 ⇒ (14) + 17 = 31

Damage:2d4 + 4 + 2 ⇒ (3, 3) + 4 + 2 = 12

Reflex:1d20 + 12 ⇒ (4) + 12 = 16
Reflex, hero point:1d20 + 12 ⇒ (18) + 12 = 30

Envoy's Alliance

1 person marked this as a favorite.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

With Red down Dran'Thil moves to the white one and strikes him twice.

I hold the rolls as you agree.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf strikes the red one again.

+1 striking Dwarven war axe: 1d20 + 17 ⇒ (15) + 17 = 32 vs FF

Damage: 2d8 + 4 + 2 ⇒ (8, 2) + 4 + 2 = 16

And again

+1 striking Dwarven war axe: 1d20 + 17 - 5 ⇒ (14) + 17 - 5 = 26 vs FF

Damage: 2d8 + 4 + 2 ⇒ (8, 1) + 4 + 2 = 15

Wait to know if red is down before to take the last action

Envoy's Alliance

1 person marked this as a favorite.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

AoO VS red +1 striking Dwarven war axe: 1d20 + 17 ⇒ (12) + 17 = 29

Damage:2d8 + 4 + 2 ⇒ (3, 8) + 4 + 2 = 17

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

I've Crafting but still busy with the red one. We can save this one. We need only one by the way.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Dran'Thil will get an AoO when the construct stands up.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf tries to trip the red clockworks with his whip.

Athletics: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36

Then he steps to strike it.

+1 striking Dwarven war axe, VS FF. 1d20 + 17 - 5 ⇒ (12) + 17 - 5 = 24

Damage:2d8 + 4 + 2 ⇒ (7, 8) + 4 + 2 = 21

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Fortunately not affected by the spell, the dwarf moves away from the tentacles and draws his Dwarven war axe and his whip.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

I thought that for area damage only one of the summoner and the eidolon takes the damage.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf asks his hireling to take again the lead.

So you see, Sir, you do not need to be concerned by the Pathfinder Society as they try to avoid issues for all Golarion.

Diplomacy, hireling expert: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24

If you sell it to us you will take a decision full of wisdom because the Pathfinder Society will make experiments as well of course but in a context and with precautions not to hurt anybody and not to risk something for Golarion.

Diplomacy, hireling expert: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Diplomacy, hireling expert: 1d20 + 12 ⇒ (5) + 12 = 17

We came here to meet you indeed. That’s right.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf simply shows the satchel of tea.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

On their way to the Bazaar, the dwarf lets his hireling asks around to find a good tea.

Diplomacy, hireling expert: 1d20 + 12 ⇒ (20) + 12 = 32

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf wearing a strange breastplate and carrying a Dwarven war axe introduces himself: My name’s Dran’Thil from the family of Dran’Thor and from the clan of Torgin. How much time do we have to accomplish these tasks?

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Got it! Thank you

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Thank you for the game!

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Reflex: 1d20 + 10 ⇒ (17) + 10 = 27

Confident Hobbs will definitively disable the hazard this time, the dwarf focuses on the new red one.

+1 striking dwarven war axe: 1d20 + 16 ⇒ (4) + 16 = 20

Damage: 2d12 + 4 + 3 ⇒ (4, 7) + 4 + 3 = 18 Last 3 positive damage

DC 5:1d20 ⇒ 9

+1 striking dwarven war axe: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23

Damage: 2d12 + 4 + 3 ⇒ (10, 12) + 4 + 3 = 29 Last 3 positive damage

DC 5:1d20 ⇒ 5

Then he uses one point of dream to protect himself (resist 7 physical damages)

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Reflex:1d20 + 10 ⇒ (5) + 10 = 15

Confident Hobbs will disable the hazard which he had in mind to disable this round as it begins to be enough, the dwarf focuses on the new red one.

+1 striking dwarven war axe:1d20 + 16 ⇒ (1) + 16 = 17

Damage:2d12 + 4 + 3 ⇒ (12, 1) + 4 + 3 = 20 Last 3 positive damage

+1 striking dwarven war axe:1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25

Damage:2d12 + 4 + 3 ⇒ (5, 6) + 4 + 3 = 18 Last 3 positive damage

+1 striking dwarven war axe:1d20 + 16 - 10 ⇒ (16) + 16 - 10 = 22

Damage:2d12 + 4 + 3 ⇒ (5, 3) + 4 + 3 = 15 Last 3 positive damage

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Yes, sorry. I wrote too quickly. But the dice is right as you noticed.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Reflex: 1d20 + 10 ⇒ (4) + 10 = 14

Reflex, reroll: 1d20 + 10 ⇒ (12) + 10 = 22

The dwarf uses the dream possibilities to protect himself. Ward: resist 7 damage

Then he strikes the red one near him.

+1 striking Dwarven war axe: 1d20 + 16 ⇒ (19) + 16 = 35

Damage:2d12 + 4 + 3 ⇒ (8, 5) + 4 + 3 = 20 last 3 rage damage positive

DC 5:1d20 ⇒ 15

And then he patches his wounds:

Battle medicine, DC 20: 1d20 + 11 ⇒ (13) + 11 = 24

Damage healed, crit:2d8 + 10 ⇒ (2, 1) + 10 = 13

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

I hope there is no issue…

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Note: Dran'Thil has resist negative damage 1

Relfex:1d20 + 10 ⇒ (20) + 10 = 30

Relfex:1d20 + 10 ⇒ (15) + 10 = 25

So you're here, nasty horse. But I will train you.

The dwarf begins to protect himself Ward [one-action] Gain resistance 7 to all damage for 1 round.

Then he enters in rage (+10 temp HP) Scouring rage. He emits a powerful surge of instinctual energy when he unleashes his potential. Each adjacent creature takes 7 positive damage (basic Fortitude save DC 23). His weapon has now Ghost touch property.

Finally he strikes the red one.

+1 striking Dwarven war axe:1d20 + 16 ⇒ (1) + 16 = 17

+1 striking Dwarven war axe, reroll:1d20 + 16 ⇒ (19) + 16 = 35

Damage: 2d12 + 4 + 3 ⇒ (1, 2) + 4 + 3 = 10 Last 3 are positive

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Will: 1d20 + 14 ⇒ (7) + 14 = 21

Init:1d20 + 14 ⇒ (7) + 14 = 21

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

If you need help a dwarf won't refuse.

Then to Rhizzuk: Yes, where did he vanished? Let's hope he's safe. But something tells me that we could have needed him here.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf looks around the pyramid not knowing what to do or what think about this.

Does someone have a clue about how to handle this thing? It seems it’s outside of my skilled domain.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Can someone dispel this darkness and invisibility? Otherwise we will miss a part of the poem.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Follow me! Don’t worry!

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf was wondering about something else for a while then he sees Hobbs going on the other side of the bridge.

Well he makes it so we can all go one after another.

And he goes to cross the bridge.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Let’s go to the last monolith.

The dwarf begins to move in the direction of the object he pointed with his whole hand.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf examines the monolith.

Religion:1d20 + 14 ⇒ (16) + 14 = 30

Perhaps is there something to find out on this one as well.

Then he practice the ritual as he already saw how to do it.

Religion:1d20 + 14 ⇒ (19) + 14 = 33

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