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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "Push forward then?" He prods the group. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "Anapa, what animals can you speak with? Imrik most animals will veer from you as much as any mortal. Trained beasts should be fine. But that is if we even get a wagon. " He asks and states as a good portion of the loot fits in his chest. He then heads back to the road leaving the extra equipment for the others to get. 6 light crossbows, a few back packs, the leather bags, rations, and anything else worth less than a gold. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "So let me get this right, you want to lug all the weapons back to town? While we are there we should get a wagon." He seems skeptical but then he is open to the idea. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Round 4 Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (2) + 11 + 1 - 2 - 4 - 2 = 6
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (6) + 11 + 1 - 2 - 4 - 2 = 10
He misses again. Round 5 Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (6) + 11 + 1 - 2 - 4 - 2 = 10
confirm: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (12) + 11 + 1 - 2 - 4 - 2 = 16
Round 6 He climbs down. -----Out of combat. He collects his arrows before beginning to loot. He calls out and asks, "Anyone have create water to wash all this pollen away?" ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Round 3 Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (8) + 11 + 1 - 2 - 4 - 2 = 12
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
confirm, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (19) + 11 + 1 - 2 - 4 - 2 = 23
His first arrow misses again, then his next one cuts the Creeper cleanly in half. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Round ?1?
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (7) + 11 + 1 - 2 - 4 - 2 = 11
confirm, arrow, DA: 1d20 ⇒ 6 He misses twice and swears. Seeing Cristo come over the hill he yells, "Imrick is needing help get in there!" Round 2 Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (4) + 11 + 1 - 2 - 4 - 2 = 8
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (7) + 11 + 1 - 2 - 4 - 2 = 11
He continues to miss. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Drake sneaks off around the hill to find the perch he had originally thought to take. He climbs up the tree and gets into position. Then the volley of arrows begin to rain down upon plant and corpse alike. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() K nature: 1d20 + 12 ⇒ (16) + 12 = 28 He would have stated before he went to find a perch: "That is Yellow Musk Creeper pollen. Just brush it off or rinse it off and the stuff should be fine." K nature: 1d20 + 12 ⇒ (9) + 12 = 21
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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He collects his magical dark wood sturdy arrows. Then offers, "Feel free to loot. I will get into a good sniping spot for the other ones." He would creep over the hill and look for a tree or boulder. He creeps back down then circles heading towards some trees. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Round 5
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (13) + 11 + 1 - 2 - 4 - 2 = 17
confirm, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Round 4
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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Surprise Round He uses slashing arrows to be most effective. He offers, "I only have twelve of these, then we will advance onto them in melee. Sound good? Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 ⇒ (18) + 11 + 3 + 2 - 1 = 33
Round 1
Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (7) + 11 + 3 + 2 - 1 - 2 = 20
3/12 used. Round 3
Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (16) + 11 + 3 + 2 - 1 - 2 = 29
2/8 down! ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He runs up from making sure they were not getting any guests from that way, "Do you want me to prune them?" perception: 1d20 + 10 ⇒ (9) + 10 = 19 ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He responds with a calm demanor, "I will scout ahead as well. But first, tell me about yourself classes and how you intend to support the group. I plan on scouting, providing ranged support and getting into flanking for any rogues." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He happily agrees with Calin, "Yes, I planned to accompany you. My power and bow are for this group's success. If you plan to rest, I will return to my tower and see you bright and early here in the morning." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "Yes, Imrick. I belive some of them should not be spoken out loud... so shall we take them and head to Ledstript... what is that town called again?" He seems apprehensive to even look at the books. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() If no one else, he can direct the group to the books. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He offers, "To my recollection, the books would be great tools for evil." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "I can't remember where, I think there was a judge. It will be in one of the books." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "Anapa, most of these items were found in the dungeon. It produces magical crystals as well as the monsters. As you can see most of my trove includes ioun stones and augment crystals. Take what time you need, I can also get you a list. Let's head up and figure out our next steps." He offers Calin a print out of the items in the vault. Then leads the group to the waypoint. Back upstairs he leads the group back to the welcoming hall. He has a seat in his special cushioned chair. "Mayor Sensuleti, you are welcome to stay as long as you want. Also if you want an escort back you just have to ask. Now if no one else knows where the books are at the moment they are likely still at the Lorrimor estate with Kendra. Which we need to deliver to ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "From what I have gathered they are animalistic insects that evolve rapidly to outside stimuli. They are neutral outsideers." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() In response to Imrik, he points out the window to view the dungeon. It is a massive cavern covered in organic materials, vegetation, and insect-like creatures. "I continue to cull the Zerg." If there are no more questions Drake leads the group back towards the waypoint. But stops at the furthest door, he touches a red crystal to the door and it opens. Within you can find all sorts of items. He enthusiastically states, "Welcome to the vault. I offer one item to each of you in your coming battles. Also please take a weapon or armor augment crystal. These gifts are in hopes that if the dungeon needs to be culled then you would hopefully answer." Choose a magical item of 3,000 gp or less and select a lesser or least augment crystal of your choice. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "I will abide by the laws of Ravengro if they are just and right. I hope they can stand up to my standards. The dungeon is not safe. The barrier maintains the dungeon. I go in to cull everyday. That job will be left to the Dragonkin soon. Feel free to ask any questions you might have." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He relays happy to tell the tale, "Oh yes Cristo. Research. The dungeon grew and the elves of the region learned of the zerg infestation. The dungeon was culled and the barrier set in place. We grew The Tower from the trees and stone. As we left the tower, and the region, it descended. I was but a boy when the The Tower was finished. My mother was the lead scientist on the project. Much of those early memories I had forgotten but the heart showed me highlights to reactivate memories.
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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He leads the group around the top of The Tower. The common rooms, several empty bedrooms, the kitchen, the pantry, then he leads you to the waypoint again. A red crystal floats from his hand and augments the waypoint. You are teleported into a room with dim red light. The lights increase intensity as they turn shades of blue, green, and yellow. The room is made of slabs of granite. The doorway is circular. As you approach the three plates of metal making up the door reced into the wall. He takes you down a bare hallway. Then into another door. Here there is a wide window that covers most of the wall. He steps up to it and offers, "This is the gldungeon complex below the tower. As you can see it is infested with organic life forms. They are contained. A magical barrier is around the whole ecosystem." He waits for the questions. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() The Walk:
"No he returned home first. Then his tribe had some problems. I went and helped as much as I could. Then gave the rest of them sanctuary. Orcs had attacked, sure there are piles of orcs but they had enough losses they couldn't stay out there."
The group walks out of the mayor's office and begin to head back. Zenli in Drake's arms. Imrik or Anapa, likely help Cristo return. In less than an hour they have returned and with the mayor in tow. He puts Mayor Sensuleti down and leads the group back to the others. Happily, he states, "Everyone ready for the tour? Now the vault will be the last place to see. Do you want to see the dormitories and living spaces? Do you want to see the safe areas of the lower level?" ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() The Walk: Drake states to Zenli, "I suppose that is an option but Anapa and I can travel much swifter than any horse. Anapa is likely a smoother trip." Cristo can attest that Drake was a very smooth ride. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() The Walk: Drake states to Anapa, "You said: 'It's only polite to introduce yourself to the rulers of an area when you step onto their domain', Well I am the proper ruler of these lands. I did not step into their domain. I dont plan on provoking them or claiming my right. I dont want bloodshed or loss of life." --- Speaking with Mayor Sensuleti:
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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() During the walk: Drake looks at Anapa with a look apprehension then realization. He then relays, "Those terms seem rather applicable. I wonder if I should invoke my ancestral heritage and reclaim my lands. This conversation could take some big turns." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Either way unless someone stops him he picks up Cristo and runs out of the room with Cristo in his hands. To the teleportation waypoint at the center of the Tower. Then out the side door and rushing to town. He moves at 70 feet per move.
Cristo:
On their walk about he asks, "Little boy, tell me how you became sublime!"
He would tell Cristo about his most recent history. He was dieing of old age. The spirits of the woods spoke to him, telling him of a place of his lineage to find. He followed his adopted son to Lorrimor's funeral, helped as he could. Into the prison. They were teleported down to the bottom of the Tower. After some challenges they found the heart of the Tower and he claimed his lineage. The Heart made him Sublime. Cristo and anyone who keeps up: He runs up to the mayors office and let's Cristo go in first. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "No that would be fine same as an unarmored individual. But I don't know if I can carry two back. Imrick would you be able to carry Cristo?" ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He replies, "I think Cristo is requesting that I speak with the mayor now, which I can do. You may all stay here as my guests or go with me. But I do set a brisk pace so unless you can fly, I can carry an unarmored individual, then I will go on my own. Actually I can go see if the mayor can lend me a few hours so she may be apart of the tour too. So I will leave my arms open for her return." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Lightheartedly, he replies to Cristo, "Drake Windfall is my common name. My elvish name, which I haven't used for decades, was Aragorn Eärendil Leafwilds, but most struggled with it, and I adopted this name from a drake friend. I even outlived him." His mood seems to dampen at the memory. You can see his emerald eyes show his age. He has known death. A sparkle in his eye and he shakes his head. Questioning he asks, "Do you want me to go now? Do you want a tour? Oh, I know Ustalav well, but it was that reason I secluded myself in the woods until I found my purpose here." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He quickly retorts to Cristo, "No, no, no, that won't do. Drake is best, but Elder Windfall would be agreeable as well. Alright I will make an appearance next time I am in town to the mayor. So we are not ready to take the books then?" ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He pleasantly says, "I control the Tower. The creatures in the abyss are secured. I have new guards and servants who wish for a better life. I have the entire area and more under my control. Oh is it time to take the books to Landispt? I have collected some items from the dungeon, you each are welcome to take one. But give me a few minutes to finish up the room. Any other questions?" ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Drake offers his hand to each of you and repeats your name trying to remember it. You each walk away from the interaction with a small red crystal in your hand. He then introduces his friend, "This here is Lectrum, he battled with us and after bringing back some of his family have settled in the Tower with me." Either way he then begins to walk back to the open door and lighted interior. If anyone gets on the elevator it begins to rise rather quickly. ---
Sense Motive DC 25, DC 23 For Imrick and Calin: You sense that he genuinely cares for everyone around, even his guests. But he seems too happy, like this is a show and not his true self. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() As you get closer you notice, he is rather an attractive elf and lean with corded muscles. His short white hair is held in the back with black sticks. His chest is mostly bare allowing all to see the blue tattoos that swirl on his arm. The pants and other equipment appear to be of great quality. Beyond his bow, you don't see any other weapons. He greets you with a friendly smile, "Hello all, don't get too close to the chasm it is unstable. Welcome back, Imrik! Please introduce your friends. If you are wary of me and the Tower, then you can take the rope elevator. Otherwise, come with me, we will teleport up to the top. I suppose either method requires trust." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He is a very old elf! He is a weel known ranger and woodsman. A tower has raised from where Harrowstone Prison once stood. Do you venture to the new sight? Please interact with me here or ask questions. I know we can make some connections. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Surprise and Round 1 He charges forward and slashes into the nearest stirge. +1 cursed sword with acid assault: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
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Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked. DC 14 Will save at the start of their turn to avoid being shaken: 1d20 + 4 ⇒ (19) + 4 = 23 He takes his AoO on the yellow one killing it and cutting it in half. +1 cursed sword with acid assault: 1d20 + 10 ⇒ (19) + 10 = 29
He slashes at the red stirge. +1 cursed sword with acid assault: 1d20 + 10 ⇒ (13) + 10 = 23
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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Drake charges North and begins to attack massive mosquitoes.
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Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Drake keeps moving to the South before moving to the East. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He does take the lead looking for something to kill. He moves to the South down through: T4. The Western Cellblock: Row upon row of ten-foot-square prison cells line the walls, each separated from the passing hallway by a series of iron bars fitted with a narrow iron door. Skeletons slump in many of the cells, the bones scattered where they lie and coated with a mixed layer of ancient ashes and fresh mold. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "Shall we bash another door down or perhaps the rouge will be successful this time?" Drake says in the strange voice of the sword. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "I am speaking to you people. Is there not one of you that wants to weild me? If not then..." Drake says in a strange voice. Then stows his bow and pulls out the short sword. He begins hacking at the door. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "Oh he is in here alright, but I have the wheel right now." his voice off. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() "Oh yes these vile undead who have held me for too long. Who of you does best with a light weapon. The sylph perhaps?" ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() Drake grits his teeth and in his eyes you can tell that gig is up. He begins to raise his bow.... but lowers it a moment later. He sighs and relays, "I am in charge of your friend. I am a cursed sword as he resisted me I imposed by will upon him and he failed. Thus the tattoo formed. He is really bad at lying." ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() The sense motive check was a DC 13. He seems confused for a moment and says, "I don't know what you are talking about, I have had that tattoo for years." Sense Motive DC 10: bluff: 1d20 + 7 ⇒ (3) + 7 = 10
He is having a horrible time lying. You know he is lying. ![]()
Vital: HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10 Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5 ![]() He pauses and touches the tattoo of the Striking Viper. He casually states, "Oh yeah, it is pretty cool." Sense Motive: bluff: 1d20 + 7 ⇒ (6) + 7 = 13
Will save: 1d20 + 4 ⇒ (5) + 4 = 9 You can tell something is affecting Drake. He is doing his best to explain it away. |