Kwava

Drake Windfall's page

213 posts. Alias of BloodWolven.


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Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 1
He waits to shoot the crocodile if it emerges from the water.

Rapid shot
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (4) + 13 - 2 - 2 = 13
damage: 1d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (3) + 13 - 2 - 2 = 12
damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

K nature: 1d20 + 12 ⇒ (16) + 12 = 28

He offers up, "The blood caiman attack should have left scars, but the Beast has none at least the size of a caiman on its shoulder. I feel like with knowing all these factors someone was masquarading as The Beast. Sune was framed. I think all of these factors will help clear Sune from these charges. Shall we return?"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 3

He offers thanks to Cristo, "Thank you for keeping the boat settled."
Rapid shot
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (7) + 13 - 2 - 2 = 16
damage: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (2) + 13 - 2 - 2 = 11
damage: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Round 4
Rapid shot
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (17) + 13 - 2 - 2 = 26
damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (17) + 13 - 2 - 2 = 26
damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Round 5
Rapid shot
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (11) + 13 - 2 - 2 = 20
damage: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (7) + 13 - 2 - 2 = 16
damage: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 1

He states, "I don't believe it to be a beast or undead. Anyone know what this creature is?"

He fires off regular arrows knowing he could easily loose his good ones.

Rapid shot
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (14) + 13 - 2 - 2 = 23
damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (17) + 13 - 2 - 2 = 26
damage: 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17

Round 2

He continues firing from the boat.

Rapid shot
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (19) + 13 - 2 - 2 = 28
damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18
+3 Adaptive Composite Longbow, DA, RS: 1d20 + 13 - 2 - 2 ⇒ (3) + 13 - 2 - 2 = 12
damage: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Cristo forking over the 5 gp?

Drake joins Cristo in Lazne's boat. Now full. If Cristo did not pay then he does.

perception : 1d20 + 10 ⇒ (15) + 10 = 25

He sits in the small boat with bow in hand.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Take a ten: 10 + 13 = 23 +4!!!

"My dear survivalist, I greet you. Please listen to my friend."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Before leaving Lepidstadt...

He asks the group, "How are we getting there? Shall we get horses? I can run as fast as they can fly. Imrik and Anapa, can you carry Morbury and Cirsto? Then we can go 60 feet and be there in 4 or 5 hours."

You don't want to dip out of your light load.

Arriving at Morast...

K nature: 1d20 + 12 ⇒ (13) + 12 = 25

He offers, "I don't know much about these people. The villagers make their livings fishing and occasionally bringing in a blood caiman (a variety of crocodilian with a red-scaled head that is native to the north) to eat or sell. Also they seem to live in squalor."

Me too! Next level up k local here I come! Maybe diplomacy but it takes 1d4 hours... "Do we want to spend that amount of time or just introduce ourselves?"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

If you want Drake to actively participate figure out how to rope him into the conversation.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He hops up and tries the window... opening it with ease. Then he tries the next window with all the grime and can't force it open.

strength check: 1d20 + 3 ⇒ (12) + 3 = 15

He helps up anyone that wants a hand to the open window then leads the way following some tiny foot prints in the dirt that is there. But soon he looses the trail.
10 + 11 = 21

"Shall we go speak with The Beast? Did we ask about what was taken?" He asks thinking of possible next steps.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

$$On the Hunt$$

Curious he asks, "Imrik are you speaking of the tracks of the Beast? It came in from that door, around to this pristine display which should be in shambles if he was raging, then went over to that window. If I am correct."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Morbury's wagon:

With understanding he nods, "I get that."

He replies with a bit of uncertainty, "I need to some research. The gems just whisper a bit. On a Lunar eclipse... incense... myrhh... powdered silver. It should enhance of of your inherented defensive ability. So like your resistance to an element or make your skin denser. Like I said I need to do research."

Whole group around the campfire with the Freaks:
Drake comes up with Morbury. "Hey all, this is Morbury Dedlok. Another hunter of the undead. I offered for him to join us."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Morbury's wagon:

Hopeful he asks, "Interesting Morbury. Would you be interested in joining our rag bag team, our goals likely match yours. To end the Whispering Way, destroy undead, and joining us should get you stronger to fight your tormentor. I believe all of us would be willing to join you against him too."

He offers with genuine intrigue, "I have an abundance of blood and fortitude. You could feed upon me... The gems speak to me and tell me of a ritual that will help me too but it requires you and several specific conditions if you are interested?"

"As you can tell our team fits in with the Freaks as well. We would be happy to have another brother in arms against the undead. The gems tell me that you will do wonderfully! Come let me introduce you to the others, unless you need to feed first? Yes I offer my blood free of charge see it as a gift. If you would return the favor I will begin figuring out the specifics of the ritual."

Sorry I had a writer's block when trying to respond to your post. Then I got super busy as you know!


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Morbury wagon:
Yeah Drake is my GM NPC. Basically another PC led by me. He has been with the group since day 1.

He nods slowly, "In a way.... unlike how blood speaks to you. It guides me and draws me to hidden secrets. Morbury Dedlock an interesting name. What do you want my young.. friend?"

Responding to Imrik, "Yes most likely."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Mobiry wagon:
He returns the second night and sits like he did the first night making the crystal float and glow. Then he adds in his sagelike voice, "The crystal tells me that I should be here. I don't know what that means especially with your warning. I am Drake Windfall and you are?"

Anapa:
During your shift you see Drake return with a trio of hares. He walks up to you at the fire but sits down across from you. "A quiet night? I haven't heard much tonight how about you?" He begins to skin the hares, then spit them next to the fire.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21
He points out to the group, "I discovered the remains of fine silver wire and a tiny bell attached to the door. Also do you smell that beeswax?"

Survival: 10 + 11 = 21
The Beast came in through here with its iron nailed boots.

Survival: 10 + 11 = 21
"There are a few deep scratches on the wooden rail. While searching the tiled floor of the sunken central area immediately under the scratched rail above determines that something heavy landed or fell here. Also that center window is clean, I feel someone came in through it, perhaps the Beast but that doesn't make sense with its tracks."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Morbury's Wagon:
He shakes his head. Plucks the gem from the air above his hand and leaves. He looks around for a while but ends up going into the wilderness by himself.

After leaving the Crooked Kin he reminded the group of the weapons and such, the loot they had. He spoke with a few vendors and found a decent deal with them in offloading the loot.

Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18 hours: 1d4 ⇒ 2

Hagglining: Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19

---

"Indeed, Cristo, we should help the good Doctor retrieve her missing statue."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

On the first night as the 2nd watch begins he finds himself resting next to Morbury.

Morbury's Wagon:
He draws out a ruby which glows red and purple. Seeing how you react as he gets into a meditative pose.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"Excellent. I will leave the back checking to the rest of you and make sure nothing is ahead." Used to working alone, but if anyone offers he would gladly have you help, Anapa and Imrick would be best suited as they can fly."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Drake holds his bow, looking for the spider to jump out from somewhere. He replies in his normal calm voice, "Hold your spells, the poison has not taken my strength, and my wounds are healing."

Round 3

fort DC 18: 1d20 + 9 ⇒ (18) + 9 = 27
K nature: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

"That spider was no normal spider. Likely a magical beast of some kind. A large spider that seems to come out of thin air... Hmmm... Knowledge Arcana would likely help us with that."

Round 4
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
fort DC 18: 1d20 + 9 ⇒ (11) + 9 = 20 Saves and the poison stops, only 1 con damage!

He exclaims, "Someone grab the corpse and lets get back to the wagon train!"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He seems to be recovering and stands up, grateful he states, "Thank you for rescuing me!"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

fort DC 18: 1d20 + 9 ⇒ (7) + 9 = 16 One more save to stop the poison! No a fail! what damage do I get? 1d2 Constitution damage: 1d2 ⇒ 1

Round 2

CMB, DC 25: 1d20 + 7 ⇒ (19) + 7 = 26

He pulls himself from the maw of the spider. Then tumbles behind Anapa.

Acro DC 25: 1d20 + 6 ⇒ (7) + 6 = 13 AoO for spider...


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Luckily Cristo did not get bit and merely watched Drake get bit.

fort DC 18: 1d20 + 9 ⇒ (20) + 9 = 29 One more save to stop the poison!

Round 1

CMB: 1d20 + 7 ⇒ (5) + 7 = 12

He does his best to free himself from the fangs and mouth of the spider but is helpless...


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"I heard that but I can't tell where it came from!" He announces to the group who are to the East of him.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He finally catches up to the group and looks around as the group moves towards the sound.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Drake opens the saddlebags... the centipedes miss.

Round 1
He flings the saddlebags away. Then draws his bow. He yells, "Centipedes! Wait for them to come out!


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Before leaving the assassin vines he collects his arrows. Using his dagger to make sure they are dead. Then looks around for corpses.

Take 10 perception, 22!

He enjoys the boost from Imrik and sticks around for the aura. "Thanks Imrik that is a sweet aura you got there. So we plan to do the three four hour shifts we should make camp soon."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 2

He continues to rapid fire at the vine around Imrick.

Rapid shot, soft cover
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 - 4 ⇒ (14) + 11 + 3 - 1 - 2 - 4 = 21
damage: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 - 4 ⇒ (4) + 11 + 3 - 1 - 2 - 4 = 11
damage: 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6

The 2nd arrow misses its mark.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round Surprise

perception: 1d20 + 10 ⇒ (2) + 10 = 12 [occ]No![/ooc]

How close?: 1d4 - 2 ⇒ (1) - 2 = -1 Awesome!

Round 1

Now seeing the threat for what it is he draws and rapid fires at the vine around Imrick.

Rapid shot, soft cover
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 - 4 ⇒ (7) + 11 + 3 - 1 - 2 - 4 = 14
damage: 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 - 4 ⇒ (6) + 11 + 3 - 1 - 2 - 4 = 13
damage: 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10

Both arrows miss their mark.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

What is the camping plan?
I am good with watching for the first two hours and last two hours, I doesn't have darkvision.
Everyone else has darkvision right?
Who needs to sleep 8 hours?


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"Push forward then?" He prods the group.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"Anapa, what animals can you speak with? Imrik most animals will veer from you as much as any mortal. Trained beasts should be fine. But that is if we even get a wagon. " He asks and states as a good portion of the loot fits in his chest. He then heads back to the road leaving the extra equipment for the others to get. 6 light crossbows, a few back packs, the leather bags, rations, and anything else worth less than a gold.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"So let me get this right, you want to lug all the weapons back to town? While we are there we should get a wagon." He seems skeptical but then he is open to the idea.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 4

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (2) + 11 + 1 - 2 - 4 - 2 = 6
damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (6) + 11 + 1 - 2 - 4 - 2 = 10
damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

He misses again.

Round 5

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
damage: 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (6) + 11 + 1 - 2 - 4 - 2 = 10
damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

confirm: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (12) + 11 + 1 - 2 - 4 - 2 = 16
damage: 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12
He finishes off the creeper if Cristo doesn't get to it first.

Round 6

He climbs down.

-----Out of combat.

He collects his arrows before beginning to loot. He calls out and asks, "Anyone have create water to wash all this pollen away?"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 3

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (8) + 11 + 1 - 2 - 4 - 2 = 12
damage: 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

confirm, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (19) + 11 + 1 - 2 - 4 - 2 = 23
damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

His first arrow misses again, then his next one cuts the Creeper cleanly in half.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round ?1?
He takes his shots with the penalty at the Creeper drawing Imrick in to its grasp.
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (1) + 11 + 1 - 2 - 4 - 2 = 5
damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (7) + 11 + 1 - 2 - 4 - 2 = 11
damage: 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10

confirm, arrow, DA: 1d20 ⇒ 6

He misses twice and swears. Seeing Cristo come over the hill he yells, "Imrick is needing help get in there!"

Round 2

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (4) + 11 + 1 - 2 - 4 - 2 = 8
damage: 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (7) + 11 + 1 - 2 - 4 - 2 = 11
damage: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9

He continues to miss.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Drake sneaks off around the hill to find the perch he had originally thought to take. He climbs up the tree and gets into position. Then the volley of arrows begin to rain down upon plant and corpse alike.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

K nature: 1d20 + 12 ⇒ (16) + 12 = 28

He would have stated before he went to find a perch: "That is Yellow Musk Creeper pollen. Just brush it off or rinse it off and the stuff should be fine."

K nature: 1d20 + 12 ⇒ (9) + 12 = 21
Actually after going up the hill to look over it he returns, "So I saw wet green plants which smoke with a nasty yellow vapor. These are Yellow Musk Creepers. Those are the 'zombies' they make. They have a vapor that can shoot up to 30 feet and its more like spores. So I am going to snipe them and then snipe the 'zombies'. Any questions?"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He collects his magical dark wood sturdy arrows. Then offers, "Feel free to loot. I will get into a good sniping spot for the other ones."

He would creep over the hill and look for a tree or boulder. He creeps back down then circles heading towards some trees.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 5
He takes his shots with the penalty one arrow at a time. If it falls he moves to another target.
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
damage: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (13) + 11 + 1 - 2 - 4 - 2 = 17
damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

confirm, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
damage: 2d8 + 6 + 2 + 8 ⇒ (3, 5) + 6 + 2 + 8 = 24


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 4
He moves to the side to aim at the clear one next to Anapa.
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 ⇒ (4) + 11 + 1 - 2 = 14
damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Surprise Round

He uses slashing arrows to be most effective. He offers, "I only have twelve of these, then we will advance onto them in melee. Sound good?

Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 ⇒ (18) + 11 + 3 + 2 - 1 = 33
damage: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

Round 1
Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (2) + 11 + 3 + 2 - 1 - 2 = 15
damage: 1d8 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13

Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (7) + 11 + 3 + 2 - 1 - 2 = 20
damage: 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

3/12 used.

Round 3
Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (2) + 11 + 3 + 2 - 1 - 2 = 15
damage: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (16) + 11 + 3 + 2 - 1 - 2 = 29
damage: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

2/8 down!


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He runs up from making sure they were not getting any guests from that way, "Do you want me to prune them?"

perception: 1d20 + 10 ⇒ (9) + 10 = 19


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He responds with a calm demanor, "I will scout ahead as well. But first, tell me about yourself classes and how you intend to support the group. I plan on scouting, providing ranged support and getting into flanking for any rogues."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He happily agrees with Calin, "Yes, I planned to accompany you. My power and bow are for this group's success. If you plan to rest, I will return to my tower and see you bright and early here in the morning."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"Yes, Imrick. I belive some of them should not be spoken out loud... so shall we take them and head to Ledstript... what is that town called again?" He seems apprehensive to even look at the books.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

If no one else, he can direct the group to the books.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He offers, "To my recollection, the books would be great tools for evil."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"I can't remember where, I think there was a judge. It will be in one of the books."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"Anapa, most of these items were found in the dungeon. It produces magical crystals as well as the monsters. As you can see most of my trove includes ioun stones and augment crystals. Take what time you need, I can also get you a list. Let's head up and figure out our next steps."

He offers Calin a print out of the items in the vault. Then leads the group to the waypoint. Back upstairs he leads the group back to the welcoming hall. He has a seat in his special cushioned chair. "Mayor Sensuleti, you are welcome to stay as long as you want. Also if you want an escort back you just have to ask. Now if no one else knows where the books are at the moment they are likely still at the Lorrimor estate with Kendra. Which we need to deliver to


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"From what I have gathered they are animalistic insects that evolve rapidly to outside stimuli. They are neutral outsideers."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

In response to Imrik, he points out the window to view the dungeon. It is a massive cavern covered in organic materials, vegetation, and insect-like creatures. "I continue to cull the Zerg."

If there are no more questions Drake leads the group back towards the waypoint. But stops at the furthest door, he touches a red crystal to the door and it opens. Within you can find all sorts of items. He enthusiastically states, "Welcome to the vault. I offer one item to each of you in your coming battles. Also please take a weapon or armor augment crystal. These gifts are in hopes that if the dungeon needs to be culled then you would hopefully answer."

Choose a magical item of 3,000 gp or less and select a lesser or least augment crystal of your choice.

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