Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
@Gm thanks for running this, it was fun. It reminded me why I hate playing low level casters :D But the dungeon crawl was interesting and the final fight definitely challenging :D Thank you for running this. When you run things in the future please ping me ;)
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15 "Look champ, we are one blow away from dying here. You and me. How about we stop this madness? We get rid of the kobolds, who were trying to raise you for their purposes. But you are an intelligent creature, capable of its own decisions. What say you, will we kill ourselves here? Or is there more peaceful resolution?" If the answer is no: Dragh gathers magic in, what he hopes, a deadly blow. Ray of Frost: 1d20 + 8 ⇒ (19) + 8 = 27
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh takes a step backwards and sends a ray of frost, he was hoping that dazing bolt would catch the creature unprepared, but its mind was strong. Ray of frost: 1d20 + 8 ⇒ (6) + 8 = 14
The bolt flew missing the dragon but Dragh tried to catch it with his arcane powers and send it towards the beast Ray of frost hero point reroll: 1d20 + 8 ⇒ (14) + 8 = 22
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh moves further away and attacks the mind of the creature. Trying to knock it unconscious... Casting Daze for 4 mental damage. Will save DC18
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Did my recall knowledge bring something? Dragh calls for magic and sends another frost bolt towards the dragon Ray of Frost: 1d20 + 8 ⇒ (18) + 8 = 26
Then he raises his crossbow and takes a shot Shoot with crossbow, map: 1d20 + 5 - 5 ⇒ (5) + 5 - 5 = 5
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh keeps on throwing ray's of frost Ray of frost: 1d20 + 8 ⇒ (8) + 8 = 16
Then he tries to recall what he knows of such monsters Recall knowledge Arcana +8
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh weaves on spell and cast a ray of frost at the dragon Ray of frost: 1d20 + 8 ⇒ (18) + 8 = 26
Then Dragh extends his hand and bolt ef energy shots at the dragon Force bolt, energy damage: 1d4 + 1 ⇒ (3) + 1 = 4 Ray of frost + force bolt
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Horst Broadrim wrote:
Haha! good one! Yeah I meant Ursk
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
oh, wow Failed for all :D Nice! Dragh looks confused. "Horst maybe you can try?" If the magic is universal then you might use Religion to identify the sword and wand and hat. Maybe ;)
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh begins to identify the items that they found: sword, wand. hat and 2 potions. I think those are all secret checks. Aracana +8, Crafting +8 "Let's check." I think we could use a magic weapon for the final fight :( But we should be fine.
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh first scans the chest for any traps ... and then let someone else to have a look as well. FInally, he puts the earlier found key and tries to open it. "If this is a dragon, I would prefer to be rested and have my spells ready, ugh!" Is the staff magical, or its magic lies in supporting one's body when they are tired?
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh reaches for the magic of his own. He speaks an incantation and makes a gesture with his hands. The magic of ice gather around him and shoots towards the Boss Ray of Frost@boss: 1d20 + 8 ⇒ (15) + 8 = 23
Then he reloads his crossbow.
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh grabs Horst weapon and speaks incantation in dwarven language. Soon his weapon begins to glow filled with dwarven magic Horst, Magic Weapon:
You touch one non-magical weapon. For 1 minute, the weapon gains a +1 item bonus to its attack rolls, and its damage rolls use two dice (of its normal die type) instead of one. "Go and break those fools!" Then he makes raises his crossbow and shoots Shoot@blue: 1d20 + 5 ⇒ (18) + 5 = 23
Cast Magic Weapon, Shoot@blue
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
"Hatchling? You have a small dragon with you?" asks Dragh wondering Can he recall anything about dragons? Arcana +7 "Leave your weapon and flee. Don't try coming back as we will attack you at first sight!" "Durnik, clean that fish guts from your head!"
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh keeps his hand at his necklace and reclaims some of the powers that he previously has spent. He sends one of the magic missiles at the most wounded foe, and the other two at another one. Magic missile@blue: 1d4 + 1 ⇒ (1) + 1 = 2
Durnik takes a swing with his greatsword. He attacks twice and takes a step forwards to go out of the corridor. Attack@orange, fished: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Attack@orange or red, MAP, fished: 1d20 + 8 - 5 - 1 ⇒ (18) + 8 - 5 - 1 = 20
Ok, the plan is: 1 MM at blue to kill them, 2 MM at orange. Durnik makes two attacks one at Orange (hopefully killin it) the other at Orange (if alive) or red. Then Durnik moves at the place of orange (
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Botting Durnik Durnik waits where he is and prepares a strike, when the Kobold comes into range, Durnik strikes: Ready attack: 1d20 + 8 ⇒ (13) + 8 = 21
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh holds his crossbow in one hand while the scroll of magic missiles in the other. He looks at the yellow kobold and begins enchanting Magic Missiles@Yellow, 3 action: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14 I don't think we have enough of vocal dwarfs to come up with strategy, so I will trigger it ;)
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Ok, I moved the dwarf crew into the tunnel behind the trap. But it worried some that I haven't seen a post from Durnik and Ursk for some time The dwarfs avoid the trap altogether by walking next to the wall.
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Are we able to walk around the trap and ignore it? As it seems to be the idea Dragh moves carefully keeping to the wall. He aims to enter the corridor leading to next chamber...
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh looks at the trapped room and looks at the fountain "Oh a treacherous kiss. We seem to have an abundance of bodies, how about we throw one into the trapped space while being in the other room. " suggest the Wizard So throw a crate at the closest red squares and then let us see what happens. If a kraken comes ;) then we are out of luck, but maybe it is an arrow :D Dragh would also check the room for magic
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
After resting Dragh would go down the stairs.... after a shorter period of time than stated he would come back to the rest. "It looks like it goes all the way down. There is no sound nor light, it could even go to the Darklands. Who built those tunnels here!?" Wonders Dragh waiting for his comrades to be healed.
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh looks through the belongings and say "That is discussing. " Finally he finds a place and studies his spell book. Refocusing. He looks through the wall, and waves at the others to join him
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Ray of Frost@yellow: 1d20 + 7 ⇒ (18) + 7 = 25
Dragh keeps on magic under control, he moves a bit backwards and sends a ray of frost at the more wounded of the foes.
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Fort save, DC19: 1d20 + 5 ⇒ (13) + 5 = 18 Dragh feels ill, he retches in the backline and throws a Ray of Frost at the nearest creature Ray of Frost@yellow: 1d20 + 7 ⇒ (14) + 7 = 21
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Ray of Frost@rat: 1d20 + 7 ⇒ (19) + 7 = 26
The dwarven wizards keep throwing their frozen rays trying to take the rat down. Then Dragh takes out his crossbow.
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Dragh shoots again with the cold ray Ray of frost: 1d20 + 7 ⇒ (15) + 7 = 22
Then Dragh uses his Force of Bolt to hurt it even more. Force Bolt, force damage: 1d4 + 1 ⇒ (2) + 1 = 3
The ray of frost flies towards the rat followed by a bolt of pure energy "Hold on Durnik!" We need to heal Durnik. Falling into Dying with persistent damage is bad
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Ray of Frost: 1d20 + 7 ⇒ (16) + 7 = 23
Flat, DC5: 1d20 ⇒ 14 Dragh moves to the side and shoots another ray of cold at the firry rat. What would be the check to identify it?
Male Dwarf Wizard 2 | Speed: 20' | HP: 26/26 | AC: 15 | Perception (T): +6 darkvision | F: +6 R: +5 W: +8 | Exploration Activity: ? | Status: | Hero Points: 1
Arcana to identify the shells, I think it is a secret roll :
Arcana, to identify : 1d20 + 7 ⇒ (14) + 7 = 21 Dragh takes a look at the shells found and attempts to understand if there is any magic fueling them. |