Pahmet Monk

Dragh Goldenoak's page

156 posts. Alias of Farol.


Full Name

Dragh Goldenoak

Race

HP 22/26 | AC 16 | F +6 R +6 W +7 | Perc +5 (Darkvision) | Stealth +6 |

Classes/Levels

20 ft. | Active Conditions: ---

Gender

NG Male Dwarf (Strong-Blooded) Wizard 2 |

Strength 12
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 8

About Dragh Goldenoak

Dragh Goldenoak:

Age: 35
Gender & Pronouns: Male/He
Height: 5’ 5”
Weight: 170 lb
Physical Appearance:

ancestry (heritage) Dwarf (Strong-Blooded)
background Emissary
class Evocation Wizard ; Level: 2; Experience: 0
size traits Small Humanoid Dwarf
alignement NG; deity: None
Languages: Common, Dwarf, Gnomish, Jotun, Terran, Goblin, Skald, Erutaki
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SENSES
Perception: +5 ((1(wis) + 4(prof) ) [T]
Special Senses: Darkvision
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DEFENSES

HIT POINTS: 26/26

ARMOR CLASS
AC: 16 (10 + 2(dex) + 4(prof) + 0(item)) [T]

SAVING THROWS
Fortitude: +6 (2(con) + 4(prof)) [T]
Reflex: +6 (2(dex) + 4(prof)) [T]
Will: +7 (1(wis) + 6(prof)) [E]
Notes: Poison Resistance 1
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OFFENSE

Class DC: 18 (10 + 4(int) + 4(prof) [T]

Speed: 20 ft Movement Types:

Melee Strikes
Staff +5 (1(str) + 4(prof)) [T]
damage (1d4 + 1(str)) [bludgeoning] two hand d8

Dagger +6 (2(dex) + 4(prof)) [T]
damage (1d4 + 1(str)) [P/S], Agile, Finesse, thrown 10ft, versatile S

Ranged Strikes
Crossbow +6 (2(dex) + 4(prof)) [T]
damage 1d8 [P] 120 ft, reload(1)

Weapon Proficiencies
Club, crossbow, dagger, heavy crossbow, staff, alchemical bombs: [T];
Simple: [T];
Unarmed: [T];
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MAGIC

Magic Traditions
Arcane: 1
Divine: #
Occult: #
Primal: #

Spell Attack Roll (arcane): 8 = (4(int) + 4(prof)) [T]
Spell DC (arcane): 18 = (10 + 4(int) + 4(prof)) [T]

Focus Points: 1/1 (maxiumum)

Spell Slots per Day
Cantrips: 5 + 1 1st: 3 + 1 2nd: 0

Spells Known
Cantrips (cantrip level 1): Acid Splash, Daze, Detect Magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost, Shield, Telekinetic Projectile
1st: Burning Hands, Grease, Magic Missle, Mage Armor, Hydraulic Push, Magic Weapon, Sleep, Shocking Grasp

Focus Spells: Force Bolt

Prepared Spells:
Cantrips: Detect Magic, Shield, Telekinetic Projectile, Electric Arc, Light, Prestidigitation
1st: Magic Missle, Hydraulic Push, Burning Hands, Shocking Grasp

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ALCHEMY

Alchemy DC (crafting): 18 = (10 + 4(int) + 4(prof)) [T]
Known Potions
Bombs: Alchemist's Fire, Thunderstone
Elixirs: Elixir of life, Eagle-eye elixir, Juggernaut Mutagen, Antiplague, Antidote,
Poisons: Giant Centipede Venom

Daily preparations: 4 per day
2x Elixir of Life, 2x Giant Centipede Venom
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SKILLS 2+4

Acrobatics: +2 = 2(dex) + 0(prof) + 0(item)
Arcana: +8 = 4(int) + 4(prof) + 0(item) [T]
Athletics: +5 = 1(str) + 4(prof) + 0(item) [T]
Crafting: +8 = 4(int) + 4(prof) + 0(item) [T]
Deception: -1 = -1(cha) + 0(prof) + 0(item)
Diplomacy: +3 = -1(cha) + 4(prof) + 0(item) [T]
Intimidation: -1 = -1(cha) + 0(prof) + 0(item)
Lore (Absalom): +8 = 4(int) + 4(prof) + 0(item) [T] (background)
Medicine: +1 = 1(wis) + 0(prof) + 0(item)
Nature: +5 = 1(wis) + 4(prof) + 0(item) [T]
Occultism: +8 = 4(int) + 4(prof) + 0(item) [T]
Performance: -1 = -1(cha) + 0(prof) + 0(item)
Religion: +1 = 1(wis) + 0(prof) + 0(item)
Society: +8 = 4(int) + 4(prof) + 0(item) [T]
Stealth: +6 = 2(dex) + 4(prof) + 0(item) [T]
Survival: +5 = 1(wis) + 4(prof) + 0(item) [T]
Thievery: +2 = 2(dex) + 0(prof) + 0(item)
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ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR +1, DEX +2, CON +2, INT +4, WIS +1, CHA -1
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FEATS:

Ancestry Feats and Abilities
Special 1st: Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
Heritage 1st: Strong-Blooded: Poison resistance: lvl; Every success lowers the level by 2
1st: Rock Runner: Ignore difficult terrain made of rubble, earth or stone, Balancing on narrow stone passages does not cause flat-footed

Skill Feats
Multilingual: learn 2 new languages
Alchemical Crafting: craft alchemical items
Skill Feat(??).

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Arcane Spellcasting
Feature 1st: Arcane School (Evocation)
Feature 1st: Arcane Bond
Feature 1st: Arcane Thesis: Metamagical Experimentation (get 1 Metamagical feat)
1st: Wizzard Feat: Reach Spell - 1 action + 30' range
2nd: Alchemist Dedication:
Feature 2nd: Infused Reagents lvl per day
Feature 2nd: Advanced alchemy lvl 1
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EQUIPMENT

Combat Gear: Crossbow + 17 bolts, Staff, Dagger + Sheath, Alchemists Fire,
Magic Items:
Other Gear: Adventurer's pack, Spellbook,

Bulk: 4 Bulk (Encumbered at: 6 = 5 + 1(str); Maximum at: 10 = 10 + 1(str))

Coins: 9 copper 3 silver 10 gold