Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
We should accept, the good Doctor responds. After all, we've no need to dissect another when we have one that Johari has already done for us. To the rat-thing, he asks, Why were you trying to kill us? We offered parlay when we arrived, yet you descended like locusts upon us.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Wellstone takes a moment to reload his pistol (move action), then lets it fly at Blue. bang, w/PBS: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
The report is loud, but the bullet sails well wide of its target. Confusticate and bebother!
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Wellstone finishes climbing the ladder and pulls himself atop the catwalk. he then readies an action...
readied action: If the swarm of rats moves into his square, he will leap off the edge back into the room and away from the swarm.
Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Wellstone takes a pot shot at Green... bang, w/PBS: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
...then gets away from the swarming rats, while at the same time fearful of what they might do to the vast knowledge in this library. Assuming the ladder is double movement, Wellstone has enough to get to the top but the only space he could occupy contains Zadok at he moment.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
No Aklo here. Kn (arcana): 1d20 + 9 ⇒ (13) + 9 = 22 No Spellcraft either. See here! Wellstone scolds. That's no way to treat such a librium! There could be valuable information therein! Wellstone steps to the side taking aim with his pistol and firing at Green (I presume that's the one that threw the book)!
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
It seems we have several ways to venture now, Quant says, taking a moment to sketch a map on the wall. The room with those disgusting bubbles here had a hallway that went north. We should investigate. We could also sally forth outside, though I am loath to do so until we have secured the edifice. And then there's this pair of ominous portals here, he concludes, tapping the spot on the map with the double doors next to them. What say you all?
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Perhaps someone got tired of a meeting that went on too long, Wellstone quips with a wry smile. He moves over to the nearest masked body to take a closer look. Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
My word! Wellstone exclaims, seemingly more interested than horrified at his companion's collapse. He takes a step back (five foot step), takes careful aim (activate Deadeye deed to resolve attack vs. touch AC), and fires his pistol (using Point Blank Shot)!
He then drops the pistol (free) and draws his sword cane (move)!
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Wellstone is uncharacteristically silent as he watches Zadok administer the potions to Johari. He absently pulls out a quill and some parchment and scribbles a quick note, then puts both away. Going to the doors we skipped makes sense to me as well.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Wellstone moves in, drawing his pistol along the way. He uses his deadeye deed — without pondering how he learned it — and takes a shot against the boilborn's touch AC. pistol w/PB Shot: 1d20 + 4 + 1 - 4 ⇒ (9) + 4 + 1 - 4 = 10
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Reasoning that someone locking the door might take other precautions to keep the curious away, Wellstone investigates carefully. Perception (w/trapfinding): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 If he thinks it clear, he will try to unlock the door.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Hmm! Wellstone says, brightening. I had thought to offer the notion of using blankets as a way to trap these...well, whatever they are. But the thought of eradication is a much more agreeable one! I shall ponder this. Deeply. Kn (engineering) aid another...?: 1d20 + 8 ⇒ (11) + 8 = 19
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
I literally have nothing on my equipment list or on the campaign tracker stuff that can help here. Wellstone double moves back to the door. Let us away! Leave these things to the darkness and mist itself!
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Well, that wasn't helpful at all. Wellstone starts at the arrival of the swarm of...things. My word! he says. And yet fascinating at the same time... Move action to draw pistol, standard to fire.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
What a delightful place to sip a brandy and have a pipe, Wellstone exclaims, then pauses as he realizes he's not sure how he recalls doing those things. In an effort to suppress the maddening loss of memory, he turns to the stuffed specimens. A bit garish, perhaps. His voice trails off as his eyes come to rest on the impaled body.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Fascinating, Wellstone notes. Perhaps afflicted by some sadness that we cannot begin to fathom. Aloysious Johari wrote:
I have heard that one should refrain from telling secrets in a garden, for the corn has ears, the potatoes eyes, and the beanstalk! With a hearty laugh, the good Doctor follows his friends into the room.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Before leaving, Wellstone will look to see if there's a way to hang a cloak over the eye on the wall. It's disquieting. +++++++++++++++++++++++++++++++++++++++++ As Zadok reaches through the all of bars trying to access the file cabinet, Wellstone holds his hand up — which the mentalist appears to ignore — and sets to the lock on the bars with a bemused smirk on his face.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Wellstone's experiences in life do not lend themselves to honeyed words or curatives, but he knows a thing or two about preserving foodstuffs and using chemistry to enhance flavor. He makes his way to the fire pits, applying his knowledge.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Zadok Obed Mlaştină wrote: Huh, I have neither of those skills. Hah! Neither have I. Some hybrid skill monkeys we are... Wellstone listens carefully as York, and then Winter, speaks. After a moment or two in thought, he replies, I believe my companions to be quite sound of mind, he says, taking the time to introduce them to the Pharasmite, save for the stubborn holes in our respective memories. I, too, would know more of why we are here and from whence these doppelgangers have arisen. You have my services at your disposal, madam.
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Zadok Obed Mlaştină wrote: Zadok has nothing to help with healing. Nor Wellstone. The good Doctor takes a circuitous route to his quarry, sword cane in hand to administer punishment as needed. Have at you!
Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |
Wellstone moves up with some alarm, straddling the bleeding body of Delhindon, his sword cane in his hand as he moves.
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