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Down Comforter's page
Organized Play Member. 107 posts (109 including aliases). No reviews. 2 lists. No wishlists. 1 alias.
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SH6 mentions that gemstones are mined as luxury items. GB8 doesn't say the same, so I imagine it's still Ore. The Silver in TL1 also says the valuable ore is still just treated as Ore.
My understanding from the update to their errata policy was that it was no longer tied to reprints. I had assumed that meant the APs would be getting errata as well, especially with the kingdom rules untested. Is that not the case?
If so, it makes purchasing APs a much less attractive option.
@Psyren
I did cross-post yes.
Claxon wrote: However, I still stand by that dimensional anchor will not protect from banishment. But if Dimensional Anchor blocks all forms of "extradimensional travel" (friendly or otherwise), wouldn't kicking the Eidolon off the plane fall under said blocked travel?
How would this work in relation do Dimensional Anchor? If I used it on my Eidolon, would that keep the Eidolon from being banished?
I'm in a Way of the Wicked campaign at the moment and am likely going to be dealing with Clerics hitting my evil self and my Eidolon with Holy Word.
My question is this: Does the 24 hour banishment prohibit the spell Summon Eidolon from calling back the Eidolon?
M Human Expert 3
M Human Expert 3
I know, but that was assuming that everything was sold. I was asking if anyone wanted to take things from that list, so that that can be worked out.
M Human Expert 3
Could everyone check out the treasure list on Roll20 so we know how much everyone is getting?
M Human Expert 3
Hey Gauss, are we going to get that treasure list?
M Human Expert 3
Aye, I'm stuck in unexpected traffic. So I'll be at least half an hour late. Sorry :(
M Human Expert 3
potions of cure light wounds 2 (100gp)
potion of cur moderate wounds 1 (300)
potion of gaseous form (750gp)
wand of false life (29 charges) (2610gp)
wand of identify (15 charges) (225gp)
Mwk dagger 1 (302gp)
+1 padder armor 1 (1155gp)
Mwk manacles 1 (50gp)
studded leather armor 4 (100gp)
shortsword 4 (40gp)
light xbow 4 (140gp)
crossbow bolts 80 (8gp)
masterwork dagger (302gp)
keys
PP 11 (110gp)
GP 24 (240gp)
SP 14 (1.4gp)
Spellbook
3 3rd-displacement, stinking cloud vampiric touch
4 2nd-acid arrow, blindness/deafness, command undead mirror image
8 1st-chill touch mage armor, magic missile, obscuring mist, ray of enfeeblement, comprehend languages
18 0-bleed detect magic, light, mage hand, prestidigitation
Total: 7348.4gp
Individual share (including Party fund): 1469.68
We only have this once we sell these things in town.
M Human Expert 3
Thoughts everyone? Keep the keys, obviously, but we can likely sell the rest of the weapons and armor.
I think we should sell the potions of CLW as well as the wand of false life, but the pots of CMW and Gaseous Form could be useful. Same with identify.
M Human Expert 3
Hey boyos, might be a little late tonight. Stuck in traffic
M Human Expert 3
Agreed Khantin, I think that taking out the patrol should be the priority. Staging the suicide of the raven master also seems like it could be useful and not too risky.
I think we should hold of on the archons and the wizard until we actually attack as they are the two that could really cause trouble and raise the alarm.
@Gauss
Cain will try and find more information on why the priest is here and what happened to cause his disgrace. Maybe keep an eye out for any forgers/unscrupulous scribes?
M Human Expert 3
On another note regarding the golem, we could just get a Slaying arrow. It's the same price essentially, but we could do 50 damage to it right off the bat. Also, an adamantine weapon would cost 3000 (500 more) and would be more useful down the road.
M Human Expert 3
A golembane scarab would be a DC 18 for me to create, just in range of taking ten. It'd take three days to make for 1,250 (actually, 2500 since it will likely go to Remi, Okrin, or Zomert). I'd say it would probably be a worthwhile investment.
I did have a thought on Mad Martin. He is one we definitely need to eliminate before the bugbears arrive, so that the keep is not forewarned and can't let out a call for aid.
The two people I think we will have the most trouble with are the priest and Tacitus, as one can easily detect the evil aura from Okrin and I and the other could possibly see through our disguises. I think it might be worthwhile to find out why the priest was banished here.
The archons will cause trouble simply because they have a lot of DR and will hard to kill both quickly and quietly.
We could also try to forge a document dismissing the dwarves? Maybe use the seal of one of the captains?
M Human Expert 3
I am also doing so. I'm also going to start focusing on Bluff and lying for my face skill, but I'll help out Okrin as needed with the rest.
M Human Expert 3
Still confirmed for this Monday, right?
M Human Expert 3
Found another thing that d20pfsrd needs to fix, if you can take a look.
The page for Create Undead lists Shadow as an option under Create Greater undead.
The link should link to the Shadow's beastiary listing over here:
http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow
Instead, it links to the Illusion subschool Shadow over here:
http://www.d20pfsrd.com/magic#TOC-lllusion-Shadow
M Human Expert 3
So the party is now:
Tiefling Cleric (Me)
Human Ranger (Khantin)
Orc Witch (Watcher)
Android Monk (Axolmotl)
Something Barbarian/anti-paladin? (?)
M Human Expert 3
M Human Expert 3
M Human Expert 3
I've been trying to find out, but is it possible to edit the entries? Is it wiki-style or do you have to message someone for corrections?
M Human Expert 3
20pfsrd does: http://www.d20pfsrd.com/magic-items/potions
M Human Expert 3
Hey now, there's no need to diss on the rest of the party if you don't like your character. You knew what the party make up was when we started.
M Human Expert 3
Hey Watcher, just checking in to make sure everything is going alright.
M Human Expert 3
M Human Expert 3
I'll be picking it up next level and I'll be focusing on making a wand of Haste first, then whatever we need from there. I'll be having my familiar hold wands, so I'll need to make a couple for him to hold.
Also, my sheet is up to date.
M Human Expert 3
M Human Expert 3
So we are still playing tonight at 5:30 PST, correct?
M Human Expert 3
What are those Kukri's of Continual Flame? Also, it might be worthwhile to have an everburning torch, just in case.
M Human Expert 3
Sorry about last night guys, apparently someone ran their car into a power pole and I didn't get power back until much later that night.
Also, Erastor is now small-sized and VERY good at stealth. He's also picked up UMD and Disable Device. So we have a rogue now.
M Human Expert 3
Just confirming that we are playing tonight...
M Human Expert 3
That should work for me as well.
M Human Expert 3
Should we post availability? I'm free every day but the 24th, 25th, 29th, and 31st.
M Human Expert 3
Ah, yeah we should probably change those dates. I most definitely cannot play either days.
M Human Expert 3
It might be useful, but I'm not sure that knowledge skills are worth a rebuild. Cain has Know:Religion and will likely pick up Planes next level.
M Human Expert 3
Would it work if Cain used the Ioun Torch? While he has darkvision, he's not exactly going to be sneaking around and will be in combat for the most part. If he's always lit up, it should give our ranger and ninja targets to hit while not illuminating themselves.
Thoughts?
M Human Expert 3
Well depending on the life span of my poor cleric, we might need another caster soon. He's currently stabilized at -2 mid-prison break.
M Human Expert 3
M Human Expert 3
@Khantin
If you still wanted to do a shared backstory, Cain's is that he tried to stage a takeover by having certain key political and religious figures. Obviously, he failed, but some of his opponents were killed. It alright if you're one of my conspirators/hired hands?
M Human Expert 3
Alright, I'll go with my cleric. I'll send my sheet and token to you Gauss.
M Human Expert 3
So here's the deal folks. Would the presence of Barbarian (focused on taking and dealing as much damage as possible) be more or less useful to the party than my cleric based around spellcasting and channel energy to harm and heal?
M Human Expert 3
You never know :P
In that case, I've rolled up a barbarian-type character, given that having some form of meat-shield might be useful. More useful than the "heals for 1d4" cleric I have. Thoughts?
And isn't the Magus an arcane caster in melee? :D
M Human Expert 3
My notes say it was caster level 1 with 28 charges.
M Human Expert 3
We also have the pair of scrolls and the wand of Shocking Grashp that Khantin is carrying. I think we had decided to sell the wand. I know we have a scroll of burning orb or somesuch, but I don't remember the other.
M Human Expert 3
This headset is what I use and it is quite good. I use it for voice chat and for gaming. Newegg also has free shipping and no tax, I believe.
It also has mute, volume, etc right on the cord, for what it's worth.
M Human Expert 3
So Mr. Swagger, I've never looked at the Scarred Witch Doctor. Are you looking to be in melee for the most part?
M Human Expert 3
I can do the 2nd, but not the 26th.
M Human Expert 3
So I'm free most of Sunday if that works as a time to set up tokens, journal, etc.
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