Gadka Burtannon

Doubtful's page

1,113 posts. Organized Play character for Evil Minion.


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Sovereign Court

Oop, too late to sign in.

Will sit on a waitlist, just in case though!

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LN Dwarf Monk 10 *Core*

downloaded, looks fine at first glance.

Graci!

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LN Dwarf Monk 10 *Core*

"Doesn't matter what we do." Doubtful growls, ominously. "It's all going down the crapper regardless."

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LN Dwarf Monk 10 *Core*

"Those ones are probably all fake too." Doubtful mutters, as they hand back the lost items.

"Just proves, selling family members is never a good idea." He adds, with a scowl.

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LN Dwarf Monk 10 *Core*

Oh, meant for that damage to be non-lethal... but forgot to say so.

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LN Dwarf Monk 10 *Core*

Doubtful races around the enlarged Lasaraleen, his open wounds closing over from the channel. He's not sure why everyone's suddenly talking instead of fighting, but he's pretty sure it will do no good.

One hand flashes outward, striking at a point in the middle of her chest.

Single move, single attack applying stunning fist!

unarmed strike, PA, haste, inspire: 1d20 + 11 - 2 + 1 + 2 ⇒ (16) + 11 - 2 + 1 + 2 = 28, for 2d6 + 4 + 4 + 2 ⇒ (2, 1) + 4 + 4 + 2 = 13 damage plus stun (DC 18 Fort negates)

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LN Dwarf Monk 10 *Core*

Umm... we're in a fight, not exactly time for diplomacy =)

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LN Dwarf Monk 10 *Core*

Its all been fine for me this week.

Haven't seen any odd posts from the GM.

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LN Dwarf Monk 10 *Core*

That would explain the sewage smells, I guess =)

Chalos was the agent that we learned accidentally got teleported out of the Museum, back at the beginning of all this?

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LN Dwarf Monk 10 *Core*

Ah, there it is.

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LN Dwarf Monk 10 *Core*

GM, you didn't answer my question! Kind of leaves one of us hanging. =)

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LN Dwarf Monk 10 *Core*

GM... did Doodle's attacks take out the golem? Or did Doubtful's do the job? Either way, one of us would get to do something else... unless it took the combined attacks of both... which would be a scary number of hp's

Oh... and 8 bleed? ouch!

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LN Dwarf Monk 10 *Core*

The golems didn't do anything? Are we just destroying property here? =P

Now that he has a weakened spot, Doubtful slams his booted foot into, then follows that up into a few more jabs.

Flurry1, PA, haste: 1d20 + 12 - 3 + 1 + 2 ⇒ (20) + 12 - 3 + 1 + 2 = 32, for 2d6 + 4 + 6 + 2 ⇒ (3, 6) + 4 + 6 + 2 = 21 damage.
Flurry2, PA, haste: 1d20 + 12 - 3 + 1 + 2 ⇒ (20) + 12 - 3 + 1 + 2 = 32, for 2d6 + 4 + 6 + 2 ⇒ (4, 3) + 4 + 6 + 2 = 19 damage.
Flurry3, PA, haste: 1d20 + 7 - 3 + 1 + 2 ⇒ (14) + 7 - 3 + 1 + 2 = 21, for 2d6 + 4 + 6 + 2 ⇒ (6, 6) + 4 + 6 + 2 = 24 damage.
Flurry4, PA, haste: 1d20 + 7 - 3 + 1 + 2 ⇒ (9) + 7 - 3 + 1 + 2 = 16, for 2d6 + 4 + 6 + 2 ⇒ (3, 2) + 4 + 6 + 2 = 17 damage.
hasted, PA, haste: 1d20 + 12 - 3 + 1 + 2 ⇒ (3) + 12 - 3 + 1 + 2 = 15, for 2d6 + 4 + 6 + 2 ⇒ (6, 5) + 4 + 6 + 2 = 23 damage.

confrim1?: 1d20 + 12 ⇒ (14) + 12 = 26, for 2d6 + 12 ⇒ (3, 2) + 12 = 17 additional damage.
confirm2?: 1d20 + 12 ⇒ (14) + 12 = 26, for 2d6 + 12 ⇒ (2, 2) + 12 = 16 additional damage.

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LN Dwarf Monk 10 *Core*

"Freakin' glass." Doubtful complains, as he steps up to the closer one. "Probably bad luck to smash them, too. Just like mirrors."

5' step. Flurry of blows on the cyan one, with power attack, spending a ki point for an extra attack. He will not bypass hardness, so subtract that from each.

Flurry1, PA, haste: 1d20 + 12 - 3 + 1 ⇒ (12) + 12 - 3 + 1 = 22, 2d6 + 4 + 6 ⇒ (5, 5) + 4 + 6 = 20 damage.
Flurry2, PA, haste: 1d20 + 12 - 3 + 1 ⇒ (14) + 12 - 3 + 1 = 24, 2d6 + 4 + 6 ⇒ (6, 1) + 4 + 6 = 17 damage.
Flurry3, PA, haste: 1d20 + 7 - 3 + 1 ⇒ (6) + 7 - 3 + 1 = 11, 2d6 + 4 + 6 ⇒ (3, 4) + 4 + 6 = 17 damage.
Flurry4, PA, haste: 1d20 + 7 - 3 + 1 ⇒ (19) + 7 - 3 + 1 = 24, 2d6 + 4 + 6 ⇒ (4, 2) + 4 + 6 = 16 damage.
Hasted, PA, haste: 1d20 + 12 - 3 + 1 ⇒ (5) + 12 - 3 + 1 = 15, 2d6 + 4 + 6 ⇒ (5, 5) + 4 + 6 = 20 damage.
FlurryKi, PA, haste: 1d20 + 12 - 3 + 1 ⇒ (13) + 12 - 3 + 1 = 23, 2d6 + 4 + 6 ⇒ (4, 5) + 4 + 6 = 19 damage.

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LN Dwarf Monk 10 *Core*

Enlarge lasts minutes... so it should still be going, the haste, not so sure.

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LN Dwarf Monk 10 *Core*

"More unpleasantness, no doubt." Doubtful growls, then marches into the room to stir up whatever said unpleasantness might be.

Unsure where or what he sees, but he'll head towards the figures.

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LN Dwarf Monk 10 *Core*

Hey, didn't you ever see Dogma? =)

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LN Dwarf Monk 10 *Core*

"If the corpses don't jump us here, they'll jump us somewhere else..." Doubtful adds, with a resigned shrug. "From behind... when we're ill prepared."

Perception: 1d20 + 16 ⇒ (7) + 16 = 23

The dwarf's nose wrinkles, clearly smelling the same thing as Numair.

"Probably some sort of sewer golem, or feces elemental." He mutters as he pushes the northern door open with his foot, peering into that room.

Perception: 1d20 + 16 ⇒ (15) + 16 = 31

If he sees nothing, he will close it again, and march down to the door at the end of the hall, and try that one.

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LN Dwarf Monk 10 *Core*

"Of course its a trick." Doubtful mutters.

He moves to the next set of doors, and opens the one on his right to prove his point.

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LN Dwarf Monk 10 *Core*

Did the critter actually go?

The first one down, Doubtful steps up to the second, and pounds away at it at well.

flurry1, PA, bard, haste: 1d20 + 12 - 3 + 2 + 1 ⇒ (9) + 12 - 3 + 2 + 1 = 21, for 2d6 + 4 + 6 + 2 ⇒ (3, 3) + 4 + 6 + 2 = 18 damage.
flurry2, PA, bard, haste: 1d20 + 12 - 3 + 2 + 1 ⇒ (13) + 12 - 3 + 2 + 1 = 25, for 2d6 + 4 + 6 + 2 ⇒ (3, 4) + 4 + 6 + 2 = 19 damage.
flurry3, PA, bard, haste: 1d20 + 7 - 3 + 2 + 1 ⇒ (11) + 7 - 3 + 2 + 1 = 18, for 2d6 + 4 + 6 + 2 ⇒ (3, 3) + 4 + 6 + 2 = 18 damage.
flurry4, PA, bard, haste: 1d20 + 7 - 3 + 2 + 1 ⇒ (20) + 7 - 3 + 2 + 1 = 27, for 2d6 + 4 + 6 + 2 ⇒ (2, 3) + 4 + 6 + 2 = 17 damage.
hasted, PA, bard, haste: 1d20 + 12 - 3 + 2 + 1 ⇒ (16) + 12 - 3 + 2 + 1 = 28, for 2d6 + 4 + 6 + 2 ⇒ (3, 5) + 4 + 6 + 2 = 20 damage.

confirm?: 1d20 + 7 - 3 + 2 + 1 ⇒ (17) + 7 - 3 + 2 + 1 = 24, for 2d6 + 4 + 6 + 2 ⇒ (1, 4) + 4 + 6 + 2 = 17 additional damage.

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LN Dwarf Monk 10 *Core*

It takes all his training to dodge the horns of the huge constructs, and he quickly goes back on the offensive.

"These are probably the little ones." He mutters as he sends a few boots, and a couple of fists pounding at the nearer one.

Flurry of Blows on cyan, and should it happen to fall over, then 5' step and put any remaining on the other one.
Spending another Ki point for a +4 AC bonus

flurry1, PA, bard, haste: 1d20 + 12 - 3 + 2 + 1 ⇒ (19) + 12 - 3 + 2 + 1 = 31, for 2d6 + 4 + 6 + 2 ⇒ (6, 1) + 4 + 6 + 2 = 19 damage.
flurry2, PA, bard, haste: 1d20 + 12 - 3 + 2 + 1 ⇒ (17) + 12 - 3 + 2 + 1 = 29, for 2d6 + 4 + 6 + 2 ⇒ (6, 4) + 4 + 6 + 2 = 22 damage.
flurry3, PA, bard, haste: 1d20 + 7 - 3 + 2 + 1 ⇒ (3) + 7 - 3 + 2 + 1 = 10, for 2d6 + 4 + 6 + 2 ⇒ (6, 3) + 4 + 6 + 2 = 21 damage.
flurry4, PA, bard, haste: 1d20 + 7 - 3 + 2 + 1 ⇒ (16) + 7 - 3 + 2 + 1 = 23, for 2d6 + 4 + 6 + 2 ⇒ (5, 3) + 4 + 6 + 2 = 20 damage.
hasted, PA, bard, haste: 1d20 + 12 - 3 + 2 + 1 ⇒ (6) + 12 - 3 + 2 + 1 = 18, for 2d6 + 4 + 6 + 2 ⇒ (3, 1) + 4 + 6 + 2 = 16 damage.

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LN Dwarf Monk 10 *Core*

Oh, ouch... wasn't expecting a 15' reach.

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LN Dwarf Monk 10 *Core*

Can we go, those at the beginning of the round? Separating folks like that tends to slow stuff down even more.

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LN Dwarf Monk 10 *Core*

Put a token for everyone on the map... you'll have to place them yourselves though. =)

Doubtful is not at all surprised when the woman disappears leaving creatures to attack. Not does he waste any time leaping right up to them, before they can get their bearings, leading with one heavily booted foot.

Single move, spend a ki point to raise his AC by 4 for the round, attack!

unarmed strike vs cyan, PA: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16, for 2d6 + 4 + 4 ⇒ (2, 4) + 4 + 4 = 14 damage.

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LN Dwarf Monk 10 *Core*

Doubtful's reaction is almost instinctual... as the blue flames start to cut them off, he is suddenly launching himself out of the way. With almost no motion to indicate its about to happen, he's leaping over the flames, to land in the clear space on the far side.

Jump: 1d20 + 32 ⇒ (14) + 32 = 46
Hm... that covers about 10' vertical, or 46 feet horizontal.
Not sure where we are on the map, but as long as he's not hemmed in anymore, that's a start!

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LN Dwarf Monk 10 *Core*

Yay for someone with knowledge skills! =)

If I add all my knowledge skills together, they don't equal your lowest. I'll take that.

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LN Dwarf Monk 10 *Core*

well, you are the out of tier guy =)

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LN Dwarf Monk 10 *Core*

Doubtful will use his wand of mage armor (or get someone's help doing so. =))

Doubtful will lead the way, figuring they'll get ambushed no matter what, so might as well get it over with.

He will take a moment to listen for signs of trouble and keep an eye out for said ambushes.

Perception: 1d20 + 16 ⇒ (14) + 16 = 30

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LN Dwarf Monk 10 *Core*

"Don't linnorms breath fire?" Doubtful mutters, pondering the waxen makeup of the golem with a shake of his head.

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LN Dwarf Monk 10 *Core*

Guys, you're killing me! We don't want a fair price. We want a cheap or a free one! =)

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LN Dwarf Monk 10 *Core*

Can we at least prove false advertising? The dang thing is definitely not a linnorm king, at least =)

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LN Dwarf Monk 10 *Core*

"Feh... like that ever works." He mutters.

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LN Dwarf Monk 10 *Core*

"Great." Doubtful mutters, as they approach the stall. You're not sure what he means by it, though knowing his usually disposition, probably nothing positive.

"Anyone know how to stop this stupid thing?" He asks, mostly rhetorically. "Hell, stopping it probably won't help much, just delay things long enough for something worse to come along."

He uses his circlet to take on the form of one of the less obvious locals (A fetchling, most likely). Then works his way forward through the crowd, trying to get a view on what's happening.

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LN Dwarf Monk 10 *Core*

Doubtful doesn't come back... he goes to the inn with Drang

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LN Dwarf Monk 10 *Core*

Doubtful follows Dreng at a distance, back to the inn... sure the man is going to get in some sort of trouble on the way there... or that he himself will get lost if he tries to find the inn on his own.

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

He keeps a suspicious eye out for anyone else following.

Perception: 1d20 + 16 ⇒ (5) + 16 = 21

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LN Dwarf Monk 10 *Core*

"More likely we'll need his help." Doubtful predicts, dourly.

"S'pose I could keep an eye out..." he adds, with a frown. "Though more likely to get mugged myself, than help, I'm sure."

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

He quickly wraps his robes a little tighter, then scans the nearby rooftops for a moment, before suddenly launching himself upwards towards a nearby eave, on one of the lower buildings, and pulls himself up to stake out the meeting from a safe distance.

Take a 10 on the jump, for a 42.

Once up there, will use the circlet of persuasive disguise to appear like a wayang... then find a good spot to hunker down and watch from a distance.

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LN Dwarf Monk 10 *Core*

Doubtful gives Khellek a baleful look.

"They'll probably reply with swords." He mutters.

GM, how high are the buildings around us?

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LN Dwarf Monk 10 *Core*

Put an icon for everyone on there... also moved Doubtful according to the earlier post (ie: he single moved down the narrow street in front (50'))

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LN Dwarf Monk 10 *Core*

The dwarf's eyes easily penetrate the gloom, but he still doesn't trust the place at all.

He starts slowly down the narrow street directly ahead, eyes peeled for the inevitable trouble.

Perception: 1d20 + 16 ⇒ (19) + 16 = 35

"Ya, 'cause this looks safe." He mutters, generating gloom all his own.

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LN Dwarf Monk 10 *Core*

Doubtful merely stays alert for the eventually ambush, not liking this shadowy realm at all. He becomes certain that someone or something is following them, and continuously looks over his shoulder trying to spot them.

Perception: 1d20 + 16 ⇒ (5) + 16 = 21

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LN Dwarf Monk 10 *Core*

Doubtful merely frowns, and glares suspiciously at everything, sure its all going to go,wrong at any moment.

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LN Dwarf Monk 10 *Core*

"Didn't she just say the shadowy place was bad?" Doubtful mutters, sure that this is just a ploy by Hamaria to get rid of witnesses.

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LN Dwarf Monk 10 *Core*

"That's what I just said." Doubtful mutters.

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LN Dwarf Monk 10 *Core*

Doubtful just snorts, at Hamaria's comment.

"None of it was destroyed." He growls. "'Least not by us."

"Your people took the painting, the waxwork walked off on its own, the fancy hat thing took the agent, not the other way around, and the sword... the last person to look at that died years before it went missing."

He shrugs, not bothering to explain things any further, leaving that to those less surly... though pretty sure Hamaria won't believe any of it.

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LN Dwarf Monk 10 *Core*

We could still try to get through the vault door if Nigel is around, yes?

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LN Dwarf Monk 10 *Core*

The wax trail led two different places... we should be able to check the Linnorm exhibit first.

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LN Dwarf Monk 10 *Core*

Perception: 1d20 + 16 ⇒ (3) + 16 = 19

"Smart wax? That can't be good." Doubtful grumbles. He follows Khellek's suggestion anyway, turning towards the northern exhibits.

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LN Dwarf Monk 10 *Core*

"And really cursed." Doubtful adds, with a scowl, as he heads that way.

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LN Dwarf Monk 10 *Core*

"Investigate first, report later." Doubtful growls, at Lasaraleen's comment. "Wouldn't surprise me if he was in on all the disappearances too."

Not to mention, Nigel seemed nervous about getting caught talking to us... if we start reporting back each time, it just increases the chances of that happening! =)

He glances at the signs on the walls, then starts heading towards the next closest exhibit in question.

Shrug, any work... lets go for the Headdress (#3)... reverse order! Curses!

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LN Dwarf Monk 10 *Core*

Doubtful keeps an eye on the staff as the others talk to them, sure that one, or more, or all of them, are up to no good.

Sense Motive: 1d20 + 9 ⇒ (15) + 9 = 24


Grand Lodge

I've seen some posts about this from a while back and believe it is time again to bring this into light. There are many gamers here on the east coast who would love to go to a large convention like Paizocon, but it just isn't in their budge to afford plane tickets to seattle. I do believe that Paizo can gain alot from opening a new convention somewhere here in the east. Atlanta or somewhere close would be a central hub here in the east and alot cheaper for people. I hope this opens discussion and new possibilities for everyone, including people in charge at Paizo.

Grand Lodge

I was wondering if the Pathfinder Society has ever thought of possibally bringing games to furry conventions. Alot of friends i have in the furry community either play pathfinder or have expressed interet in it. So what do you think?