Light Dragon wrote:
Question:
Does anyone actually use Professions?
Perhaps I'm not getting as much mileage out of my games, but I've only once "used" profession and it didn't have much of an affect on my game.
That being said, is there any need for 3 slots for "professions" on the Pathfinder Character sheet?
Also, if they are as useless as I am assuming (and I may be quite incorrect in my assumption) why not just fold them into "Craft" skills?
~LD
I agree with others have said above--profession can add a lot to the role playing experience. Just to provide an anecdote--I have a friend who had a sorcerer with profession: butler and the results were hilarious. This butler would select the richest and/or the most powerful character in the group and was constantly offering to clean things with prestidigitation and offering to serve dinner and fetch slippers. I suppose one could role play without the skill, but I like it when the piece of paper correlates with what the player does. Otherwise one would need a bluff check since the character would be pretending to be a butler rather than actually being a butler.
However, I do think that both profession and craft need work. I would like to see a standard list of professions coupled with a specific description of what can do with that skill. I would like to see the professions to be broad enough to fit a range of skill levels. Right now people can have profession: anything and craft: anything. I see this as a problem because what if you have one character with profession: baker, another with profession: pastry chef and a third with craft: baked goods and they all want to attempt to make dessert for the king's banquet in order to gain the king's favor. The DM would probably have to come up with three different DCs for each of the skills because "pastry chef" already implies advanced skill in baking. Instead, I would like to see these all bundled as profession: baker. A "pastry chef" would be someone with a lot of skill points in the profession: baker skill. There would be a brief chart for each profession skill--for the baker skill it would be something like this:
DC 10: muffins, biscuits and rolls
DC 15: loaf of bread good enough to sell
DC 20: a cake good enough for a peasant celebration
DC 25: a fine cake
DC 30: pastry
And so forth. The problem with a lot of the profession skills is that one is left wondering exactly what the character can do with them. If I've got profession: ship builder, how long and/or what's the DC to build a boat? How long and/or what's the DC to repair a boat?
Another problem is this: what happens if a character has a profession that would seem to duplicate another class? What would happen if I had a fighter with profession: thief? Shouldn't I be putting those skill points else where? What would happen if I had a character with profession: wizard? Would the character get any benefit out of this profession skill? What's the difference between "profession: singer" and "perform: singing"? I would like to see a standard list to help guide people into avoiding this kind of overlap. Of course, if you want something else, go ahead and create that, but it would help if we had a common list to start from.
I have the same kind of feeling for the craft skills. Some make appearances (craft alchemy), but mostly these are rather vague. I would like this to be made more specific and fleshed out--the same kinds of things that I described for profession above.
Finally, I would like to see a standard list for what benefit one can earn from using craft and profession skills. This is sort of covered in the 3.5 PHB, but I would like to see it fleshed out. ("About half your profession check result in gold pieces" doesn't seem quite satisfying enough.) Let's say that a player can't make it to a role playing session and missed out on defeating some villain and stealing the villain's loot. In terms of in-game explanation, we could say that the character was off working and using his profession and/or craft skills. The character could then earn the corresponding gold--if you don't put the skill points there, you don't get the benefit. (This would make profession more attractive for the home game setting.)