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5 posts. Alias of closetgamer.


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My group is also about to take on Belcorra in the Empty Vault, and I like having the Ebon Lens rejuvenate her continually if necessary until they hit her all three times with the Fulcrum Lattice.

I interpret the Lattice as being able to use the highest lens attack bonus, but that each lens still has to be activated with 2 actions before being "fired". If the attack misses, it has to be re-activated. So there's a minimum of 3 rounds of combat for the group to take her out.

My question is, how many rounds of preparation is reasonable for Belcorra?

I advanced my group to 11th level after the fight with Lady's Whisper and I am going to handwave the "rest and reflection" and just let them head right in to the finale fully restored, so they will have an opportunity to prep as well.


Also wrapping up the farm level, with the Nilith, Drakauthix, and Drow encounters left.

How have groups fared against Ravirex and does anyone have any suggestions for making that encounter *memorable*?

I was thinking of including small pools of acid that PCs have to avoid, and other obstacles/vantage points that the dragon can use against the PCs, but any suggestions are appreciated.


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Is the pocket edition also being updated to include the 4th printing errata and if so, when will it be available?


Thanks for the suggestions! The party is still on their first foray into the ruins (we play every other week), so the issue hasn't come up yet. They have just forced Boss Skrawng to surrender and that is where we pick up this Friday night.

I like the idea of a work detail to discourage further flume rides. Perhaps a day or two of working with the loggers, since the PC was so interested in the operation ;)

The historical background for the log flume is pretty awesome! Thanks for sharing James!


POTENTIAL SPOILERS:
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I'm two sessions into RoG with 6 players. One of them, during session one and before entering the ruins, decided that after a night of drinking his Goblin Rogue wanted to sneak onto the log flume and take a ride. I improvised, using the chase rules from the GMG to simulate the PC trying to "outrun" the logs that came down behind him... He eventually ended up failing a check and got shot off the flume (also failed the Grab an Edge Check twice after burning a Hero Point). He took some serious damage, but more importantly, was spotted and chased by those patrolling the flume. They can can describe/identify him. He got away and was able to leave with the party for the ruins the next morning.

In game time, this occurred last night. The party has entered the ruins, fought some Mitflits, Giant Maggots, and the Giant Flies. At this rate they will likely return to Otari by nightfall... (after another session)

In my game, Lardus is not going to stand for these shenanigans, especially with such a small number of Goblins in Otari. Once he hears of it, he will want to make an example out of the offender.

My question: What suggestions are out there for how to handle this when the party returns from their first foray into the Gauntlight?