Seltyiel

Dominic Radzi's page

377 posts. Organized Play character for Enchanter Tim.


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Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
GM Mauve wrote:
@Dominic, do you want me to reach out to you when we start the Tyranny of the Winds?

That would be great! Thanks!

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

I've already played Murder on the Silken Caravan, so I will leave you all to it. I wouldn't mind playing Tyranny of the Winds. I have a character who had already played the first part of it. However, I'm also supposed to be on deck for the one Carlin is in.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

I've also played Masks, so I will bow out.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"But, um, as for any of the others who were preparing the site...I'm afraid they didn't make it. We can return for their bodies now to give them proper rites."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Knowledge, Local: 1d20 + 4 ⇒ (13) + 4 = 17

Dominic nods at Kassen. "I'm sure many would be honored to meet you. May we bring them? Will you remain here?"

Later, Dominic smiles at the tearful reunion. "Roldare, it's your sister. We've brought her back. Now let's all get out of this place."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic bows to Kassen's ghost after overcoming the shock of seeing the dead town hero. "My Lord, it is an honor."

He looks at the skeletons and scattered equipment. "What should we do about this? Is the tomb safe again now that Asar is destroyed?"

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic nods. "Yes, let's light the lantern and then get you and Roldare out of here." He glances around at the tombs. "Who knows what magic is still lingering here."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic rushes to check on the woman. "Cevrik, get your healing wand. Dimira? Can you hear me?"

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Whoo! I can't believe that worked! Panicked means he drops anything in his hands and flees. Cevrik and Maud, get ready for some AOOs and then we can take his sword away!

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic steps back and lashes his whip again at the skeleton leader. The remnants of his spell still infusing the whip with necromantic energy.

Spellstrike: 1d20 + 6 ⇒ (15) + 6 = 21
Damage (AP): 1d4 + 1 ⇒ (4) + 1 = 5

If it hits, he needs a DC 14 Will save or be panicked.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic lashes out with his whip at the skeletal boss. The continuing energy of his spell courses along the length of the leather whip, trying to find it's mark.

Spellstrike on Orange: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (AP): 1d4 + 1 ⇒ (2) + 1 = 3
Still has a charge from Chill Touch. If the whip hits, it's a DC 14 Will save or be panicked. This also provokes from Green.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

At the sound of the dry laughter, Dominic draws his whip, sending a spark of arcane energy through it. He casts a spell and then hurries forward, reaching out to touch the skeleton between Maud and Cevrik. "Know fear."

Swift action, activate Arcane Pool. Cast Chill Touch, then move up and touch the blue skeleton. Will save DC 14 or be panicked for 1d4 + 2 ⇒ (2) + 2 = 4 rounds.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic picks up a rock and casts light on it. He hurls it into the room off to the side.

Marked the spot of the throw

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic follows the two spellcasters out of the pit. "Well, that was unpleasant." He collects his rope.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic pushes Carlin into the corner of the pit to avoid the falling tower shield. "Hey! Watch what you're doing!"

He looks down at the tower shield. "I hope you didn't really want that back. I don't want to carry it and try climbing. I guess I could tie it up and just let you lift it."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic shakes his head. "Sorry, the gods don't grant me that kind of magic any more than they do you. Our little halfling up there might be able to do it though. And I'm sure helping you out would be his honor." He gets Carlin on her feet. "Take it easy. I know it doesn't feel great, but the magic will at least get you on your feet. Then you go up the rope first."

He looks up at the arcanist. "Willard, you might have to find a way down here. Or else try to jump that plate."

Hunters have the Druid list, which has CLW. No dice for Magus.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Carlin!" Dominic pulls out his rope and tosses it to Maud and Dumplington. Once they get a good grip on it, he swings down, slamming into the opposite wall and then can lower him into the pit. He pulls out his (evil) healing wand and taps her with it. "Carlin, are you ok?"

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic agrees and rushes right behind Cevrik as they try to outrace the statues resetting.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Or can we trigger the statues using something like the shield. Then when they come down, push them into the pit?

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

I guess we're afraid of Cevrik being pushed into the pits?

Dominic watches the preparations with a simple nod. He turns back to watch the statues and see if he can work out why they have wheels.

Dominic has Craft (albeit carpentry). I want to see if he can figure out how the statues are supposed to move or what might trigger them.
Craft (Carpentry): 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic follows the others into the room, looking down into the chasm to see if anything is down there.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"New door, same story. Let's see what's inside." Dominic unfurls his whip, ready to move inside.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Hey, there's two more down there too. Carlin, I might need help." Dominic continues calmly firing down at the skeletons.

Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Disrupt Undead: 1d6 ⇒ 3

Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Disrupt Undead: 1d6 ⇒ 2

Ranged Touch: 1d20 + 4 ⇒ (6) + 4 = 10
Disrupt Undead: 1d6 ⇒ 2

Ranged Touch: 1d20 + 4 ⇒ (2) + 4 = 6
Disrupt Undead: 1d6 ⇒ 6

Ranged Touch: 1d20 + 4 ⇒ (4) + 4 = 8
Disrupt Undead: 1d6 ⇒ 1

Ranged Touch: 1d20 + 4 ⇒ (1) + 4 = 5
Disrupt Undead: 1d6 ⇒ 6

Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
Disrupt Undead: 1d6 ⇒ 3

Those are an abysmal set of rolls.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic motions for the others to take care of the wheel. He peers down at the final skeleton, trying to blast it with positive energy.

Ranged Touch: 1d20 + 4 ⇒ (17) + 4 = 21
Disrupt Undead: 1d6 ⇒ 1

Dominic will just continue blasting the skeleton until it's dead. I'm assuming you can shoot a magical ray into the water no problem.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic enters the room to see the array of skeletons. He takes position behind Cevrik and points to one of the skeletons. A shining ray fires out of his hand.

Touch attack vs Yellow: 1d20 + 4 ⇒ (8) + 4 = 12
Disrupt Undead: 1d6 ⇒ 4

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Sorry, Dominic traded out Detect Magic for Disrupt Undead.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic whirls his whip, casting a spell to mark the frog's flesh repeatedly.

Attack (spell combat, cover): 1d20 + 6 - 2 - 4 ⇒ (3) + 6 - 2 - 4 = 3
Non-lethal Damage: 1d3 ⇒ 1

Attack (spell combat, cover): 1d20 + 6 - 2 - 4 ⇒ (6) + 6 - 2 - 4 = 6
Non-lethal Damage: 1d3 ⇒ 3

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic enters the room, unfurling his normal whip. Against non-armored things, the scorpion whip wasn't necessary. He lashes at the frog fighting Dumplington.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Non-lethal damage: 1d3 ⇒ 1

Intimidate: 1d20 + 8 ⇒ (19) + 8 = 27

Enforcer gives him a free demoralize check when Dominic hits with non-lethal damage

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Uh, maybe we can go around to the other side?"

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic taps Maud with the (evil) healing wand, then watches her wounds disappear. "I think someone else should go first this time."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic pulls out his (evil) healing wand and taps himself and Willard. He grimaces at the oily feeling, but he's used to it by now and slowly waits for his body to heal.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11 That's not good

The electricity shocks Dominic in the water, jerking his body. "That. Was. Bracing." He grits his teeth and looks around at the fungus. He begins moving slowly as to not disturb the water, heading for the others.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"My guess is just scavengers who drowned." Dominic wades in to inspect the corpses closer.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic nods and shrugs. "Sounds good to me."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"You mean like this?!" Dominic lashes the stone wall at the corridor with his whip, and a trio of wasps suddenly appears on the stone.

Arcane Mark

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic nods. "Agreed. Let's see what's on the other side before we go breaking the gate."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Let's try this..." Dominic tries to use his whip to hit the lever and wrap around it.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26

I'm guessing this won't work since that's an explicit ability of a later feat. But I figured I'll try.

Edit: Oh, maybe with that roll...

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Nice job with the fire." Dominic tries to wave away the smell of burned rodent. He approaches the portcullis, trying to see anything on the other side. "Well I'm not fitting through this. Cevrik, maybe you can?"

He looks around for any idea of how to raise it.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Can we move through the swarm? I forget how that works.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Anyone have an area spell like burning hands? A few alchemist's fires would work too.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Bats! Lots of bats. I think this is bad." Dominic sees the room mostly clear of the group. He turns to Carlin. "Come on, let's get out!" He rushes out of the room, prepared to close the door after she is out.

Move, then ready and action to close the door once Carlin is through.

Incorporeal, regen, now swarms. Testing all the tricky parts of the system.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic goes in to see what is wrong. He looks around, not so sure what the big deal is.

Will Save: 1d20 + 3 ⇒ (13) + 3 = 16

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"That's it, Cevrik. Hack all that zombie air out." Dominic merely nods.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Ha! That's awesome! I love it!

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic taps Maud with his (evil) healing wand. "Why would adventuring group come here? And then they were turned into zombies?"

1 charge from infernal healing will heal you right up. You can save the potion unless you have objections to the source.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic comes up behind Carlin, waits for her to shoot, then steps in front to blast the zombie with his own glowing ray.

Disrupt Undead Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 ⇒ 3

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic lashes out with his whip, trying to avoid hitting Maud, but the close quarters aren't helping.

Attack: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage: 1d4 ⇒ 1

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Cevrik, keep them away from Carlin! I'll help Maud." Dominic comes up behind the stone dwarf, swinging his whip over her head.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12 Maybe -4 for cover?
Damage: 1d4 ⇒ 2

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

On the map, are those solid walls that the niches are carved into (for the corpses)? Or are they things we can see/reach over? If he can, Dominic would love to whip at them with the tombs between them.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

I would take you up on that offer, Carlin, if it stands. Dominic has potions of Mage Armor, but he can't use a wand himself.

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