Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
I've already played Murder on the Silken Caravan, so I will leave you all to it. I wouldn't mind playing Tyranny of the Winds. I have a character who had already played the first part of it. However, I'm also supposed to be on deck for the one Carlin is in.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Knowledge, Local: 1d20 + 4 ⇒ (13) + 4 = 17 Dominic nods at Kassen. "I'm sure many would be honored to meet you. May we bring them? Will you remain here?" Later, Dominic smiles at the tearful reunion. "Roldare, it's your sister. We've brought her back. Now let's all get out of this place."
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic bows to Kassen's ghost after overcoming the shock of seeing the dead town hero. "My Lord, it is an honor." He looks at the skeletons and scattered equipment. "What should we do about this? Is the tomb safe again now that Asar is destroyed?"
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic steps back and lashes his whip again at the skeleton leader. The remnants of his spell still infusing the whip with necromantic energy. Spellstrike: 1d20 + 6 ⇒ (15) + 6 = 21
If it hits, he needs a DC 14 Will save or be panicked.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic lashes out with his whip at the skeletal boss. The continuing energy of his spell courses along the length of the leather whip, trying to find it's mark. Spellstrike on Orange: 1d20 + 6 ⇒ (6) + 6 = 12
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
At the sound of the dry laughter, Dominic draws his whip, sending a spark of arcane energy through it. He casts a spell and then hurries forward, reaching out to touch the skeleton between Maud and Cevrik. "Know fear." Swift action, activate Arcane Pool. Cast Chill Touch, then move up and touch the blue skeleton. Will save DC 14 or be panicked for 1d4 + 2 ⇒ (2) + 2 = 4 rounds.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic pushes Carlin into the corner of the pit to avoid the falling tower shield. "Hey! Watch what you're doing!" He looks down at the tower shield. "I hope you didn't really want that back. I don't want to carry it and try climbing. I guess I could tie it up and just let you lift it."
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic shakes his head. "Sorry, the gods don't grant me that kind of magic any more than they do you. Our little halfling up there might be able to do it though. And I'm sure helping you out would be his honor." He gets Carlin on her feet. "Take it easy. I know it doesn't feel great, but the magic will at least get you on your feet. Then you go up the rope first." He looks up at the arcanist. "Willard, you might have to find a way down here. Or else try to jump that plate." Hunters have the Druid list, which has CLW. No dice for Magus.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
"Carlin!" Dominic pulls out his rope and tosses it to Maud and Dumplington. Once they get a good grip on it, he swings down, slamming into the opposite wall and then can lower him into the pit. He pulls out his (evil) healing wand and taps her with it. "Carlin, are you ok?"
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
I guess we're afraid of Cevrik being pushed into the pits? Dominic watches the preparations with a simple nod. He turns back to watch the statues and see if he can work out why they have wheels. Dominic has Craft (albeit carpentry). I want to see if he can figure out how the statues are supposed to move or what might trigger them.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
"Hey, there's two more down there too. Carlin, I might need help." Dominic continues calmly firing down at the skeletons. Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Ranged Touch: 1d20 + 4 ⇒ (6) + 4 = 10
Ranged Touch: 1d20 + 4 ⇒ (2) + 4 = 6
Ranged Touch: 1d20 + 4 ⇒ (4) + 4 = 8
Ranged Touch: 1d20 + 4 ⇒ (1) + 4 = 5
Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
Those are an abysmal set of rolls.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic motions for the others to take care of the wheel. He peers down at the final skeleton, trying to blast it with positive energy. Ranged Touch: 1d20 + 4 ⇒ (17) + 4 = 21
Dominic will just continue blasting the skeleton until it's dead. I'm assuming you can shoot a magical ray into the water no problem.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic enters the room to see the array of skeletons. He takes position behind Cevrik and points to one of the skeletons. A shining ray fires out of his hand. Touch attack vs Yellow: 1d20 + 4 ⇒ (8) + 4 = 12
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic whirls his whip, casting a spell to mark the frog's flesh repeatedly. Attack (spell combat, cover): 1d20 + 6 - 2 - 4 ⇒ (3) + 6 - 2 - 4 = 3
Attack (spell combat, cover): 1d20 + 6 - 2 - 4 ⇒ (6) + 6 - 2 - 4 = 6
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic enters the room, unfurling his normal whip. Against non-armored things, the scorpion whip wasn't necessary. He lashes at the frog fighting Dumplington. Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Intimidate: 1d20 + 8 ⇒ (19) + 8 = 27 Enforcer gives him a free demoralize check when Dominic hits with non-lethal damage
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11 That's not good The electricity shocks Dominic in the water, jerking his body. "That. Was. Bracing." He grits his teeth and looks around at the fungus. He begins moving slowly as to not disturb the water, heading for the others.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
"Let's try this..." Dominic tries to use his whip to hit the lever and wrap around it. Attack: 1d20 + 6 ⇒ (20) + 6 = 26 I'm guessing this won't work since that's an explicit ability of a later feat. But I figured I'll try. Edit: Oh, maybe with that roll...
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
"Nice job with the fire." Dominic tries to wave away the smell of burned rodent. He approaches the portcullis, trying to see anything on the other side. "Well I'm not fitting through this. Cevrik, maybe you can?" He looks around for any idea of how to raise it.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
"Bats! Lots of bats. I think this is bad." Dominic sees the room mostly clear of the group. He turns to Carlin. "Come on, let's get out!" He rushes out of the room, prepared to close the door after she is out. Move, then ready and action to close the door once Carlin is through. Incorporeal, regen, now swarms. Testing all the tricky parts of the system.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
Dominic taps Maud with his (evil) healing wand. "Why would adventuring group come here? And then they were turned into zombies?" 1 charge from infernal healing will heal you right up. You can save the potion unless you have objections to the source.
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
"Cevrik, keep them away from Carlin! I'll help Maud." Dominic comes up behind the stone dwarf, swinging his whip over her head. Attack: 1d20 + 6 ⇒ (6) + 6 = 12 Maybe -4 for cover?
Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]
On the map, are those solid walls that the niches are carved into (for the corpses)? Or are they things we can see/reach over? If he can, Dominic would love to whip at them with the tombs between them.
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