Artemis Entreri

Domeric's page

624 posts. Alias of Usmo.


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Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Oof, sorry to see this end, it's probably been one of the longest running games I've been in. Hope all goes well!


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Indeed, one might say that the celebrations are not exactly... lively. Hah. Do you need help getting home, miss... ah, I think I missed your name?" Domeric asked pleasantly.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”Domeric,” Domeric said, offering a bow, ”Once of the Court of Caliphas, and now of noplace in particular. My compliments on the festivities.”


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”Guess we’re going to be the life of the party,” Domeric remarked.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric maintains his song and speeds up the party!

Party gets haste, +3 to hit and damage, plus 1d6 sonic damage per hit


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song!

+3 to hit and damage for everyone, 1d6 extra sonic damage per hit


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Atajay wrote:
Dom, I get to reroll for confusion last round, right. Or does that save bonus apply to the confusion save we have to make this round?

Sorry, was busy for a couple days. Yeah, it would have been a reroll for the initial failed save, but dunno if we'd want to try and go back now, so feel free to assume that he used it for this round instead in the event that you fail again.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric uses Saving Finale as an immediate action, ending his song with a flourish!

Atajay can reroll his save vs confusion

On his turn, Domeric restarts his song.

Party receives +3 to hit and damage, 1d6 sonic damage per hit, plus haste bonuses


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Will: 1d20 + 14 ⇒ (1) + 14 = 15
Reflex: 1d20 + 20 ⇒ (20) + 20 = 40

Domeric maintains his song and hastes the party.

Everyone continues to get +3 to hit and damage, +1d6 sonic damage per attack, plus Haste bonuses


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song!

+3 to hit and damage, plus 1d6 sonic damage per hit


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric Hastes the party!

Everyone gets +3 to hit and damage, plus 1d6 sonic damage per attack. Everyone within 30 feet can choose to roll twice on a single save as an immediate action, plus haste bonus


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song and casts Beacon of Luck.

Everyone gets +3 to hit and damage, plus 1d6 sonic damage per attack. Everyone within 30 feet can choose to roll twice on a single save as an immediate action


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"You jerk. We didn't get crap from Lowls and we sure as hell won't be taking any from you!"


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Aye, lead the way!"


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

As the enemy seems to be resistant to just about everything else he can do, for now, Domeric just maintains his song and Haste.

+3 to hit and damage, 1d6 extra sonic damage on all attacks, plus Haste


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Reflex: 1d20 + 20 ⇒ (20) + 20 = 40

Domeric begins his song and casts Haste on the party!

+3 to hit and damage, 1d6 extra sonic damage on all attacks, plus Haste


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Levelup completed, nothing too spectacular this level, took frozen note as a spell though.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Yay


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Nope


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Huh. Puny god."


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

To clarify, my actions for this round were the ones I just posted above


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Ya know how they say God is dead... Well, they're about to be right!"

For his upcoming turn, Domeric will shine a Beacon of Luck upon these unlucky souls.

Domeric gets a +2 luck bonus to saves, additionally, everyone within 30 feet, which I think is everyone, may as an immediate action roll twice on any one upcoming saving throw and take the better result.

Domeric's song continues to grant +3 to hit and damage, +1d6 sonic damage per attack.

Haste bonuses continue


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

My bad, I didn't see posts for a few days and forgot to keep checking. Thank you to Trevor for the PM!


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Will: 1d20 + 13 ⇒ (11) + 13 = 24


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"I could use a rest, if we've going to fight a god next, yes..."


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric draws his starknives, moves up, and attacks!

Attack: 1d20 + 22 ⇒ (20) + 22 = 42
Crit confirm: 1d20 + 22 ⇒ (15) + 22 = 37

Damage: 1d4 + 1d6 + 10 ⇒ (3) + (2) + 10 = 15

Extra Crit Damage: 2d4 + 2d6 + 20 ⇒ (4, 2) + (5, 6) + 20 = 37

everyone continues to get +3 to hit and damage, 1d6 sonic damage per hit, and haste


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

With little to be done against enemies both airborne and so resistant to magic, Domeric casts Haste on the party.

Everyone gets Haste bonuses plus +3 to hit and damage from bardic performance, as well as the additional 1d6 sonic damage per hit


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Belated Ref Save: 1d20 + 19 ⇒ (19) + 19 = 38

Domeric evades in the most amazingest way!


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song and draws his weapons. Given the enemy’s airborne nature and spell resistance, this will be his only action for now.

+3 to hit and damage, plus 1d6 sonic damage per attack


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song, before drawing his starknives and moving forward to attack the damaged Guardian.

Attack: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 1d4 + 1d6 + 10 ⇒ (3) + (5) + 10 = 18

Everyone gets +3 to hit and damage, plus 1d6 sonic damage per attack


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Trevor Culexis wrote:
Does that ring let us get wishes? I want to write the songs that make the whole world sing!

”Well, I’m sure we don’t need any magic ring to help with that,” Domeric said pleasantly, ”And the musical taste of most djinn is just terribly dry... best we be on then?”


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song.

+3 to hit and damage, all allied attacks add 1d6 sonic damage


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric casts Grease under the golem Trevor is fighting.

DC 17 ref save to avoid falling. Everyone continues to get +3 to hit and damage, plus 1d6 sonic damage on all attacks


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song.

+3 to hit and damage for everyone, Discordant Voice adds 1d6 sonic damage to the attacks of allies within 30 ft


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Best deal with the polyps before they escape," Domeric agreed, "I don't really feel like having to chase after them later..."


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

I do have some spellcraft, though unfortunately I haven't been as active as I'd like of late. Still, I've put more points into it.

Otherwise, got some new spells, Beacon of Luck to boost peoples' saves and Bard's Escape to get folks out of tight spots if need be. Also picked up the Frightening Tune bardic performance.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Down we go?"


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric casts Ear-Piercing Scream to help finish off the Chuul.

Sonic Damage: 5d6 ⇒ (2, 6, 6, 6, 4) = 24

DC 17 fort save to avoid being dazed for 1 round. Everyone continues to get inspired courage bonus


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric too will pause to see which creatures survive the attacks.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song and moves up, before casting glitterdust so as to blind the three enemies without hitting his allies.

+3 to hit and damage for everyone, enemies must make a DC 18 will save to avoid blindness


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”Seaweed... doesn’t usually do that, does it?”


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Will: 1d20 + 12 ⇒ (15) + 12 = 27


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Yep


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”This... this might take a while huh?” Domeric said with some amusement as he observed the writing.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Can't say I'm a terribly well read fellow either, but... I'm pretty sure writing doesn't normally do that," Domeric remarked helpfully.

Spellcraft, if it does help, I might have missed the last time we needed it, been kinda swamped irl: 1d20 + 15 ⇒ (3) + 15 = 18


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”Ah, hello there,” Domeric said, frowning as the man bowed. Could he see them despite having no eyes?

”You don’t seem too well...”


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Sounds like a plan!"


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Senn Nal wrote:

[dice=Arcana]10+18

We may need Dom's help on these. I don't know if he has any bard tricks.

Sadly, I archetypes away most of the bard knowledge tricks :P


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Ergh, what a nutcase..."

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