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Good day all,
I am drawn to classes...
and archetypes
...and wondered if there is any major "do nots" in trying to multiclass two of these into a decent build. Doesn't have to be the most effective, but I just don't want to create something pathetic/one dimensional that will annoy later on. So do any of you have any experiences you can share with me along the above selection please? The rest of the party makeup isn't decided yet but it looks like I will need to have some form of decent melee ability (but I don't want to be a pure fighter, if that makes sense). I mean, is Fighter/Summoner even possible? I am mentally stuck in PF1 where multiclassing was always frowned upon but I read in PF2 it is more forgiving? Any advice is gratefully received.
Hi Folks,
So as a 12th level witch I would just be getting my second major hex. All fine so far. If I look over into the Invoker archetype "invoke Patron" section it give a list of abilities based on level. example:
Now the sensible part of my brain is saying "well you are only a level 12 witch so you would use the "5 lower at 8th level" part of this.
So I take it this is implied/stated somewhere in the rules?? Thanks in advance.
Hi Folks,
"choose one of the following activities to prohibit: move closer to you, move away from you, make a melee weapon attack, make a ranged weapon attack, cast an offensive spell, or cast a non-offensive spell." My questions are:-
2. If he chooses to stop the option of "move closer to you", does this prevent the devil teleporting closer? Technically the teleport isn't a move action, so would it work? I read this as "ending up near to the Mesmerist than he started the round, correct? 3. Would the enemy be aware of the effects of the feat. So if the devil got hit with the magic missile and the Mesmerist stated he is preventing " make a melee weapon attack", does the devil know it can't attack or would it try to and fail, wasting it round? Thanks in advance
Good day all,
Favoured Enemey Spellcasting Improved initiative Altertness (familiar<5') Split Hex Toughness Spell Penertration Iron Will Persistent Spell (Metamagic +2) Deceitful Accursed Hex Ones which I am sort of discounting:- I had been looking at Iron Will Improved/Heroic Will but I can now cast Nine Lives which seems to better TBH. 9 re-rolls a day potentially kicks these two into the long grass, as it were. Metamagic quickened... great yes but the +4 spell level just discounts it for me. Greater Spell penetration, again greater but my invoker ability is giving my enemies -5SR already, so it seems a bit overkill. Spell Focus. DC is always good but I use such a variation of spells it is diff to pin down to a school. Also again, my invoker ability is giving me +2DC to spell and hexes. What I am considering:- Metamagic Fleeting. Seems like for 1/2 duration the ability to dispel a mind fog, poor draw on a greater Harrowing spell etc, my be a goodish choice. Spell Hex. The idea of getting a lev 1 spell as a Hex again seems tempting. Especially since I can Split Hex it to get 2 for 1. My only issue here is what to choose as the spell? Since the feat says its a SLA and not a SU, SR will count so again limits it. Any suggestions on spells?
Flickering Step. This I like. Could be a life saver for me and some party members. 4 times a day seems plenty even if it will be limited to 60feet. Again an SLA so I will be subject to AoO etc. So am I missing anything interesting? Any advice gratefully received.
Good day all,
If you target yourself with this spell, you may spontaneously cast any prepared spell of 3rd level or lower without expending its spell slot on your next turn (this aspect of the spell has no effect if you are a spontaneous caster). The spell that’s cast after channel the gift cannot have a casting time longer than 1 full round. So reading this, can I swift action to "rapture", cast "channel the gift" on myself. this then lasts for 3 rounds (as I am 10th level).
Hi Folks,
My question is, as I look to go to level 15 I have a choice of Witch 11, or Harrower 5... neither seem overly inviting TBH.
My Hex DC is ok at the moment (ref the invoker ability to boost it), so I can prob take a dip of a lev or 2 in something else, but what?? I looked at the Stargazer prestige class as it seem to have a few interesting abilities (even though some are demon focused) and allows Hex additions/boosting. As this isnt a core book I am not sure I will be allowed this anyway (waiting for DMs reply...), so failing this any suggestions? Doesnt need to be OP, just interesting TBH.
It has happened to me many times, where I will happily go up a few levels in a game, and then for some reason check a rule and realise something I have went up in power as I levelled up... which I totally forgot about.
So what weird rules/abilities have you found out about, that should have changed with level and you didnt??
Hi Folks,
Hi Folks,
Through research we know we are getting Int/Wis/Cha penalties for alignment and will be facing devils. Also spells will be empowered or penalised depending on type. So bearing in mind all this, what items/spells would you recommend, as our trip is looking horrible TBH!! Is there a way to get around the alignment penalties? As I say nothing game/story breaking just some general tips that would be know to our characters through research please.
Hi Folks, Playing a level 13 Invoker Witch/Harrower and have been mulling over the 1st level spell Grasping Corpse. It is either great or awful depending on the interpretation of the CMB part which I am looking for help with please. It state the CMB is equal to Caster level (13) plus Int modifier (7) = 20 (in my case) But is this a flat value, or do you like all other CMB rolls add D20 to it? Sorry if this is obvious but I am reading it both ways and it make a huge difference. Regards
Hi Folks, Hoping someone can shed some light on this please? 1. My witch has the fly hex which she activates every combat. When under this hex, does this count as a transmutation spell? I ask as the feat "Scale and Skin" boost AC when under the affect of "a transmutation spell or spell-like ability", "your natural armor bonus increases by 1". Would this count please, as it seems like a neat way to boost AC in combats without spending any actions. 2. Secondly, if she takes "Gift of Consumption (Su)" and "Greater Gift of Consumption (Su)", is there any reason why she cannot quaff poisons she carries and bounce the affliction to enemies within 30' or more using Barrow Haze, and take it a step further injure herself with a poisoned weapon and bounce this too? If so can she do 1pt of damage or would it be the full weapon damage? Thank you in advance...
Good day all,
Has anyone seen any clarification on this spell pls? Thanks in advance.
Howdy Folks,
Also if I cursed a coin, and the hex ran out after an hour, would the coin stay cursed? I am thinking yes, as the witch would just lose the ability to use bad penny, not the curse itself? Thanks in advance.
Good day folks.. I am in the need for a flexible character that can do a bit of everything starting at level 3, as the party I am joining only really has one classical front line melee fighter, doesn't really have a healer, or a full caster. So I have decided to play a Speaker for the Past, taking the Lore spirit.
After having a read up a bit, I then decided to take one level of Karmic Monk. the thinking was that this allows me a bit more melee, bonus to AC (although lose the armour use), and two attacks per round at full BAB when I need to be in close combat. Also then possible using Hex strike to add these debuffs when I can. I then maybe over though this and thought of maybe taking one level of Shadow Walker (rogue) too. Thinking the sneak D6, and weapon finesse, plus Dark vision would also compliment. Further on I would take Shaman levels (Speaker for the Past) only to get revelations/hexes/spells. I understand this is probably a poor decision as although it will make a powerful low lev character I am hurting my shaman progression by two levels, but since the party is made up of hybrids/multiclasses would this be such as bad thing? If anyone has any major reasons why this is a no-no, or suggestion for feats/spells then that would be great. Also has anyone else played a lev 3 character using 3 diff classes?
Good day all, About to depart to Hells Rebels and am looking to play a Speaker for the past/Monk.... One question that I cannot seem to see anywhere is in regards to spectral hand.. I know it deals "touch attacks" etc, but the part of the description reading "..and attacking with the hand counts normally as an attack" makes me think that it may be possible to do "unarmed attacks, and hence Hex strikes??? Probably pushing it a bit here and do not want to get this wrong in the game as character will be built up by then... Thanks in advance |