Dwarf Wizard

Dobar Ironthumb's page

30 posts. Organized Play character for Nacona.


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Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Torag's crispy beard, this place is a zoo! Dobar hollers as he puts his deadly crossbow to work on the ape-man.
Attack:1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 3

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Hrmph. That's that then eh? The dwarf quickly reloads his crossbow and scans the room.
Perception:1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Sorry sorry sorry. Been a crazy week with all the snow and other stuff.
Furiously Dobar slaps another bolt into his crossbow and takes aim again.
Attack:1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 6

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

I meant the door on the right side of the map.
Dobar scowls at the paladin for a moment. They did try to kill us... he says matter of factly.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Git goin ye blubberin baby! Dobar scorns. Take these two with ye. he adds booting one of the injured workers. He then moves to the door to the next room over checking for signs of trouble beyond.
Perception:1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar drops his pack and begins rummaging through it, finally breaking out a sheet of paper, some tinderwig, and his watersking. He holds the waterskin up puting a finger to his lips as does. He then twist the paper tightly and lights it.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Drag yer arse outa that closet before I light the thing on fire! Dobar threatens angrily.
Diplomacy(Aid another? Lol):1d20 ⇒ 3

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Just clarifying. Is it locked from the inside? Also what is it made out of?

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

ANGRY FACES! lol

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Toasted toads people! Get your heads on straight. We've a job to finish 'ere. Hrmph! Dobar approaches the cabinet listening, while trying to filter out the others bantering.

Perception:1d20 + 7 ⇒ (8) + 7 = 15

He then begins running his rough hands along the cabinet, intent on discovering any surprises that may have been put in place.

Perception (Traps):1d20 + 8 ⇒ (4) + 8 = 12

Satisfied that he "probably" found anything of note he steps back, slinging his crossbow and retrieving the obsidian dagger from the floor.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar shuffles over to the wounded puppets. With a fist full of their hair he lifts their heads up. Why waste our time with these Orc lovin' pigs? He lets go of the he head and it in turn roughly drops back to the floor. Grumbling to himself he gets to work helping the young spellslinger.
Heal (aid another):1d20 + 2 ⇒ (19) + 2 = 21
Heal (aid another):1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Please forgive me. This holiday week has thrown my regular schedule into upheaval. You guys did awesome tho! Really loving your characters.
Dobar, his battle fury subsided drops his knife looking to the young girl laying on the floor. Lass! Are ye all right?! he drops to his knees by her side. Searching for any serious wounds to plug.

He then turns inspecting the other young lady and lad. Are either of ye wounded? A look of almost fatherly concern on his face as he inspects his other companions.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

So should I just do three more sneak attacks? Also I just realized I made an error. Tak +2 on daggers not +4 sorry.

Atk:1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10
Atk:1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10
Atk:1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5

Confirm Crit:1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar grabs the knife and aims for the ape mans groin. Not so quick now are ye? he yells as he slashes out with the strange dagger.
Atk:1d20 + 4 ⇒ (12) + 4 = 16
Oops forgot damage! Dmg:1d4 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar gives the body one final jab. Satisfied that it is in fact dead he casts an irritable look to the ladies for mocking him. Hrmph He then moves to the door and gives it a once over for any sort of traps.
Perception1d20 + 8 ⇒ (9) + 8 = 17
Unless I can take 10 or 20, it would be 18 and 28 respectively.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

No worries. I sure can't use it lol

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobars entire face puffs up and turns crimson! Gaaaghk! he lets out strangled sound. You best keep you tidbits tucked away missy. Clearly horrified at the notion of dressing a young girl he putters off to the mwangi body, muttering and shaking his head as he goes. With a sausage like finger he prods the things chest. Inspecting it as does.

Perception:1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Oh yeah lol thanks. I did forget Ruthless.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar rushes forward. Rrrraaaaaaghhhh!
moving north to the square on the right of the bench/table.
Leveling his crossbow he fires at his nearest foe.
Atk:1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 201d8 ⇒ 6
Confirm Critical:1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Oh lassie... Dobars face softens a bit. For all but a second and he begins to cough and clear his throat. Bah! Toasty toads people! What are we standing here for? he checks and rechecks his crossbow and angrily moves off down the hallway, hurrying the others along. Silly kids, with their fangled craziness... his mumbling fades out of earshot.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar physically cringes at the all the racket the paladin makes. Perhaps I should check things out alone lass... The dwarf stands looking to the other members awaiting an opinion.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Yeah post from a desktop lol I hate my iphone

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Shhhhh! The three of ye are gonna wake the dead! Dobar whispers sharply as he scrapes his boot loudly. Torags crispy beard... again the cranky dwarf begins muttering to himself and trails off.

Dobar loads his crossbow

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Bah! You wizardy types are always causin trouble for us honest folk... Dobar begins to complain, but trails off mumbling once again. He then takes a long look at the heavy pick in his hands and seemingly decides better of it and exchanges it for his crossbow.
Uncorrupted... Hrmph! he casts a sidelong glance at his anxious female companion.

Oh toasty toads girlie! Ol' Dobar'll take a look. Just don't stick me with that thing eh? The dour dwarf winks and gives what could possibly be considered a smile and begins to creep toward the hallway.
Stealth:1d20 + 7 ⇒ (4) + 7 = 11

lol my first time posting I got a 21! Fails

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar pulls his pick from his belt and lets his senses settle to the new surroundings. He listens quietly for a long moment.
Take 20 if able

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Dobar the dwarf informs as he begins rummaging through his bag. Don't breathe the mist he says... he begins grumbling in low tones. Having found what he was looking Dobar wraps his scarf around his face like the other. Look like a blasted group of sneak thieves we do... his voice muffled by the scarf. He looks at the group. Well? Pleased to meet you! he blurts exasperated, but about what is hard to say...

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Knowledge (Local):1d20 + 4 ⇒ (6) + 4 = 10
Err now I don't rightly recall anythin' about a curse...

Dobar shuffles his feet anxiously. His head swiveling around watching their surroundings.
Whadda ye suppose this is all about then eh? Dobar asks no one in particular.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Also checking in! I updated the sheet to my main handle and added my class. If it's better I can change him over to a Ranger. It was a toss up between that and rogue. I'm at work and will flesh out and crunch when I make it home.

Grand Lodge

Male Dwarf Rogue/1 10/10 AC: 16 Init: +3 Fort:+1 Ref:+5 Wil:+2

Through the haze of smoke Dobar raises an eyebrow and snorts loudly, his face barely visible over his mug of ale. Honor... Hrmph! All that'l git ye is a knife in the back... Gold. Now that'l buy anything... Dobar retreats back into his mug, eying the others suspiciously.

Grand Lodge

This is my submission. I've been working all day so no time to flesh any details out. He's a work in progress!