Fey Friend

Djon Wari's page

94 posts. Alias of Flashohol.


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Your character sheet design is much sleeker than mine, me thinks I'll borrow it a bit if you don't mind Mr. Constable.


Although it currently lacks fluff here is Captain Moonscar's submission. (Halfling Druid Outlander)


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

We never really picked up momentum. Didn't fully recover from that stumble at the beginning.

My advice would be to lose the letter and instead go with a face to face with an NPC. This allowes all the players to asks questions and get to know how the other character's act right from the start.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

It seems I got ahead of myeslf. :p.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon prepares a branch as a torch before taking a position at the mouth of the cave.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon tries to keep himself out of the little dragons attention a thumb massaging his temple. He holds his distance from the creatures their telepatic abilities though impressive put a real strain on his mind.
I imagine that this must hurt to 'hear' just as much as it does to read.

He keeps his focus attuned to his surroundings keeping a lookout for both food and danger.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon also follows taking up the rear guard as the group heads off. "Remember, these things don't exactly need rest, food or shelter. We may be on the hunt for awhile." Djon points out.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"Well said sister Chara." Djon says proudly.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon nods in agreement and says "Good thinking Chara. We don't want to have any more undead roaming about the forest."


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Thanks.

I took Slow Reactions as my talent, unless someone can recommend something better?


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"Hello Warrok, I'm Djon. Thanks for the help."


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

HD: 1d8 ⇒ 8


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Following the others lead Djon will double move to the last undead.

It seemed teamwork and a bit of luck had kept three of them from harm but this last Owlbear was giving the huntress and this new cat some trouble. For a moment Djon considered trying to goad the creature into attacking thereby freeing the catfolk currently within it's grasp but Djon didn't think the Owlbear, undead or otherwise, would understand intelligent speach.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon stumbles into a flank with Rethe and attacks with his makeshift club.

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12

Club: 1d20 + 2 + 1 + 2 ⇒ (14) + 2 + 1 + 2 = 19 Bless & Flank

Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Sneak Attack: 1d6 ⇒ 3


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon attacks the undead nearest to him.
Club: 1d20 + 2 ⇒ (2) + 2 = 4 v. FF AC


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon will take a hiding spot behind the tree, newly fashioned club at the ready.

Stealth 1d20 + 7 ⇒ (14) + 7 = 21 + Distance


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Hi. Welcome.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Good.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Not labled (A1,A2,A3 ect.)

North of the bottom right tree, not first.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

" I imagined it with wings at first, well at least it cant fly."


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon's eyes go wide at the thought of fire wielding skeletal Owlbears and he quicklyl searches for the biggest blunt object available.

"I'm not exactly sure what an Owlbear is but it sounds terrifying, and is it just me or did everyone have a voice in their head just now?"


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"The only thing I was able to make out was help. Anyone know what the little dragons things are saying? They cleary seem distressed."


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Ah. I should have been more convincing then.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

What she said.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

With little knowlege relating to wilderness travel and navigation Djon follows the rangers lead.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

" It could be something other than it appers to be, maybe a map or a puzzle?" Djon says not entirely convinced of his own suggestion.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon nods to Chara's question. "With the trees, rain and darkness its going to be virtually impossible to detect anything before its right on top of us. So at the moment I don't have a watch preferance." Djon says as he nibble's on some of his rations.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Sorry didn't know it had come back around to me. -


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon will draw his rapier and move into a flank with Rethe.

How many days have passed since our last fight?


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"Not good." Djon mutters to himself. He slides down the rope back towards the group hoping to avoid being surrounded by the other centipedes.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon will try to climb the tower and lower a rope for everyone else if it's deemed safe and waterproof.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Details.
Like before with the wolf thing and with the mantis you said it was big so I was thinking house cat or dog size but I guess it's large size going by the Bestiary? Just make sure we know whats going on or we'll end up lost and confused.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Is it dangerous? or Food?


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Grapling Hook, Silk Rope and Climb.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon will also search the area before settling down for the storm.Perception 1d20 + 5 ⇒ (18) + 5 = 23


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"I don't know of anything thats close and acceptable we might just have to make due with a makeshift tent and ... uh get to know each other a little better." Djon replies with a chuckle.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon simply nods in agreement and slightly quickens his pace.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"Anyone know of shelter nearby, maybe an outpost or cave of somekind?"


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

I think he was telling us to get out of the rain.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Ah sweet clarity.

Plenty of time for me to heal naturally before we get there presuming nothing else tries to kill me.

@ Party: I'll just assume that we keep to the elders instructions until something derails us? (again)


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Aid Survival 1d20 - 1 ⇒ (1) - 1 = 0
Sooo. Indoor cat then.

"Are you sure were going in the right direction? I feel ... lost."


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Djon decides to strech a little while the others salvage what they can from the wagon. "I don't really need anything but take what you must and then lets be on our way, I to wish to get on the road."


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15
The Lost Voice wrote:

...

The beast, if that is referring to the creature that the hunters brought to the attention of the Elders, was not found near where the group is currently located, which is to the west. The creature was encountered further south, and it was found alone. Layali can pick up no further tracks, save for those of the ghouls that were killed.

All Djon knows is that we were hunting a strange wolf thing and he was to tag along. The location of the beast was unclear untill now I think everyone assumed we were already tracking it to begin with and I only brought up the city because I was told that I remembered it and so I figured it was of some import. I don't have a preferance pertaining to the wagon, recovering it was just a thought.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"I suppose that's possible... really would like to avoid getting shackled again."

Djon replies "Fair enough they can be like that sometimes, but in any case it's going to rain soon and if we don't find it by then we will have to wait until it shows itself again." "Here's hopping it doesn't find us first."


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

IC it is.

" There is a town a few days from here we might be able to sell this thing there or find at least get a salvage fee from the owners if these folks have family there. Thats assuming we can get this thing moving I don't know if Arodesh's steed can pull it alone.

I'm not entirely sure what it is were hunting or where to pick up the trail but I may be able to ask around for information. Unless anyone else has a better lead?"


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

If the wagon can be salvaged and the horse is strong enough to pull it w/o difficulty it could prove useful even if we just plan to get rid of it later. Leaving it to rot seems like a waste and we might as well get it out of our forest.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Technically you need status or deathwatch or someother ability to determine HP totals. My friends and I usually go with the 4e bloodied condition as a way to determine IC hp knowledge.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

Rethe:
I am intentionally being quiet about it well I have an IC reason anyway. Partially conserving resources partially pride and partially because its Rethe doing the healing


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

"Well enough for travel." Djon replies trying to ignore the sorness from yesterday's battles.


♂ Halfling Druid
Status:
Init: +3 | HP: 10/10 | AC: 16 | Saves: Str -1, Dex +3, Con +2, Int +2, Wis +5, Cha +0 | Passive Insight: 13 | Passive Perception: 15

I was asked to follow these guys and help them with whatever needed to be done. I think were gonna go back to the carrage to grab loot but after that IDK.

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