Dismoon's page
339 posts. Organized Play character for mishima.
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Well, in that case I will bow out here.
Awesome group, awesome DM, just needing to close down some commitments so I can prep something or get into other short term games. I see now in recruitment it was always meant to be more than just one module, which I guess I didn't realize at the time.
Hope its not an inconvenience, happy Dark Sunning :)
So was that the actual end of the module? Just curious if we made it all the way through
Dismoon didn't trust the strange elven tribe that carted away Farcluun, even though her curiosity had many questions for them. All that inquiry was ferried out of her mind however at the sight of the spoils. She grasped the golden coins with both hands "Hahaha! Have you ever seen its equal?!"
Later as others spoke of the future "I think we should get far, far away from here. There will be much fighting for this unclaimed land, and I'd rather not be famous during that fight..."
Nice, that levels me up. I assume we'll wait for some camp-like setting for the new stuff?
Dis rushes the southmost caster to the west from her hidden location, dropping back behind Jaryx after for cover...
Steel Longsword: 19 - 1d20 + 0 ⇒ 19 - (15) + 0 = 4
Dmg: 1d8 ⇒ 6
Dis rolls off the boulder and positions it between herself and the horde, hoping to escape their notice and gain advantage next round.
Hide: 1d100 ⇒ 68
Hoping to setup for backstab next time since out of arrows
Dis fires her last few arrows into the undead onslaught...
Attack: 19 - 1d20 - 4 ⇒ 19 - (12) - 4 = 3
Dmg,bone: 1d8 - 1 ⇒ (4) - 1 = 3
Attack: 19 - 1d20 - 4 ⇒ 19 - (13) - 4 = 2
Dmg,bone: 1d8 - 1 ⇒ (2) - 1 = 1
"Im out!" she shouts, with a slight tinge of fear.
Alright, ill stay on the offensive for now
DM, does it look like climbing the rock will keep them away? If so, Ill keep firing...if not I would like to tumble.
Longbow: 19 - 1d20 - 4 ⇒ 19 - (17) - 4 = -2
Dmg: 1d8 ⇒ 6
Longbow: 19 - 1d20 - 4 ⇒ 19 - (19) - 4 = -4
Dmg: 1d8 ⇒ 8
So from way back when supplies were initially distributed, the archers all took 6 bone, 3 obsidian, and 2 metal arrows. I honestly havent tracked how many shots or recoveries I've made, but I know for sure I just used a metal. I'm just going to estimate I have 1 bone arrow left, 3 obsidian, and 1 metal...so 5 shots.
Also thats some impressive stattage Dragoncat
Dis climbs atop one of the nearby rock formations, hopefully keeping herself somewhat out of reach of the advancing forces. She pulls her bow and takes a deep breath...
Climb: 1d100 ⇒ 8
Attack: 19 - 1d20 - 4 ⇒ 19 - (2) - 4 = 13
Dmg: 1d8 ⇒ 8
Cant edit map, but was thinking the rock just north of current location
Dismoon wanted to cheer with Ekee but bit her lip, favoring a few quiet steps at just the right moment to attack and roll clear again...
Move Silently: 1d100 ⇒ 41
Steel Longblade: 19 - 1d20 - 2 ⇒ 19 - (15) - 2 = 2 rear
Dmg: 1d8 ⇒ 7
Backstab: 1d8 ⇒ 3
Alrighty thanks for clarifying, was a big whiff anyways :)
Alrighty, not sure what range is currently but would like to try the move in, attack, withdraw maneuver if I have enough movement.
Dis exposes the cold blade to the sun, glistening in the dust of the sands as she moves in to assist Sienna...a quick assemblage of harrying thrusts before she trots back again from the fray...
Steel Longblade: 19 - 1d20 - 2 ⇒ 19 - (2) - 2 = 15 rear attack
Dmg: 1d8 ⇒ 2
I'm not really sure this is possible, I think I might have to do something like...approach and tumble one round, then attack and withdraw the next.
Just to double check something, all 5 remaining enemies are currently engaged in melee?
Side by side with Ekee, Dismoon draws the mysterious metal runed arrows from Farcluun's supplies, feeling their energetic vibration in her hands as she draws them back...
Longbow: 19 - 1d20 - 4 ⇒ 19 - (5) - 4 = 10
Metal Rune Arrow: 1d8 ⇒ 2 +?
Longbow: 19 - 1d20 - 4 ⇒ 19 - (16) - 4 = -1
Metal Rune Arrow: 1d8 ⇒ 2 +?
Woah, hate to imagine what would have happened if I failed that traps roll...
Dis gives a thumbs up holding the scroll case just an instant before the entire structure collapses behind her. She doesn't hesitate to keep running with the others back to the rendezvous.
Wisdom vs 13: 1d20 ⇒ 6
From a dirty little cloth sack, Dis pulled out a razor sharp shell, sliding it under a now obvious pressure plate. She poured sand into the crack, preventing it from being able to lower while simultaneously counterbalancing the wobbling scroll case.
"I've seen that mark...how do I know that mark...isn't this place ancient?" she thought, oblivious to the fact of the magic languages heritage. "It releases energy, like black coal that rapidly becomes red hot...I've never been able to disable one...but you better believe I can outrun it!"
Is Farcluun there with us? If so, shed ask if he knows how to disable the ward.
Anyone share an interest in the steel longsword just found? Would be a slight upgrade for me but warriors should get first dibs.
Find Traps vs 50: 1d100 ⇒ 37
Her voice excited but with a forced calm "Easy now...quite the lure..." scanning the compartment carefully, using the steel tubes reflection to inspect the unseen corners...
If no threats found, she snatches it.
A fast, woody squeaking sound comes from Dismoon's direction, and soon a fresh ember is aglow there in the darkness...she was always quick with the fire kit. I could light lamp, but if youd prefer torch I dont have an actual torch
Id vote first floor down I suppose
Dismoon was amazed by the repairs, not even imagining that there was more to it than parts reassembling. She clicked her tongue, scanning over the cold marble "...or what riches!" entering cautiously.
Find Traps: 1d100 ⇒ 95
Detect Noise: 1d100 ⇒ 98 bleh
Dis makes sure both gemstones are in the party's possession before moving on...she wasn't about to deny herself a prize like that.
"There! The purple dune!" she shouts excitedly before touching back down to the ground eerily softly as the pillar crashes around her.
Climb Pillar 60%: 1d100 ⇒ 11
Dex to hold the gem properly? vs 19: 1d20 ⇒ 11
Psionic power check (catfall) if fall vs 17: 1d20 ⇒ 15
She snaps her fingers as if suddenly understanding "Right, I'm with you now!"
At Sienna's mention of leaving one of the gems unguarded Dis cautions "Lots of eyes about...the gith are still skirting us not to mention that unknown figure in the dust...just waiting to scavenge something left behind. If the firehand stone is unguarded we could at least set a trap..."
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I'm game to try, I rolled wild talent catfall if things go bad it could give me a chance to dodge broken legs
"Jar can maybe get one of those pillars skyward again...hmm, I'm thinking wed need to make two camps, one at the statue and one at the temple. We have to time it just right at sunset, no? So we'd need some kind of signal..."
She glances around at the pillars "...yes maybe we could move one here. I think we're going to have to build something at the temple...maybe we could stack those crates from back in the collapsed warehouse."
Based on the illusion do we know a height it has to be?
"Wait...didn't Ludi say the statue was of a character named 'Firehand'? This certainly resembles a flame inside...it must be the orb. Then the eye we place on top of the temple, at the steeple, at sunset..."
Have we seen this 'steeple' Farcluun mentioned?
edit: Oh, Ludi found the temple at N11. What time of day is it currently?
She holds it up for the others to take or examine if they want "Dunno, but imagine what its worth. Going to be sure to hang on to it after all this..."
Wasn't sure if she could make it out ok or if I had to roll something. If no issues there, Dis would probably want to pursue at least enough to verify they funneled back to their expected hideout.
Wiping her brow Dis relaxes her retinae letting her elven infravision come into full observance. The cool brick behind the falling rocks look like blue black bruises on the ancient structure, the subtle temperature differences of the parties recent footsteps marking her path to the exit...
Dis gives Ekee a look as if it could not possibly be the case that she couldn't catch up with them. Grinning she secures the gem, ready to run the gauntlet...
Waiting on Ko I think?
I think so, the map (first link on campaign tab) is showing 4 of them spaced about 60 ft from the east entrance of the complex.
Dis will certainly try to snatch the loot. Dex? She will still take the time to check for traps despite the extreme rush.
Dismoon's muscles instantly spring taught mechanically, launching her head first into the chamber directly towards the prize gem...
Find Traps: 1d100 ⇒ 99
Dex: 1d20 ⇒ 12
Dis checks the final, clear door before worrying about the buried one...
Find Traps: 1d100 ⇒ 5
Detect Noise: 1d100 ⇒ 40
...again proceeding inside if no signs of danger.
Find Traps: 1d100 ⇒ 78
Detect Noise: 1d100 ⇒ 49
After a final precautionary check (If neither check reveals anything) of the door Dismoon slinks inside...
Dis carefully pokes through the mess, keeping an eye out for footfalls and anything of value...
Find Traps: 1d100 ⇒ 55
Appraisal: 1d20 ⇒ 14
Sorry, had terrible fever this week, lost track of games somewhat
"Hmm...other chambers throughout these ruins have shown the same signs of fire fight. Or perhaps someone was trying to clean something quickly..."
Dis tries the next southern door, again listening closely a moment before breaking through...
Detect Noise: 1d100 ⇒ 10
Dis creeps into the southern room warily for a better assessment.
On cue, Dis deftly steps to the northern door and squats, peering into the darkness and cupping an ear...
Detect Noise, North 50%: 1d100 ⇒ 91
If nothing heard there she will try south as well...
Detect Noise, South 50%: 1d100 ⇒ 21
Dis slowly stalks forward, her minds eye imagining pressure plates and other ancient mechanisms that might be carved in the stone...
Find Traps 50%: 1d100 ⇒ 81
"Looks like our chief here kept the best things for himself...probably a few decades of plundering the wastes does that." packing up the things to make sure the party takes them back.
She nods in agreement about the ruins as she prepares to make the climb back down the plateau into the valley.
Dis takes the time to fill up various small flasks tightly bound to her body, but doesn't overburden herself.
She takes a moment to inspect the ring and leather...
Appraise vs 16: 1d20 ⇒ 1
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