Imrijka

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Organized Play Member. 25 posts (206 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.




For my next PFS character I am planning on creating a character who carries 20-30 daggers on him (visibly) and focuses on throwing them (with also stabbing occasionally). I just need help deciding on which class to use.

I'm torn between Flying Blade Swashbuckler and Slayer using the Thrown Weapon Style with no archetype in particular decided (possibly the Archery Style since there is really nothing in Thrown Weapon Style I don't want the pre-reqs for).

I've weighed some pros and cons for each class (including the flavour each class brings role-play wise) but I was wondering if other people would like to help by providing some input on which class they would choose and why.

Stats would probably be something like 14/17(+2)/12/12/10/8 for the Slayer or 14/17(+2)/12/8/10/12 for the Swashbuckler (but I'm open to suggestions here too).

Disclaimer: Yes, I realize thrown weapons are not at all an optimized fighting style but I'd really like to try to optimize it the best I can.


I'm going to be playing a Daring Champion Cavalier in PFS soon (probably starting this week) so I'm looking for advice on ways to go with the build.

The current level 1 build is as follows:

Current Build:
Level 1 Cavalier (Daring Champion) - Order of the Cockatrice
Race: Human
Str 13
Dex 19 (Including Human +2)
Con 13
Int 7
Wis 11
Chr 14

Feats: Weapon Focus[Longsword], Slashing Grace[Longsword], Precise Strike
Traits: Reactionary, Captain's Blade[Acrobatics]

This means an attack with a Longsword at +7, 1d8+18 at Level 4 with Challenge, Precise Strike and Power Attack. (or +9, 1d8+1d6+17 if flanking with Precise Strike)

...

I plan on taking the following progression, but this is where I'm looking for suggestions for alternate routes or ideas:
Lvl 2 Feat - Dazzling Display (Bonus)
Lvl 3 Feat - Power Attack
Lvl 4 Stat - Dex

From there I don't really know where to go. I am tentatively planned to go with Shatter Defenses, Cornugon Smash, and Disheartening Display at some point. Combat Reflexes and Extra Panache would help too with using Parry/Riposte more often too.

Note that I'd rather not dip another class unless it's extremely beneficial because I'd lose 2 damage/lvl total from Precise strike and Challenge.

Also, how would one use the banner without being able to attach it to a mount? I assume I'd have to carry it in my off hand, but that would be an interesting thing to have to constantly walk around with.


I'm wondering what the community's feeling is on taking the Magical Knack trait if you only plan on having a 1 level dip out of your primary caster class.

In my specific case, I am making a bard with a 1 level dip in Oracle for a couple of Revelations. The bard will primarily be a caster/support character, so I feel like keeping my caster level up would be a priority, but I don't know if it's worth taking only (effectively) 1.5 traits. The final build has no plans for another dip along the way, so I will never get the full effect of the trait.

What are your thoughts? I'm interested in people's thoughts in the general case, but would also appreciate any input based on my specific case as well.


Simply put, I've decided I'm going to retrain my current Lvl 1 PFS character (who I'm not currently enthused about) into an Aasimar before they become much harder to play, so I've been thinking up a concept for the character. I have a build ready-ish to level 5 and am looking for advice as to what feats/choices might be good to help progress the build.

Here's the build so far:

Spoiler:
Class: Bard 4/Oracle 1
Race: Musetouched Aasimar with Scion of Humanity and Deathless Spirit
Deity: Arshea
FCB - Bard: All to +1/2 Lvl on Inspire Courage

Str: 7
Dex: 12+2
Con: 15 (Level 12 Bonus will be here if I ever get to play it that high)
Int: 8
Wis: 10
Cha: 20 + 1 (Level 4 Bonus. Level 8 Bonus will push it to 22 before items)

Level 1 (Bard): Lingering Performance
Level 2 (Oracle): Lore Mystery, Haunted Curse, Lore Keeper Revelation
Level 3 (Bard): Extra Revelation (Sidestep Secret), Versatile Performance (Wind)
Level 4 (Bard)
Level 5 (Bard): Celestial Obedience

Skills: Max Perform (Dance), Perform (Wind) - Flute, Preform (Sing). At least 3 in Knowledge Planes before level 5. Rest of skill points into knowledges (yeah I know, blasphemy for no perception but it fits the character)

Traits: No idea yet. Probably Maestro of the Society for one.

The character concept is that of a beautiful travelling bard who believes everybody should be free to choose their own destiny and live life how they want it to be. She pretty much looks human and pretends she is one to better fit in with the areas she travels through. She is incredibly personable and happy-go lucky, and throughout her travels has picked up quite a bit of knowledge. She is typically very whimsical and carefree and doesn't really care about being serious. Eventually (level 5) she learns about the Empyreal Lord Arshea, deity of dreedom, physical beauty, and sexuality, and pledges her obedience to her cause.

She should play mostly as caster, support bard, with exceptional social interaction skills and knowledge checks. I plan on making good use of Masterpieces as well, so I figured from here I could blow all feats on Extra Performance and be an incredible support character think of the dancers from the Fire Emblem series). Ideally she would carry around no weapons and wear no armor, but since that probably won't work in PFS, I guess she'll be forced to use a rapier and wear some sort of Glamered armor with a high Max Dex (for Sidestep Secret). Something like Padded perhaps. I guess I could also possibly get a Mithral breastplate and favour it as bikini-plate, right? (somewhat sarcasm). That would lower her cha-to-AC, but give significantly more armor abviously.

Again, what I'm looking for is suggestions on where to take the build from here. I feel like it has enough going for it to make it useful out of combat, so any way to make it more useful in combat as well (increasing spell DCs probably might help) would be appreciated. Feel free to use and easily available PFS source for suggestions, I can pick up the books easy enough before the date necessary.

Thanks in advance!


Hey there Paizo forums.

I was thinking about a character who would just roll a load of dice when dealing damage, and I thought that the best way I could do this with an Arcane Trickster blaster since you would get spell damage dice + sneak attack dice.

I have not yet set out a full build, mostly because I am not super experienced optimizing casters, so I was looking for advice from you guys if possivble. The gist of the build is as follows:

- Ninja 3/Sorcerer 1/Arcane Trickster 10/??? (If I even get this high)
- Use Azata-blooded Aasimar (who have Glitterdust as an 2nd level Arcane SLA) to qualify for early access to Arcane Trickster.
- Crossblooded Sorcerer Orc/Draconic to add 2 damage per spell damage die
- Possibly use Tattooed Sorcerer as well to replace the mediocre 1st level bloodline power (both are pretty blah for this build) with a Familiar (hey, bonus init and free Alertness is great) and get Varisian Tatoo (Evocation) feat for free (don't know whether taking Eschew Materials later would then be a good option or not)
- Take at least 12 Int or Favored Class Sorcerer (to get the 3 skill points required at level 4). Otherwise Max Dex = Cha > Con > Wis > Int > Str
- The idea is to go invisible and toss as many spells with Targeted attack rolls (aka Scorching Ray) as possible (probably would have to used quickened Scorching Rays as well)

I don't really have any other feat list to try other than the generic Spell Focus (Evocation), GSF (Evocation), etc (for when I FINALLY get sneak attack on spells like Fireball, etc). Preferred Spell might be nice to be able to metamagic on the fly with a few spells I guess.

I'm also not super dead set on Ninja/Sorcerer (I know the obvious is Rogue/Wizard, but I do like to play weird combinations sometimes) so any other suggestions class-wise would be fine.

Finally, yes I know blasting is not optimal for a caster, but I like the idea and was wondering how to make it at least pretty good. Feel free to use any Paizo official material (no 3rd party) and assume WBL, 20 pt buy, and getting to at least level 14-15.

Thanks in advance!


I am creating a character for a game that will run from 4-12, and have decided to showcase the 2H Inquisitor's Power to another member of the game who seems to think Inquisitors can't really dish out any sort of consistent damage. Of note, this campaign uses 20 pt buy, Max HP, and Wealth by Level exactly (we can sell anything at 100% cost and buy anything any time between missions, only consumables are lost gold). Also weirdly, the DM decided to give us all a free Style feat (1st in the line) of our choice with no pre-reqs required (I chose dragon style). Practically any non 3rd-party Pathfinder material is allowed.

The character will be from a wartorn land where a female Human soldier and male Orc soldier fell in love while fighting alongside each other and had a child. After the mother was deemed fit for combat again, the child was sent to a church of Gorum while both parents were out warring. While training at the church, she ended up more martially skilled than either of her parents, though she does not resent them for sending her there. She is actually quite happy that she was able to find the faith, as it can guide her through the toughest of times. As for her personality, she solves problems with the strength and wisdom she believes was bestowed upon her by her deity, is quick to act, and doesn't like waiting for a plan to be created. In short, she would rather act swiftly and have to react to any problems than wait and possibly miss an opportunity.

A summary of the build at level 4 is as follows:

Spoiler:

HJEKA
Female Inquisitor 4
CN Medium Half-orc / Humanoid (Half-orc)
Init +5; Senses Perception +9
==DEFENSE==
AC 17, touch 11, flat-footed 16 (+6 armor, +1 dex)
hp 40 (4d8+8)
Fort +9, Ref +5, Will +9
Armor Mithral Breastplate, Light
Defensive Abilities Sacred Tattoo (PFAPG 19)
==OFFENSE==
Spd 30 ft/x4
Melee Masterwork Falchion +7 (2d4+9) 18-20/x2 CM +1; [PA]
==STATISTICS==
Str 19, Dex 13, Con 14, Int 7, Wis 14, Cha 11
BAB +3, CMB +7, CMD +18
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Dragon Style (PFUC 98), Intimidating Prowess (PFCR 128), Power Attack (PFCR 131), Precise Strike (PFAPG 167), Shield Proficiency (PFCR 133)
Skills Intimidate +15, Knowledge (dungeoneering) +2, Knowledge (nature) +2, Knowledge (religion) +2, Knowledge (planes) +2, Perception +9, Sense Motive +11, Survival +9 [Tracking - 1/2 speed +11, Tracking - Normal Speed +6, Tracking - x2 speed -9
SQ Track (PFCR 64)
SU Judgment (PFAPG 38 - 39), Destructive Smite (PFCR 43), Destructive Smite (PFCR 43)
MC Inquisitor Domain (PFAPG 38), Inquisitor Orisons (PFAPG 38)
Traits Fate's Favored (Faith) (PFUCgn 55), Reactionary (Combat) (PFAPG 328)
Languages Common, Orc
==Magic==
Eq'd Magic Cloak of Resistance +1

From there, I would go for:

Spoiler:
Level up stats will be STR at 8, Dex/Cha at 12 (Haven't decided)

All Favored Class Bonuses to +1/2 Intimidate and Knowledge to ID

Skill Ranks:
- Max Intimidate, Sense Motive, Perception, and Survival, then rotate the last skill point per level through all 5 Class Skill Knowledges

Feats (From Levels):
- Weapon Focus (Falchion)
- Cornugon Smash
- Dazzling Display
- Shatter Defenses

Teamwork Feats:
- Outflank
- Horde Charge
- Shake it Off

Magic Items: Obviously the standard STR belt and WIS headband and some level of RoP, AoNA, CoR, etc will be gotten at some point during the campaign. Would be open to other magic items as well if anyone had ideas.

I was wondering if anyone had any advice for this build to be able to maximize damage output while also being fairly useful outside of combat. I realize that this is somewhat of a stock 2H Inquisitor build, and I am open to changing a lot of this build if someone suggests something better that I didn't think of myself (either for functionality or for flavour).

Any suggestions are welcome, thanks in advance!