Gearsman

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Lvl 1 - Gauntlight Ruins
Room 7 - Dinning Room
Stonescale Spirits Hazard

I'm wondering If I am missing something here and running this incorrectly.

So the upon triggering it does the confusing confrontation which will end up with most of the party on 1 or 2 frightened (with edge cases of 0 on a CD and 3 on a CF).

In my case they all succeeded their saves and had frightened 1 applied.

We then roll initiative

On its turn it does its Routine.. attacks a random frightened person.

Round 2 all the characters lose the frightened condition as it ticks down to 0. The Stonescale Spirits deactivate on their turn as there are no frightened characters.

Just seemed kind of anti climactic and players weren't even sure what just happened (which I guess played into the weirdness).

Still, is that how it is supposed to work?


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Virellius wrote:

The Bridge of the Gods is described as a Massive Causeway that leads from Cloudreaver to Dongun Hold and Alkenstar, and yet... Where? How? It appears on no map. It's described this way in both this book and Impossible Lands, and yet no map shows exactly how this path works.

Apologies to necro this thread. I only just started the AP myself and ran into much of the same issues (I just posted about Alkenstar itself earlier today).

I thought I had read somewhere that the Bridge of the Gods connects to Alkenstar directly, like into the city, but can't find where I read that. (Perhaps I imagined it). Checking the map in the earlier adventure featuring Alkenstar Wardens of the Reborn Forge, it shows the road leading west out of Smokeside leads to the Bridge of the Gods, so I figured its not actually connected to the city and you have to travel outside the city to reach it.

How it actually connects to the other two places I have no idea though. It's also disappointing to hear that my issues with the geography extends beyond Alkenstar itself :/ I ended up changing quite a few things on the map of Alkenstar to make it work for me.


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I was super excited to start up a second adventure path, with Abomination Vaults being packed with information making it super easy to run.

But wow, there is so little information in the adventure path and players guide about the City of Alkenstar. I tracked down a copy of Wardens of the Reborn Forge, and also found some stuff on the pathfinder wiki page, but it's all so inconsistent.

The district of Steamhaven up and moved to another part of town between publications, a second bridge was built right next to the old one. Tinwound Hydroplant moved from where the river entered the city to the top of the Alken falls, which would probably be a better spot if there was a landmass to support it.

Hellside in the previous publication was built on the smokeside cliff adjacent to the alken falls so they could take advantage hawking their wares to the ships using the screw, now its just on the Northern Cliffs.

According to the wiki the town of Martel should be directly below the Norther cliffs as it says it actually connects to the city above through two immensely tall towers (kinda cool) but seems to have disappeared now.

I'm sure there is more stuff, but for an adventure that spends a lot of time in the City there sure are a lot of unanswered questions.

I wasn't really in the Pathfinder 1st ed scene.
Is Pathfinder 2 just a complete reset of the earlier material?
Wondering what other people did for their Alkenstar setting.


Really happy with the Abomination Vaults foundry package, and see that there is also one for Outlaws of Arkenstar and Blood Lords.

I'm curious if there are plans to keep implementing these not only going forward with adventure paths, but the previous completed ones (Strength of Thousands, Extinction Curse etc)?

If so, is it known what the next one will be? I'd like to pick up the physical copy and start reading through it before the Foundry version drops.