Jakaw Razorbeak

Dexter T. Rose's page

127 posts. Organized Play character for RainyDayNinja (RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16).


RSS

1 to 50 of 127 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Thanks for running!

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter sizes up the woman in the back, and takes a swing.

5-foot, Studied Target

Attack: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
Damage: 1d10 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12

Oy.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter advances, drawing a wand and activating it as he goes.

Move, draw and activate wand of Divine Favor.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

"Brawk! Finally, some good, honest killing to be done!"

-Posted with Wayfinder

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

I have Detect Magic, but not Spellcraft or Arcana to identify items, or even auras.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Jalthas, can't you still use regular ol' Spellcraft to try to identify?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

"Jalthas, I believe this is your area of expertise."

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Perception: 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter tries to keep quiet as they advance.

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge 3/5

"Brawk! The Society is a great opportunity for devotees of Father Skinsaw, such as myself. Never a shortage of targets to slake my thirst for blood."

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

I wasn't attacking for non-lethal. Did the guard I took down die? Someone might want to try to stabilize him. I would, but it's against my religion!

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Can't move my token. Can someone please move me into flanking with Yakanzi?

Dexter steps into a flanking position, and aims for weak spots.

No more studied target, but I get the flanking bonus. And sneak attack!

Attack: 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21
Damage: 1d10 + 4 + 2 + 2d6 ⇒ (8) + 4 + 2 + (5, 2) = 21

Bite: 1d20 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11
Damage: 1d3 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (2, 2) = 10

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter continues to trade blows with the guard in front of him.

Attack: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
Damage: 1d10 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13

Bite: 1d20 + 3 + 2 + 2 ⇒ (14) + 3 + 2 + 2 = 21
Damage: 1d3 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8

If that takes him down, 5-foot step to flanking with Lance.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter takes another swing at the guard in front of him, and lashes out with his beak as well!

Attack: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
Damage: 1d10 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9

Bite: 1d20 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8
Damage: 1d3 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Will: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter studies the guard's stance before slashing at him again. Studied Target as a move action

Attack: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
Damage: 1d10 + 4 + 2 + 2 ⇒ (10) + 4 + 2 + 2 = 18

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Can't log in at work, but I'm moving 2 squares West.

Dexter rushes into battle, thirsty for blood, and swings at the lead guard.

Inquisitor of Norgorber, so sticking with lethal damage for the moment.

Attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter activates a wand to gain Norgorber's profane blessing, then advances.

Divine Favor, move

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Should someone with decent Handle Animal try to command the dogs?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter delays

-Posted with Wayfinder

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Sorry, I can't seem to access the map.

-Posted with Wayfinder

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Yeah, we kind of dragged our feet on planning a more elaborate heist. Oh well.

Using Blessed Infiltration on the Stealth

Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
Stealth: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Do we want to get a wand of Dancing Lights for Jalthas to UMD? I'm not sure what kind of signal we could give to make this easier; maybe call for part of the group to split off to scout somewhere?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

I think before making any purchases, we need to figure out our exact plan. Any ideas?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

OK, I wasn't sure if running out for supplies the night before the practice run would trigger suspicions.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

We're staying in town, not the barracks?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter studies the markings on the map.

Linguistics: 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

What VC would put together a heist team with no one to pick locks? Smh.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Sorry, I missed the change to day 3.

Dexter tries to sneak a peak at the maps, or overhear conversation between the navigators planning the route.

Blessed Infiltration on this.

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter does his best to impress the drill sergeant with his sharp eye for detail.

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

What skill checks would be appropriate for guard training? Perception?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Let me make sure I understand: I'm posing as a guard/tracker/scout, or something like that, so I need to pick a skill to sell my story? Or am I being assigned a task?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

"Brawk! Dexter Rose, at your service!" He proudly displays the holy symbol of Abadar around his neck. "Favored of Abadar, defender of commerce. I recently completed a job protecting trade routes in Jalmeray, and I heard there was good work to be done here, ensuring the lifeblood of Thuvia's economy flows freely."

"I'm skilled with both sword and spell, and have a sharp eye for tracking, spotting ambushes, and reading people. I can demonstrate if you like. My colleagues can speak to their own skills, but I will vouch for their character."

Using Blessed Infiltration to roll twice and take the better. And for the record, I'm leaving my Wayfinder and unholy symbol of Norgorber at home.

Bluff: 1d20 + 11 ⇒ (18) + 11 = 29
Bluff: 1d20 + 11 ⇒ (4) + 11 = 15

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Helikon never checked in, it looks like.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

The guard house.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

I presume there's some sort of office or other place where I would go to try to get hired on?

Dexter purchases a holy symbol of Abadar, and prays to Norgorber in the morning to disguise him as a servant of the god of trade before he approaches the barracks to look for work. (Using the Infiltrator archetype's Misdirection ability to detect as LN)

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

I'm not really clear on the layout of the Citadel where the convoy is leaving from, and what our options are. I'd like to get hired on as a guard, but I'm not sure where exactly to go to do that.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

"Infiltrating the guards should be easy enough, as long as I leave behind any indications of my devotion to Norgorber. I will try to get hired on at the Citadel. Who will come with me?"

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

"You insinuate that the guards will be using lethal force against us. Are we, um, allowed to reciprocate?"

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

"Brawk! I promise not to sully your armor, if you promise to let me deal the final blow against any foes we meet. Although from what I've heard of the mission at hand, there may not be occasion for true violence, which is a pity."

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Sure!

FYI for the sake of teamwork, Dexter is a frontliner, with 2d6 sneak attack, so a flank buddy would be welcome. He also specializes in the Wisdom skills (Perception, Sense Motive, Survival, and Heal).

And if you want him to take bad guys alive, be sure to specify beforehand. Father Skinsaw can be a jealous patron.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dot

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

"Brawk! Dexter at your service. Killing is my specialty, but I can do investigations too. But mostly killing."

The tengu wears a dark hood, pulled back, and carries an elven curved blade.

Dexter is an inquisitor of Norgorber, but the Infiltrator archetype lets him detect as NG if anyone tries.

Grand Lodge

A heist, you say? This could be a job for Dexter...

1. Player name: RainyDayNinja
2. character name: Dexter T. Rose
3. PFS #: 34572-10
4. Faction: Grand Lodge
5. race/class/level: Tengu Inquisitor (of Norgorber) 5

Grand Lodge

GM Evil wrote:

Opening up recruitment for a Scions of the Sky Key arc! I have already placed everyone who voiced interest in earlier posts on the sheet, so if you did, I will PM you and let you know so you can either fill in the character info or take yourself off if you no longer want to play. We will start this arc as soon as the multi table special is over, and will play ALL parts of the arc, hopefully with the same players. One person on the list only wanted to play parts 2-4, so part 1 may just be played with five players unless he wishes to use a GM star or if he wishes to play for no credit.

So far, the following on the list are:

Cuatroespada
Darth Signus
GM Aerondor
GM Andrew
PsyBlade

Right now I'm missing just part 2. Any chance I could get in just for that one?

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

As soon as Adowyn's back is turned, Dexter slits the throat of the warpriest.

-Posted with Wayfinder

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Dexter tries to jump over the water...

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
Shirt Reroll: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30

...and runs past Julian to strike at the creature.

On my phone. Want to move just right of Julian, provoking an AoO.

Attack: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18 Damage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Fervor is an Su ability, so doesn't provoke.

Deciding to leave the qlippoth to the archer, Dexter leaps across the water to engage the warpriest.

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13

Attack: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
Damage: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Psst, Bless Weapon does nothing for bows. You can put it on one piece of ammunition.

Grand Lodge

Tengu "LN" Inquisitor 5 | AC 21 T 15 FF 16 | HP 38/38 | F +6 R +7 W +8 (+5 vs. truth) | Init +10 | Perc +13 (low-light vision) | Sense Motive +11 | Blessed Infiltration 2/3 | Bane 5/5 | Discern Lies 5/5 |

Moved you