

Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Devil Dog wrote: A shimmering portal appears and disgorges a 6 foot, seething devil wielding a vicious, saw-toothed glaive. Below its toothy maw writhes a hideous, twitching beard. The bearded devil instantly locks eyes with the Hell Knight who summoned him to this plane and makes a single-word inquiry - "Master?"
Upon receiving his command from Grimaldus, the devil roars an infernal battle cry, charges the dwarf, and strikes with its large glaive! (+2 attack, -2 AC)
Charge attack - 10' reach weapon: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 1d10 + 6 ⇒ (6) + 6 = 12 + Infernal Wound
Infernal Wound (Su): The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.
Reposting the summoned devil's attack! First round of summoning - should be four to go...

Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
A shimmering portal appears and disgorges a 6 foot, seething devil wielding a vicious, saw-toothed glaive. Below its toothy maw writhes a hideous, twitching beard. The bearded devil instantly locks eyes with the Hell Knight who summoned him to this plane and makes a single-word inquiry - "Master?"
Upon receiving his command from Grimaldus, the devil roars an infernal battle cry, charges the dwarf, and strikes with its large glaive! (+2 attack, -2 AC)
Charge attack - 10' reach weapon: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 1d10 + 6 ⇒ (6) + 6 = 12 + Infernal Wound
Infernal Wound (Su): The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
At the sound of his name and one of his command words, 95 pounds of muscle, teeth, and intelligence spring into action. He looks towards his master's voice, and sees the closest targets are two guards who just entered the building in front of him. Seeing the unprotected backside of the men, Jetta attacks one of the men's thighs with his powerful jaws...
Attack!: 1d20 + 5 ⇒ (3) + 5 = 8 (+2 if you determine the guard is flanked or +x if the guard loses Dex bonus =)
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Ruff! (Brock's animal companion!)
I have to withdraw - was picked up for another game first. Thanks for the consideration - have fun everyone!
The devil's dog is still lurking in the shadows, searching for the sins that have offended its master...
In a dark corner of the tavern’s main room, the shadows coalesce into a small humanoid shape, and then move. If anyone had been looking, they would have sworn the shadows came to life! In a way, they had – for this was a creature from the Shadow Plane, after all. It was similar in size and shape to a thin child, with dark skin and hair. He wore black leather armor and carried a dark bow – large for his size but small by human comparison. With black eyes he scanned the room for the source of the feeling…the reason he was on the Material Plane. Yes, this creature had a mission, a holy quest given him and his fellow Inquisitors by the master of his order. Find the one who had troubled their god, determine their sins, and cleanse the world of them.
This is Rhanloi Ehlyss' Wayang Inquisitor! I need to get gear and update combat stats, but the other crunch is done. I have a great intro story that makes sense why he is what he is and why he is in the Material Plane with a group of adventurers! Will write it up tonight after work =)
Just a thought, GM - you could always list all of the characters and randomly select them...just sayin' =)
Are you playing on this site, or via Obsidian Portal? Do you have a sample of a crunch with the alternate rules you're using for this?
OK - so maybe a dwarf cleric? In the Artifice Domain I think...
STR: 14
DEX: 11
CON: 14 (12+2)
INT: 7
WIS: 16 (14+2)
CHA: 8 (10-2)
4d6 ⇒ (2, 3, 2, 1) = 8=7
4d6 ⇒ (1, 5, 6, 3) = 15=14
4d6 ⇒ (4, 1, 4, 2) = 11=10
4d6 ⇒ (1, 4, 2, 5) = 12=11
4d6 ⇒ (1, 6, 5, 1) = 13=12
4d6 ⇒ (3, 2, 6, 5) = 16=14
Well that universally sucks! Maybe if I strategically choose race bonuses I can get a decent character...hmmm...
Doc - I've lost that luvin' feelin. I'd like to resign and let you combine both groups into a single party - hopefully allowing your campaign to contiue...Thanks for the opportunity to try creating a creature!
Good luck to the rest of you - hope not to see any of you on the wrong side of an encounter =)
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Hunter will drag the lifeless body of the karnicore into the room with the electric bulls and toss it into their enclosure. Maybe they'll choke on him...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Strength Check: 1d20 + 4 ⇒ (17) + 4 = 21
If that fails, he will charge it: Bull Rush: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
OK - I'm game!
DD puts his shoulder into one of the spring loaded buttons and pushes against it, trying to completely compress the spring and see if it stays in place, and then if there is a triggering mechanism...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Hunter looks at the corpse with a detached air, then grabs it by the leg and pulls it onto the nearest floor button to see what the springs will actually do...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Hunter sniffs around but steps around the floor-mounted buttons, not wanting to see how far nor how fast he can be propelled across the room...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
...guess we're making a break for it...
Hunter follows the group into the next room.
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
"Do we all move into the next room now? Or wait for the door to close and kill the wabbits, kill the wabbits, kill the waa-bits..."
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Waiting to see if the bunnies and bull are buddies or not =) Think I'll stay where I am...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
"Electric bull in the other room! Stay on your pedestals!"
Hunter will use his breath weapon, since the bull looks close enough...
Damage: 1d6 ⇒ 2
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
"On my pedestal! If the door opens do we jump down and run for the door, or wait to see if something comes out..."
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
I vote for B. If you only get online once a day there will be nothing for you to do. Since the round is only 6 seconds, there really isn't much time to change your mind. If you and I are attacking the same creature and you kill it in the first second of the six, will I really be able to a) register the creature is dead, b) stop my swing, c) decide on another move/target, and d) execute that alternate action that normally takes about six seconds to do?
Basically, the OODA loop is compressed enough, so it's more realistic to cancel actions than to change your mind and initiate a new action up to seven times in a six second period of time. (Observe, Orient, Decide, Act = OODA)
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
More damn bunnies...
Claw Attack 1d20 + 9 ⇒ (14) + 9 = 23 - Damage 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14
Claw Attack 1d20 + 9 ⇒ (7) + 9 = 16 - Damage 1d4 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9
Bite Attack 1d20 + 9 ⇒ (3) + 9 = 12 - Damage 1d8 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14
"These are rather bothersome...I'm going to reactivate the next pillar to make sure more bunnies don't come out."
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Hunter will jump off of the post when he sees the rabbits and pounce on one - the first one he ate being pretty small and not quite satisfying his hunger...
Claw Attack 1d20 + 9 ⇒ (19) + 9 = 28 - Damage 1d4 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11
Claw Attack 1d20 + 9 ⇒ (16) + 9 = 25 - Damage 1d4 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11
Bite Attack 1d20 + 9 ⇒ (19) + 9 = 28 - Damage 1d8 + 4 + 1d6 ⇒ (8) + 4 + (1) = 13
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
"The green and red lights seem to trigger the doors. These lines seem to connect the green light to the three doors. Should we see if we can connect the green light to one of the doors by activating the disks one at a time? When I stepped on one it started to rise...do you suppose it will go all the way to the ceiling and crush me? Guess there's only one way to find out."
Hunter steps on the disk I moved DD to the right one on the map. If he gets within 5 feet of the ceiling he will jump off to prevent being crushed.
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Perception 1d20 + 13 ⇒ (15) + 13 = 28
Hunter turns his head, as if listening, at the gap. "I hear some kind of rustling, like small creatures. Take care and watch for attacks..." He steps onto a circle, but jumps off as soon as it starts to rise.

Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Hunter joins the tree-destroying attack!!
Claw Attack 1d20 + 9 ⇒ (10) + 9 = 19 - Damage 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8
Claw Attack 1d20 + 9 ⇒ (5) + 9 = 14 - Damage 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8
Bite Attack 1d20 + 9 ⇒ (14) + 9 = 23 - Damage 1d8 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
Not his favorite chew toy, but good enough!
Claw Attack 1d20 + 9 ⇒ (7) + 9 = 16 - Damage 1d4 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11
Claw Attack 1d20 + 9 ⇒ (11) + 9 = 20 - Damage 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14
Bite Attack 1d20 + 9 ⇒ (1) + 9 = 10 - Damage 1d8 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Claw Attack 1d20 + 9 ⇒ (11) + 9 = 20 - Damage 1d4 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9
Claw Attack 1d20 + 9 ⇒ (3) + 9 = 12 - Damage 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
Bite Attack 1d20 + 9 ⇒ (2) + 9 = 11 - Damage 1d8 + 4 + 1d6 ⇒ (8) + 4 + (3) = 15
etc...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Hunter will attack the cute, fuzzy bunny with its claws and teeth, implanted memories of ancient hunts in the frozen plains surfacing.
Claw Attack 1d20 + 9 ⇒ (12) + 9 = 21 - Damage 1d4 + 4 + 1d6 ⇒ (1) + 4 + (2) = 7
Claw Attack 1d20 + 9 ⇒ (20) + 9 = 29 - Damage 1d4 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11
Bite Attack1d20 + 9 ⇒ (6) + 9 = 15 - Damage 1d8 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6
(extra d6 damage is from Elemental Weapons racial trait)
Hunter's vicious attack not only kills the bunny instantly, his fire elemental blood neatly cooks it. "Told you it was dinner..." Hunter yips before eating it in three large gulps.
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Killer Bunny!!!
"Look, Core. Dinner!" Hunter moves cautiously to the far side of the bunny, following the south wall, so that he and Core can flank it...(can't move my icon from work computer...older IE!)
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
DD listens to the group, and ponders how to introduce itself. Its race had no formal names; rather, they used scent and sight to identify each other. DD also had no sex nor does it procreate - each Devil Dog is created or called individually for a specific purpose. But these companions used speech, and so a suitable title must be determined. 'Dog' was too simple, and demeaning. 'Devil' wasn't accurate, either. Perhaps DD (DeeDee). Or Hunter. Yes...that would do.
"Call me Hunter. Form new pack with you. Move through doors? Check first!"
Hunter moves to the doors, listening and smelling what he can to determine what may be onthe other side.
Perception 1d20 + 13 ⇒ (6) + 13 = 19
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
DD manages to get a chain with a shriveled hand around his neck and one of his clawed toes into a specially formed ring. He wriggles into a custom-formed barding made of glossy green metal, and the straps and buckles magically tighten and close themselves. Using the Hand of the Mage amulet to get his breastplate on...
DD proceeds around the room, sniffing each of the other creatures, learning their scents so he knows his new pack-mates. When he gets to Igeros, it is not hard to resist the initial temptation to mark the tree-beast...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
Just had a vision of Eapheu and Raijin riding the Devil Dog into combat...Elemental breath weapon flaming, guns blasting, they charge into a crowd of unsuspecting enemies. A moment before DD impacts the largest of the creatures, its riders suddenly fly into the air, attacking two other targets. And before the creatures can even react, they all lie dead or dying on the cold, hard ground...
Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’
The large dog slowly opens its eyes - a fiery red with untold depths behind them - and scans the room. It sits up, sniffs the air, yawns, and then begins grooming itself. After five minutes of licking, it jumps down out of the pod and heads over to the pool and laps up some water. Then he pads back over to his pod and sniffs the cache. Looking around, he sees a flying wonder and speaks to it. "Fey creature. You help me I ask. These items to help place on me."
Bad news, Dr...Your Gameplay thread is hosed. the tilde at the end of the link (~) kills it. I saw it before. You'll need to send an email to tech support...
You've created monsters, Dr. Upton! Literally!!
This is it for me...hard enough to create ONE race.
No backstory - DD is happy to sleep in the sun and lick himself untill he gets a target to hunt =)
Sorry - I built the armor from scratch - breastplate for creature (so double cost)=400gp plus a +2 armor=4k plus a +1 enchantment=1k for a total of 5,400gp. Guess I added wrong?
If so, then I'll leave it as +2 breastplate for the wardog (4,400gp) and keep the Hand of the Mage necklace (900gp) and Ring of Sustenance (2,500gp) for a grand total of 7,800gp!!
However, since I now have gold left over, I'll have the armor made out of Living Steel. That would make the breastplate 2,400gp (1,200gp x 2 for Med non-humanoid) plus 4,000gp for a +2 bonus for 6,400gp. Now add the necklace and ring and you get 9,800gp.
How's that? =)
Character and race build complete and annotated on profile page. Now I need to spend the extra 4,500 gp. I will look at wearable magic items since I don't have hands :-) Any recommendations?
Oh, and I'll be looking for a partner/handler to team up with...like a K9 team - only REALLY upgraded to K10.5! =)
Abilities chosen from Race Builder are in "Race Crunch" section, and some repeated in "Stats" section :-) Or are you asking about something else? I continue to update that page as I add Ranger level stuff, the magic barding, etc...
Also, the damage listed for natural attacks in the d20 link you gave is higher than that in the Pathfinder PRD...which I'm OK with if you are! Also, my Bite and Claws are both primary attacks, yes? So full BAB+STR bonus for all, plus STR bonus on damage (and fire damage :-)
Sweet! I know it will be a bit more challenging but can actually make some role-playing opportunities=)
Dr J. Upton wrote: sorry, I remain firm on the no-arms thing. It is included to make creatures that walk on all fours or to create wyvern-like beings. Not to mutilate fairies for an extra few RP So no dog form for the Devil Dog? Or dog-like form but with opposable thumbs on the forelegs? I wrote up as an intelligent dog but no man-made weapons...
Keeping this in line with my original thought - an intelligent dog-like creature designed to stalk / hunt / kill prey...
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