Aravashnial

Derfmancher's page

Organized Play Member. 117 posts. No reviews. 1 list. 1 wishlist. 1 Organized Play character. 1 alias.


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So no one has a reason why PFSRD isn't working correctly currently?


pinvendor wrote:
Derfmancher wrote:
Still waiting patiently to do my preorder before GenCon.. Just checked and pickup isn't a listed option yet.
Just to make sure you are aware, pre-order and subscription are not the same. Only subscription orders can be picked up at Gen-Con.

Welp, either way, looks like "waiting for the July releases" led me to wait too long, and ill be picking it up the hard way at Gencon.

Have we heard if they will be doing a "one copy per person" rule? I have two buddies that aren't going to Gencon that would like me to pick up a copy for them.


Still waiting patiently to do my preorder before GenCon.. Just checked and pickup isnt a listed option yet.


So, there was word that those going to GenCon could pick up their preorder there. Will it be possible for a person to pick up preorders for *other* people, assuming that was done in advance?


Being that my party took the entire Scorched Hand party alive (they got knocked out, not killed) and their high numbers most nights (6) I am going to drop the reverent... and show them one of my personal favorite creatures, on steroids. A Black Skeletal Champion!

So far I have been running them as extra body's but not upping the exp. Mostly this is because there are a lot of new players, and from previous AP's I find the need to keep the power level down just a little from what is given.


Hello,

At this point I need to put a hold on my Core subscription. Thanks in advance!


First of all, as I have said in other threads.. I had a blast! My first con outside of the town I am living in when some occur (hardly counts) and I hope I can make it next year.

1. As I told him at the table.. Owens game of Emerald Spire should be expanded to multiple tables, and several repeat GMs. It was a fantastic run to play in Lisa's Goblin infested first level.. and be run through it by a newly minted Paizo Dev! (And great GM).. it was highly effective as a marketing tactic as well. I bought the hardback as well as the maps and it was not on my "to buy list" by a long shot.

2. I would love to see more 3pp games/content. I understand that PFS is a big deal.. and that's awesome. As a graduate with a business degree, I totally understand how you want to support that.. but perhaps we could see some modules being run over the course of the weekend, or even just basic one shot runs in fun scenarios. Basically.. more things for the players that don't crowd into the PFS room would be great.. I was at the table of Rappan Athuk with Skeeter.. and that was a blast! But I wish there could have been more options like that.

3. I had hoped to pick up the misc bases pack for my wrath minis.. but alas its one of the things that was not packed along with everything else. Not a major thing, but a point. Along with that.. I loved seeing so much variety in the store room, but with the new hotel will there be space for vendors as well?

4. I know that GMs are asked how big of a block they would want to run.. but if its at all possible, it would be fantastic to see the day blocked out similar to how PFS does it.. say in 2 hour blocks. Thus, a GM could ask for one, two, or three blocks.. and signing up for that event wouldn't blow an attendees entire day if there where blocks at both ends of the event.

5. Some sort of counter balance for events that have not been given a very good time window. A friend and I went to the Create Your Own Character Adventure with Necromancers of the NW. A great experience, and interesting. But we done far, far short of the estimated time.. as was about 90% of the group.. despite learning a new system and getting to play with it.

6. Last but not least.. whats the plan for the extra day?


Majuba wrote:

It'll be at least Thursday to Monday, maybe Tuesday to Tuesday with early arrival and post-con :)

Suggestion: Start slots at 10 am on Monday.

Something I've always appreciated are the 25 hour days at PaizoCon. Since Friday starts at 7am (registration), Saturday 8am (games), and Sunday 9am (games), every day seems just a bit stretched out, making sleep go a bit further every day.

Could also space the slots out slightly more (maybe skip or push out the Sunday night slot), Banquet could be at 8:00 pm or at least 7:30. The 4.5 hour crunch can be frustrating in the longer scenarios.

The other alternate to that, would be to allow those who have prepurchased tickets (most of us) to print a badge/tickets.. and then pick up swag bag/etc in between sessions as the weekend goes on.


Thank you for letting my mate and I hop in! We had quite a blast, and it was one of the many highlights of our trip!

However I agree about getting out of the whole thing without a shot fired. Of course we could have avoided quite a bit o' wrangling if the gorram sensors would get upgraded!


I had several games with some super great gamers. Even managed to happen into the Firefly game! I definitely plan on trying to attend at the Doubletree.

My game was with a new Paizo staffer, and a great new super dungeon.. when I attend again.. I plan to give it my top priority!


TriOmegaZero wrote:
I might pick up an Emerald Spire hardcover to get signed.

I might have to steal this idea.


This would be what I was trying to sort out after the events closed. Thank you sir. See you soon!


Derfmancher wrote:
I had a party of 4 total, and two have backed out. I am also able to provide a ride from Pullman WA. I am looking for someone local first, to share in gas etc.. but its possible other agreements could be reached.

Suppose I should have updated this, but I have filled my extra spots.


I have had two of my books come apart on me at various levels. 2 and 3. 2 became unusable and I got a replacement. 3 started falling apart after the last boss fight, but not enough to warrant replacing.


Owen K. C. Stephens wrote:


Assuming you are talking about my Into the Emerald Spire (as opposed to Erik or Lisa's events, where they run the levels they wrote), I'll be providing Pregens, minis, maps, pencils, heck even dice if you need them. :)

Yep! Your game. I'm in the first group to see how far we can get. Pregens. Aye. Interesting that we will not be able to level up at all by the sounds of it..


Round two of Derfs Dumb Questions...
The Into the Emerald Spire.. Nothing is listed about what PCs to be using. Pregens? Level 1? I can't be the only one that starts building characters once I know what games I actually got into..


I'm wondering what rules to build with for the Into the Spire game.. as none are listed.


Friday, July 4
08:00 AM – 01:00 PM Into the Emerald Spire I
02:00 PM – 04:00 PM Choose Your Own Character Creation Adventure

Saturday, July 5
10:00 AM – 02:00 PM Rappan Athuk Mystery Level
02:00 PM – 07:00 PM Battle Royal
07:00 PM – 10:00 PM PaizoCon 2014 Paizo Preview Banquet

Sunday, July 6
09:00 AM – 10:00 AM What's New with Legendary Games?
10:00 AM – 11:00 AM Tales of the Frog God

Looking to trade the Battle Royal for Freeport, but so far no takers. Part of me is tempted to drop it and use that time to explore the floor.


Id love to play in a Firefly RPG game, or perhaps shadowrun.


Question on contacts with lottery events.. If I have questions about character creation for the Rappan Athuk bonus level, where should I turn?
The event just lists "Frog God Games"..

I am specifically wondering about casters/item creation feats, and the wording of the item creation rules. IE, Pathfinder using exp cost to create magic items?


I had a party of 4 total, and two have backed out. I am also able to provide a ride from Pullman WA. I am looking for someone local first, to share in gas etc.. but its possible other agreements could be reached.


the Haunted Jester wrote:
When do we find out which events we may have entered into through the lottery?

This was my question as well. I noticed that there is no clear indication that it is actually Wed afternoon. That fact is not posted somewhere obvious.. Perhaps it could go on the schedule page, in place of the schedule not being available yet?


I just noticed the "important dates" for events is, although updated.. apparently somewhat broken. Might that be an issue with the events lotto closing today?


No idea what it is, but I'm in!


No idea if anyone has any interest.. but I have wanted to play in a Firefly game for a long time. Someday I may even run one.. but the local group isn't keen. Anyone want to run?


So, got an email from one of your other carebears.. I think I may have a clue to what is up.

Order 2611999 is still listed as an option to ship with.. but it is unlikely that order will ever be fulfilled.

Went to add the Wayne Reynolds poster from Dragon to the preorder shipment (not even sure if that is doable?) and was given 3 primary options, ship with subs, ship on its own, or with order 2611999.

Can we remove 2611999 from this que?


Thank you, whatever you poked did the trick.. Please tell me it was nothing from the Abyss!


Again, I went to pre-order the Wrath of the Righteous pawn set.. only to again not have the option of shipping as soon as it becomes available. This was not a problem for me before the checkout UI changed..

Frankly I wish I could have just included it in the shipment of the 6th book, but thats a timing thing rather than a malfunction. Heck I might even make another preorder or two if I can get this to work correctly.

Is there something I am missing here?


I was about to preorder this, then I noticed the tag that this will be shipped with my next subscription. My Wrath campaign is likely to be basically over at that point. As it stands I am picking this up at the end of the 3rd book.

Can it ship on release, or not?


So, is there only one Firefly game? I have always wanted to play one, and my local group is totally not interested.


Personally I would rather see some expansion of third options on domains for the Priest, or perhaps an archatype or two.


Righto, thank you. Once those both ship I would like to close my AP subscription.


So, for the second time I have a Pathfinder Adventure path book that is coming apart on the first night I used it. The second book in Serpents Skull has lost several pages and continues to do so.

I thought this issue got resolved?


Thats a pretty serious ouch considering I had intended to use the card on the post holiday sale. Those 5 days basically kill that plan. This is a one time use gift card.. and I have not ever been asked to supply an address for it to the issuing bank.. It sounds to me like I basically can't use the card with Paizo even after the reversal happens.


Perhaps I was not clear, there is a 18.60 charge on the card.. from Paizo. I did not place an order for this amount..


Apparently there is 18.60 pending on the gift card already.. not sure how this occurred..


Greetings all,

I have a pre-paid card with an exact balance of $50 on it from xmas. I would like to be using the entire thing on an order and use my holiday promo code I got in the mail along with it. Unfortunately I cannot purchase a Paizo card as it will decline as the balance is over $50 after tax. This is the same thing that happened when I tried to use it for the order itself. I am perfectly willing to pay the difference, but outside of this gift card it is unlikely that the promo code will get used. :(

The simple solution would be to enter two payment methods.. but a simple search tells me that's not something you guys are able to do at this time.

Thoughts/Ideas?

Edit: Thought I got this post up, but apparently never hit submit.


I was temped to start a new thread but this may get a better response. I was tempted to do my first cosplay at Paizocon, however I have decided to fogo this and perhaps do it next time around.. mostly a cost issue. I would rather put the money into vendors and goodies etc.

So here is my question, about how many that attend are 'in character'?


We ran a game with Rune for a while... I quite liked it but I really wish the book was available in print. I much prefer that to pdf.


Same problem that has been occurring with e tickets not showing up happened to me.


2 people marked this as a favorite.
Antony Walls wrote:
Sara Marie wrote:


... Do not rely on subscription shipments making it by Christmas. Some may, but even if we had not pushed things back I wouldn't have recommended it. ...

Since Paizo are STILL not shipping orders placed in nearly 4 weeks ago, have made no effort to communicate the fact, and are failing to answer emails concerning the status of orders, I would not get your hopes up for receiving ANYTHING in December.

I suspect that there is no-one in the warehouse and that they are not shipping anything.

Your creative staff are being let down by poor communication and a REALLY poor order processing system from the customer facing side of your business.

I have not made a fuss about my order from June that hasn't shipped due to back order (2611999), because I know that it is not the fault of Paizo staff but rather limited supply of the item. It helps to know whats going on with a company you purchase from regularly.

A) I see this is one of several such posts you have made in different threads, do you have a thread of your own with customer service?
B) You are under no obligation to buy the products from Paizo online, personally its something I do to support the company as much as I can. Your FLAGs, Amazon, and Hastings carry products as well if shipping time and availability are your priority rather than price.
C) It honestly hurts me to hear you bash so hard on a company that I frankly love.

Apologizes if this post is out of line, but I mean all if it with all due respect.


James Jacobs wrote:


And that's exactly what I meant. A "teaching adventure" would provide advice not to the GM on how to run the game for the players (that'd be a teaching adventure for players, not the GM), but advice on how to adjust and adapt the adventure for his/her own group.

In any event, in the lack of such an adventure... that's kind of the whole point of our messageboards here. They provide a great place for GMs to share their tricks and advice.

This struck a pretty great cord with me. Several in my group are very excited to start GMing. (We have 8 people that play in 3 different games at the moment.) The Golem sale saw the group pick up the books to run not one but *three* adventure paths that we will surely run sooner rather than later.

That said, I would imagine this 'teaching AP' as a natural extension/combination of the AP concept and the Beginner Box concept. A Beginner Box Adventure Path if you will. A classic adventure to the hilt, with a fair bit of tips and tricks for GMs and players scattered through the entire thing. A product to bridge the gap between beginner player and a GM that buys adventure paths by the 30lb box like my group just did.

Regards,
Derfmancher


Tangent101 wrote:
I've had zero interest in playing these games since being screwed over deliberately and maliciously by several GMs. The only person I trust enough not to screw over is far too busy to ever GM again. Besides, there's a certain joy to running games. It brings out your creative side.

I realize this is entirely off topic, but I want to address this first. In general, people who GM have different styles and most do not actively set out to "screw" the party. That said I have encountered one GM who sees it as his duty to run a "GM vs the Party" sort of event. It sounds like that is the sort of GM you have encountered. If you lived in my town I would recommend you seek out a new group, or clarify with these GMs how you felt about what happened. Feel free to PM me if this is something you want to talk about in detail.

As to the topic. My players are about halfway through Sword of Valor (book 2) and have used the scales a grand total of twice. Both times they had to think about it quite a bit. They have also not once used the Shards. I am tempted to jack up the scales, but most of my group are quite powerful for their level so they hardly need more ways to smash through encounters.

As it is, the mythic fights look to be the only times where a PC is truly in danger.


Azaelas Fayth wrote:
Anyone else planning to use this as a sort off quick NPC Building Guide?

Nope, thats what I have NPC Codex for.

I am already the group librarian, default GM, and 3pp collector. With the group all together we have multiple copies of every Paizo hardback, several different softcover books, and multiple 3pp books in hardback and softback.

Myself and another in all three games I play/run are encouraging every player we know to pick this up so that we do not have to give them every answer to every question every time.

Personally I will pick it up to see what the designers recommend, and see what I have missed that others have come up with.

Looking forward to it!


Come to think of it, whats the story with order 2611999? I see that the Rappan Bestiary PDF/Bundle is no longer available.


Oh my goodness! That is quite kind of you.. and at that rate it will likely be here well before we finish the adventure even.

I work in customer service myself.. so when you guys do stuff like that it always reminds me of just how awesome you all are. Thank you Sara Marie.


So, this is new to me and I am not really sure what my viable courses of action are. I received my AP sub order with Sword of Valor, and we started running it last night. (My players love the campaign thus far and the mythic rules are going interestingly.)

Here is my issue, on the first night of running this adventure.. almost literally the first time I opened the book, pages began to fall out. I understand that this happens over time as the binding gives out, but this was tragic. I of course still ran the adventure, but now there are 6-8 pages that have completely fallen out of the book.

Not sure what to do here.. or even if there is anything that can be done..


That was one that confused me as well. Anyone have a better description? It also states that it has two other powers.. are those given as part of the AP?


I honestly want to give it to the iconic fighter but sadly he is just & friend.

Full Name

Tanwen Anwyl

Race

Ifrit/Human (Chelish)

Classes/Levels

Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Gender

Female

Size

Medium

Age

18

Alignment

Neutral Good

Deity

Arshea

Languages

Taldane

Strength 10
Dexterity 16
Constitution 8
Intelligence 10
Wisdom 14
Charisma 14

About Tanwen Anwyl

Tanwen Anwyl, Dearest Holy Flame
Female Ifrit Cleric (Sacred Attendant/Divine Paragon) of Arshea
NG Medium Humanoid (Human), Outsider (Native)
Init +3; Senses Darkvision 60, Perception +2
--------------------
Defense
--------------------
AC 15, Touch 15, Flat-footed 10 (+3 Dex, +2 Dodge)
hp 8 (1d8-1+1 favored class bonus) Grazed at 6, Wounded at 4, Critical at 2
Fort +1, Ref +3, Will +4
Resist fire 5
Defensive Abilities nimble, fire in the blood
--------------------
Offense
--------------------
Speed 30 ft. (35 ft the first round of combat, +10 ft once per day for 1 round as a swift)
Melee Light Flail +0 (1d8)
Ranged Light Crossbow +3 (1d8)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Ifrit Spell-Like Abilities (CL 1st; concentration +3)
1/day—burning hands (DC 13)
Cleric Spells Prepared (CL 1st; concentration +3)
1st: Charm Person D (DC 13), Protection from Evil, Remove Sickness
0 (at will): Detect Magic, Spark, Stabilize
D domain spell; Domain Charm
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 8, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Celestial Obedience (Arshea), Dodge
Traits The Wagon, Thrill Seeker
Skills Diplomacy (+6), Lore (Arshea) (+4), Lore (Sandpoint) (+4), Profession (Harlot) (+6), Spellcraft (+4) +4 sacred bonus on Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to Tanwen.
Languages Taldane (With a Chelish accent)
SQ aura, nurture grace 5/day
Combat Gear Light Crossbow and 20 bolts (6 lbs), Light Flail (5lbs) Potions 2 Mage Armor, 1 Cure Light Wounds Other Gear Cleric’s Kit (backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol of Arshea) (32 lbs), Courtesan’s Outfit (4 lbs), 99 gp, 185 sp (2 lbs)
--------------------

Special Abilities:
Channel Beauty (Su): Whenever Tanwen channels energy to heal, she can opt to reduce the number of dice she rolls by 1 or more. For every die Tanwen subtracts, each of the targets of the channeled energy is healed of 1 point of Charisma damage.

Channel Energy (Su): Tanwen channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Tanwen. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 Tanwen's level + Tanwen's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. Tanwen may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. Tanwen can choose whether or not to include herself in this effect. Tanwen must be able to present her holy symbol to use this ability.

Darkvision: Tanwen can see in the dark up to 60 feet.

Devoted Domain: Tanwen is intensely devoted to Arshea, and her alignment must be identical to Arshea’s alignment. She gains Celestial Obedience as a bonus feat, even if she doesn’t meet the feat’s prerequisites. She gains access to her boons at an accelerated rate (see below) rather than the standard HD-based rate granted by Celestial Obedience.

For Tanwen’s single domain, she gains only its domain spells—she does not gain any of the granted powers of that domain. Instead, she gains the boons granted by her deity. At 5th level, she gains access to the first boon granted by her deity. At 11th level, she gains access to the second boon. At 14th level, she gains access to the third boon.

In order to retain access to her domain spells and the boons granted by Celestial Obedience, Tanwen must perform her obedience daily. If she fails to do so, she loses access to these abilities until she next performs her obedience (but she can still cast spells, channel energy, and perform other abilities granted by her cleric levels).

Divine Brand (Ex): At 1st level, a mark appears somewhere on the Tanwen’s body. The mark’s location varies by individual and faith, but takes the form of the deity’s holy symbol and generally appears in a location easy to display, such as on the hand, forearm, chest, or face. Tanwen’s mark is across her chest. An uncovered divine brand functions as a holy (or unholy) symbol and as a divine focus for spellcasting. Tanwen’s aura is even more powerful than a typical cleric’s as a result of her devotion, and her cleric level is treated as 1 higher for the purpose of determining the strength of her aura when it is viewed by spells like detect good.

Dodge: Tanwen gains a +1 dodge bonus to her AC. A condition that makes her lose her Dex bonus to AC also makes her lose the benefits of this feat.

Energy Resistance: Tanwen has fire resistance 5.

Fire in the Blood: Tanwen mimics the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). Tanwen can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Mostly Human: Tanwen has an appearance much closer to that of her human ancestors; in fact, she may not even realize their true race. She appears to be human, save perhaps minor features like unusual eye color, and she counts as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person).

Nimble (Ex): Tanwen gains a +1 dodge bonus to AC and CMD when unarmored, unencumbered, and not denied her Dexterity bonus to AC (regardless of whether she has a Dexterity bonus). At 2nd level and every 4 cleric levels thereafter, the dodge bonus increases by 1 (to a maximum of +6 at 18th level).

Nurture Grace (Su): Tanwen can coax forth the charm and beauty within a willing, touched creature as a standard action. For 1 round, the subject gains an enhancement bonus equal to 1/2 Tanwen’s cleric level (minimum +1) on Charisma checks and Charisma based skill checks. Tanwen can spend two uses of this ability to instead counsel a subject for 10 minutes; in this case, the ability’s duration lasts for 1 day. Tanwen can use this ability a number of times per day equal to 3 + her Wisdom modifier.

Obedience: Achieve sexual release by yourself or with one or more partners. Praise the most beautiful aspects of yourself and any partners aloud, and offer a prayer to Arshea while still naked. Gain a +4 sacred bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to you.

--------------------
Backstory:
In Varisia, humans come in three major ethnicities, the tribal native Shoanti, the wandering Varisians, and the “Cheliaxian invaders”. Ethnically, Tanwen belonged to the third group and although born in Varisia her blood was Chelish through and through. Born on Arandus 3rd, 4689 AR, under the sign of The Wagon, in Sandpoint, Tanwen Anwyl has always been an only child, which unfortunately for her meant be married off for the sake of her parent’s farm. Tanwen came from a poor family of cabbage farmers, by all means an ordinary life, with ordinary parents and what would likely be an ordinary future, but to her parents’ surprise, Tanwen was anything but an ordinary girl.

From an early age, a passionate fire burned in the young girl’s heart, and her parents quickly learned that if their child wasn’t passionate about something, she just wouldn’t do well in it, and unfortunately Tanwen lacked passion for both farming and the idea of marrying anyone for the sake of anything other then love. Try as they might however, Tanwen’s parents could not produce a second child, and so ultimately the fiery girl was the only hope they had. Her parents tried to douse her passion and fuel a passion for farming, but Tanwen wanted something greater for herself, Tanwen wanted adventure. She would never help out around the fields, instead spending all of her time playing adventurers with the local farm boys and farm girls; she was always the hero and never the damsel in distress.

Tanwen’s parents didn’t know what to do with her, she wouldn’t take over the farm herself, and she wouldn’t sit back and become a loving wife for a son-in-law that would – not that anyone would accept Tanwen’s hand in marriage when her parents pursued their options anyway, all the eligible boys were afraid of her, and ultimately she was too wild. Left with few other options, Tanwen’s parents gave into her desire to let her adventure, however, they had a condition: Tanwen would have to enter into squireship with a knight before she could leave, in order to learn swordplay from someone who had been an adventurer and survived such a life, as Tanwen’s parents knew that a live of adventuring wasn’t all romance and swashbuckling, it was a dangerous profession, very different from being a cabbage farmer, but knights were very few and far between in the small town of Sandpoint. Tanwen’s parents however knew of one retired knight who could teach their daughter a thing or two, Gaven Deverin a paladin of Abadar, and co-owner of the Two Knight Brewery.

In 4699, at the age of 10, Tanwen became an employee of the Two Knight Brewery, and in exchange for her help in producing the city’s spirits, Gaven agreed to take the young Chelish girl as a squire. Although motivated to learn swordplay, Tanwen was, unfortunately not very skilled at it and focused instead on understanding Abadar. For 3 years, Tanwen served Abadar as an apprentice cleric and Gaven's squire, but it never felt like the right match for the young child. Life was quiet and simple at first, but quiet and simple never seem to last in Sandpoint unfortunately. Nearly 3 years after Tanwen began working for the Deverin brothers, the time that would later be known as the Late Unpleasantness began.

During the long winter months, a string of murders began to take Sandpoint by surprise, and Gaven’s brother Wade Deverin was one of the first victims of the man who had been dubbed Chopper. With Wade’s death, Gaven had less and less time to train Tanwen, and before long, Tanwen couldn’t take working at the brewery anymore as Gaven seemingly had no more time for her studies. So Tanwen quit her job at the Two Knight Brewery, and stopped being Gaven’s squire, after having trained with him for only a year. Although she stopped working at the brewery, Tanwen did not go back to her parents, for she knew that if she did, she would have no choice but to remain a cabbage farmer for the rest of her life. Only a month after the death of Wade, Tanwen quit her job as Gaven had stopped teaching her. She didn’t go home though; instead she sought comfort in the town’s Sandpoint Chapel.

There were many children who lived near or in the Sandpoint Chapel, perhaps due to the generosity of the people who worked there or visited there. Most of the children there were nice enough, but one child stood out among the others, Nualia, the adopted daughter of the religious leader of Sandpoint, Father Ezakien Tobyn. Nualia however was in a coma when Tanwen met her, and Tanwen never knew why. Tanwen would spend less then a month at the chapel before she woke up one night to the smell of fire.

When Tanwen awoke, she saw the entire chapel burning around her, and while she felt warm, the fire did not seem to bother Tanwen. Still however, the young girl panicked, knowing that fire was something to be afraid of, she tried her best to find a way to escape from the flames, but the chapel was too big, and the fire had already spread too much by the time Tanwen had awoken. Not knowing what else she could do, Tanwen ran into the flames in an attempt to escape from the blaze, and from there her memory seems to go into a haze. The next thing she knew, Tanwen awoke at home, three months later.

Happy to even know that their daughter was even alive after all of the misfortunes that had come to pass in such rapid succession, Tanwen’s parents did not imminently pressure her to come back to working at the farm. They knew that she had been through a hard chain of events, and she needed to recover, even more so since Tanwen had been one of the few survivors of The Sandpoint Fire, as the burning of the Sandpoint Chapel became known. However, neither Tanwen nor her parents could understand how she had survived the fire; by all accounts, she should have burned alive, and yet she didn’t have a single burn mark on her flesh and other then having been in a coma for three months, she seemed perfectly normal.

But Tanwen was anything but normal. She began displaying traits that were associated with the element of fire, and were typically signs of a maturing sorceress. However, Tanwen showed very little signs of developing arcane talents, and her parents had neither the money nor the heart to send their daughter away again to receive training. One day, things were going fine, until Tanwen sneezed, and the girl was surprised to see the farmhouse burning when she opened her eyes. Luckily the fire was put out before anything serious happened, but as a result, her mother and her father decided it was best to keep their daughter away from others, lest people begin talking about the possibility that she had been responsible for the burning of the Sandpoint Chapel.

It would be more than three years before Tanwen gained control over her newfound abilities, now age 17, she decided it was time to leave her parent’s house once again. Now and adult, Tanwen didn’t know what to do at first but she still had a bit of money from working at the brewery when she had been younger. For a few weeks, she would spend much of her time in the local taverns, trying to find a bit of excitement and some sort of adventure to go on. But Sandpoint was quiet, for once in her life. After a few days, Tanwen found herself acquainted with a woman known as Kaye Tesarani. Kaye was a classy woman, significantly different from Tanwen herself who was a little rougher around the edges, but the two women seemed to hit it off and somehow a friendship began between them. Perhaps it was Kaye and Tanwen’s similar heritage that lead to their friendship, as both women were obviously Chelish, something fairly rare in Sandpoint.

As their friendship deepened, Kaye invited Tanwen to come work for her at her establishment, The Pixie’s Kitten. Kaye had of course explained what her establishment was to the young woman, and Tanwen promised that she would think about it. By this time, money was getting tight for Tanwen, and she wasn’t finding any adventuring leads. Deciding that it was better then going back to live with her parents, Tanwen ultimately took Kaye up on her offer.

As one of the younger employees, Tanwen is quite popular among The Pixie’s Kitten’s patrons, though many avoid her simply due to her Chelish blood. During her time working as a woman of the night, Tanwen learned about the teachings of the Empyreal Lord Arshea and ultimately accepted Arshea in a way that she could never accept Abadar. Tanwen has spent much of her last year entertaining various patrons of The Pixie’s Kitten.

Appearance:

Tanwen appears human. This is reflected in her racial trait Mostly Human. Tanwen does not actually know she’s an Ifrit, and may not even know what one is. She has Chelaxian black hair very similar to the picture used for the profile. She has a holy symbol of Arshea on her chest above her bosom and dresses let’s say very liberal she’s literally walking around wearing a Courtesan’s outfit.

As a mostly human Ifrit, Tanwen has hints of red in her hair and skin is redder as well, though still within the expected range for a Cheliaxian. She could probably be mistaken for some sort of tiefling, especially being Chelish.

Overall, Tanwen might appear a little plain, if it weren’t exotic to be Chelish in this region. Of course she doesn’t dress plain, though she doesn’t wear a lot of make up either. Tanwen isn’t afraid to show off some skin and her breasts and legs are not covered very well, but she certainly doesn’t look like someone expecting to fight goblins today.