M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Still in debate with myself - I think as a good character I need to turn down the opportunity, unless I am willing to not be good any more. Hard to decide. If OK, I'd like to run it by some friends in my home group and see what they think.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
So, in PFS, what would be the impact of my changing alignment from CG to CN, and how would I go about changing back? And am I remembering right that its fine for a cleric to be one spot removed from his deity? I really am interested in what people think about a cleric of Desna consuming one of the wafers with the justification of not letting the sacrifice go to waste. Afterward, with the alignment change. he might regret it and want to atone anyway. But is there justification in the action or not.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
While I agree that is the actual mechanic, usually there is a DC assigned to each mission. Diplomacy might not have been the skill needed though. Mostly I would like a response to my action, even if it is not successful.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
So tempting.... Deneb will work to return as many wafers as he can to their owners. But in the end I am sure there are some left... He would become CN, which is still one step away from Desna and an allowed alignment for her worship. So I do not think he would have to get an atonement, correct? And to not eat one would waste part of someone's soul, right? lol. Reaching?
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
P33J wrote:
You mean my Nat. 20/skill 31 diplomacy was not good enough?
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
So help me get what Deneb needs and he is yours... Only if he will not talk do I need to bring him with me. I guess if you kill him I'll bring the body I can raise him two ways...
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Hold there Lini - Deneb needs the guy alive. I enjoyed the game. It went much faster than I anticipated. Glad I was able to keep everyone alive. :) 3387-2 is my number. Deneb, seeing that Drollis is bleeding out, stabilizes him with a cantrip. The Sapphire Sage requires something of this one. He has not earned whatever eternal reward awaits him. Deneb will first heal up everyone wounded in the group then turn his attention to Drollis. I must wake him to question him. I would appreciate any assistance. After the man is stripped and secured (no weapons or spell components - magic detected for, etc.) Deneb will bring him around with healing magic and attempt to question him, using guidance. diplomacy: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 (that roll would be a 26 Intimidate if that skill is more appropriate.)
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Denvb reaches over and touches Seelah. The Luck of Desna be with you. he says. He then moves around, avoiding any AOOs so that he is providing Fletch a flank. Touch of Luck - Roll twice every time you roll a d20 until my turn again.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Plus Thugs are grappled, so easier to hit. But the 17 might take that into account.Also, if sleet storm goes off you will not have line of sight to them. Heck its such a big spell no one will have line of sight to anyone unless they are toe to toe.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
The Prayer adds a +1 luck bonus to that save, and if you fail it, it will help by reducing the penalty to -3. Will Save: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Deneb will grab the two scrolls and a potion of invisibility if no one objects. Someone without a headband slot take this headband of inspired wisdom. It will make you will stronger.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
You said we got everything there was to get from the basement, but you did not indicate any loot the enemy had. Surely the cleric had some gear of use...
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Thanks for the healing Quigly. All good here. Deneb confers with Leni about the wafers, making sure he know all Leni does before taking all the wafers, and carefully wrapping the three for the ladies up stairs. He will feed them their wafers once the search of the basement is complete.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Deneb breathes a sign of relief as the cleric goes down. Remembering that the group has wands to use, he waves his spells to use during combat and does not immediately heal the ranger. Looking at the ink he contemplates its origin. Heal check: 1d20 + 16 ⇒ (19) + 16 = 35 He also wonders about the wafers, but is less confident he will understand their relevance. Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Not sure it matters much but can you 5' step when you are staggered? I am not sure. And glad we got that 20 out of the way. I know its a little foolish to use a will save on a cleric but hey, everyone can roll a 1, and I had the spell.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
I have lost track of whose turn it is. But since I think I go first in the round I'll post my next turn. Looking at stats it appears most everyone is doing OK, hit point wise. I know that when Fletch comes running back in they will take more damage from the Forbidance spell, but Deneb, having failed his spellcraft does not. Deneb steps back 5' from the fighter and, seeing the cleric standing and not being threatened by an enemy, casts one of his most offensive spells at her. He gestures to bring the magic into being and shouts What have you done? You do not bring glory to your deity. Think of the suffering you have caused! A feeling of "Terrible Remorse" begins to fill the cleric. DC 19 will save or begin to hurt herself. Success means she is staggered for a round and takes -2 to AC.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Fighting a loosing battle trying to restore his party's hit points Deneb once again channels, excluding the three enemies. Channel: 5d6 ⇒ (4, 2, 5, 5, 6) = 22 He then moves across the battle fiend using his hasted movement rate to prevent the enemies from having a chance to flank the Paladin. AC is currently 29 due to haste and Sanctified shield. It will help me keep everyone alive it they will make sure their hit points are current in their spoiler bar with their icon. Would be nice to add one for your animal companion too. Lini, you do not have a status bar with your icon. Can you add one?
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Someone please move Deneb to a reasonable space - he is brave and well armored and does not mind taking a hit if need be. I can't manage on my phone. And if someone makes the spellcraft please tell Deneb :) Deneb will also call out Let me know if you need more healing!, concerned about his party and intentionally identifying himself as the healer as he is ok being a target.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Wow. A lot going on, and I have to post from my phone. Lol. Invisibility Purge and Resist Electricity both should still be up. Perception: 1d20 + 16 ⇒ (1) + 16 = 17 Will Save: 1d20 + 14 ⇒ (14) + 14 = 28 spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13 Deneb realizes how dangerous the situation is and, assuming his channel can reach the entire party (since the damage reached everyone, the channeling should, right?) decides to quick channel as well as channel. Channel Positive Emergy: 5d6 ⇒ (1, 4, 4, 5, 2) = 16 Channel Positive Emergy: 5d6 ⇒ (6, 6, 1, 3, 3) = 19
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Is anyone hurt? The cleric asks? Deneb then goes back to the girls he was checking before the attack and tries to ascertain what is wrong with them. He had a 31 heal check before the fight
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Quigly Cobblepots wrote:
Gotcha - but enough people were down from the attacks before I got up the resistance that it made sense to channel. Besides I wanted to try to heal the other people in the room too.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Tolvan moves into the doorway. Excluding the two wisps, but including all the other people in the room he calls upon the power of Desna to channel positive energy. Channel: 5d6 ⇒ (5, 1, 4, 3, 4) = 17
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
It was certainly Deneb's intent to include Romulus. He could actually include 9 PCs and animal friends if there were that many. Unwilling to allow these evil creatures to escape if he can help it Deneb calls upon the powers of his goddess to equal the field a little. Cast Defensively: Invisibility Purge: 1d20 + 14 ⇒ (8) + 14 = 22 For the next 9 minutes invisibility is purged in a 45' radius of the cleric.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Knowledge Arcana: 1d20 + 4 ⇒ (3) + 4 = 7 Unsure of what these creatures are but seeing the damage they wield Deneb casts a spell defensively (Resist Energy - Electricity, Communal) Cast Defensively: 1d20 + 14 ⇒ (17) + 14 = 31 touches himself and those he can reach, and them moves (provoking) as he moves around to touch the rest of his party. 20 points of resistance to everyone he can reach with a move of 40' for 10+ minutes. Not sure he can currently reach the bard. He can do 90 minutes total in 10 minute increments, so most people will get 20 minutes of resistance.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Deneb will move to the bodies and check them. If any seem to be about to expire he can cast Stabilize on them. Heal Check: 1d20 + 16 ⇒ (15) + 16 = 31 Heal Check: 1d20 + 16 ⇒ (7) + 16 = 23 Heal Check: 1d20 + 16 ⇒ (10) + 16 = 26 Not sure how many you want. Deneb will first check the missing prostitutes.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Cooler up there for you I'll bet. Hope you have fun. My kids are older now but I have good memories of camping when they were that age. Our Scout troop is in Eli MN this week canoeing the Boundary Waters. I'm stuck down here at work, where its hot.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Perception: 1d20 + 16 ⇒ (10) + 16 = 26 Perception 2: 1d20 + 16 ⇒ (7) + 16 = 23 Glad to hear someone else camps. I am central time too and camp about a weekend a month. Where are you camping? I last camped in the Simpsey Wilderness - Bankhead National Forrest two weeks back. This is north central Alabama.
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
He is lying and has earned no coin. Deneb states flatly and to the man's face. He fears the loss of access to his drug more than he values the coin. Perhaps he could be persuaded to change his mind...
M 1/2 Elf lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1
Deneb is skeptical. Sense Motive: 1d20 + 11 ⇒ (16) + 11 = 27 We will have the truth from you for good coin Bol... Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16
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