Anubis

Deneb's page

64 posts. Organized Play character for Skorn.


Full Name

Deneb Starchild - 3387-2

Race

1/2 Elf

Classes/Levels

lvl 9 Cleric HP 64/64,- AC 27(28)/T: 13/FF: 26 - Perception +16 - F: +10/ R: +7/ W: +14/16enchantments - CMB: +4 - CMD: 17, Speed: 40, Init. +1

Gender

M

Size

M

Age

31

Special Abilities

Channel, Travel and Luck

Alignment

NG

Deity

Desna

Languages

Celestial, Common, Elven, Infernal

Occupation

Wanderer

Strength 7
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 20
Charisma 20

About Deneb

Deneb4
Male Half-Elf Cleric 9
CG Medium Humanoid (elf, human)
Init +1; Senses low-light vision; Perception +16

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Defense
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AC 27, touch 13, flat-footed 26 (+10 armor, +3 shield, +1 Dex, +1 natural, +1 deflection) hp 64 (9d8+16)
Fort +10, Ref +7, Will +14; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Channels used - 5

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Offense
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Speed 40 ft., dimensional hop (90/day) teleport as a move action
Melee Heavy Shield Bash +0/-5 (1d4-2/x2) and
Starknife +4/-1 (1d4-2/x3)
Special Attacks agile feet (8/day)
Spell-Like Abilities Bit of Luck (8/day), Dimensional Hop (90/day)

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Spells
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Cleric Spells Prepared (CL 9):
5 (2/day +1) Breath of Life (DC 20), Teleport, True Seeing
4 (3/day +1) Dismissal (DC 19), Dimension Door, Freedom of Movement, Terrible Remorse (DC 19)
3 (4/day +1) Prayer, Invisibility Purge, Daylight, Fly, Resist Energy, Communal
2 (5/day +1) Resist Energy, Calm Emotions (DC 17), Aid, Bull's Strength, Spiritual Weapon, Admonishing Ray
1 (6/day +1) Shield of Faith, Longstrider, Protection from Evil, Cause Fear (DC 16), Remove Fear, Inflict Light Wounds (DC 16), Command (DC 16)
0 (at will) Stabilize, Create Water, Detect Magic, Guidance

Spells Cast: Terrible Remorse, Resist Energy, Communal, Invisibility Purge, Prayer

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Statistics
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Str 7, Dex 12, Con 12, Int 10, Wis 20, Cha 20
Base Atk +6; CMB +4; CMD 17

Feats Armor Proficiency (Heavy), Extra Channel, Friendly Switch, Quick Channel, Selective Channeling, Skill Focus (Perception)

Traits Sacred Conduit, Tomb Raider (Perception)

Skills Acrobatics -3 (+2 to jump, +1 jump), Appraise +4, Climb -6, Diplomacy +10, Escape Artist -3, Fly -3, Heal +16, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +8, Linguistics +4, Perception +16, Profession (scribe) +9, Ride -3, Sense Motive +11, Spellcraft +5, Stealth -3, Swim -6

Languages Celestial, Common, Elven, Infernal

SQ aura, cleric channel positive energy 5d6 (10/day) (dc 20, domains (luck, travel), elf blood, good fortune (1/day), spontaneous casting

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Combat Gear
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Brooch of shielding (31 charges), Extend metamagic rod (lesser) (3/day), Jingasa of the fortunate soldier (1/day), Pearl of power (1st level) (1/day), Pearl of power (1st level) (1/day), Tanglefoot bag (2)

Wand of Bless
Wand of Cure Light Wounds
Wand of Inflict Light Wounds
Wand of Protection from Evil
Wand of Shield of Faith

Scroll of Comprehend Languages, Bless, Cure Light
Scroll of Divine Favor, Detect Evil, Detect Undead
Scroll of Hide from Undead, Magic Weapon, Endure Elements

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Other Gear
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+1 Mithral Full plate, Sanctified, Starknife, Amulet of natural armor +1, Boots of striding and springing, Cloak of resistance +3, Handy haversack (13 @ 33.04 lbs), Headband of mental prowess (Wis & Cha +2), Healer's gloves, Healer's kit (9), Ioun stone (dark blue rhomboid, cracked), Ring of protection +1, Artisan's tools, masterwork (Craft [calligraphy]), Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 0 lbs

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Special Abilities
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Agile Feet (8/day) (Su) For 1r, you ignore difficult terrain.

Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.

Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for d20 rolls.

Cleric Channel Positive Energy 5d6 (10/day) (DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.

Good Fortune (1/day) (Ex) Reroll a die.

Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Dimensional Hop (90/day) (Sp) Teleport 90'/day. Teleport as move action

Elf Blood You are counted as both elven and human for any effect relating to race.

Elven Immunities +2 save bonus vs Enchantments.

Elven Immunities - Sleep You are immune to magic sleep effects.

Friendly Switch Can move into allies space with no AoO and displace him into your old square.

Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Quick Channel Channel energy faster by expending more uses

Selective Channeling Exclude targets from the area of your Channel Energy.

Scroll of Comprehend Languages, Bless, Cure Light Wounds, Cause Fear Add this item to create a scroll with spells on it.
Scroll of Divine Favor, Detect Evil, Detect Undead, Obscuring Mist Add this item to create a scroll with spells on it.
Scroll of Hide from Undead, Magic Weapon, Endure Elements, Magic Stone Add this item to create a scroll with spells on it.

Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.