Elf Archer

Delnin SureShot's page

62 posts. Alias of Thorgrym the Tracker.


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male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Based on Gozrek's warning. The halfling doesnt enter the fog but set up with his bow ready to shoot any monster that comes out.

Does anyone have a conjured creature we can send in? Or maybe a wind spell to move the fog?


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Slight retcon

The halfling takes a quick survey for hidden doors.

Will 1d20 + 2 ⇒ (16) + 2 = 18


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Round 7

The halfling decides to change tactics. He had been carrying a couple flasks of acid for a long while. The time to use them is now.

5’ step

Ranged attack 1d20 + 16 + 1 + 1 ⇒ (7) + 16 + 1 + 1 = 25
Acid flask 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Can I get off a 2nd throw w/ haste? Im going to go ahead and post a second attack

Hasted attack 1d20 + 16 + 1 + 1 ⇒ (18) + 16 + 1 + 1 = 36
Acid flask 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

BarkSkin +2AC
Haste +1 AC

Round 6

The halfling attempts a full arrow storm. While devastating vs flesh and blood, he knows it will be severely limited on the iron giant.

1st attack 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
Blunt arrow 1d6 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20
Many shot 1d6 + 10 + 2 + 2 ⇒ (2) + 10 + 2 + 2 = 16

2nd attack 1d20 + 18 - 5 + 2 + 2 ⇒ (6) + 18 - 5 + 2 + 2 = 23
Blunt arrow 1d6 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15

Hasted Attack 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33
Blunt arrow 1d6 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Could Delnin have a retcon of casting Barkskin on himself for an additional +3 AC? If not no problem, my fault for sucking...

Round 5 AC 23 (+3 w/ Barkskin, +1 Haste), for a total of AC27

Once the others move in, the halfling follows. He fires a single arrow. He knows it will probably just bounce off, but You never know till you tryhe thinks to himself.

Ranged attack (deadly aim, point blank shot) 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
blunt arrow 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The small halfling (small relative to the party, tall relative to other halflings...), stays back. He is determined to do what he can with his arrows. He gives one quick prayer to ask for some adamantium arrows.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Bytor Sniegsun wrote:

Aldor assists with eliminating webs by striking with his longsword and using mage hand to move unattached webs out of the way.

”Do we think the creator of these webs still lurks nearby?”

With his hand ax out, Delnin hacks the webs away.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Can we burn the webs away?

Or just brute strength, hacking with blades?


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin will cross over with Lobo in his poke-ball form.

The ranger and wolf set up on the other side to guard while the others cross.

Uses a Carry Companion spell


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin has a normal +8 Climb. With another +8 and taking 10?

Does that work?


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Gozrek Fletcher wrote:

Gozrek returns to the party, "I'm guessing that the floor could be flooding with millions of... ants? if we set foot on it. Flight would be the easiest, but I know Taranis has a wand that will grant you the ability to climb like a monkey (and swim like a fish.) Thoughts?"

If we have a wand than its an easy choice. Lets all climb around.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The halfling takes a look at the pillars for a moment to gauge his best shot.

Perception 1d20 + 17 ⇒ (13) + 17 = 30

Is there anyway to set up a rope to assist people in jumping or climbing across?


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Unrak "Dreadful Bear" Redleaf wrote:

Unrak fishes in his pack and pulls out two potions.

I've got potions of Spider climb. I could check what's in the alcoves...

Delnin smiles in approval at the potions of spider climb. But he continues to think on the problem.

Does anyone have spikes and a hammer? Maybe we could hammer some anchor points in to keep the floor from moving?


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The halfling gives an approving nod to Gozrek. The archer and wolf move to secure the far passage while others inspect the secret door.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
GMTrex wrote:

[dice=Will]d20

After some minutes of searching, Gozrek notices that part of the eastern wall in the first room is illusory, revealing heavy iron doors (locked). Map updated but please update your pogs.

Im on my phone. Anyone can feel free to place Delnin and Lobo on the map.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The 1/2ling curses a little, he KNEW the dam thing was going to move. He takes a quick step into the room to make room for other comrades. He opens up with his bow. He enjoys the energetic vibration of the Haste enchantment on him.

5' step
full attack + haste

1st attack 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
blunt arrow 1d6 + 10 ⇒ (6) + 10 = 16
ManyShot1d6 + 10 ⇒ (1) + 10 = 11

rapid shot 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
blunt arrow 1d6 + 10 ⇒ (1) + 10 = 11

2nd attack 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
blunt arrow 1d6 + 10 ⇒ (1) + 10 = 11

Hasted arrow 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
blunt arrow 1d6 + 10 ⇒ (6) + 10 = 16


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The halfling has an arrow knocked, just waiting for the statue to move.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Though not his forte, the halfling helps Gozrek with finding the secret door they believe is there.

Perception 1d20 + 17 ⇒ (9) + 17 = 26


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Gozrek Fletcher wrote:

"But it may burn us too. Let us be careful, and stick with blades until we can see."

Gozrek will continue to lead the way, cutting as he goes until there's a room to scheck.

The halfling gets his tomahawk out and starts helping. He whispers This is nothing like limbing a tree or cutting a path in the forest...


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Gozrek Fletcher wrote:
Can Gozrek disable them for the others?

The halfling pulls an alchemical fire from a pouch. This should disable the webs right?


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Reflex 1d20 + 15 ⇒ (12) + 15 = 27


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin keeps watch while the other loot.

Perception 1d20 + 17 ⇒ (13) + 17 = 30

He has an arrow ready for anything coming out of the fog


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Unrak "Dreadful Bear" Redleaf wrote:
Without any hint of self-consciousness, Unrak moves to Delin, and gestures the universal "uppies" motion. C'mon, get on my shoulders until we get through the fog. We'll go drogue, after Augrym.

Delnin decides to go along w/ the big bloodrager. He uses him like a mobile shooting platform. The halfling is used to riding but this is a different experience sitting up so high. He sweeps his bow in front of him to make sure he finds any low spots in the ceiling before they find his skull


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

We do have a couple furry comrades that can smell much further than 5'. Maybe we send them. Or at least one of them with Gozrek


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
GMTrex wrote:

Through the doorway ahead, Tess sees columns of fused iron weapons that emerge from a sheet of iron on the chamber floor. A single iron wheel protrudes from the floor in the middle of the room.

The half-elf detects no magical auras in the room.

Hmmm... The halfling moves up and peaks into the room. Looks like a trap, maybe? What do you think Gozrek?

Delnin steps into the room and looks at things more closely

Perception 1d20 + 17 ⇒ (19) + 17 = 36


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Reflex 1d20 + 15 ⇒ (9) + 15 = 24


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Unrak "Dreadful Bear" Redleaf wrote:

Unrak moves to the first boulder, and nods wordlessly to Augrym to join him. The big warrior then tilts his head, giving Augrym the choice of whether to take the lead, or to assist Unrak's attempt.

We're equal Str mods, so you can pick if you want to lead or aid, Matt

The halfling pulls a rope from his pack and starts making some loops and knots. He begins tying one end to a boulder and another to Lobo. He looks to Unrack. The pup is pretty strong…


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The halfling moves over to the stonedoors. While waiting for the rogue to also come lend a hand, he gives it an inspection.

Perception 1d20 + 17 ⇒ (8) + 17 = 25


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The ranger whips out his CLWs wand and starts sending healing magic into Lobo and himself.

Lobo CLWs 4d8 + 4 ⇒ (2, 7, 7, 7) + 4 = 27 4 charges 92 out of 97 hps

Delnin 4d8 + 4 ⇒ (8, 2, 3, 6) + 4 = 23 4 more charges for 8 total, 78 hps for Delnin


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male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Gozrek Fletcher wrote:

Gozrek affixes one of the daggers to his belt and raises his eyebrows to the others to see who wants the other one.

There's an unclaimed Ring of Evasion?! I think Delnin should take it.

If people are passing out magic rings, Delnin will accept. Its the polite thing to do.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin first takes stock of injuries on Lobo and himself.

The ranger then takes a moment to move forward and collect arrows. He also studies the downed body of the demon, looking for weak points in the physiology of the accursed form.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Round 4

The halfling is still not feeling his best. He takes a 5' step forward and fires arrows at the baddie in the far corner of the room. He even impresses himself with his precise shooting around his comrades. Over the years he has surely improved his precise shooting.

Ranged attack 1d20 + 16 + 2 + 1 - 2 ⇒ (13) + 16 + 2 + 1 - 2 = 30
sh bow cold iron arrow 1d6 + 10 ⇒ (2) + 10 = 12
Many Shot 1d6 + 10 ⇒ (1) + 10 = 11

Rapid shot 1d20 + 16 + 2 + 1 - 2 ⇒ (14) + 16 + 2 + 1 - 2 = 31
sh bow cold iron arrow 1d6 + 10 ⇒ (2) + 10 = 12

2nd attack 1d20 + 11 + 2 + 1 - 2 ⇒ (13) + 11 + 2 + 1 - 2 = 25
sh bow cold iron arrow 1d6 + 10 ⇒ (1) + 10 = 11

Hasted attack 1d20 + 16 + 2 + 1 - 2 ⇒ (6) + 16 + 2 + 1 - 2 = 23
sh bow cold iron arrow 1d6 + 10 ⇒ (6) + 10 = 16


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Round 3

Though still feeling ill, Delnin takes a 5’ step back and unleashes a minor arrow storm at the blue babu demon.

Ranged attack 1d20 + 16 + 2 + 1 - 2 ⇒ (12) + 16 + 2 + 1 - 2 = 29
Sh bow, Cold iron arrow 1d6 + 10 ⇒ (5) + 10 = 15
Many shot 1d6 + 10 ⇒ (5) + 10 = 15

Rapid shot 1d20 + 16 + 2 + 1 - 2 ⇒ (14) + 16 + 2 + 1 - 2 = 31
Sh bow cold iron 1d6 + 10 ⇒ (3) + 10 = 13

2nd attack 1d20 + 11 + 2 + 1 - 2 ⇒ (9) + 11 + 2 + 1 - 2 = 21
Sh bow cold iron 1d6 + 10 ⇒ (5) + 10 = 15

Hasted attack 1d20 + 16 + 2 + 1 - 2 ⇒ (16) + 16 + 2 + 1 - 2 = 33
Sh bow cold iron 1d6 + 10 ⇒ (3) + 10 = 13


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Will save 1d20 + 7 ⇒ (5) + 7 = 12

The ranger grits his teeth as he eats the damage and tries to keep it down.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

enchantments, LongStrider, Haste, Inspire Courage

Round 2

The small ranger pauses for half a heartbeat then decides to target the black sister. He can't believe the extra speed the haste spell gives as he lets loose with his bow.

Full Attack

Ranged attack 1d20 + 16 + 2 + 1 ⇒ (16) + 16 + 2 + 1 = 35
sh bow 1d6 + 10 ⇒ (2) + 10 = 12
Manyshot 1d6 + 10 ⇒ (1) + 10 = 11

Rapid Shot attack 1d20 + 16 + 2 + 1 ⇒ (14) + 16 + 2 + 1 = 33
sh bow 1d6 + 10 ⇒ (3) + 10 = 13

2nd attack 1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18
sh bow 1d6 + 10 ⇒ (6) + 10 = 16

Hasted attack 1d20 + 16 + 2 + 1 ⇒ (6) + 16 + 2 + 1 = 25
sh bow 1d6 + 10 ⇒ (4) + 10 = 14


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Will Save 1d20 + 7 ⇒ (14) + 7 = 21


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin gives a worried look at Unrak


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The ranger quickly starts moving. He feels the familiar buzzing energetic feeling of the Haste enchantment. Delnin buttonhooks to the right of the doorway and hugs the wall. He curses under his breath as he starts to raise his bow but realizes he hasn't brought Lobo out from his mini stone form. With hasted speed he sets the small wolf on the floor and whispers the command.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Tessaria Moondown wrote:
"Cold iron for demons. Silver for devils. These are demons."

The ranger gives a nod.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The halfling casts Long Strider to help make up for his short legs.

He very quietly whispers to Tess (and the group) if we encounter these Baboon Demons should I use cold iron or alchemical silver arrows?

Before venturing forward, he slips into the shadows w/ strung bow and arrow ready. Stealth 1d20 + 23 ⇒ (9) + 23 = 32


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Taranis Redleaf wrote:

Guys, I can't be the only one driving

"When we last tried this assault we were assailed by fiends. I'm not entirely sure what they were, but when we got into proximity with them they had an unnerving ability to addle our minds to the point where we could not tell friend from foe. Girding our willings from outside influence could mean the difference between life and-" Taranis looks at Gozrek, "-death."

The Duke looks at Tess, "Do you have a magical means of shielding our minds?"

The halflfing doesnt like thinking about how low his Will save is, but then be remembers his “halflfing luck’ and decides it should be fine.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Due to Lobo’s size, the ranger also uses a spell of Carry Companion on the wolf.

The halfling has little trouble with stealth T10 for 53 inside the invisibility sphere


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin advises he is comfortable with Stealth, perhaps he and Gozrek can lead the way. Gozrek for traps and Delnin to help watch his back.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)
Taranis Redleaf wrote:
I don't know the mass combat system well enough to know if this is a good idea or not. (Like.... will we crush them? Vice versa?) We are NOT stealthy on the whole, but if we have prep (like Extended Improved Invisibility or .... Is Invisiblity 10' radius a spell in this edition?) If not.... Hear meowt: blitzkrieg. Thoughts?

Delnin is pretty confident of his stealth abilities and being able to shoot in the dark. But he looks to the Duke to see how they will proceed


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The looks at the ring, but shakes his head, I dont need it. But Evasion is powerful. Im sure someone here could use it.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin starts to be impressed by the impressive power of the druid. But then he puts his mind back to more practical matters. Like what meal would Taranis enjoy after his commune with nature…. He makes a mental note to ask the brother what the druid would like to eat

The halfling does some hunting and scouting in the immediate areas. He also talks to some local craftsmen and/or carpenter about building some bee boxes.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

1d100 ⇒ 43 success!

The halfling hopes that such an expensive piece of equipment will be worth the gold. While he isnt a greedy person he does think of the lovely ingredients he could buy and the amazing food he could cook with such money…


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

Delnin has spent some time in swamps and marshy areas. Swarms can be deadly, he looks for some alchemical supplies.

Can he purchase 2 alchemical fires, 2 acids, and a smoke bullet (for a sling)?


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

While Delnin had enjoyed getting to know how things worked behind the scenes, this was the action he had been waiting for. Looking for trouble in the wilds was what he was waiting for.


male Halfling Ranger 10 (HPs 78/84 AC23 FF17 T18, Init +8, F+11, R+15, W+7, Percep+17)

The halfling is quite impressed by the level of organization. When he was part of the BellFlower network he only dealt with a small group at a time.
Delnin does his best to learn what needs to be done. He also starts planning a personal project of building a new apiary somewhere.

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