Human

Delance's page

87 posts. Organized Play character for Grandlounge.


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Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance looks at him sternly as if to say think before you speak.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Roll for our Nagaji if that is okay.

1d20 - 3 ⇒ (15) - 3 = 12

"Listen to him, he is really smart and handsome.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"It could be of value to let sleeping dogs lie. The brash are not respected. Their is no need for us to cling to the past. Old debts or expired contracts. You don't want to live with regret do you?"

Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19

looking for aids and guidance all

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Yay that's palidns. I ply witha guy that always makes his paladin's dumd becuase it's the easier way to explain why he would be a pathfinder."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Sorry about calling your character an idiot. It seemed like a strategy and arrogant drunk would respond to.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance think to himself are paladin's hard of hearing or are they so arrogant in their beliefs that they think they have the best answers.

"Sorry my friend is an idiot and does not know the status of the person to whom he speaks. We resolve to end this whole situation diplomatically and free of bloodshed assassin's have already been put in the crosshairs and they can't be cheap. And I imagine if they keep dying when you hier them the price will go up and you don't want that. Galt should spend resources on better things like the resolution. You are smart you see what I am saying."

"Is there another offer we can make?"

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"I should have asked this early who will be leading this little parley."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Despite not having worked out all the intricacies of human speech Delance manages to track down a lead.

Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"Purchasing freedom can be tricky people may go back on there word and come after a raised price. I would prefer to just deal with Anward. He sees the unsavoury sort."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance move to pin down the halfling. He swings but can't seem to catch the slippery creature.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance runs over as fast as he can.

Double Move.

"We will stop you where you stand."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance begins his rage song with a mightly roar.

+2 Str, +2 Con

Then moves toward the assassin.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Init: 1d20 + 2 ⇒ (18) + 2 = 20
Stealth: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"I have travelled with several paladins. They stand in the worst position, utilizing the worst strategy, but they're good at not dying. The rest of us don't have that luxury."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"Very bold of you, but why don't you come back a bit so some of us who will also be fighting up close can stay concealed by the boulder. Someone with some ranged ability could stay that the entrance in case they do manage to get past us. Finally, I would be traveling in disguise so someone good at detecting lies and seeing true identity should be up front."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"This, ambushing assassins sounds like a great plan. My human body makes ambushing much harder. But I will try.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Local: 1d20 + 6 ⇒ (14) + 6 = 20

Delance just walks around listening.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"I have been a human for a few weeks, I'm sure I'm much to inexperienced to pick anyone up."

Local: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

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| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"I was an animal companion to one of the pathfinder's seekers. He polymorphed me into a human and gave me full sentience. This body is very new to me. But hey how many new pathfinders have freed gods and uncovered conspiracies within the ten..."

"Forget that last part. I don't know if I am supposed to talk about that."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"I only owned things for the first time a few weeks ago, so I'm not great at buying and selling."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance will try to remove the skil glands. He takes his time on the first (taking 10 for 16) if that is good enough he will do the same with he other two.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance tries to break free.

Strength: 1d20 + 3 ⇒ (12) + 3 = 15

Delance will then move directly below the spider. We reach he should threat 15ft away.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Nature: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Local: 1d20 + 6 ⇒ (18) + 6 = 24

Nature: 1d20 + 6 ⇒ (6) + 6 = 12

"Hired assassins. Poisoners."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance walks over, "You had you chance."

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance comes in swinging.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"We are professionals we don't give in to amateur looters. Plus, we have the numbers."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"Ma'am, how about you leave and I will write you down in our histories as a smart and prudent negotiator."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Local: 1d20 + 6 ⇒ (16) + 6 = 22
"These are worth a little bit."

Engenieering: 1d20 + 0 ⇒ (20) + 0 = 20 Bardc knowledge.
"When I travelled with the seekers we came across something similar, but these are quite damaged."

Local: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Nature: 1d20 + 6 ⇒ (16) + 6 = 22
Nature: 1d20 + 6 ⇒ (17) + 6 = 23

Delance instinctually sniffs at the air. When that fails him he looks where he thinks things should be. These instincts prove more valuable.

"Look here."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Local: 1d20 + 6 ⇒ (20) + 6 = 26

"Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance starts orating a speech that enrages his allies.

+2 Str, +2 Con

Then attack.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Confirmation: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance moves and attacks swing hard at the knees of this caster.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

"Rarw"

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance takes a big wild sweeping swing at the enemy.

Attack: 1d20 + 3 ⇒ (3) + 3 = 61d10 + 4 ⇒ (3) + 4 = 7

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance double moves.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"Just smile and feel lucky we get a chance to observe the great priest."

Delance goes wide-eyed as if he is in a trance.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"This priest has come into town and garnered a level of support that has only ever been seen through magic."

"I have heard of bards learning to read a person's voice and intent through studying speeches and speech patterns. I'm working on replicating this skill but I have not yet mastered it, but I know enough to know these folks are not acting normal."

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Here!

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance wanders the streets, not unlike a lost cat until he hears something interesting.

Local: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"Yes I'm done with this place."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

winged creature

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"I was trying to end this peacefully. This creature likely followed us from the bar so I doubt it means to kill us. But if you want bravery for your songs the consequences are on you."

Delace moves up upon Waddy's goading.

Attack: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 Non-leathal
Damage: 1d10 + 7 ⇒ (3) + 7 = 10

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance is happy to wait.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"We have what we need. We should just leave. I will cover our escape."

Delance will move and ready to hit something that is threatening and comes close.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance roars and goes into a rage.

Inspired rage for the group.
+2 str, +2 con, +1 will (morale)
-1AC

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delane is going to walk up the west side of the river going north to south. He will keep detect magic up looking for any auras. Making Perception checks for any out of place stones (wrong color, wrong type of stone, not worn by water).

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Nature for Stone Knowledge: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Waddy:
"The magic was simple for Malkin. First awaken my mind. The ask me if I am OK being human. Then turn me human. I beleieve based on the training I have chosen, these types of spells will remain beyond my capability.

I was in fact a tiger more powerful than any I had meet. My current totem power is that of a tiger. You could say I am my own sipirt animal.

Over the rest of the adventure Delance will tell the story of eyes of the ten, freeing gods, fighting on other planets, and flying with 6 adventurers in a harness fighting in deamon infested ice caves.

Oh how I miss overland flight.
Thank you for pointing I would have missed the joke. I'm working on humor I have been reading a lot about oratory. You come from a big family that must be nice."

Delance casts detect magic.

Grand Lodge

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| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

@Waddy

"Well that's an odd story. My master...friend is a venture captain, and a very power seeker and sorcerer. I was his animal companion. When he gained enough power he gave me the gift of sentience and made me human, so I could join the pathfinder society.

I have killed dragons, pinned behir, captured some of the most evil viel people in the planet but because I was an animal companion my contributions would have been forgotten or relegated to side notes. So I have stared a new life with a new name to earn a reputation for myself.

When I transformed into a human, some of Malkin's arcane knowledge stuck with me allowing me to cast spells. I guess I saw it so many times that it rubbed off. That my story what is yours?"

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"Hey, speaking of bears your bear head has vanished."

Perciption: 1d20 + 5 ⇒ (5) + 5 = 10 this is the check I forgot on my last post.

Grand Lodge

1 person marked this as a favorite.
| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance instantly cleans himself with prestidigitation. He goes out cleans the dishes similarly and returns in less then a minute.

"Done."

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