GM Valen's PFS Quests - The Silverhex Chronicles (Standard) PbP (TABLE 2) (Inactive)

Game Master Lysle

Excerpts of Ulisha's Journal

Q6-Silverhex

Trek across the River Kingdoms in search of treasure.


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The halfling's kinetic blade strikes Folloch as the nagaji looks on with a studied eye.

Combat Round Three Cont'd/Round Four Begins

PCs in bold may act

Bressa (grappled)
Delance
Teke
Omero (prone)
Skyllik
Folloch -15 HP (grappled)


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Botting Omero - No post in 24 hours

Omero stands and tries to move. Acrobatics: 1d20 - 3 ⇒ (2) - 3 = -1
He falls prone again.

Folloch, though injured, tries to get himself free.
CMB: 1d20 + 1 ⇒ (11) + 1 = 12

However, he is unsuccessful.

Combat Round Four Cont'd/Round Five Begins

PCs in bold may act

Bressa (grappled)
Delance
Teke
Omero
(prone)
Skyllik
Folloch -15 HP (grappled)

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance starts orating a speech that enrages his allies.

+2 Str, +2 Con

Then attack.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Confirmation: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 6 ⇒ (2) + 6 = 8


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

A gleam of mystical armor seems to partially deflect Delance's blow, but he nevertheless manages to strike the priest hard. Folloch's body slumps in the brawler's arms.

If you search Folloch's person:
You find an ornate dagger (masterwork), bracers of armor +1 , a pouch containing 48 gold pieces, and the golden scepter that he had held during his "sermon".

If you cast detect magic and examine the wand or attempt to Use Magic Device, you may reveal the following spoiler

Spoiler:
You can readily tell that the wand is now devoid of charges and its magic has been spent. With the last of the magic having faded, the scepter is revealed to be no longer anything more than a simple iron rod.

With Folloch and his guards defeated, the party is soon met by a throng of grateful villagers, many seeming to have suddenly regained their senses.

"What happened?" some of the gathering villagers seem to be asking.

"Folloch's wand." another offers in explanation. "It must be some sort of mesmeric baton ."

Yet another comes forth, an elderly woman with a huge smile and pleading eyes. "Folloch Teag--he made us appoint him mayor... and worse! We are so very thankful for your intervention." she explains.

The villagers offer to cater to your needs throughout your stay in their small town and take up a collection of coins in an effort to repay you for securing their freedom. The collection consists of 300 gold pieces. "It is but a small gift," the village elder notes, "compared to the gift that you have given us all!"

With that, the village erupts in cheers, celebrating your heroic deeds!

Thus ends Quest the Third.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Beginning Quest the Fourth
With the help of an appreciative scholar in Allenstead, you were able to decipher additional portions of notes provided in Ulisha’s journal. Now translated, these notes recount the tale of a Pathfinder who, a few decades earlier, had uncovered a cave containing petroglyphs of the Rain of Stars—an event that occurred thousands of years ago during the Age of Darkness. This Pathfinder took note of the cave’s location and made rubbings of its etchings before shipping the papers off to the Grand Lodge in Absalom for evaluation. Although interesting, the find did not warrant further investigation, so plans to examine the rubbings or explore the cave were shelved.

The notes recount that Ulisha had found herself searching through a storeroom for a rare urn, when she came upon the decades old rubbings. Unlike the Pathfinder who preceded her, Ulisha noticed that the rubbings actually mapped a crash site from the Rain of Stars. By traveling back to the Pathfinder’s cave and surveying the hills from that vantage point, Ulisha notes in her journal she believes she has now pinpointed the location of this crash site.

Accompanying this notebook entry, Ulisha filled the next several pages with crude maps, complex equations, and further notes. Having returned to the Pathfinder’s cave mentioned in her previous entry and by observing the angle of the ridgeline and her current position, she was able to calculate the crash site’s probable location. The last page on the matter includes a detailed map into Numeria with various landmarks and a destination. An addendum written in recent ink warns, “Tread lightly. Numeria remains a mystery to the rest of the world. Those who stay too long draw unwanted attention.”

During your journey, you have plenty of opportunities to recall information about the land of Numeria that you may have already learned or to gather some from among the locals you meet during your travels.

Diplomacy to Gather Information or Knowledge (History, Local)(DC 10+):
You are aware that Numeria is a brutal land where only the strongest survive. It was shaped by an astronomical event known as the Rain of Stars, when a large meteor exploded in the sky and rained down upon the land.
With a successful roll (DC 15+), you also gain the information in the spoiler below:
Spoiler:
The Kellids that call Numeria home often scavenge the fallout from the Rain of Stars for a rare metal known as Numerian Steel. Scholars call the substance adamantine, and it is famed for its durability and ability to cut through the hardest materials as though they were cloth. When alloyed with iron, it is less durable and much less valuable.

In addition to the above, with a successful roll (DC 20+), you also gain the information in the spoiler below:
Spoiler:
Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across.

Your travels take you back toward the northeast, back toward Gralton. On your journey, you find that Ulisha’s map is straightforward and easy to follow. The journey is not difficult. As you approach the Numerian border, you find it unguarded and you are able to easily slip across.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Knowledge(Local): 1d20 ⇒ 18

"This is where adamantine comes from, the stuff cuts through normal steel like butter. Who'd have thought it would be rocks from the sky that would make dwarves jealous of their underground mines... Anyway, the local Kellids pick the stuff off the ground and call it Numerian Steel."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Local: 1d20 + 6 ⇒ (20) + 6 = 26

"Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across."

Liberty's Edge

Female Human Female Human |Brawler 1 |HP: 13/13 | AC16 T 12 FF 14 | F+5 R+4 W+1 | Init +2 | Perc +5 | SM +1 | CMB +4 | CMD ~16 | Speed 30

"Adamantine? I'd sure like to have some of that. Armor. Weapons. Both. Stuff like that can really come in handy." Her gaze seems to go unfocused. She is obviously imagining encounters that would be made different by having said metal. "Reclaim? Hell no! Not if I find any."

Other than that, she keeps to herself and watches for danger. There are threats everywhere.

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

"If it'ss not from the world we live in, I have no need of it," Skyllik opines.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

As you climb into the Numerian foothills toward the area indicated in Ulisha's journal, the trees become sparse. A series of switchbacks rises to a low summit. The view is phenomenal at the crest of this hill, where the map Ulisha provided indicates a crash site. Vast plains extend to the north, where clouds gather on the horizon. To the south, the Sellen River cuts a definitive border between the River Kingdoms and Numeria.

Whatever it was that that fell from the sky and crashed here is quite large and it was once deeply embedded into the side of the hill. Over time, the hill has eroded, covering the mysterious object under layers of dirt. You believe you should be able to unearth a fair amount of the enormous object by hand.

Knowledge (nature) or Perception check (DC 15+):
You notice that the soil along the slope of the hill here is looser than it should be, as if a recent rockslide had uncovered it. Thus, whatever you are about to unbury has not been seen or disturbed for, perhaps, thousands of years.

After only a few minutes of digging, you uncover a solid metal surface buried below. The metallic object is ovoid, just over 10 feet in length and 5 feet in diameter at its widest point. The metal is strange and unfamiliar.

Knowledge (nature) (DC 20+) on the metal:
It is an alloy of iron and adamantine.

The entire object appears to be artificial in nature and relatively undamaged. The gleaming, metal exterior resembles something more like the hull of a vessel than natural stone or ore that has been shaped by the forces of the earth and the elements. Unearthing the crashed object feels more like recovering the remains of a wreck than excavating a buried meteorite. Its surface is scratched and dented but unbroken, and a 3-by-5-foot section of the side appears as though it could be opened on a hinge.
Strength check (DC 20) required to open the hinged “door”.

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

Knowledge (nature): 1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (10) + 4 = 14

Skyllik helps with digging, but doesn't notice much about the metal. He doesn't care about metal, except when it makes up his scimitar.

Strength: 1d20 + 4 ⇒ (17) + 4 = 21

He knows plenty about breaking metal doors, though.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Nature: 1d20 + 6 ⇒ (16) + 6 = 22
Nature: 1d20 + 6 ⇒ (17) + 6 = 23

Delance instinctually sniffs at the air. When that fails him he looks where he thinks things should be. These instincts prove more valuable.

"Look here."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

With the door to the artificial object opened by the nagaji, you are all able to peer down within it. The inside of the wrecked object is cramped, bearing many similarities to the interior of a sailing vessel.

A single chair made out of the same strange metal as the walls faces the hatch, dozens of straps hang inside the device, and an array of levers and buttons lines the interior on one side. Several dozen palm-sized metallic discs and an unadorned silvery bracer lie scattered across the interior.

Appraise or Knowledge (engineering or local)(DC 15+) re the disks:
You identify the discs as Numerian “silverdisks,” a form of currency. There are 35 silverdisks inside the object, each worth 10 gp.

Knowledge (engineering)(DC 18+) the bracelet:
You identify the silver bracelet is a great prize, that appears to be able to dampen the kinetic energy of any objects moving toward the wearer. Mechanically, this grants the wearer 15 temporary hit points, but due to damage the bracelet sustained, there is no way to recharge these temporary hit points. Further, after maintaining this field for 24 hours, the bracelet permanently runs out of energy.

Appraise or Knowledge (engineering or local)(DC 15+) re the metal hull of the object:
The adamantine used to create the object is valuable, but separating it out of the iron alloy could be very difficult; the object is worth little as scrap metal.

If you try the buttons and levers:
You find the buttons no longer appear to functional. Likewise, none of the levers seem to have any effect when pulled--save one. That one opens and closes the hatch and it still operates.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Local: 1d20 + 6 ⇒ (16) + 6 = 22
"These are worth a little bit."

Engenieering: 1d20 + 0 ⇒ (20) + 0 = 20 Bardc knowledge.
"When I travelled with the seekers we came across something similar, but these are quite damaged."

Local: 1d20 + 6 ⇒ (4) + 6 = 10

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke is curious enough to pull some levers, but is disappointed to see them not do anything, when really he should probably be relieved.

"Some kind of big machine it seems. Darn thing's all broke now though..."

Then a last lever he pulls starts to close the hatch. Teke freaks out and pushes it back to avoid being forever entombed (until someone again pulled it open at least).

"This is definitely what Ulisha was looking for, but what did she want done with it exactly? Carry it back?" Teke looks around at all his much larger companions, hopeful he won't have to do much pushing or pulling.

Dark Archive

Male Human (Chelaxian) Paladin of Iomedae 1 | 13/13 HP | AC 17, T 12, FF 16 | Fort +4, Ref +1, Will +0 | CMD 16 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | Active Condition(s):

"I wouldn't touch any of it if I where you all. God's only know what we might trigger by messing with something so foreign to us all." Omero leans heavily on his halberd as he looks over the devices.

Liberty's Edge

Female Human Female Human |Brawler 1 |HP: 13/13 | AC16 T 12 FF 14 | F+5 R+4 W+1 | Init +2 | Perc +5 | SM +1 | CMB +4 | CMD ~16 | Speed 30

"I sure as shoot ain't carrying that thing back. But maybe we can make some drawings of the levers and chair and stuff. Maybe take some rubbings?" She looks around. Is there any more to the interior? Or is it just one room with a chair? Her eyes scan the room again while slowly voicing her fear, "Where's the captain? If he went down with the ship, shouldn't he be at the wheel? His bones at least."

perception?: 1d20 + 5 ⇒ (17) + 5 = 22


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

After an extended search of the vessel, the party finds nothing more of value. Once you have recovered the items discovered within, you exit the pod and descend the summit, working your way down the switchbacks.

Suddenly, a fierce woman dressed in traditional Kellid garb steps out from the surround brush and blocks the path.

“Stop there,” demands the Kellid woman who,, you can now see, hefts a massive blade. “You’re are not from here, and those things are not yours. Give us the silverdisks, all the gold you have, and anything else you found there. Then you may live.”

You notice that the woman is not alone.

Map is now revealed on Slides. The Kellid woman who spoke is noted in red. The location of the crashed vessel is on the summit of the hill and marked in gray.

Dark Archive

Male Human (Chelaxian) Paladin of Iomedae 1 | 13/13 HP | AC 17, T 12, FF 16 | Fort +4, Ref +1, Will +0 | CMD 16 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | Active Condition(s):

"Stand down and you and yours will not be harmed. Don't and you will have sealed your own fate." Omero says as he moves to the front of the group. He brings himself to his full imposing height as he speaks.

Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Female Human Female Human |Brawler 1 |HP: 13/13 | AC16 T 12 FF 14 | F+5 R+4 W+1 | Init +2 | Perc +5 | SM +1 | CMB +4 | CMD ~16 | Speed 30

The slight brawler looks back over her shoulder at Delance with a grin, "you called it!" She starts to assume a battle stance but then stops and glances at Omero. Rolling her eyes again, "Fine. See if you can talk some sense into them. I've got two coppers says they try to kill you instead."

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"Ma'am, how about you leave and I will write you down in our histories as a smart and prudent negotiator."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The Kellid woman seems to consider her response carefully, then speaks.

"Very well." she partially concedes. "You may keep your gold and be on your way, but only if you leave the silverdisks as well as any other skymetal objects that you have undoubtedly planned to smuggle from our territory."

"These are our terms. Should you find them unacceptable, then we will instead simply claim what we want off your dead bodies." says the woman as she grips the hilt of her blade tightly. The other Kellids follow her lead.

"It is your turn, now, to be 'smart and prudent'." she remarks before inquiring, "Do we have an agreement?"

Sense Motive (DC 10+):
The Kellids seem unlikely to move from their terms and clearly will not allow you to leave without first surrendering to them any silverdisks or skymetal objects they believe you possess.

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

Perception: 1d20 + 10 ⇒ (19) + 10 = 29 Does Skyllik think that the four Kellids who have shown themselves are all that there is?

Dark Archive

Male Human (Chelaxian) Paladin of Iomedae 1 | 13/13 HP | AC 17, T 12, FF 16 | Fort +4, Ref +1, Will +0 | CMD 16 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | Active Condition(s):

DC 10 Sense Motive: 1d20 - 2 ⇒ (1) - 2 = -1

"We found the skymetal and have taken it into our possession therefore by right it is ours unless you have clearly written documentation from a duly recognized authority showing your claim to it. If you happen to have such documentation then by all means show it to me." Omero waits a brief moment before continuing on. "Ahh, I can clearly see you don't have legal authority to lay claim to the skymental but would rather act as highway men do and steal from those who rightfully found and claimed it. Unfortunately theft by armed force is not a prudent way to go for you. Now I suggest you be on your way or else I will be forced to bring the full weight of the law down upon you."

Profession (barrister): 1d20 + 2 ⇒ (10) + 2 = 12
Intimidate: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

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M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

"I think he callss hiss halberd 'The Law'," mutters Skyllik.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Skyllik:
You see no other opponents.

The Kellid woman, perhaps finding the barrister's attempts to practice his profession within a jurisdiction where, she concludes, he likely maintains no license, begins to visibly seethe.

"Do we have an agreement?" she repeats, more forcefully than before.

Liberty's Edge

Female Human Female Human |Brawler 1 |HP: 13/13 | AC16 T 12 FF 14 | F+5 R+4 W+1 | Init +2 | Perc +5 | SM +1 | CMB +4 | CMD ~16 | Speed 30

What weapons do the other baddies have? That is, does it look like they plan to mow us down with arrows before we even get close enough to melee? Or are they likely to get up-close-and-personal?

Bressa readies her (useless] crossbow to fire at the Kellid woman at the first sign negotiations are over. :)


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Blue and green each have a bow as well as a longsword. The two others have great swords.

Liberty's Edge

Female Human Female Human |Brawler 1 |HP: 13/13 | AC16 T 12 FF 14 | F+5 R+4 W+1 | Init +2 | Perc +5 | SM +1 | CMB +4 | CMD ~16 | Speed 30

Bressa curses quietly and vows to buy some smoke sticks before their next adventure.

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

Skyillk hisses derisively and casts shillelagh on his club.

Dark Archive

Male Human (Chelaxian) Paladin of Iomedae 1 | 13/13 HP | AC 17, T 12, FF 16 | Fort +4, Ref +1, Will +0 | CMD 16 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | Active Condition(s):

"It would seem we are at an impasse. I surely won't give up the skymetal and you surely won't allow us to leave with it. Would you accept a champions challenge for claim of the skymetal objects? A test of unarmed combat skill."

Liberty's Edge

Female Human Female Human |Brawler 1 |HP: 13/13 | AC16 T 12 FF 14 | F+5 R+4 W+1 | Init +2 | Perc +5 | SM +1 | CMB +4 | CMD ~16 | Speed 30

Single-mindedly assuming he is talking about her, Bressa nearly blushes. "Why thank you, Omero, I had no idea you thought so highly of me." She lowers her crossbow a little and looks expectantly at the Kellish woman. He's just trying to get rid of you, you know. a little voice in her head says. No, he's not like that. His code would never allow him to do that. And on that note, he would surely never hit a woman who wasn't gravely threatening his life. True, but I have a feeling she won't fight fair. That might be his angle. Nah, besides, I'll be dammed if I'm fighting fair. She's too full of herself. Needs to be taken down a notch. Wait, what are they saying?

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

"I say these fools have no claim to what we have. They didn't build it. They didn't find it. All they want to do is steal it. Thieves is all they are. I say no champion's challenge. Either they let us pass or we make them let us pass."

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

Skyllik grins, showing his sharp teeth.

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

"We are professionals we don't give in to amateur looters. Plus, we have the numbers."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Realizing that the party will not part with its recently acquired treasure, the Kellid woman let loose a battle cry. Her companions respond by bringing their weapons to the ready.

No surprise round here

Intiatives:

Bressa, Init: 1d20 + 2 ⇒ (9) + 2 = 11
Delance, Init: 1d20 + 2 ⇒ (2) + 2 = 4
Omero, Init: 1d20 + 1 ⇒ (19) + 1 = 20
Skyllik, Init: 1d20 + 3 ⇒ (10) + 3 = 13
Teke, Init: 1d20 + 6 ⇒ (13) + 6 = 19
Kellids, Init: 1d20 + 1 ⇒ (17) + 1 = 18

Combat Round One Begins

PCs in bold may act

Omero
Teke

Kellids
Skyllok
Bressa
Delance

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke darts forward and throws a concussive blast of elemental air at the lead (red) enemy.

Air Blast: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Dark Archive

Male Human (Chelaxian) Paladin of Iomedae 1 | 13/13 HP | AC 17, T 12, FF 16 | Fort +4, Ref +1, Will +0 | CMD 16 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | Active Condition(s):

Omero moves forth and readies himself for the inevitable. (If any of the enemy move within range Omero will attack.)

Readied Attack: Halberd, Power Attack, Furious Focus: 1d20 + 5 ⇒ (11) + 5 = 16
Readied Damage: P/S, Power Attack: 1d10 + 9 ⇒ (4) + 9 = 13


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The leader of the Kellids (red) charges toward the party with her greatsword held high!

However, Omero is prepared and slices deep into her with his halberd.

Melee (greatsword) w/charge: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage (S): 2d6 + 7 ⇒ (6, 2) + 7 = 15
Confirm?: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

She drops the paladin with a single blow!

Her other comrade (yellow)with a greatsword moves swiftly toward the party. Double move

The other two (blue & green) each move forward and send arrows flying at the party.

Ranged (longbow) v Teke: 1d20 + 3 ⇒ (18) + 3 = 21
Damage (P): 1d8 ⇒ 3

Ranged (longbow) v Delance: 1d20 + 3 ⇒ (1) + 3 = 4
Damage (P): 1d8 ⇒ 4

An arrow pierces Teke.

Combat Round One Cont'd/Round Two Begins

All PCs are up!

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

Skyllik charges with his massive club held high.

Charge attack with shillelagh: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
damage: 2d6 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9

Chompy sprints forward and stands protectively over Omero.

bite: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8

His snapping does little though.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The nagaji's enchanted club drives the Kellid tribeswoman (red) to the ground and to the door of Pharasma's court!

Combat Round One Cont'd/Round Two Begins

PCs in bold may act

Skyllik
Bressa
Delance

Round Two
Omero -15 HP (dying)
Teke -3 HP
Kellids
- Lead rager (red) -22 HP (dying)
- Rager (yellow)
- Warrior (blue)
- Warrior (green)

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

"Anyone capable of healing the human?"

Grand Lodge

| AC17 T12 F15 | HP 11/11 | CMD:15 | F:+4 R:+2 W:+3 | Init:+2 | Perception: +5

Delance comes in swinging.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

Dark Archive

Male Human (Chelaxian) Paladin of Iomedae 1 | 13/13 HP | AC 17, T 12, FF 16 | Fort +4, Ref +1, Will +0 | CMD 16 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | Active Condition(s):

DC 10 Constitution Check to become stable: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12

While the blow was enough to bring him low it was not serious enough to keep him bleeding out.

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

It's 10 plus the amount by which you're in the negative, but that's 2 so 12 is what you needed.

Dark Archive

Male Human (Chelaxian) Paladin of Iomedae 1 | 13/13 HP | AC 17, T 12, FF 16 | Fort +4, Ref +1, Will +0 | CMD 16 | Init: +1 | Perc: -2 | SM: -2 | Smite: 1/1 | Active Condition(s):
Skyllik wrote:
It's 10 plus the amount by which you're in the negative, but that's 2 so 12 is what you needed.

Actually, it is the following. Source PRPG Core Rulebook pg. 190 On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke moves and throws a blast at yellow.

Air Blast: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Teke needs better dice


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The newly human skald strikes hard against the raging Kellid (yellow); the Halfling is less successful.

Will give Bressa a bit more time to post since its Monday

Combat Round One Cont'd/Round Two Begins

PCs in bold may act

Bressa
Delance
Round Two
Omero -15 HP (stable)
Teke -3 HP
Kellids
- Lead rager (red) -22 HP (dying)
- Rager (yellow) -14 HP
- Warrior (blue)
- Warrior (green)
Skyllik

Grand Lodge

M Nagaji Druid (Nature Fang) | HP 12/12 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +4; +2 vs. mind-affecting or poison | +3 Init | Perc +10 | Death roll 5/5

Hmm, so it is. The math works out the same, but it is technically the way you said it.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

BOTTING Bressa - No post in 24+ hours

Bressa, walking around with her crossbow loaded as she usually does, takes a pot shot at an enemy before deciding whether to close to attack.
Ranged,(Light Crossbow) v yellow rager: 1d20 + 3 ⇒ (17) + 3 = 20
Damage (P): 1d8 ⇒ 5

Her bolt drops the injure Kellid rager (yellow).

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