Female Tiefling Rogue -1
"We're more than just an armed band," Dee says decidedly. "We're an armed band with a piece of paper that tells us that we're getting paid to do something. It sort of lends it that air of us having been responsible and important enough for someone to entrust us with something--nevertheless, we're not here to distrupt anything," Dee adds. "Should we head that way now?"
Female Tiefling Rogue -1
Dee looks tired and possibly hung over, but she manages to push through it. "Sheriff, we're folk of the traveling sort in town on a certain kind of...errand for an employer of ours. We promise we won't be of any concern to you and yours and that we'll do our best to respect the laws of your fine city, but part of our work involved some questions of the kind that would be best suited for a man of your position within the city government to answer," Dee says. Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
Female Tiefling Rogue -1
"Why are you so bloody loud?" Dee's voice comes through the door with a weak, groggy undertone to it. Moments after Dred steps away from the door Dee opens it in her smallclothes. She peers out into the hallway, squinting against the harsh light. "Oh it's you. Let me get dressed." She closes the door and a few minutes later joins the other downstairs. Her skin is slightly paler and more sickly than it was the previous day and last night and the color from her lips is gone. "Hello, all," she says with a weak wave.
Female Tiefling Rogue -1
Dee has remained quiet until Arelian speaks. "That's a nice and tidy little story, but Goblin's aren't exactly the nice and tidy type. They don't tend to hide what they're doing or move bodies about from what I hear. I think there could be more to this. Can't just all be Goblin-doings," she says looking at where Ameiko stands across the room.
Ca$h Daddy was pretty much the only character in the game that seemed to be what the person wanted. The DM made us roll and my stats were garbage. So she ended up giving me this sword this sword against my will that was alive and would take me over and control me. I think that was what bothered me more. Honestly Ca$h Daddy was bad, but he was entertaining. The DM was controlling and would get whiny when we messed with her story in the least. And the story didn't make sense. One of the waitresses just happened to be level 20 when we messed with her and she gave our level one Cleric the ability to use three spells from the sixth level spell list. It was like the game couldn't get anymore unbalanced.
I don't know how I forgot Ca$h Daddy. That was his name and yes, you have to spell it with the dollar sign. A girl from the office I worked in started up a D&D game (one of the worst I've ever played in). We invited this guy who another guy knew and he made a Barbarian named Ca$h Daddy. When asked by the DM to write a back story he literally wrote that he was just out for hos. He spent the opening sequence of the game trying to find cocaine, offering cocaine to some other characters and then trying to seduce a king's daughter the moment he met her. Our terrible DM allowed all of this and even slipped a DMNPC into the story who she presented as another traveling adventurer who we found to be having sex on top of an altar when we met her. After three sessions Ca$h Daddy quit. But not before he managed to kill a whore and burn a bar down. It was kind of sad because the game was boring without him and the DM couldn't run anything. She couldn't run combat and kept shoehorning in stuff about furries and otherkin. Then she would do anything that she could to make the game go in the direction that she wanted. I think I made it six sessions (which is five longer than I should have) before I quit.
Female Tiefling Rogue -1
Once inside of the tavern Dee wastes no time letting the festivities get under way. "Bar keep, a pitcher for my table--all you've got to do is pour it, I'll carry the bloody thing over," she says with a wink as she approaches the counter top of the bar. "Maybe we really ought to not have more than a couple really strong ones. If we have to fight someone I at least want the luxury of knowing that's why I'm sore tomorrow."
Female Tiefling Rogue -1
"Haunted isn't the kind of thing that just happens all of the time, I mean people die often and the whole world's not just haunted. If there's some kind of toss up between spirits and something else then I'm going to say it's the something else option...which will probably be easier to deal with," Dee says as she slides into her sleeping bag.
thejeff wrote:
One of them was actually female. And I have seen things this bad in person. A random guy at the game shop we used to game at made a bunch of sexual comments at a thirteen year old girl (who was a regular in our group and who was clearly thirteen playing a young character). People are just creepy sometimes in person and online, male or female.
Female Tiefling Rogue -1
"They hardly seem to be doing much more than standing about," Dee chimes in. "Had Hellknights all over back in Westcrown. Never had much of a problem out of their sort," she adds. There's an exotic curl to her accent and a sort of subtle roll to some of her 'R's' in pronunciation. A thin lipped smile works it's way over her face. "Let's not turn going to see a man about a horse into some sort of fight with large folk in armored suits."
Female Tiefling Rogue -1
Dee is quiet for the duration of the meeting, preferring to nod her responses and watch the faces and reactions of the others around her. Her appearance hasn't aroused any suspicions from what she can tell of the others, so she can breathe a little easier. "A little bit late in the morning," she says after one of the others, a man, suggests that they should leave. Dee plucks one of the cookies off of the tray and grabs a mug of coffee downing it with little problem with the heat. "We might have to make camp sooner than we'd like," she adds.
knightnday wrote:
I should go back and get the exact quotes. There's a lot of strange stuff going on in that game. While I'm a vampire (that is actually evil) I seem to be more calm and reasonable than a lot of people in the party. One person has killed themselves a few times to try and be reincarnated into stronger creatures. It's really strange. And it's pushed me into being "Lazy Evil" alignment where my basic reaction "Is whatever the Hell we're doing today, I guess I'm here."
I get really tired of two character's as concepts: The crazy-snarky oversexed action girl. I've seen them in almost every attempt I have made to play Pbp and typically they end up just distracting others and at times being inappropriate for if there are younger types around. The other background I am tired of and think is really bad is the otaku. I get stories from players who want to take the katana as a weapon (because it's the strongest) and they see pain the world and have to get stronger to stop it. Or they just have to get stronger to be the strongest to protect those they love. This is usually role played out after kobolds attack a town in the beginning and do no permanent damage besides leaving blood stains everywhere. In a game I was recently in my PC who is a very old vampire noble and three other PCs are traveling and while on the trip the two girls start grabbing on the guy's crotch and each others breasts while just walking along and discussing how it feels. My character takes offense to their shenanigans and yells at them about the danger of being in the open. But it's just weird that that happens.
GM Waterhammer wrote:
It's not, but he took the Haunted curse which gives you those two spells. Haunted - Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
GM Waterhammer wrote:
Didn't realize there was still a chance for Dee. This has me excited and perked up a bit.
This is Cardboard Tube Knight. I hope you don't mind that I used a mythweavers sheet to make the character and the like. I decided to remake my first ever D&D 3.5 character for the Pathfinder world. This is Dee. Her appearance and backstory: Backstory:
Dee’s mother, Dena Sarini, was a member of the Chelish peasant class in Westcrown. Dena’s mother had a fierce desire to climb the social ladder, so fierce that on her daugther’s birth bed she offered the girl up to any fiendish creature that would help them. Dena’s courtship and marriage to Allistar Sarini seemed fated and she and her family were ripped up into the world of Westcrown’s crumbling nobility, but a fiend soon came to collect on an old deal.
Deidre or Dee was the first of two daughters born to the Sarinis. They never treated her differently and to anyone that would ask why the young girl had pointed ears and solid green, elf-like eyes they would explain that the couple had been into allowing a third share their marriage bed in their younger years and they didn’t realize that the girl was half-elf until she was born. In reality, Dee’s fiendish blood didn’t show itself in one of the more obvious ways and the Sarinis, unlike most of their ilk tended to towards good and taught their daughter such. When she was of age, she accompanied her young sister to one of the Colleges of Magic in Magnimar. When her sister completed school and moved on, Dee took off on the road traveling and staying where she liked for a few years at a time. She enjoyed strong drink and gambling and waking up beside something beautiful. She wrote her parents and sisters letters as often as she could and took a liking the languages and even had an Elven artist begin teaching her some of their tongue, it helped to be able to blend in. More than that, she found that she enjoyed the challenge of traps to avoid and locks to pick. She got involved with some shady elements, not because she wanted coin, though coin helped. She just wanted to see if she could do the crazy things that these type needed someone to do. And she had a knack for talking her way out of trouble and getting others to believe her lies. Riddleport, as luck would have it, was renowned for thieves and gambling and enough kinds of the troublesome sort of fun that Dee loved to get into. So she set out to make the city home for as long as it suited her. Appearance:
Dee would be a moderately tall half-elf, but she passes okay for one despite her eyes being the same dark green kind of orbs that a full blooded elf would have. She’s thin, but curvy and muscular. Her hair is dark brown and falls to the middle of her back. She typically goes about her day in a cloak, old habit from living in Westcrown. It's not really in all of this, but Deidre has a sister named Cissinei who is a pretty practiced Wizard. Not sure why I'm even stating it now, but it usually helps for a DM to know what the characters they have are like and what they're into and who they know. |
