(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
St. Helba's Fire? ;) Should we weave her into our character? Especially if we're going for something with divine connections?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Looking forward to it!
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Supreme Being wrote:
That sounds like a perfect plan. There's a lot of smaller adventures for Midgard, and some of them are considered to be quite excellent, as far as the reviews go. Looking forward to it! If I could get a heads up on the area or the theme, it would be great, as I find coming up with good concepts takes me a lot of time.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Sorry to hear, but I respect and understand your decision. Happy to play something with the group. I would prefer Midgard, but mostly because I'm more familiar with the setting. I'm open to learn about Thule if others are interested.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
I absolutely agree with Jubal/Nikos. Plus I'm a newcomer. Plus I'm happy to play something that gets the DM thrilled. That's more important and, as Jubal says, it makes all the difference. So: happy to continue, happy to do something else if it works better for you, Scranford.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Thanks for the heads up. No worries. Happy Holidays!
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Take good care! This thing is no joke.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"Like we practiced?!" shouts Deimus, somewhat confused, but then sees Mateo's feint and tries to play along. He flicks a finger at the Troglodyte, aiming for his belly, hoping to catch it as Mateo strikes. Fire Bolt vs Mateo's Trog, advantage rolled in case: 1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (16) + 5 = 211d10 ⇒ 8 I think you only roll the dice for crits, unless this is a house-roule or I'm forgetting something.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"Do you mean isolate then eliminate? I mean, I'm confused, should I just fire at them or try to split them up?" comments Deimus, one hand holding a prestidigated handkerchief over his nose. His other hand conjures a thick webbing that tries to cover the furthest two trogs and, if possible, block the passage out. Casting Web to catch two trogs, Save DC is 13, and perhaps block the passage out so they can't flee or we can't get swamped.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus can ensure some light is available.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Initiative, disadv.: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (2) + 3 = 5
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus copies Aristeides's use of prestidigitation to fend off the nauseating fumes clawing at his nostrils. Con save, adv: 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (18) + 5 = 23
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Eat..? Eat!!! Deimus pales and forgets the purpose of his question.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"Anyone has suggestions on how to fight that smell? Oh, and do we know what language they speak? Can they understand us?" Deimus asks, feeling repulsed by the smell.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Makes sense. Thanks.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Sorry, yes, I meant tradition, but I was only thinking in terms of schools of specialization and forgetting the other traditions.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
What is Aristeides' specialization? Perhaps the simplest is for Deimus to complement him.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus nods and smiles at Coronus: "The path at times stays draped in shadows, and yet at times it just reveals itself in bright glory. For once, the Fates have made their wishes clear, or so it seems. You should walk the path, Coronus, for as long as it stays bright."
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Would Deimus have had time to cast Web to prevent the Troglodytes from escaping? No pressure.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Thanks for the clarification Supreme Being. As the new guy who's just joined, is a sorcerer on top of a wizard too much? We have, as far as I can tell, one fighter, one cleric, one wizard, and one rogue, which leaves Deimus, the Vanished One, as the fifth wheel, so lots of opportunities to step on another player's toes ;) Let me know if you have strong feelings either way. I wouldn't want to review the character, but I'm happy to review the mechanics under the hood if we feel it worthwhile. The obvious mechanical changes are warlock or bard, but these wouldn't really solve the (potential) issue, as far as I can tell.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Perception: 1d20 + 3 ⇒ (18) + 3 = 21 Deimus touches Mateos on the shoulder and gives him a knowing look, tilting his head towards the wall. Deception to give secret message: 1d20 + 3 ⇒ (3) + 3 = 6
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Supreme Being:
Deimus watches the Oracle over the river and tears come to his eyes as his memory returns to him in a flash. I am of the first ones, and by right, I should stand amongst the gods. Yet I have spent centuries in your arms, and they have filled me with bliss. I recognize you Versi, the Oracle, and this quest I am happy to take on, for it will bring me back in your arms. This I swear!"[/b] he says. The next morning, Deimus goes to Mateo: "Sorry for yesterday... I was quite drunk, and the night has brought wisdom. I am happy and proud to stand with those heroes of Thylea, if you will still have me. Count me as your friend, in any case!"
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"The heroes of Thylea... The Oracle named you such... That's just... AHAHAHAHAH! Nice one Mateo, you're either drunker than you look, or not as drunk as you look! But no matter, I am honoured to stand besi- well, behind you as we face worse things! Oracle or no Oracle!" replies Deimus, slapping his leg gleefully. Yet, he sobers up but a heartbeat later. What if it were true? And had he just teases the Fates?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Ok thanks. Any sourcebook you would prefer I not use for spells?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
GM, this is my first sorcerer, and I'm realizing my choice of spells was not necessarily the best. Would it be ok for me to make some adjustments, or do you prefer I wait and use my levelling as per the rules?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus is glad to see the Centaur come to their rescue and terrible thoughts of Troglodytes and their terrible stench are quickly replaced yb the joy of libations and the fascination of Centaurian communityship. As thing slow down, Deimus turns to his new companions: "It has been a great honour, and I feel still in your debt. Having fought alongside you, I wish to consider myself your friend, and hope you will allow me to call you as such. As I mentioned, I am currently at a loss. I have been... sleeping for many years, and the weight of prophecy has released me of the grip of sleep. Yet, as prophecies usually go, my path forward remains unclear, except that perhaps us meeting is not by chance, but by design. As such, I would like to continue travelling at your side and help you in your endeavours. Would that be suitable?" Yes on the brand and the rest.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
More? Wait, more!!! "Yes, we need to get out fast. Take them to safety, yes. They need us, yes?" offers Deimus.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Once the potions are administered, Deimus will turn to the roasting Centaur. He doesn't speak, but signals to Aristeides to give him a hand taking the spit off the fire, though the size of the Centaur makes him reconsider and, instead, he channels his magic to douse the flames. Prestidigitation.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus nods and scans the fallen, allies and enemies, for potions. Perception: 1d20 + 3 ⇒ (9) + 3 = 12
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus stands silent, listening to the sound of death around him, and the snoring of the sleeping Troglodytes. As weak as they are, he cares not to wake them up and looks to the others still standing for guidance. He grabs his dagger, just in case.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus lifts his hands palm up and conjures more flame, though much less than before, and fires at the troglodyte. Fire bolt TB2: 1d20 + 5 ⇒ (1) + 5 = 61d10 ⇒ 6 Dear me...
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus cringes at the brutal madness displayed by the Troglodytes, and trembles at the thought of being so shredded as his newfound companions. for a heartbeat, he thinks of escaping, saving his life, but he finds resolve in his heart and stays his ground, though nevertheless backs up to make sure he stays behind the line of frontliners. Feeling this moment as a turning point, his body settles, strangely enough, and he feels energy course through him; reserves he didn't know he had, suddenly at the tip of his fingers. And with a flick, he manages to summon fire again! Using 3 sorcery points to get a 2nd level spell slot: scorching ray, all of them at TB-2 unless he drops before. Scorching ray 1 TB2: 1d20 + 5 ⇒ (7) + 5 = 122d6 ⇒ (3, 2) = 5 Scorching ray 2 TB2: 1d20 + 5 ⇒ (2) + 5 = 72d6 ⇒ (1, 1) = 2 Scorching ray 3 TB2: 1d20 + 5 ⇒ (17) + 5 = 222d6 ⇒ (6, 5) = 11 He struggles still to control the flames, but at least one catches a troglodyte squarely!
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
I didn't know that. Good to know!
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"I'm so sorry, it's all my fault! You see, I was hoping to cut their numbers by isolating the back from the front, but the smoke has billowed in unexpected ways, and is now engulfing most of you. Should I work to make it go away then? I can do that if- Yes, now Coronus, I see you don't like- Well, I hear mostly, because I can't see you, but that's the point, yes? Ok, ok, I'm removing the fog then..." says Deimus as he drops his concentration on the spell. I mentioned trying to cut the group, my intention was not to cloud our frontliners. Sorry about that. The fog, gone, Deimus flickers his fingers to send a dart of flame at one of the fighting Troglodytes. Fire bolt at TB-2: 1d20 + 5 ⇒ (3) + 5 = 81d10 ⇒ 9
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Con save: 1d20 + 5 ⇒ (9) + 5 = 14 Con save: 1d20 + 5 ⇒ (20) + 5 = 25 Con save: 1d20 + 5 ⇒ (9) + 5 = 14
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Other question: does Deimus have any hint that the Troglodytes speak Common or Goblin?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
I'm guessing we're still disadvantaged from the stench, yes? Suffocating from the stench, Deimus, in the hope that it will slow their opponent and perhaps a fair measure of friendly fire, covers the middle of the room (ending about 5 feet from the frontliners) with a thick, impenetrable fog. Casting fog cloud.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"Preparation?!" asks Deimus, then realizes and takes a short moment to ask the gods not to give him too much trouble when they take him into the afterlife. "Ok, preparations made... Wait... Coronus, I would like you to have my stick, and Lysander, you can have my shoes. Right. That's about it." he finally says and nods, staff in hand, looking ill-fitted for cave fighting.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus has a light spell on, yes. "My- That! That smell! How can one think, let alone control mystical energy in this filth!? I'm glad at least my fire did not kill any of us... That would have been terrible! Well, the Troglodytes have been dispatched, so there's that." Then Deimus falls silent as he realizes the group means to continue deeper into the nauseating tunnels.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus tenses as the centaur wakes and his new companions, Coronus in particular, take a beating. "Coronus, keep your head low!" he warns as he shoots new rays of fire through the cave, hoping to scorch more than the walls, but no more than the Troglodytes. Scorching ray 1, disadv: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (13) + 5 = 182d6 ⇒ (3, 1) = 4 Scorching ray 2, disadv: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (2) + 5 = 72d6 ⇒ (4, 1) = 5 Scorching ray 3, disadv: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (13) + 5 = 182d6 ⇒ (5, 1) = 6 The walls again erupt with fire as Deimus notes, once more, that this kind of thing was NOT his kind of things...
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Sorry, I missed a few things in that post.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus hesitates. The whole place had so suddenly turned into madness and raw brutality. And the smell! He wondered about his course of action, not clear what fire would do to stinking flesh, but then again, the Troglodytes were cutting down those who risked their necks for him, just a waterfall ago. Deimus tilts his head left, stretching his neck. Now that he was decided... Reaching with his hands, he pulls raw power from the earth and lets it build in his hands, then wills the primal energy into fire, sending it across the room at the Troglodytes. Aiming at Trog 2, then switch to 3 if he drops. Scorching Ray 1: 1d20 + 5 ⇒ (5) + 5 = 103d6 ⇒ (4, 3, 3) = 10 Scorching Ray 2: 1d20 + 5 ⇒ (3) + 5 = 83d6 ⇒ (5, 3, 2) = 10 Scorching Ray 3: 1d20 + 5 ⇒ (4) + 5 = 93d6 ⇒ (4, 5, 5) = 14
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Deimus is last ;) Perception: 1d20 + 3 ⇒ (18) + 3 = 21
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"Towards the shrieking. Yes, that makes perfect sense..." comments Deimus flatly, before he lets the others go first.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
I am! :)
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Reaching safe ground, Deimus sighs and gives you all a formal bow: "Consider me in your debt. I am Deimus, at your service." You can tell that being in someone's debt is not something he is too happy with. Deimus has a very... magnetic appearance. Everything about him, his melodic voice, his pale skin, his glittering pale blue eyes, his set jaw, his naked and athletic exposed torso, but also the makeup he uses around his eyes and on his cheeks, his stylish baggy pants and fine leader sandals, is something that catches your attention, teases out a thought or an opinion. He seems... godlike. Deimus turns to the churning waters and shrugs: "A fine bboat it was, and a fine date, just ruined by the father. I guess that's what good fathers do... I should be bitter about him sending me to my demise, yes?" "Right. As I said, at your service! Allow me to repay my debt my lingering alongside you and help in any way a master of Thylea's arcane mysteries can!" In the tunnel Deimus stays at the back, but he offers to provide light if someone comments on the darkness. " Is this the dead Troglodyte's cave? It sure smells like it. I'd suggest going where it smells better..." he otherwise offers, whispering for once.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
"May the gods smile upon your fate! This is a blessing, yes, to meet such kindness in the wilderness! Yes, do be careful, these rocks look slippery indeed. No point rescuing one only to have two gone, no?" Deimus says while hanging for dear life.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Did he ask whether I was a Troglodyte?! thinks Deimus, for a moment distracted from his impending death. He frees a hand again, risking a plunge, but this time, instead of waving, he tries to fix his hair. The half-elf you see hanging to dear life looks quite athletic and nimble, but seems to be dressed more for a banquet or a feast than for travel or adventure. He wears cerulean blue flowing pants, held by a wide leather and silver belt with a hefty pouch attached and no shirt. "May I count on your help? And did you say Troglodytes are about? If so, then I must impose on you! One can face death only so often in one day, and I'm running out of fingers!"
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Thanks! Thrilled to join the group :)
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