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![]() Look through the Fortress of the Nail scenario for some other goodies like
Creature:
Centaur with class levels iirc. Also for fun just have some signifera from the gates and some armingers or full hell knights roaming about. Gates can make for a messy encounter with their ability to summon devils as a class ability. ![]()
![]() I've just wrapped up running book 1 yesterday, and I'll agree with quite a few of the posters here, there needs to be a cleric/paladin to ease the pain of the undead you run across throughout the adventure. Suggestions for a cleric would be Healing/Death Domain Pharasma Cleric, that later might go into Envoy of Balance from the Champions of Balance Companion guide that just recently came out. It's a good read and powerful prestige that counter balances the Versatile Channeler Feat. On the other side of the hill you got the Vanilla Paladin or even the Undead Scourge to run amok through some of the creatures you encounter. I can also recommend the Kinslayer archetype for the Dhamphirs for Inquisitor for Carrion Crown as well, only if you GM will allow Dhamphir as a playable race. Dhampir in my game: He is a Undead Scourge Paladin and Kinslayer Inquisitor cross-class. His saves are already in the teens with his build. ![]()
![]() Duncan Redhammer wrote:
Just to point out Warpriest is already proficient with Heavy Armor ![]()
![]() Nani O. Pratt wrote: I apologize if this has been brought up before, but consider adding the Aura ability to the warpriest. Additionally, it might be helpful if warpriest levels counted as fighter (or fighter -3) for the purposes of Greater Weapon Focus and Weapon Specialization. I second the motion for the fighter counted levels for weapon specialization and Greater Weapon Focus. I'd gladly do the fighter -3. ![]()
![]() soupturtle wrote:
Check out the 5th level ability, negates missfires up to charisma modifer. Though that can be wasted rather quickly with 8 shots a round. -Mysterious stranger archetype![]()
![]() Cool so y'all want to be something that is mentioned not to be right under the reply to post button. Looks like staff needs to be involved. I mean a 1 star gm, really? Don't bash newish players you just make yourself look bad for your entire lodge. On a sidenote I read the additional resources. It came up as a blank on any info regarding the quarry I was searching for and there were no other forums about a war rhinoceros. So yea as a "noob" of course I'd like to ask if the animal companion was allowed for flavor of character concept since I have the other 2 references needed for it. ![]()
![]() I have read the description for this trait, its from Qadira, Gateway to the East p. 9. You have been trained in the javelin and the spear, and know how to make the best use of your momentum. Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown. You can only gain this benefit once per round. Is the trait valid for all thrown weapons are just the two items mentioned in the description? And the net also reads its maximum range is 10 feet. Would it increase the range increment to 20 feet for the traits purposes? |