|
David Jarvis 54's page
96 posts. No reviews. No lists. No wishlists.
|
Gun metal games is pleased to release Class Options, Volume 4: Brutal Barbarians!
The Pathfinder Role-playing Game greatly expands the options for barbarian PCs over earlier iterations of the game. Rather than a simple boost to hit points and melee damage, the new barbarian also gains special abilities when he releases his inner fury. Brutal Barbarians expands the class even further.
More than just a list of additional rage powers, this supplement presents a new type of rage, an alternate class, and new class abilities suitable for wilderness survival. The new barbarian bloodline option allows a barbarian to acquire specific rage powers inherited from a monstrous ancestor. Several new rage powers and 25 feats are also included, including a few designed for barbarians who fight from horseback.
Written by Stefen Styrsky, this 12 page E-book is layered for easy printing.
Grab your copy today!
We are pleased to announce the release of our first Pathfinder adventure; The Stones, written by Stefen Styrsky.
A newly-built dam unearths an ancient evil that threatens the countryside. Will you journey into the depths to defeat this nameless evil before it's too late?
The Stones is a Pathfinder RPG scenario designed for 7th level characters. Set in a generic border kingdom and wilderness area near a medium or large city, it is suitable for use with any campaign setting. The adventure combines “sandbox” wilderness exploration with a short dungeon crawl.
The Stones is a 12 page, fully bookmarked, layered PDF for easy printing.
Grab your copy here at Paizo's storefront today!
The Stones

Welcome to the Future!
Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Gun Metal games. IZ brings your Savage Worlds game up to speed with the dark, frenetic world of 2088.
Didja Bring Your Gun?
Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate, or the Theocratic North American Coalition. Stare down the end of your gauss rifle at or match nano-woven steel with ganglanders, gene-spliced hybrids and borg shock troopers.
Are ya Wired?
Life is fast in 2088. If ya wanna survive, you need to be faster. Don't worry Ami, we got ya covered. Fast Furious and Fun cybernetic rules enable you to create any type of cybernetic implant or bioware modification you can imagine!
Wanna crash a corp Domain?
Interface Zero hooks you up with everything you need to hack a computer network or derezz an enemy hacker in 2088. But watch out, omae; ghost into the wrong system and you'll get fried faster than your food vat can spit out NUTRIpaste!
Interface Zero is a game without barriers; a setting where you can be artificially intelligent robots, vat-grown simulacrum, transgenic hybrids or just plain old flesh and blood humans. You can jack into the world around you and program it to suit your needs. You can implant cyberware in your body, interface with machines, fly hover craft, golemmechs, jump bikes and even hover tanks and Low Altitude Vehicles complete with the latest weapons and cutting edge VTOL or anti-gravity propulsion systems.
You can assume the roles of shadow operatives who rage against the corporate machine, private detectives cut from a noir-inspired cloth, fearless, larger than life heroes piloting mecha in a futuristic, transhumanist Japan- even survivors gutting it out in a post-apocalyptic wasteland filled with mutant horrors or AI-spawned mechanical nightmares are viable concepts in Interface Zero. Interface Zero is more than just a game setting, it is a toolbox you can use, adding or dropping whichever elements you wish to create the sci-fi game world that you and your friends want to play in.
Interface Zero is a 300 page, fully bookmarked E-book with layers for easy printing!
Grab your copy today here at Paizo!
Greetings everyone,
I just wanted to stop by and clue you in to the next installment in our Class options line of Pathfinder-compatible products: Barbarians!
The work is underway and I'm hoping to get this puppy out by mid-June!
I don't know exactly is in it yet, but I'm sure we might be able to get Stefen Styrsky - the author of all of these supplements - to come in and give as a little sneak peak.
Gun Metal games is pleased to release the third installment in our Class Options game line by Stefen Styrsky: Rangers Renewed!
Rangers are a dynamic class, competent and resourceful in various situations and environments. This supplement adds to the class's inherent versatility and presents options that instead make a ranger more specialized.
Rangers Renewed contains several new combat styles, options for favored terrain bonuses, and ways to make rangers deadlier against their favored enemies. Also included are over a dozen new feats for ranger PCs and animal companions, and expanded combat styles going to 16th level.
Grab your copy today!
Rangers Renewed!
I'm pleased to annoucne that Paladins prevail is now on sale here at Paizo!
Paladins Prevail
Paladins Prevail is the next installment from Gun Metal Games (formerly Reality Deviant Publications) for the Pathfinder RPG.
The new class abilities presented in this supplement allow you to individualize your paladin based on how you imagine her faith manifests as powers and abilities. You can grant your paladin a more martial bent with the new options of boons and sword rites, choose to take on the role of the defender with sacrifices, or become the avenger of evil with justices.
Also included are new auras, options for non-spellcasting paladins, a new divine bond, new 20th-level capstone abilities, and new feats.
Keep an eye out for more information regarding this great E-book, written by Stefen Styrsky!

Science fiction the way you love it!
Reign of Discordia is the core setting book in line of the same name by the celebrated game designer Darrin Drader and Reality Deviant Publications. RoD gives you what you need to know about the galactic civilization following the fall of the Stellar Imperium. Future sourcebooks and adventures will further add to the dynamic space opera setting presented in this core setting book.
Within the pages of Reign of Discordia, you can fight against the R'Tillek and their crusade of extermination against the known species, fight to protect the independence of dozens of worlds, participate in the cold war between Earth and Lamog, haul cargo to the Frontier Systems, involve yourself in the various crime syndicates, work for one of the interplanetary conglomerates and engage in corporate sabotage, play a role in the advancement of one of the interplanetary organizations, salvage starships, and engage in a number of other activities that will bring danger and adventure.
The traveller version of reign of Discordia includes deck plans for the starships and also a full length adventure!
Reign of Discordia
Greetings everyone,
This might not be the right forum to post, but I couldn't find another one.
I'm looking for an editor with solid knowledge of the pathfinder system to do steady editing work for me.
Applicants should have superior knowledge of grammar, excellent knowledge of the Pathfinder/3.5 rules, and a head for design.
Pay is based on experience.
Interested parties should email me directly at:
mdavidjarvis AT yahoo DOT com
Thanks for your time.

Origins and ENnie-award winning designer Aaron Rosenberg brings you an exciting new Pathfinder setting, a world of anime-style fantasy filled with cinematic action, grandiose gestures, thrilling magic, personal change, and dangerous beauty. Welcome to Unveiled, where nothing is as it seems.
The kingdom of Chiryoki is a strange and beautiful place, but a dangerous one. Long ago, a race known only as the Elders ruled here. They vanished, but traces of their glorious kingdom still remain, including ancient ruins and mysterious artifacts. The sky itself plays tricks on perception and nature—during the times known as Bloodlight and Second Bloodlight, everything shifts and changes, becoming darker, sharper, and more dangerous. Including people. And for some people, those changes linger into day and night, even becoming permanent. The Emperor holds the land in an uneasy balance as nobles play vicious games to gain greater power for themselves, their families, and their clans. Temples and cults preach salvation, damnation, and everything in between. Scholars study old records, trying to piece together what happened in the past—and what it may mean for the future. And now the greatest of the magical Workers is claiming temporal power to augment his mystical might, taking control of villages and regions one by one.

I'm pleased to announce that RDP's first 4th edition supplement, Scarrport: City of secrets, is on sale now here at paizo's store!
Welcome to the infamous city of Scarrport, a seedy trade port on the banks of the mighty Torberyn River where it converges with the Wellspring River. Scarrport is widely known as the gateway to the Hellfury Peaks — a mysterious region where evil festers in every crag, it’s influence spreading across the region like a raging firestorm. Unholy hell spawn roam the rugged mountain range, preying on unwary travelers and adventurers who seek to make their fortunes exploring the countless ruins dotting the land. Dangerous cults who worship dark gods riddle Scarrport’s four boroughs, using the city as a base of operations from which they spread their influence to other kingdoms.
No place for the naïve, the thieves and grifters of Scarrport lurk around every corner of this bustling city, preying on newcomers like a school of night fang eels on deep water trout. The unwary are soon parted with their money and possessions in this dangerous city or on the myriad river boats that stop in Scarrport to offload goods and pick up passengers. Yet, despite its unsavory reputation, Scarrport is a magnet for heroes in search of adventure. From the brothels, drug houses and gambling dens of the Fens to the boats traveling the Torberyn and Wellspring Rivers, or beyond the city in the demon-infested Hellfury Peaks and the tangled Dark Wood, the possibilities for adventure are boundless.
Inside this Campaign Cutout you’ll find:
• A new 30 level character class: The Elementalist.
• Three new player races; Ghodon, Gremlins and Otterkin.
• New magic items, implements and equipment.
• Steampunk items and guns such as the Babel Springstep pistol.
• New hazards!
• New creatures!
• An introductory adventure; The Iron Lumberjack!
And much more!
You can grab your copy of this great 4th editon supplement Here!

Reality Deviant Publications makes it's first foray into 4th edition gaming with Scarrport: City of Secrets, the first in our line of Campaign Cutouts, gaming supplements you can drop into any campaign setting.
Like all gamers, you are either using a published game setting, or have created your own amazing “home brew” worlds to play in. So why bother with a new setting? That was the fundamental question I grappled with when designing the concept for Campaign Cutouts. Even the most intricate worlds have a few blank spaces on the map. Campaign Cutouts help you fill in those spaces, providing you with interesting locations for you to plug right into your game with little or no work on your part. Optimally, you can use each Campaign Cutout “right out of the box” for one-shot games or even a mini-campaign. Campaign Cutouts are designed to be setting neutral, providing you with just enough information about the region and its inhabitants to make the campaign cutout playable, but not so much that you feel like you would have to shoe horn the material to fit with your world. Since each element of this Campaign Cutout is presented in modular format, you can use any part of this product as a stand alone element, adding or dropping each individual component as you see fit.
Campaign Cutouts introduce new material for players and game masters to use in their 4th Edition Dungeons and Dragons™ games. In each Campaign Cutout, you will find detailed information about the location and its inhabitants, new races, paragon paths, new monsters, feats, magic items, region-specific hazards and much more!
The first Campaign Cutout introduces you to the infamous city of Scarrport, a seedy trade port on the banks of the mighty Torberyn River where it converges with the Wellspring River. Scarrport is widely known as the gateway to the Hellfury Peaks — a mysterious region where evil festers in every crag, it’s influence spreading across the region like a raging firestorm. Unholy hell spawn roam the rugged mountain range, preying on unwary travelers and adventurers who seek to make their fortunes exploring the countless ruins dotting the land. Dangerous cults who worship dark gods riddle Scarrport’s four boroughs, using the city as a base of operations from which they spread their influence to other kingdoms.
No place for the naïve, the thieves and grifters of Scarrport lurk around every corner of this bustling city, preying on newcomers like a school of night fang eels on deep water trout. The unwary are soon parted with their money and possessions in this dangerous city or on the myriad river boats that stop in Scarrport to offload goods and pick up passengers. Yet, despite its unsavory reputation, Scarrport is a magnet for heroes in search of adventure. From the brothels, drug houses and gambling dens of the Fens to the boats traveling the Torberyn and Wellspring Rivers, or beyond the city in the demon-infested Hellfury Peaks and the tangled Dark Wood, the possibilities for adventure are boundless.
Inside Scarrport, city of secrets you'll find a new 30 level character class (the Elemental Master), new feats for the class, five paragon paths, an epic destiny and 3 new races; the Ghodon, the Gremlin, and Otterfolk! You'll also find new monsters including the Fel giant and the Night Fang eel!
Look for this great supplement for 4th Edition Dungeons and Dragons™ from Reality Deviant Publications soon!

I'm proofing the book now, in preparation for submission to Chaosium for approval. This is one well-written book. It's very faithful to the Lovecraft universe and the Mythos which it inspired. The layout is very evocative, as is the artwork. If you are a fan of Call of Cthulhu, you owe it to yourself to check this book out.
There are a number of backgrounds and 3 new roles which are central to the 1920's, which is the primarily setting. However, these can easily be used in other time periods, such as the modern era. Alternately, if you choose to go the Delta Green Route, this book will do that type of game justice. As you might expect, Shadows of Cthulhu provides you with statted Mythos creatures, rules for Sanity and some new mechanics, like Awareness points, which allow you to unlock mythos traits as your characters gain more knowledge about the "things that should not be." If you've never played a Call of Cthulhu game, we got you covered as well, with adventure suggestions, advice on running a Cthulhu game, and even pregenerated Characters you can use "right out of the box." All in all, this is one hot book.
My compliments to the writers and editors. The werecabbages have delivered yet another fine product.
The first supplement for Darrin Drader's popular True20 campaign setting, Reign of Discordia, is now on sale here at Paizo!
The first supplement, Virus, takes your heroes on a mission to rescue a scientist and his assistant from a raider base in a hollowed-out asteroid, before a group of militant Lamogos can get to them first.What are the scientists carrying that could be so important? Find out in this 21 page adventure!
Reign of Discordia: Virus

Welcome to the Future!
Written by werecabbages Matt Conklin, Hal Maclean and Patrick Smith, Interface-Zero is the first book in a new, groundbreaking cyberpunk setting by Reality Deviant Publications.
IZ brings your True20 game up to speed with the dark, frenetic world of 2088. Future sourcebooks and adventures will further add to the bleeding edge setting presented in this core book.
Didja Bring Your Gun?
Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate or the Theocratic UCSA. Stare down the end of your gauss rifle at cybered ganglanders or match nano-woven steel against gene-spliced hybrids and borg shock troopers.
Interface-Zero is 162 pages full of setting, history, rules, and mechanics you can use to upgrade any True20 game. IZ’s main book includes:
- New rules for living in the augmented reality world of the future!
- Expanded Computer Rules!
- Six new Roles (Hacker, Icon, Martial Adept, Rake, Technician, and Tough)
- Over 20 New Backgrounds from AIs to Wasteland dwellers!
- Armor, Equipment, Robots, Weapons and Vehicles!
- New Feats!
- Viruses, and Do-it-yourself programs!
- New Cybernetics and Biogenetic Upgrade Rules!
- Megaconglomerations and Rogue Nation-States!
- Tips for Players and Narrators both new and veteran!
- Over 40 Allies, Antagonists and Threats for use in your game!
Welcome to the Interface, let's hope you survive it.

The contracts are signed in blood, the sacrifices have been made, and mighty Cthulhu has bestowed his blessings. Reality Deviant Publications is happy to announce we are the newest Chaosium licensee! RDP will focus on support of the True20 game system by bringing fans of all things Cthulhu outstanding game supplements which bring H.P. Lovecraft’s deliciously maddening Mythos to life!
“I am so excited about this agreement with the fine people at Chaosium,” said David Jarvis, president of RDP. “I’ve always wanted the chance to write and develop gaming material based on H.P. Lovecraft’s works. To be officially allowed to add our own pages to his legacy is a privilege, one which we don’t take lightly. Fans of True20 and Call of Cthulhu won’t be dissapointed.”
"We look forward to seeing what visions Reality Deviant Publications can share with the greater Call of Cthulhu gaming community. Their enthusiasm is certainly contagious! " Dustin Wright, Chaosium Games
Over the course of 2008, Reality Deviant Publications will produce a number of sourcebooks for the True20 game system. The first, “Shadows of Cthulhu” will introduce you to the True20 Cthulhu game and provide you with everything you need to get you started on your descent into madness! The only other book you’ll need is True20 Adventure Roleplaying, published by Green Ronin.
Shortly after the release of the Shadows of Cthulhu core book, Reality Deviant Publications plans to release three supplements describing specific Cthonic settings. RDP will release one new supplement approximately every 2 months.
SUPPLEMENT #1: ELIZABETHAN ENGLAND
Terrible things lurk at the edges of civilization in the age of Shakespeare and the rise of English Puritanism. While this book contains some new options and suggestions for hero creation, it is primarily a guidebook for understanding the role of the Cthulhu Mythos during this period. Did the Master of Revels close the playhouses because Kit Marlowe's final play drove people mad? Is it really the Catholics that conspire to take over the crown, or are there more sinister forces involved? And what of the terrible rumors about the freak storms that drove the Spanish Armada into the sea? What really happened to the failed English colonies in the New World?
SUPPLEMENT #2: ANCIENT SUMARIA
The origins of much of mankind's knowledge of the Cthulhu Mythos lies at the beginning of history, in the river valleys of Mesopotamia. This is a period when dreams mean something and demons openly walk the Earth. But this is also an age when many of the secrets known to man since the dawn of time are suppressed or transformed into man-made religions. It is the beginning of modern sanity. The people of this period still understand the power of the gods over them, but they have established a civilization and feel the first flush of power over nature and their oppressive deities. And they have Gilgamesh. This heroic figure, known as Sha nagba imuru, or the “one who saw all,” was proof that a man with enough knowledge could transcend the power of the gods.
SUPPLEMENT #3: ELDERS UNLEASHED!
When the stars are right, the earth will fall, but not without a fight! In an age when ancient secrets are no longer secret and gigantic elder beings have destroyed entire cities and killed millions on the evening news, mankind struggles to survive and stay sane. Civilization has completely collapsed in some parts of the world, and many major cities are deserted nuclear wastelands, testaments to how far leaders will go to stop the madness. But order still hangs by a thread in green zones patrolled by paranoid police forces. Special troops are equipped to identify and engage the unthinkable, then forget everything they did and saw. Scientists and scholars study the artifacts of the enemy in secret research facilities, always under the watchful eye of soldiers looking for any sign that they're “crossing over.” Only the very brave or truly insane travel the world at large.

-----Initiate upload sequence-------
>
>>
>>>
What is Interface-Zero?
Interface-Zero is the True20 cyberpunk game from Reality Deviant Publications, combining elements of classic cyberpunk, post-cyberpunk, bio-punk and a touch of Japanese anime.
The world of 2088 is filled with adventure from the formerly-United States of North America, to the state run business arcologies of the New Chinese Mandarinate, from the Deep Net, to deep space and beyond.
Who’s writing it?
Matt Conklin is the primary writer. It is his dystopic vision which will suck you in and leave you begging for more.
What books do you need to play Interface-Zero?
Aside from Interface-Zero itself, you will need copies of Green Ronin’s True20 Adventure Roleplaying, and the True20 Companion. As both of them are being re-released as one book it’s even easier. Narrators might want to pick up other books such as the True20 Bestiary but as of now those books are optional.
What do you get with Interface-Zero?
The future history of the next 80 years, featuring Imperial China, theocratic South America, The One Day War, the Second North American Civil War, and the latest advances in genetics, computing, pop culture, and nanotechnology.
Easy to follow rules for creating your own cyberpunk hero.
New rules covering: cybernetics, genetic upgrades and moving through, and fighting in virtual reality. Now your team’s hacker isn’t the only one having fun in the net.
Narrator tips on how to run your own series of Interface-Zero adventures.
A sample short adventure: Strays
And one custom character sheet for you to copy, use and later spill red pop on.
Over a dozen new backgrounds featuring:
Conglomerate – You were born and raised in a corporate arcology, and trained in marketable skills.
Dilettante – You come from money.
Ganglander – Born in the sprawlands you have come to rely upon your fellow gang members for security.
Governmental Bureaucracy – You know the ins and outs of governmental information flow.
Human 2.0 – Engineered at birth to be more than human, you are more intelligent and enduring than your fellow man.
Hybrid – Gene cross-spliced with animal DNA you have the abilities (and occasionally looks and demeanor) of the beasts you have been crossed with.
Ismist – A true believer you would do anything to see your cause flourish.
Military – You have been instilled with a sense of discipline and military training.
Security Enforcement – Your time in security work has made you an effective peace officer.
Sprawlander – In the sprawl you never know who you’ll run in to, so you have become adept at diplomacy and blending in.
Underworld – You have been raised in the midst of organized crime.
Unplugged – Unable or unwilling to adapt to virtual life in the MediaWeb, you remain unplugged.
Wastelander – You have lived among the ruins or wastelands outside the domes.
Whiz Kid – A prodigy, you are often more skilled than the adults around you.
Combat Simulacrum – You have forged into a living weapon.
Labor Simulacrum – You where distilled to do the jobs that are considered too hazardous or demeaning for man to do.
Recreational Simulacrum – You have been created to be mankind’s plaything.
Six new roles including:
The Hacker – The wizards of the hyper reality world, hackers not only control information, but virtual reality as well.
The Icon – Media idols of the future they can shape personal and public opinion with a few subtle phrases, or carefully engineered sound bites.
The Martial Adept – Master of an esoteric fighting style, martial adepts are living weapons, assassins and kensai.
The Rake – Skilled operators and specialists, rakes make clever and resourceful troubleshooters.
The Technician – These crafters have the know-how to build, and repair nearly anything including you.
The Tough – Physical powerhouses, toughs can withstand a beating and dish one out as well.
Over 40 Allies, Antagonists, and Contacts to populate your game with from the lowly mook all the way up to the ancient triad master. Rub shoulders with the corporate elite, fixers, spindoctors, icons, and simulacrum or duke it out with ganglanders, hackers, security contractors, rogue AIs, and murderous thuggee assassins.
Core Concepts:
The TAP: In Interface-Zero, humanity wades through a sea of media all filtered through a cybernetic nanodevice lodged inside their brain known as a TAP. The TAP is your all-in-one media center replacing your cell phone, digital camera, PDA, text messenger, email, blog, chatroom, school, Yahoo! Personals, MySpace, computer, ipod, Wii, MMORPG, Google Maps, GPS, satellite radio, cable, and more.
Hyper Reality World: The TAP comes complete with a Hyperlinked (augmented) Reality interface that allows you to “click” on real world items outfitted with hyperlink technology and gain more information about them than you would have if you just looked at it otherwise. Anything imaginable is possible from tutorials, to threat assessments.
The Neo World Village: The future is a very cosmopolitan place with exotic human animal genetically spliced hybrids and monstrous chimera, as well as sentient AI’s, humanlike simulacrums, digital rendered consciousnesses, and second-stage humans (or 2.0’s).
So how is Interface-Zero different from my old “cyberpunk” game?
First off, it’s user-friendlier. Done up in True20, Interface-Zero tries to live up to it’s name by eliminating as many proud meta-game nails as possible and deliver a smooth RPG experience. It’s a game for everyone, but definitely written with the new player or Narrator in mind. IZ’s still got all the gunplay and mono whips of your dad’s cyberpunk, but it also incorporates some post cyberpunk, bio-punk, and anime influences, with a slightly more modern eye, giving Interface-Zero a bit more versatility at the game table. Now you can play the elite corporate security power armor team, a group of emergent artificial intelligences dwelling in the deep net, a local street triad, or whatever you and your group decide. It’s a big old world out there for you to explore.
And best of all, no elves….
The Singularity event is right around the corner so buckle in, things are about to get interesting.
-----Upload complete-------
>
>>
>>>
.
.
...
__________
Any questions?

Reality Deviant Publications is pleased to announce plans to convert Rogue Games’ Colonial Gothic to the True20 game system!
From the product description:
“It is the dawn of the American Revolution. Forces are at work that will shake the very fabric of the fragile Colonies. While England deploys troops to the Colonies to put an end to the rebellion, darker forces are at work that are using these events to unleash their pent up rage. Plots are afoot, events are taking place behind the scenes, and agents with their own agenda are lurking in the shadows.”
Combining the real world history of the American Colonial Period, and adding in supernatural horror, Colonial Gothic is the world only a few know that exists. Magic is real; Agents of the Occult and Supernatural stalk the night. To make things even worse, the events of the revolution has engulfed the colonies making life even more unpredictable.
“I’ve always wanted to write speculative fiction and RPG supplements dealing with this exciting period in American History.” Said David Jarvis; “The War for Independence provides so many great opportunities for adventure. Throw in elements of the supernatural, and you add another exciting element to this tumultuous period. Rogue Games have done this fantastically with Colonial Gothic. I can’t wait to combine this dark setting with the outstanding True20 system.”
“Colonial Gothic is a game that I have been playing and designing in one form or another for close to twenty years,” said Richard Iorio II, President and co-Owner of Rogue Games, Inc. “I am pleased beyond words that people have enjoyed my take on the period, as well as enjoyed learning about the secret history of the colonial period. I am excited that more people, who might not have known of the game, will have an opportunity to play it.”
Look for The True20 version of Colonial Gothic in PDF and Print format in July, 2008.
About Rogue Games
Based out of Chicago, Illinois and with an office in Toronto, Canada, Rogue Games is dedicated to creating games that make you think, laugh, and more importantly make you want to play. For as long as they can remember The Rogues (Richard Iorio II and James Maliszewski) have enjoyed not only playing, but designing games. The Rogues live by one simple motto: Games so good they sneak up on you.™
Contact the Rogues at info@rogue-games.net for more information.
About Reality Deviant Publications
Based in Dallas Texas, Reality Deviant Publications (RDP) is a small press publishing company focused on providing gamers with quality PDF and print products for the True20, Ogl Modern and 3.X game systems. Our flagship campaign setting, Blood Throne, was printed in Green Ronin’s True20 Worlds of Adventure in July of 2006. Since 2005, Reality Deviant Publications has produced over 40 products, largely in the PDF market at online retailers such as One bookshelf and Paizo. Our average customer rating is 4 out of 5 stars.
|