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Interface-Zero (True20) PDF
Reality Deviant Publications
Welcome to the Future!
Interface-Zero is the first book in the Interface-Zero Cyberpunk Setting by Reality Deviant Publications. IZ brings your True20 game up to speed with the dark, frenetic world of 2088. Future sourcebooks and adventures will further add to the bleeding edge setting presented in this core setting book.
Didja Bring Your Gun?
Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate, or the Theocratic UCSA. Stare down the end of your gauss rifle at or match nano-woven steel with ganglanders, gene-spliced hybrids and borg shock troopers.
Interface-Zero is 128 pages full of setting, history, rules, and mechanics you can use to upgrade any True20 game.
IZ’s main book includes:
- New rules for living in the augmented reality world of the future!
- Expanded Computer Rules!
- Six new Roles (Hacker, Icon, Martial Adept, Rake, Technician, and Tough)
- Over 20 New Backgrounds from AIs to Wasteland dwellers!
- Armor, Equipment, Robots, Weapons and Vehicles!
- New Feats!
- Viruses and Do-it-yourself programs!
- New Cybernetics and Biogenetic Upgrade Rules!
- Megaconglomerations and Rogue Nation-States!
- Tips for Players and Narrators both new and veteran!
- Over 40 Allies, Antagonists and Threats for use in your game!
Welcome to the Interface
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
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This setting is freakin’ amazing! I love the insight and work put into creating the most believable futurist vision of the world of 2088. The scary thing is that it could happen, and looking through recent news, you can see the roots of this world creeping towards the setting that these guys have written. One of the things I didn’t like about Shadowrun was the fantasy races popping up. It kept the setting from being scary because it messed with my suspension of disbelief, but Interface Zero doesn’t need elves and orcs. The monsters of the future are your great grandchildren. Pick this book up!
Oh yeah….and Texas secedes during the second US Civil War. You guys had me at the Neo-Republic of Texas. Thanks for that!
Product Discussion
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See all discussion for this product.
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/Begin Shameless Plug
This was the featured product on Atomic Array 005
/End Shameless Plug
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Ed Healy wrote:
/Begin Shameless Plug
This was the featured product on Atomic Array 005
/End Shameless Plug
Okay, so i am a huge fan of Cyberpunk 2020. Cyberpunk is the first game i ever ran and generally holds some of my fondest memories. Neuromancer is one of my faverate books and i am reading difference engine at the momment.
So, hearing about Interface Zero on Atomic Array* i had a momment of geekgasm. My experience of true20 starts and ends with a copy of blue rose, which i love conceptually, but have never gotten to do anything with.
So, what i would like to know is this; Is Interface Zero any good. Does the spirit of classic cyberpunk translate into the game. Everything that was spoken about on the podcast sounded cool but does it live up to the possiblities and does it still have its soul in actual play.
*Just started listening, you guys rock muchly by the way.
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Zombieneighbours wrote:
Is Interface Zero any good. Does the spirit of classic cyberpunk translate into the game. Everything that was spoken about on the podcast sounded cool but does it live up to the possiblities and does it still have its soul in actual play.
*Just started listening, you guys rock muchly by the way.
Last thing, first: Thanks for listening to our show. We love to hear comments, so keep them coming. Make sure you subscribe to our feed so you never miss an episode.
And now... IZ.
Rone and I never feature a product we don't like. Interface-Zero is no exception. In fact, Rone and I were originally going to be writing on the project that became IZ, but various things conspired against us. We were thrilled to watch Hal, Matt and Pat develop the final product since they are steeped knee-deep in cyberlore.
IZ has all the elements of classic cyberpunk - the street samurai, the seedy hacker, the gun bunny in the employ of what turns out to be an AI. But IZ goes a little beyond that. As Pat Smith, one of the developers, said:
"Cyberpunk, pure cyber punk, is retro. When Gibson did his thing in the 80's, he couldn't even imagine cellphones. In some ways we're way beyond the technology available to Case and Molly today. So the future needed an update."
Take your classic cyberfare and open the field up to augmented reality, combat hackers, genetic upgrades, and similacrum butlers. Take the ability to play a street mercenary, but also give them the option of playing the corp who hires them. Include the ability to play a campaign where the whole goal is to get into that corner office. Do all this, and you can see where IZ takes cyberpunk.
What some people don't know is that the team actually had its very own mad scientist (Smith) who currently has a Master's degree in Computers with a specialty in Machine Learning (a subset of Artificial Intelligence). He was able to craft a network layout with elements that looks forward to what computing might look like in 20 years.
The IZ designers drew on the classics (Gibson, Shadowrun, et al), but then updated the tropes to include the hard science of today, and the tech we're likely to see in a dystopic near future. I definitely recommend checking it out.
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Ed Healy wrote:
Zombieneighbours wrote:
Is Interface Zero any good. Does the spirit of classic cyberpunk translate into the game. Everything that was spoken about on the podcast sounded cool but does it live up to the possiblities and does it still have its soul in actual play.
*Just started listening, you guys rock muchly by the way.
Last thing, first: Thanks for listening to our show. We love to hear comments, so keep them coming. Make sure you subscribe to our feed so you never miss an episode.
And now... IZ.
Rone and I never feature a product we don't like. Interface-Zero is no exception. In fact, Rone and I were originally going to be writing on the project that became IZ, but various things conspired against us. We were thrilled to watch Phil, Matt and Pat develop the final product since they are steeped knee-deep in cyberlore.
IZ has all the elements of classic cyberpunk - the street samurai, the seedy hacker, the gun bunny in the employ of what turns out to be an AI. But IZ goes a little beyond that. As Pat Smith, one of the developers, said:
"Cyberpunk, pure cyber punk, is retro. When Gibson did his thing in the 80's, he couldn't even imagine cellphones. In some ways we're way beyond the technology available to Case and Molly today. So the future needed an update."
Take your classic cyberfare and open the field up to augmented reality, combat hackers, genetic upgrades, and similacrum butlers. Take the ability to play a street mercenary, but also give them the option of playing the corp who hires them. Include the ability to play a campaign where the whole goal is to get into that corner office. Do all this, and you can see where IZ takes cyberpunk.
What some people don't know is that the team actually had its very own mad scientist (Smith) who currently has a Master's degree in Computers with a specialty in Machine Learning (a subset of Artificial Intelligence). He was able to craft a network layout with elements...
I remember hearing Pat Smith (i think), talking about the singularity. And memetic viruses got mentioned which was cool.
Incidentally, on a more mechanical point, can melee characters, built in the style of molly actually keep pace with gun bunnies? One of the problems of CP2020 for instance, was the inability of more such characters to actually keep pace with ranged combat. It might have been a game about style over substance, but sometimes style got you very dead.
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ZN, we wrote to the guys and asked them to come here and talk about the juicy details. :) Can't beat the horse's mouth. Well you can, but it tends to get him all kicky.
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RDPIZ001E
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