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The shorter APs are an interesting idea, but I'd really like to see Starfinder APs grow to be like the Pathfinder APs in terms of content. There just doesn't seem to be enough Starfinder content in each issue to truly sink my teeth into.


Just a quick request from me - one of the best things in the Pathfinder Adventure Paths are the forewords in each issue.

I like that these forewords can expound on a lot of topics - be it about how to expand the issue's adventure, other ways to improve the campaign, the state of play at Paizo, or background on inspiration about the contents of the issue. Even future peeks into whats coming up.

I understand that a lot of this information is also covered in the Starfinder Blog, but without a foreword, it makes each issue seem less personal in a way. It's like you are no longer interacting with or getting feedback from the developers regarding the adventure paths.

I know page count can be an issue given how packed each Starfinder issue is, but I really do miss those forewords. It would be nice if you could find some room to put them in somewhere, even if it's a paragraph or two on the contents page or something.


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I haven't been keeping up with this conversation, but it occurs to me that maybe the resonance issue with the Alchemist is being handled wrong.

I like the idea of using resonance points for Alchemist abilities, as it ties in with the idea that the alchemist is the magic item specialist. The problem is that the Alchemist simply doesn't have enough Resonance Points to perform both Alchemy and use magic items.

As such, would it be too game breaking if we just allowed alchemists to get extra Resonance Points to use as they please?

I am thinking that we go with +1 resonance per level, so that they can pick up a pool of resonance points quickly. This is in addition to normal resonance progression.

I would even consider that rather than replace Charisma with Intelligence for gaining Resonance, they ADD their intelligence bonus to their resonance pool.

The idea is, I think, that any character wanting to focus on magic items becomes an Alchemist. They can then look towards the multiclass dedications if they want to specialise in magic items for a specific class - say a fighter or wizard.

Alchemists still have to make the decision between investing in items and uses of their abilities, but this seems like it is a decision that the Alchemist should make, much like the decision between reserving uses for QA and preparing alchemical items.


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Would it be possible to include a list of alchemical items by level, for use when creating alchemists?

Spells and feats all include a list by level, so it seems weird that a major class feature like alchemical items doesn't also include a list by level, to all for the selection of alchemical formulas.

This is a simple QOL improvement that would help playtesting Alchemists a lot.