Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 I HAVE INTERNET AGAIN!!! It'll take me a little while to catch up on all my games, but I should be able to resume meaningful gameplay posts tomorrow at the latest. :-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Sorry about the silence. Moving turned into a huge nightmare, and I still don't have internet. I'm hoping to be back in the next couple days.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 This is going out to all my campaigns. As most of you know, I'm preparing to move to the Orlando/Winter Park area. Today is the fun "pack up all nonessential items because the UHaul comes this afternoon" day. Once I end this post, I'll have no computer access until I get Wifi hooked up at the new place - hopefully only a couple days, but we'll see. Bot me as needed; I'll be back soon. :-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 This is a heads-up to all the games I'm in right now. My wife and I are in the process of moving, and the official day is July 28th. Due to all the packing/traveling/getting setup craziness, my posting will be slow to nonexistent for a little bit. Feel free to bot me as needed.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 2d20 + 1d100 ⇒ (7, 18) + (53) = 78
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 *BONK* "OWW!!! Hey, trap-Gob! You want to start doing your job?" The normally suave Dhampir is clearly rather angry. Perhaps it's the splintered wood in his jacket.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Perception: 1d20 ⇒ 4 I don't mind GM-rolled Perception checks, either. That's one of the things I tend to roll for players in games I GM.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 I'd say either Option A or C.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 "I've missed out on the majority of this dungeon, as well, so I'll follow your lead."
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 I'm ready to return to the dungeon.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 I'll contribute 150gp to the wand fund.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 No levelup for me, and I already have MW armor, so I should be good to go.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 How much money did we have to spend?
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 While everyone else peruses the paper, Dasilane heals Eckowo again. CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 "Works for me. Peace out, rocky!" Dasilane then heals Eckowo. CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane tries to touch the Gargoyle again. Melee Touch: 1d20 + 3 ⇒ (6) + 3 = 9
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Standard Action to fight defensively, Move action to Acrobatics around the Gargoyle. You should be fine. :-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 "Ugh, that looked painful," Dasilane casually remarks as he reluctantly touches the Gargoyle with a darkly-glowing hand. Death's Touch revelation
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Seeing his companion is gravely injured, Dasilane casts a spell, holds the charge, and takes a (5ft) step forward to touch Eckowo. CLW: 1d8 + 1 ⇒ (7) + 1 = 8 "Um, we may want to consider getting out of here while we still can. This guy will tear us up if we give it even the smallest opening."
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 5ft-step toward me, and I'll heal you. :-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Watching Eckowo's gore bounce harmlessly off the Gargoyle's stony hide, Dasilane calls out, "Well, beating it to death doesn't seem to be working out too well. Let's try Plan B. If we get a little separation, I can slow it down so we can run and hide." My earlier Knowledge check tells me exactly how much DR/magic this guy has, but I can't figure out a non-metagamey way to convey a specific number. Suffice to say, I don't see us killing him. @Eckowo: Don't worry, buddy. If we survive to the next round, I'll heal you. :-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Maintain inspire courage Aid Other (attack rolls): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane will pull out his scorpion whip while he continues to rattle off information about Gargoyles. Interspersed with the random trivia are the occasional important insights into movement patterns and fighting style. Activating inspire courage
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 *gasp* Real Life! How dare you! *flips table and ragequits* (Just kidding, of course. ;-) Enjoy the trip, and many congratulations to your daughter.)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 "Hey, that's a Gargoyle! I've heard a lot about them. They can fly and have almost as many attacks as Eckowo. They blend in with statues really well, too. Oh yeah, nonmagical weapons don't really hurt them.... I wonder what this one's name is! Goliath? Hudson? Demona?"
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Knowledge(any): 1d20 + 1 ⇒ (17) + 1 = 18
EDIT: if I succeed, I'd like to know about DR/any resistances.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Perception: 1d20 ⇒ 20
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane does the same.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane will maintain his bardic performance.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Jolting awake at Trixi's shout, Dasilane quickly notices the Zombies. "I didn't realize we were having a family reunion. Of course, I always hated my family.... Aim for the brains!" Starting inspire courage, so +1 hit/damage for everyone. :-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 1d3 ⇒ 1
I'll wait to post actions until my turn.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Fort: 1d20 + 2 ⇒ (4) + 2 = 6 "ZZZZZZZZZZZZ"
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Izabek and I vote 'yes', but someone should probably save Slugg first. I spent my last CLW on fixing up the Cleric. ;-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 @Tricksi: I completely agree. :-) "I can provide healing, but only if we rest for a while. My magic needs time to recharge. "
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane wakes up from a lovely dream about roasting marshmallows. Then he realizes that he's the one that got roasted. "Thank you, my feathered friend. Let me fix some of that nasty scorching." CLW: 1d8 + 1 ⇒ (3) + 1 = 4 He then touches himself with hands glowing with dark, evil energy.
I have a few rounds of Bardic Performance and two nonhealing spells remaining.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Really, as long as I get brought back to positive HP, I can self-heal with the "Death's Touch" Oracle Revelation.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dhampirs have negative energy affinity, so that CLW potion will kill me.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 AAAAAAAAAAHHHHHHHHH!!!!!!!!!!
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Hey there Izabek... Good buddy... Have I ever told you how much I appreciate the fact that you can channel negative energy? Because I totally love you for it. Please don't die....
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Reflex: 1d20 + 5 ⇒ (8) + 5 = 13 Forgetting that Dhampirs aren't immune to fire, Dasilane bravely attempts to block the explosion with his body. It works about as well as expected, and he now looks and smells like a charcoal briquet. At -4 HP and bleeding out. I'll roll stabilization after everyone else has gone.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane blinks for a moment. "Well, little missy, that was quite the entrance. And who might you be? Hopefully someone skilled in the ancient art of 'door-opening', as our resident expert just vanished...."
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Works for me.
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane begins a detailed analysis of the creature's movement patterns and offers speculation on its preferred offensive/defensive tactics. Starting inspire courage using Perform(oratory). +1 attack/damage to everyone. :-)
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Initiative: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Intuition: 1d20 + 7 ⇒ (19) + 7 = 26
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 Dasilane will follow Izabek's lead, shaking his head at Ixat's noisiness. "Apologies about my companion. He's handy in a fight, but his love of battle prevents a more 'refined' approach to most problems." Intuition: 1d20 + 7 ⇒ (7) + 7 = 14
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 "I'm not sure.... How've you been handling this sort of thing until now? By the way, " Dasilane gestures back towards the aftermath of the most recent fight, "does that sort of thing happen often?"
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 "Healing, eh? I can help with that." CLW Gronx: 1d8 + 1 ⇒ (2) + 1 = 3
Vitals: HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0 Spells, Etc: Dhampir Bard 1 / Bones Oracle 1
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4 "Thank you very much, milady. I don't know how we would have found them without your assistance. This place is a maze. I love it already!" The skinny Dhampir extends a cold, undead hand to the party. "Good afternoon, fellow monsters. The boss lady sent me to help you out. Apparently those pesky intruders outnumber us. I don't see why that's a problem - you obviously can take care of yourselves - but apparently there's supposed to be 'fairness' involved here for some reason. Anyway, I can look after myself, so don't worry about me dying or anything. Oh, I'm called Dasilane, by the way."
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