Darkvoid Batoidia's page

95 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


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Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Thanks for running.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Relaxing with our peers after a job well done sounds like just the reward we deserve."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Oh curies little being huh? Want to see a neat trick? Here goes"

Darkvoid attempts some kind of parkour backflip off the wall.
acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid will try to sneak up to it.
stealth: 1d20 + 8 ⇒ (3) + 8 = 11
but he steps on a discarded snack wrapper with a crinkeling noise.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"I suppose we could try to access the cameras to see where it went. LL why don't you take this one."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid takes a quick look at the door
perception: 1d20 + 7 ⇒ (5) + 7 = 12
Not seeing anything immediately amiss he takes the ton of a wary parent.
"Alright you two, whats so funny? You wouldn't be planning some kind of prank would you?

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"I've done my fair share of tech work let me give things a try.
computers: 1d20 + 7 ⇒ (10) + 7 = 17

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

acrobatics to trick CR: 1d20 - 20 + 11 ⇒ (3) - 20 + 11 = -6
No trick
vs EAC: 1d20 + 4 ⇒ (17) + 4 = 21
Damage(Nonleathal E): 1d6 ⇒ 2
"SURRENDER! You hairbrained haphazard hackers"

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid tumbles forward and attmepts to trick yellow
"I am the terror that glides thorugh the void. I am the pop ad you can not close. I am DARKVOID BATOIDIA!

acrobatics to trick CR: 1d20 - 20 + 11 ⇒ (13) - 20 + 11 = 4
Hope they aren't higher than CR 4
vs EAC: 1d20 + 4 ⇒ (3) + 4 = 7
I double a 7 hits FF EAC
A blast of electricity shoot past yellow inside the cloud

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Just so everyone else knows. I linked the smoke granades effects in my post. The cloud give concealment and everyone inside without environmental protections needs to make a fort save each round or do nothing but cough up smoke. Darkvoid breaths water so I just assume his seals are closed all the time and he has sonar so he can "see" in the cloud.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Suck gas you Coniving Corporate Cronies!"
vs AC 5: 1d20 + 4 ⇒ (18) + 4 = 22
Darkvoid tosses a smoke granade onto the bridge and dives into the cloud.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3
cmlobue wrote:

>Slide 6<

At the appointed time, the Starfinders enter Jatembe park. Filled with lush trees and open grass fields, the park offers some natural terrain to the otherwise metal-clad station. Ceren’s meeting point is one such forested portion of the park, specifically a spot often ignored by citizens due to the winding path required to reach it.

However, when they arrive, they find a group of thugs surrounding Ceren. They warn you to stay out of their business.

** spoiler omitted **

Round 1 - bolded may go

Mazirek
Blue
Yellow
Dirk
Red
Darkvoid
Lendtech
Tuek

For reference, is Ceren among these bad lads or is she clear.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3
Tuek the Kleptovoyant wrote:
I cannot think of anything that hasn't already been tried and for which I have a trained skill.

same

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3
Mazirek wrote:
Dirk Starcliffe wrote:

Dirk waits outside the morgue and walks in a circle nervously.

"This is bad...This is bad.."

"Ugh, I hear you. This s&#& doesn't sit right with me either, but a jobs a job. We've got to do this now to show the Society we can be reliable, but I'll be speaking to to our superiors about this. No disrespect to our colleagues, but this isn't the sort of work I signed up for," Mazirek commiserates. "There is strength in numbers, want to do it together? Doesn't make this right, but at least we've done our part and can be kept from being assigned dodgy s#!~ in the future."

"I'm not normally one for this sort of skullduggery myself, but there's every chance some corperate agents would see an old woman whose mind is going dead for something she did in an altered state of mind. If this poor unclaimed soul can help us save her life it will be a good thing. Of course we still need to find this woman a job."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid makes sure to record identifying information so he can track down anyone who might want to know about this persons passing in the future.

Exo-Guardians

1 person marked this as a favorite.
M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid lays it on thick with lots of gurggling and blubbering inside his suit."It's not fair, they could have done so much more. I I can't I just can't."

bluff: 1d20 + 7 ⇒ (16) + 7 = 23

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid tries to fabricate a cover identity.
computers: 1d20 + 7 ⇒ (12) + 7 = 19

"If nobody else has any bright ideas, I guess that will have to do."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Anyone got an skills in the medical field? Maybe we could make a convicing fake from some cloned parts or something. In case someone came looking for something tangable to backup the death certificate."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"I understand your concerns with extra legal measures like this. If it helps, think of it as witness protection. Besides it's easy to make a record that says she's dead say that she's acutally alive. It's a lot harder to go from actually dead to actually alive... or so I'm told. Anyone have any ideas for how we can set her up with a job for her new identity?"

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid sits with his fellow starfinders but declines a cup of tea. Now that he has been invited in side he decides to be blunt.
Not really sure how consuming anything works for this character
"So um we have reason to belive that someone might have been tampering with your computer system remotely. Might you have accidentally installed something that would let someone use your computer remotely. A hack was traced back here. The people whose data was taken are not happy and we would like to keep them from harassing the wrong people."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3
cmlobue wrote:

JUbair seems alarmed by Darkvoid's line of questioning. Infosphere? Nope, no problems here. Everything has been working just fine for me! He calms a bit when the conversation turns to gardening. "Ysoki, eh? I'll have to check that out. It was hard enough to get this much growth without a proper plot of land, and every little bit will help."

I should stop updating this early in the morning - at first I thought Darkvoid was talking about making compost out of ysoki.

Glad to hear it, are there any other inforsphere users in your house hold. We'd like to check with them to make sure they haven't had any issues they haven't bothered mentioning."

though Darkvoid hasn't done it, I was referencing the very first quest pack from season 1

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Excuse me young man, some people have been have been reporting some issues with the local info sphere. have you been experienceing any difficulties? That's a wonderful garden by the way. I've heard there are some Ysoki on one of the lower decks that make a fine compost. No much a green thumb myself."

bluff: 1d20 + 7 ⇒ (14) + 7 = 21

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Excellent work team! As I expected this catwalk was the perfect vantage point to watch you all at work. Does anyone need an first aid?"

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid runs across the catwalk, he launched into a roll and snaps off a shot as he comes out of it.

trick attack: 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18

He prompts trips on his cape when he pulls the trigger,

vs EAC: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8

and his shot is absorbed harmlessly by a nearby shipping crate.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Well those rolls are pretty consistant with the way my session has gone so far. Sorry for the delay. I left my laptop cable at work before i left for the 4 day weekend. I should be good for the rest of the scenario.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid creeps up the northern stairs since Dirk has Tuek covered.
stealth: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
DeeVee moves with caution and deliberation but that doesn't seem to stop the catwalk from creaking as he passes.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

We should fan out. Weapons ready people. Anything could be an ambush. Constat vigillance is the key. How are you all at dealing with smoke?

Exo-Guardians

1 person marked this as a favorite.
M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"not exactly the kind of assignment I was expecting, well not the album part anyway, but a hero's work is never done."

fort: 1d20 + 0 ⇒ (2) + 0 = 2The hours in line take their toll on Darkvoid. He slowly raises his own credit stick to purchase a copy
ref: 1d20 + 5 ⇒ (1) + 5 = 6

and a crush of people stampede him leaving him bruised on the ground with his face on the deck plating and the hand clutching his cred stick still up in the air.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"I say we talk to Zigvigix, I like the way these Exoguardians think. Space is scary we need to scare it back!"

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Ok, One more time."

vs KAC: 1d20 + 4 - 3 ⇒ (6) + 4 - 3 = 7

"Guess I should have been more specific about what I wanted to see happen one more time."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

vs KAC: 1d20 + 4 - 3 ⇒ (3) + 4 - 3 = 4

shirt reroll vs KAC 3 novas: 1d20 + 4 - 3 + 3 ⇒ (16) + 4 - 3 + 3 = 20

"Unless we are trying to be very dramatic, now might be a good time to use the speed boost."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid continues to focus on trying to slow down Ratrod.
vs KAC: 1d20 + 4 - 3 ⇒ (17) + 4 - 3 = 18
"you know, I don't really care if we win as long as HE looses."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid continues focusing fire on Ratrod but seems more than a little flustered by all the zipping about.

vs KAC: 1d20 + 4 - 3 ⇒ (3) + 4 - 3 = 4

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid tried to line Ratrod up for another shot,
vs KAC: 1d20 + 4 - 3 ⇒ (2) + 4 - 3 = 3
"These high speed shoot outs are not my usual. Hopefully we can overwhelm them with a barrage of firepower."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid operates his tiny remote to target Radrod with one of the -4 kinetic Guns

vs KAC: 1d20 + 4 - 3 ⇒ (15) + 4 - 3 = 16

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

I'd like to put my 3 to speed. Which put's us at
55ft full 550ft

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid decides to let the junior agents finish tinkering with the racer and casually walks over to talk to Nyizin, the rhyphorian racer. "Hi there. That's a nice looking machine you have there. It's our first time at the race. It seems like a great test of skill and ingenuity. I bet it will take a lot to break Ratrods winning streak. Any tips for a group of newcomers?"

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid chooses to focus on making the racer as fast as possible by tweaking certain automated adjustments in the racers onboard computer.

computers(improve speed): 1d20 + 7 ⇒ (18) + 7 = 25
computers(improve speed): 1d20 + 7 ⇒ (12) + 7 = 19
computers(improve speed): 1d20 + 7 ⇒ (14) + 7 = 21

I'm going to wait a bit to see how other players actions affect things before deciding what to do with my last 3 actions.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Never fun when a fellow agent makes a mess of things. Time to show this Ratrod that the Society is prepared to back up bold talk with bolder action!" DV pauses for a moment, "So uh any idea what the rules are for this little competition?"

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

culture: 1d20 + 6 ⇒ (4) + 6 = 10
diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10

"Morning Guidance. Scan any exciting new field reports lately?" He waves his existing sub dermal implant before submitting to another cheeck swab. The DNA scanner reports back, "Agent Bull Manta identification verified."
Darkvoid looks very flustered and somewhat sheepishly adds, "Uhhh guidance, didn't we talk about updating my file to use my work alias?"

Exo-Guardians

I'll make sure to update my stats and move things to the statline in my profile

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Ah another stalwart adventurer ready to stare down the evils that lurk deep in the dark tapesty. I'm sure guidance knows what it's doing teaming a seasoned Starfinder with a pack of new recruits. Those who threaten the helpless know me as Darkvoid Batoidia, allies just usually call me Darkvoid, or DeeVee in a pinch."

Exo-Guardians

Darkvoid Batoidia is surprisingly agile in his bulky purple and black encounter suit. His attempts at being myserious and intimidating are often thwarted by distotions from the external speaker that projects his speach from inside his water filled armor. Numberous grenades adorn his belt as well as a grapple gun and a pulse caster. Once he become compfortable with his allies he can be a bit bombastic and a little condesending.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Excellent. Looks good for me. Thank you again for running!

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Yeah thanks for running. I had a lot of fun. No day job for DV.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid spends an RP to stabalize and then I guess another to get back up.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid goes down.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid leaps away from red and tries to get off a shot.
acrobatics to trick red: 1d20 + 10 ⇒ (4) + 10 = 14
welp probobly going down
vs EAC: 1d20 + 3 ⇒ (16) + 3 = 19
damage(E): 1d6 ⇒ 5

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

ref: 1d20 + 5 ⇒ (15) + 5 = 20
[]b"Yyyyouch that smarts![/b]
Darkvoid tries to run around the fountain and get the drop on red, but is too busy showboating to aim properly.
acro for trick attack: 1d20 + 10 ⇒ (10) + 10 = 20
vs KAC: 1d20 + 3 ⇒ (1) + 3 = 4
Damage(E): 1d6 ⇒ 5
trick damage: 1d4 ⇒ 1

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid runs up and takes a diving role, when he pops to his feat he takes a shot at purple.
acrobatics to trick: 1d20 + 10 ⇒ (18) + 10 = 28
vs EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Damage(e): 1d6 ⇒ 6
trick damage: 1d4 ⇒ 1

crit Damage(e): 1d6 ⇒ 1
crit trick damage: 1d4 ⇒ 2
Blue also takes 2.

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