Sir Holton

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Howdy! I like Pathfinder gnomes. I like the cause of grandeur for Champions. Factor in Razzle Dazzle and a divine Energized Font, and I think we can have a pretty good time! Of the most common gnome gods, I’m most interested in Desna by far. As such, I’d like some help bringing all these factors together for a fun and flavorful build.

The main things I’m wondering about include: starting stats, choice of weapon(s), blessing of the devoted, and early-game class feats. I’m thinking about maybe going for a Dex-based switch-hit style with a starknife, or a Str-based ancestral style with a gnome weapon… but those are really the only ideas I have, and I’m not sure if they’re even actually decent :/

If anyone has some advice for a first timer regarding what I’ve discussed, please let me know! Thx :)


Howdy. Was inspired by what I read in Divine Mysteries to try out a Champion in the church of Desna, and I've been trying to think up a build that's both thematic to the faith and effective at doing what Champions are meant to do.

I know I want to go with the cause of grandeur or liberation, and I'd like to make use of that Acrobatics divine skill once I get some butterfly or azata wings, but beyond that, I'm not sure what I want to do. Do I want damage and defenses with Str/heavy armor, or reflexes and mobility with Dex/medium armor? Is Lay on Hands or Shields of the Spirit nicer to have? Are there any core ancestries that have some feats that synergize with the class (besides the universally useful human)?

Thanks a bunch to anyone who replies.


Howdy, folks. PF2e dabbler here, and I've finally got a chance to try the 1st edition of this great game! The group will be going with Kingmaker, and I'd like to play a Cleric of Desna from Issia. I've had the Core Rulebook for 1e since my middle school years, but I've never had a chance to actually build a character for this system.

I was wondering if anyone here had some suggestions about how to make a character like I have in mind that's both effective and fits nicely into the campaign world. I'm not looking for anything that's uber strong or super complex, just something thematic and fun.

If anyone has any suggestions about feats, archetypes or whatever that would fit well and help me out in the River Kingdoms, please let me know. Thanks :)


"Light in darkness" has been my go-to aesthetic in life since late elementary school, and I also value it from a spiritual perspective as well, treating it as sort of a mantra for who I want to be. I've decided to geek out and apply this theme to my next character: a shining hero-priest of night's light, and a devoted servant of the Song of the Spheres.

I've never played Champion in the remaster, however, and was wondering if folks here had some insights on how to give this fellow a solid foundation to build off of at lvl 1. Str or Dex? Grandeur or Liberation? Human, elf, gnome, or halfling? Maybe even a domain spell if Desna has one or two Champions might appreciate?

Thx to whoever takes time to reply :)


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All I've got in terms of lore books right now are Divine Mysteries and a copy of Gods and Magic somewhere around here. So, DM lists off things like Abadar's priests serving as lawyers or bankers, Cayden's priests as sellswords or barkeepers, Gozreh's priests as wilderness guides, Shelyn's priests as barbers or tailors, etc. But all it has to say about a priest of Desna is... they go places... and sometimes those places are really far away.

Besides the fact that this doesn't provide much inspiration for what a priest might have done before becoming an adventurer, it only covers a single one of Desna's AoC's! Where are the astronomers and astrologers (Stars), the fortune-tellers and fortune-makers (Luck), or the visionaries and Freudian psychologists (except they actually like people... also Dreams)?

Is there any lore from older books, then, that might suggest other ways they serve the faithful and their neighbors beyond ritual and... walking?


What might be a good way to create a Desnan whose skills mostly reflect his deity's associations with dreams, imagination/creativity, and wonder?

Desna is the PF god that most appeals to me for a priest character, but while I love the night sky, I've only got a beginner's level experience with backyard astronomy, and no talent for navigation whatsoever. However, I do have training with psychology, and I mainly delved into subjects like the subconscious, religious experience, and positive psych. I know I don't need to have irl talent/skill with these subjects to make a compelling follower of the Song of Spheres, but when it comes to convincing roleplay, I'd just rather know that my character knows what they're talking about.

Wondering how best to go about building this character, as well as a good way to incorporate them into the Lost Omens setting. One thing that comes to mind is obviously a Cloistered Cleric who delves into the Dreams Domain, but I was also wondering about a religious Bard (maybe with Cleric/Champion archetype) since occult magic draws on the mind.

Thanks to anyone who replies.


According to the Character Guide (which I'm hoping is still valid in the remaster), glimmer gnomes are the gnomish "ethnicity" that became attuned to local magic of the divine tradition. They come from the chameleon, vivacious, and divine wellspring heritages, and according to the book, they're supposed to have an affinity for illusion and "reality-warping" forms of magic. Some can also randomly vanish and reappear.

I want to play one of these, preferably using a divine spellcasting class, but I'm unsure of how to bring the lore/flavor to the mechanics/build. There aren't many divine spells with the illusion tag, and I'm unsure what even constitutes "reality-warping" magic. Even if I got that kind of magic from ancestry feats, those have prerequisites of arcane or occult innate spells, not divine (and now that I think about it, I don't think the divine wellspring heritage opens up any feats for gnomes besides Energized Font, but that works with all traditions). Unexpected Shift seems to be exactly what the part about them disappearing was describing, so at least there's that.

If anyone has some advice about how to best represent this at the table, it'd be much appreciated.


Howdy! It's been a while since I've played Pathfinder, but it looks like I might be getting a chance to try the remastered rules soon. I'm planning on creating a divine caster of Desna, and I was wondering if anyone could give me some advice here.

We only have the original 3 core books available (yes, I know there's AoN, but we'd like to just use the stuff we actually spent money on), so I'm looking at Cloistered Cleric alongside Faith Witch for my class. Not sure which to try, cuz I'm having trouble appraising the focus spells/deity spells and class feats, but both seem like they could be fun (I'm also only JUST NOW noticing that Clerics don't rely on Charisma anymore).

Also wondering about good ancestries. Like I said, only Player Core for PCs, so I'm thinking about grabbing a versatile heritage since we've got limits on choice. Any suggestions? I was thinking about an Angelkin or Musetouched Nephilim to represent Elysium ancestry, but I don't know.

Any and all help is appreciated :)


I just got accepted into my first PF1e AP, Rise of the Runelords Anniversary Edition, and I would like to be the divine caster of the party. I am looking at Cleric, Oracle, and Inquisitor for my class, elf, human, and aasimar for my race, and Desna and Ashava for my deity.

I was wondering if anyone here could give me some advice on where to go from here? I'd like to build a character that can really fit the region of Varisia, and could maybe have a few more RP opportunities in the campaign.

Any advice would be appreciated :)


I've decided that, for my first character, I'd like to make a Cleric of Ketephys the Hunter, elven god of the moonlit forest. I've been reading through my copy of Faiths of Golarion, and it talks a lot about the focus of his official priests on both magic and archery, so I'd like some assistance with building a longbow using half-elf Cleric, if anyone has any ideas for that.

I need to say, we aren't working with Elephant in the Room, so we do have feat taxes. I don't know if that will significantly impact this build concept, but if it does, I might be more interested in a purely magic-focused Cleric (if that makes sense in terms of Ketephys lore), a longbow Warpriest, or maybe even a Lunar Oracle who works outside of the official church.

If anyone has any thoughts or ideas they could share, please do :)


Hey, newbie to Pathfinder 1e here. I recently got accepted into a living world campaign with a focus on Kyonin in Golarion, and I'm trying to make my first ever character for this setting and system. I was wanting to know if anyone here could give me suggestions on what races, classes, and prestige classes I should check out for this series of adventures.

The core of the living world is Siavenian, a town in Kyonin that was basically forgotten about by Paizo after the Second Darkness AP. It is home to a long-defunct aiudara that has mysteriously come online once more, and seems to randomly connect to various elf gates scattered throughout the planet. The overarching plot is about investigating what it causing the gate's strange behavior, which has attracted the attention of many people from outside Kyonin (so you don't necessarily HAVE to be tied to elven culture, but I think I'd like to be), as well as monitoring the influence of the dark forces in Tanglebriar, which seem to have a connection to recent events.

The rules are: stats are based on a point array, using 18, 16, 16, 14, 14, and 12 as your stats, and put in any order. No starting stat can go above 18 at character creation, even with racial bonuses, and no more than two 18's are allowed at character creation. Each character begins with 500 gp, maximum HP for their class (I don't yet know what that means), is awarded max HP for their HD for each level up, and starts at level 2. Prestige classes can't be taken until lvl 11. 2 traits are allowed, but no drawbacks. The Background Skill system is also being utilized.

The character concept I have at the moment is of a person completely enamored by the glory and transcendence of the divine, devoting their time to contemplative prayer and mystical practices in their god's domain. They came to their faith under the light of the moon, and they pledge to keep the night safe for all. They are a pastoral figure for some and an esoteric oddball to others, but either way, they will not stand for any display of evil in their presence. As such, I'm quite interested in the divine classes, which I believe also include the likes of Druids and Rangers in this system.

I know this is a lot of word vomit, but if anyone can help me figure out how to start and where to go from there, I'd sincerely appreciate it.


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I'm currently in the process of creating an azata-blooded aasimar Cleric in service to Ashava for my first campaign in the world of Golarion. I've only got access to LO: Gods and Magic and the Ashava article on the wiki, so I was wondering if more knowledgeable people here could provide me with supplementary info that would help me to RP a Cleric of this demigod better.

I'm mainly concerned with these questions: What practices and ministries do Ashava Clerics engage in, besides the eradication of will-o'-wisps? What races and cultures, besides Varisian humans, tend to be inclined to her mystery cult? As a deific azata, what particular expression of freedom and wonder does she embody (like lyrakiens representing free travel)? And how does Ashava handle non-ghost undead?

Thanks to any who respond :)


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I've chosen to enter the vaults as a Cloistered Cleric of Ashava, preparing to bring low the will-o'-wisps that may be lurking about.

I was wanting to know a few things from the folks here: What ancestries and heritages (besides the obvious aasimar) would fit for a worshipper of the moonlit True Spark? What feats should I look into collecting, both in terms of optimization and flavor? What domain should I start with?

Any replies are very appreciated.


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We wound up with both a Cleric and a Champion of Ashava in Abomination Vaults, and I thought it would be nice to come up with a set of boons and curses to employ in the campaign. I'm not particularly good at homebrew, and I'm not sure what makes the most thematic sense for intercessions from the True Spark.

If anyone has any ideas they could share with me, I'd absolutely love to hear them.


I'm split between choosing to go with a human/elf aasimar Cleric of Ashava or a kitsune Cleric of Tsukiyo for this campaign. Which concept seems like it might offer the better tools, or even a better connection to the narrative of the AP?


Just bought Gods and Magic for my first personal book, and I've already fallen in love with Tsukiyo. He's mysterious, he's tragic yet kind, he's lunar, he's patron to the misunderstood and maligned, he's got a weirdly specific concern with a type of stone. I'm more of a neutral or chaotic guy, but Tsukiyo honestly made me consider lawfulness for the first time in a TTRPG.

I want to create a Cleric for this shy god, someone who will spread the good word of the moon and be a voice for those deemed "lunatics." I'd like to figure out what things I need to figure out for a first level build, especially if I'm going Cloistered, and what some ancestries and personalities/quirks might be particularly fitting for a servant of the master of moonlight and delusion?


I've grown especially fond of the abilities and lore of the Inquisitor class the more I've read about NPC characters. Also, the Skinwalker race was one of the first races I ever discovered for Pathfinder, so I really want these two to work together in a character build.

I want to figure out a way to make the abilities of my race compliment my class, and I was hoping this forum could help me figure out a good build concept.

I plan to play this as either an archer caster, or a more melee oriented character, but I'm not sure if the favored weapons of the deities I'm interested in (Ashava or Tsukiyo) are any good, or if natural weapons are in any way useful for an Inquisitor.

If anyone could give me some advice and help me settle this, I'd really appreciate it :)


The Inquisitor class matches the vision I've hard for years of the kind of character I've wanted to play ever since I first learned about TTRPG's, so I want this to be my first class for this system.

The Skinwalker race also matches that original idea I had, nearly to a T, so that's the race I'm planning to go with. I want to go with a heritage that compliments the abilities of the Inquisitor the best, though, and I'm not sure which that is.

I want to figure out a way to make the abilities of my race compliment my class, and I was hoping this forum could help me figure out a good build concept.

I plan to play this as either an archer caster, or a more melee oriented character, but I'm not sure if the favored weapons of the deities I'm interested in (Ashava or Tsukiyo) are any good, or if natural weapons are in any way useful for an Inquisitor.

If anyone could give me some advice and help me settle this, I'd really appreciate it :)


After a long, looooong time, I've finally figured out the class I want to play: akin to the class I started with in 5e, my first character in Pathfinder shall be a Cleric.

The race is planned to be Werewolf-kin, deity is Ashava, domains would be Revelry and Darkness/Moon, a trait that could add Perception to my class skills, maybe variant channeling for Moonlight, and... not sure about the rest. The group I'm in consists of two PC's focused on blasting, and 1 focused on summoning and battlefield control. We need a supporter/healer, and maybe a martial battler, and I was wondering which is more important (or optimal) for a Cleric to focus on. Ideally, I'd like to do some of both, especially since werewolf-kin gets a free magic fang, but I've heard it's better for a Cleric to focus on one or the other.

If anyone could advise me on which role to specialize in, or what archetypes to look at, I'd really appreciate it.


I’ve been spending a lot of time trying to figure out what I want to be for my first character. Probably too much time. But after a lot of thinking (and asking too many questions here), I realize that, at the very least, I want to be playing a werewolf-kin skinwalker. It just feels right, especially after I found out many live in a place coincidentally called Darkmoon Vale.

So, basically, I just want to know what some of the good, complimentary divine classes for this specific heritage might be. I’m especially interested in playing up the moon theme, such as by being an Ashava worshipper, so if anyone has any thoughts, please let me know.


My group has been showing off their finalized builds for our Kingmaker campaign (Summoner, Kineticist and Hunter), while I'm over here being indecisive as heck about what I should be doing. We rolled our stats, and everyone else got really lucky except for me, with my highest base stat being a 15 compared to multiple 16's and 17's, so I'm really unsure about how best to proceed without dragging the team down.

My character concept was a Lunar Oracle that tends towards more savage and wild displays of power, so I figured a melee casting build would be the best way to bring that to life. I've settled on three races that feel like they could give me the stuff I need: human (for the sweet extra feat), half-orc (for the Sacred Tattoo/Fate's Favored combo), and pitborn tiefling (for the boost to both Str and Cha). In the eyes of more experienced players, which of these 3 might help me out more in the long run, or at least help me not suck lol?


Channeling the mysteries of the cosmos is cool. Werewolves and other lycanthropes are cool. What could be better than fusing those two together into one powerful raving lunatic?

My group has settled on their final characters for our upcoming campaign, and no one went with a martial class. I have read in various guides and posts that the Lunar Oracle can actually do a pretty good job in a melee role with their natural weapons and buffs, so I figured that maybe I should try to pursue that route.

I'm a complete noob to Pathfinder, so while I can assume that I'd want to focus on Strength and Charisma in my stat spread, I have 0 clue about what else I ought to do. How do I properly turn a primary spellcaster into a tooth and claw berserker who also likes to work with benighted magic? What archetypes do I look into (I've heard Hermit is good, but I'm not sure how Fade from Memory helps)? Any help would be appreciated.


New player here, who finally has a chance to play a Lunar Oracle after 5 years of wanting to try this game, and I want to make this character as beastly and moony as possible.

And I've got no idea where to start.

I know about the lycanthropy oracle curse, the Gift of Horn and Claw, the Child of the Moon trait, and the skinwalker/beastkin race. I feel like this is a good starting point for what I want to make, but I'm not sure what else I can do to optimize it/bring it to life.

I'm also curious about whether or not Gift of Horn and Claw is actually any good for a caster class. I really want to go ham on some baddies with fangs and claws, but I'm not sure how to make it work.

Any thoughts or help would be appreciated.


My 5e DM is introducing us to Pathfinder 1e with Kingmaker. After wrestling with the idea of a more fey-focused approach, I eventually settled on going with a Lunar Mystery Oracle... and I've come to realize I have no idea where to start writing this character's history.

I don't know if there are any lycanthropic or moon-worshipping communities in the River Kingdoms or Brevoy where this dude could have come from, or what gods associated with the Lunar Mystery he might follow that make sense for the region (other than Desna, but I'm not sure why she's associated with it when she's not a moon or beast deity). There's also an issue with what races that live in these regions make the most sense for this character concept, besides the ever-present human. Any ideas?


Putting together my first character, and I'm wanting to figure out what might be a decently optimal build for the Lunar Oracle. I seem to see an option for a melee spellcaster build with the werebeast teeth and claws, so I might want to invest in both Str and Cha, but beyond that, I have no idea how to start things off.

Does anyone here have any ideas? What revelations or feats should I pick first, or what races might I want to look into? Is there anything else I need to take into account, like traits or archetypes?


My 5e DM is introducing us to Pathfinder 1e with Kingmaker, and for some reason we ended up deciding on all making night-themed characters for the party. I settled on going with a Lunar Mystery Oracle... and I've come to realize I have no idea where to start writing this character's history.

I don't know if there are any lycanthropic or moon-worshipping communities in the River Kingdoms or Brevoy where this dude could have come from, or what gods associated with the Lunar Mystery he might follow that make sense for the region (other than Desna, but I'm not sure why she's associated with it when she's not a moon or beast deity). There's also an issue with what races that live in these regions make the most sense for this character concept, besides the ever-present human. Any ideas?

I should also note that I planned on applying the Hermit archetype, so if there are any remote locations in Brevoy where this kid could have gained this particular Mystery, I'd love to hear about them.


We've got a fey-themed campaign coming up soon, and I figured I'd build a Cleric who works for a fey lord, with Ranalc seeming like the most interesting for me.

I've never played Pathfinder before, so I'm not quite sure how I might want to build a good Cleric [other than pumping up Wisdom and Charisma], so I'd love to hear whatever feats or archetypes might be good to look for in the the first level or 2.

Also, I'd appreciate if anyone has advice on how to actually RP this character, or what ancestry might make thematic sense.


This was something that came up during the session 0 for my group's upcoming 1st Pathfinder campaign. On Golarion, is a Cleric always going to be an ordained priest, officially trained in the ways of their deity's church, or can they be self-taught, gifted by their deity simply because of their intense devotion and prayer?