Chuck Wright wrote:
Assuming you are moving to the Anchorage area, I know lots of people who play anything from PFRPG to Shadowrun to 5E and my own group, which bounces back and forth between S&W and Cthulhu.
Valfen wrote:
Currently, the maps available include the Akados Region and the Sinnar Coast, available HERE on the Frog God Games website.
MeanDM wrote:
Jeyne actually appeared briefly in the first episode of the first season. She's the one Sansa is chatting with at the banquet in Winterfell.
Looks to me like you add the $35 dollars for the Fields of Blood add on to your pledge, so $90 dollars.
Greg A. Vaughan wrote:
I decided since my table has no events scheduled prior to my Friday morning event, I'd start it early for those who want a pick up game. I intend to camp there after breakfast anyway. So, feel free to join in! Alternatively, I can run the adventure I wrote. You've only heard about it so far. It was fun to run at PaizoCon last year. I think the playtesters really enjoyed it, even the ones who lost characters.
Just a head's up: shipment has commenced for Quests of Doom and, I assume, the other books in the kickstarter. I can't wait to get my copies! For those who missed out on the kickstarter, see Frog God Games if you want to purchase copies.
This reminds me of the early days of Everquest. Often crashes resulted in lost packets of information. This was when you could log on at all. Such crashes were fairly frequent in the first month and caused the company to give a free additional month of game time to subscribers. They didn't do a stress test, however, and didn't realize the impact a massive number of players would have upon their servers. Best this sort of thing happens in alpha testing so they can determine its cause and plan for fixes so this doesn't happen during the paid period.
SnakeoilSage wrote: I certainly don't want to stain anyone's reputation over this. I've spoken to those with concerns; we've cleared the air a bit and I think we've reached an understanding. I'm just waiting to hear back from one of the individuals involved, but I agree, a reasonable solution is to credit every author involved, something I intended to do if we ever got the book to print. I think that if you haven't been contacted by Mike and you did, in fact, participate in the project and wish to be given credit for the work you did, you should contact Mike directly. I know he wants to see this wonderful project come to fruition and not linger in limbo. I see this as a worthy project and am very eager to read what the contributors have created.
Upon rereading my post I see I failed to make it clear what I think griefing entails. I do not think that all corpse looting is griefing. I definitely do not think that all player verus player conflict is griefing. This is in part what PFO was designed to encourage. In my opinion this is all a part of what will become the grand story of the region in which the game is played. I count as griefing the deliberate attempt to attack new players because the aggressive players can, because they find this sort of thing fun, or for the expressed purpose to drive them off the game. I believe it would be easy to do this by means of tricks such as attacks just as new players attempt to enter or exit towns, such that their equipment degrades more rapidly, too rapidly to replace by crafting or trading means. I see it also as certain unscrupulous opportunists who take advantage of a player fighting random mobs and contributing to their death by various tricks, not all of which may be apparent until they are tried. And then, looting the player's corpse once the "mob" kills them. It would be fairly simple for a large and aggressive group to hamper smaller settlements in the above fashion by causing them to give up. This would be unfortunate to lose players in this manner and even worse because they feel their concerns are disregarded as trivial by both the aggressive players and by the Gobinworks team. It is a concern of mine mainly because I have given what I consider to not be a trivial amount of money to see this project through to the finished product. I did this because I see this game has tremendous potential for roleplay immersion and enjoyment. Settlement versus settlement fighting is a good way to go about crafting a story, a history, and eventually a legend of the great and the infamous, of settlements and kingdoms rising and falling. I don't want it to die quickly due to new players and small companies giving up. I caution against seeing this as a good thing.
Looking at the new "loot dead player corpse" policy, it appears at first glance that your corpse stays for 30 minutes while anyone and everyone can loot it and get a share of what is on it until there is nothing unteathered left. I am going to assume, because the blog didn't specify (unless I missed it), that this occurs whether a player or a mob kills you. So, you could be minding your own business, run across some enemies too tough for you (easily done), die and be a lootable corpse for anyone who either runs across your body or observes the death (or even helps it along). If said looter didn't cause your death then he/she won't get hit by negative reputation. Easy way to grief others and suffer no penalty. That 30 minute window? It can take as long as an hour or more to get back to your last known location, assuming you remember the spot. I hope a pin appears only for the player who died so they know exactly where to run. Note: this is the sort of griefing that ruined Ultima Online, that and the hacks. (This statement shows my age. Yes, I have been around playing games for that long and longer.) Also, I notice that you don't actually need to offer a loot incentive for griefing. Merely killing new players enough times that their items decay to unusability is enough to drive them off the game. I am sure that a number of posters and readers on these forums have figured that out already. I haven't seen anyone mention this. (I am not saying that no one did, just didn't see a post regarding this). I am just trying to point out concerns not posted openly by others, not attempting to be confontational.
sspitfire1 wrote: They've been fairly abundant down south NE of Sotter Hill. The escalation there is still really low, so they haven't been pushed out yet. Unless I am blind, Sotterhill doesn't appear on the new, larger regional map. For those who didn't get to play in earlier iterations of alpha - Sotterhill was north of Marchmont just at the base of that smaller mountain range to the southeast of the western pass a hex or two. (Not looking at the map now, so going off of memory alone.)
KotC - Erian El'ranelen wrote:
Probably works in the day. Might have better luck this eve? You can always talk to me! I have a 6 person guild (Northern Lights) and will add two more persons just as soon as they can afford to get in. I know 8 isn't many, just a starting point. Also, we have cookies!
KotC - Erian El'ranelen wrote:
Here's Hammerfall's website: http://hammerfall-pfo.guildlaunch.com And the leader is teribithia9 if you need to PM him/her. Edit: I was about to link it, but someone below helpfully did that already.
Notmyrealname wrote:
I thought the big red button said PANIC? (or is that Don't Panic and remember your towel? I forget.) :)
Greg A. Vaughan wrote:
Papa Smurf! I pictured you as Jokey Smurf.
Excellent write-up. I can't really answer any of your questions. My experience was similar, except that I learned how to stealth right away due to trying out every button on the keyboard to see what it did. I focused on spellcasting classes and ended up with a level 10 cleric and level 7 wizard. I only died once due to not checking the power level of the alpha wolf next to the bandit before engaging. You may have entered the game when folks were testing out pvp, as there was going to be a character wipe later and they didn't have to worry about rep. Edit: Also, Hammerfall is a settlement which focuses on crafting. We'd love to have you join us!
KoTC Edam Neadenil wrote:
Thanks for the clarification. I was wondering why they were easy to locate. I don't think I had a spell book.
Bringing this thread out of dormancy. Thank you, thank you, thank you to the person who sent me the invite to Alpha. I had loads of fun during the playtest this weekend, despite occasional crashes, none of which caused death. I love the gathering and crafting, even if I was unable to figure out where to gather a few essential ingredients. I can't wait to try the newest build. Last, but not least, I'd like to thank the person who attempted to pvp my character south of Cloverdell (dale?). It gave me the opportunity to test out a tactic for ending such attacks.
I live in Anchorage, Alaska. My mates in Northern Lights Company live in Calgary, Alberta, Canada; Las Vegas, Nevada; Chigago, Illinois; Daly City, California; Airdrie, Alberta, Canada (though he works in Madagascar 6 weeks on and 2 off). My fellow partner in Northern Lights leadership (such as it is) pledged for the basic sub and thus can't play until open enrollment. He is in Bismark, North Dakota.
PFO wiki would be excellent to have. Thanks for doing this Nihimon. Wish that I could read the efforts of your hard work while I was at work. Sadly, my company restricts admin rights, so I can't load a program nor accept anything which reads data off my work computer. I love to research things during occasional downtimes while at work so I can spend my hour or so of free time at home playing. So, this is a limiting factor for my own personal utility.
Of possible relevance for roleplaying androids: Do Androids Dream of Electric Sheep? by Philip K Dick, adapted for movie format and retitled as Blade Runner.
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