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21 posts. Alias of Fallen_Mage.


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Turn 12

Gathering Power: 3d6 ⇒ (1, 3, 4) = 8

Total Power: 8 + 32 Remaining + 11 Religion = 51 Power

Grow Settlement (R8): Cost: 4 (Pop + 2 Difficulty - 2 Survival) Pop: 5

Power: 47

Grow Settlement (S8): Cost: 4 (Home Terrain) Pop: 5

Power: 43

Grow Settlement (S9): Cost: 4 (Pop + 2 Difficulty - 2 Survival) Pop: 5

Power: 39

Advance Settlement (R8): Cost: 1 (2 Difficulty / 2) Science: 5

Power: 38

Advance Settlement (S9): Cost: 1 (2 Difficulty / 2) Science: 5

Power: 37

Smite Armies at S7: Cost: 18

Power: 19

------------------------------------------------------------------------

Science: 24

Advance Weapons: Cost: 9

Science: 15

Advance Weapons: Cost: 10

Science: 5

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Final Results

Settlements:

S8 = Pop 5, 2 Armies
R8 = Pop 5, 1 Army
S9 = Pop 5

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 4

Deployed Forces:

Q8 = 1 Army

Power: 19
Science: 5

RP:

Darjuu grew violent like a raging storm. "Grotar! Leave my Children be or this shall be your fate!" The clouds above the armies of goblins began to swirl and grow dark. As they gained strength, three cyclones descended from the sky and engulfed a vast number of the little beasts. When they faded to nothingness, not a single sign of the goblins engulfed remained.


Sorry for the silence, been sick the past three days. I'll get an update when I get home later today.


Turn 11

Gathering Power: 3d6 ⇒ (4, 5, 5) = 14

Power: 14 + 26 Remaining + 9 Religion = 49

Power: 49

Grow Settlement (R8): Cost - 3 (Pop + 2 Difficulty - 2 Survival) Pop: 4

Power: 46

Grow Settlement (S8): Cost - 3 (Pop *Home Terrain*) Pop: 4

Power: 43

Grow Settlement (S9): Cost - 3 (Pop + 2 Difficulty - 2 Survival) Pop: 4

Power: 40

Create Armies (R8): Cost - 4 (2 Armies + 2 Difficulty - 2 Survival) Armies: 2

Power: 36

Create Armies (S8): Cost - 4 (2 Armies) Armies: 2

Power: 32

Move Armies (R8 > Q8) Move vs 1 Difficulty: 1d6 ⇒ 1 Nope

Inspire Army (1 Army on R8): Cost - 10

Move Army (R8 > Q8) Move vs 1 Difficulty: 1d6 ⇒ 6 Really? Now I roll a success?

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Final Results:

Settlements:

S8 = Pop 4, 2 Armies
R8 = Pop 4, 1 Army
S9 = Pop 4

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Deployed Forces:

Q8 = 1 Army

Power: 32
Science: 14

RP:

Deciding not to let his vengeance consume him, Darjuu turned the serenity of nature. Commanding his priests to create gardens in his temples, the God could feel his inner fires become cooling waters. But alas, a creature made of smoke invaded his dreams. Inspiring his children, one legion of his bravest warriors traveled west to battle the dread beast.


I'll take the Nature domain and I'll not concede my power.


Gathering Power: 3d6 ⇒ (1, 3, 3) = 7

Power: 7 + 11 Turn + 8 Remaining + 6 Religion = 32 Power

Grow Settlement (S8): Cost: 2 (2 Pop + 0 Difficulty) Pop: 3

Power: 30

Grow Settlement (R8): Cost: 2 (2 Pop + 2 Difficulty - 2 Survival) Pop: 3

You accidently changed the terrain. It's supposed to be 0B

Power: 28

Grow Settlement (S9): Cost: 2 (2 Pop + 2 Difficulty - 2 Survival) Pop: 3

Power: 26

Advance Settlement (S8): Cost: 0 (Home Terrain) Science: 3

Power: 26

Advance Settlement (R8): Cost: 0 (2 Difficulty - 2 Survival) Science: 3

Power: 26

Advance Settlement (S9): Cost: 0 (2 Difficulty - 2 Survival) Science: 3

Power: 26

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Final Results:

Settlements:

S8 = Pop 3
R8 = Pop 3
S9 = Pop 3

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 26
Science: 14

RP:

Darjuu refused to answer to the bloodthirsty Deity. Instead, he reveled in the love and admiration his people gave him.


Turn 9

Gathering Power: 2d6 ⇒ (5, 2) = 7

7 Gathered + 4 Remaining + 3 Religion = 14 Power

Grow Settlement (S8): Cost - 1 (1 Pop + 0 Difficulty) Pop: 2

Power: 13

Grow Settlement (R8): Cost - 2 (2 Pop + 2 Difficulty - 2 Survival) Pop: 3

Power: 11

Create Settler (R8): Cost - 2 (2 Settlements + 2 Difficulty - 2 Survival) Pop: 2 Settler: 1

Power: 9

Move Settler (R8 > S9): 1d6 ⇒ 4 Success!

Create Settlement (S9)

Grow Settlement (S9): Cost - 1 (1 Pop + 2 Difficulty - 2 Survival) Pop: 2

Power: 8

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Final Results:

Settlements:

S8 = Pop 2
R8 = Pop 2
S9 = Pop 2

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 8
Science: 5

RP:

Darjuu's vengeful heart became somewhat quelled by the growth of his new children. But there still was burning hatred towards the Warlord and Celios.


Turn 8 Edit. Again.

Power: 7

Create People (S8): Cost - 0

Grow Population (S8): Cost - 1 (Pop + 0 Difficulty) Pop - 2

Power: 6

Create Settler (S8): Cost - 1 (Settlements + 0 Difficulty) Pop - 1, Settler - 1

Power: 5

Move Settler (S8 > R8): 1d6 ⇒ 5 Success!

Create Settlement (R8)

Grow Settlement (R8): Cost - 1 (Pop + 2 Difficulty - 2 Survival) Pop: 2

Power: 4

Final Results:

Settlements:

S8: Pop - 1
R8: Pop - 2

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 4
Science: 5


Hey everyone, sorry for the sudden disappearance last night. Just letting you all know that I'm still alive, but I'm going to have to take a break from the game today. My mind is a little frazzled for RP and I just need a little time off. Hopefully by tomorrow I'll be recharged and ready to go.


Editing Turn:

Power: 7

Create People (P4): Cost - 0

Grow Population (P4): Cost - 1 (Pop + 0 Difficulty) Pop - 2

Power: 6

Create Settler (P4): Cost - 1 (Settlements + 0 Difficulty) Pop - 1, Settler - 1

Power: 5

Move Settler (P4 > Q3): 1d6 ⇒ 4 Success!

Create Settlement (Q3)

Grow Settlement (Q3): Cost - 1 (Pop + 2 Difficulty - 2 Survival) Pop: 2

Power: 4

Final Results:

Settlements:

P4: Pop - 1
Q3: Pop - 2

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 4
Science: 5

Not sure if I gain the science at the beginning or end of the turn from the Volcanoe.

RP:

"You think that I would accept assistance from either you or the one who brazenly slaughtered my Children? Nay you are mistaken." With that, Darjuu fled to the east and settled upon a mountain. Grabbing a hand full of dust, he concentrated his will upon it and let it fall to the ground. Once again, his Children lived, but Darjuus heart was not the same as it had been, he now gazed into the west with vengeance burning within.


Building Power: 2d6 ⇒ (3, 2) = 5 + 2 Left Over = 7

Final Results:

Settlements: None

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 7
Science: 5

RP:
As the last of his Children fall, Darjuu withdrew into himself and grieved for them.

I have no idea how much power I need to start rebuilding.


Gathering Power: 3d6 ⇒ (6, 3, 1) = 10 + 10 Remaining + 8 Religion - 3 Penalty - 5 Turn Order = 20 Power

Why do I get the feeling I'm not going to be around much longer?

Raise Terrain (B6 from 0B > 2B): Cost: 12 (6 x 2)

Power: 8

2 Shield (A6): Cost: 6 (3 x 2)

Power: 2

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Final Results:

Settlements:

B6 - Population 5 - Armies 3 - 1 Shield
A6 - Population 5 - Armies 3 - 2 Shield

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 2
Science: 5

RP:

The Formless One grew desparate, his children were in trouble. Summoning up some of his gathered power, Darjuu raised the terrain of the home settlement up to give its people more protection. And with some of his remaining power, increased the shields protecting his other children.


GM, you forgot to update my worshipers.

Gathering Power: 4d6 ⇒ (3, 5, 5, 2) = 15

Power: 15 + 12 Religion + 9 Remaining + 4 Posting 3rd = 40 Total

Grow Population (A6): Cost - 4 (4 Pop + 2 Difficulty - 2 Survival) Pop: 5

Power: 36

Grow Population (B7): Cost - 4 (4 Pop + 2 Difficulty - 2 Survival) Pop: 5

Power: 32

Create Army (A6): Cost - 4 (4 Default + 2 Difficulty - 2 Survival) Armies Created: 2

Power: 28

Create Army (B7): Cost - 4 (4 Default + 2 Difficulty - 2 Survival) Armies Created: 2

Power: 24

Create Army (B6): Cost - 2 (2 Default + 2 Difficulty - 2 Survival) Armies Created: 1

Power: 22

Magic Shields (1 per Settlement): Cost: 9

Power: 13

--------------------------------------------

Final Results:

Settlements:

B6 - Population 5 - Armies 3 - 1 Shield
B7 - Population 5 - Armies 3 - 1 Shield
A6 - Population 5 - Armies 3 - 1 Shield

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 13
Science: 5

RP:
Darjuu felt the death of his children at the hands of the Warlords minions. As his people made ready to defend themselves, the Formless One used some of his power to protect them from his enemies wrath.


Slight Edit:

Move Army: B6 > A5 Survival Roll: 1d6 ⇒ 1 Or not.

---------------------------------

Settlements:

B6 - Population 5 - Armies 2
B7 - Population 4 - Armies 1
A6 - Population 4 - Armies 1

Deployed Armies:

1 at A5


Gathering Power: 3d6 ⇒ (2, 3, 4) = 9 + 11 from Religion

Total Power: 20

Grow Settlement (B6): Cost 4 (4 Pop + 2 Difficulty - 2 Survival) Pop 5

Power: 16

Grow Settlement (B7): Cost 3 (3 Pop + 0 Difficulty) Pop 4

Power: 13

Create Army (B6): Cost 2 (2 + 2 Difficulty - 2 Survival)

Power: 11

Move Army: A-5 > A-6 Survival Roll: 1d6 ⇒ 5 Success!

Advance (A6): Cost 2

Power: 9
Science: +4

Advance (B7): Cost 0

Power: 9
Science: +4

------------------------

I Just realized that I've not been applying the Discovery Domain at all these previous turns.

Total Science: 16 (Gained + Previous Remaining)

Armour: +1 {Cost 3 (6 / 2)

Science: 13

Weapon: +2 {Cost 8 (15 / 2 rounded up)

Science: 5

------------------------------

Turn 4 Results

Settlements:

B6 - Population 5 - Armies 2
B7 - Population 4 - Armies 1
A6 - Population 4 - Armies 2

Advancements:

Religion 3
Survival 2
Armour 2
Weapons 2

Power: 9
Science: 5

RP:

"And I warned you to not endanger my Children." The Formless One answered the Warlord. Darjuu soon visited his people once more and inspired them to take up arms to defend themselves. The God felt positively sickened at the prospect that so many would soon die, but the pursuit of Enlightenment always comes with a heavy cost.

Crossing my fingers that I got it right this time.


I created 3 armies on Turn 2, then another one on turn 3.


Gathering Power: 3d6 ⇒ (6, 4, 3) = 13

Total Starting Power: 13 Gathered + 8 Religion = 21

Grow Settlement (A6): Cost 3 (3 Pop + 2 Terrain Difficulty - 2 Survival) Pop: 4

Power: 18

Grow Settlement (B6): Cost 3 (3 Pop + 2 Terrain Difficulty - 2 Survival) Pop: 4

Power: 15

Grow Settlement (B7): Cost 3 (3 Pop + 2 Terrain Difficulty - 2 Survival) Pop: 3

Power: 12

Create Army (A6): Cost 2 (2 + Terrain Difficulty - 2 Survival) Army: 2

Power: 10

Advance (B6): Cost 2 Science: 4

Power: 8

Science: 6

Advanement Armour +1 (Cost 5)

Power: 8

Science: 1

Move 1 Army (A6 > A5) Move vs Difficulty 2: 1d6 ⇒ 5

Final Results:

Settlements - 3
Population - 11
Armies - 4
Power - 8
Science - 1

Advancements:

Religion +3
Survival +2
Armour +1

RP:
Thunder began rolling as a Thunderbird approached one of his settlements, Darjuu called upon his holy warriors to go forth and defend his children from the impending threat.


Alosvalophos wrote:

Darju

You do not gain power from religion in excess of the pop on the square. You only get 1 more power from religion, not 4. This means you have 1 less power than you think at the end of the turn - invalidating one action due to lack of power.

Good thing: It was just an advancement that gave you 1 science. The bad news: You needed that 1 science to get Armour 3. You can't get Armour 3, but you do have 2 extra science.

You also cannot get armour 3. You have no armour. You could only get armour +1.

Are you sure? I had 2 Religion at the start of Turn 2 and had 2 Pop in one settlement and 3 Pop in the other. The way I read it I could gain up to 2 Power per Settlement, provided each Settlement has at least 2+ Pop. Or did I misread the Rules?


The Formless One contemplated The Warlords words. "I shall meditate on your words. Leave my children be as I deliberate."


Current Power: 4
Religion Bonus: 4
Barren Bonus: 2
Gather Power: 3d6 ⇒ (5, 5, 5) = 15

Total Power: 25

Create Settler (B6): Cost-3 (2 Settlements + 2 Steps below Home Terrain - 1 Survival) Pop: 2

Power: 22

Move Settler (B6 > B7)

Create Settlement (B7)

Grow Settlement (A6): Cost-3 (Current Pop + Difficulty - 1 Survival) Pop: 3

Power: 19

Grow Settlement (B6): Cost-3 (Current Pop + Difficulty - 1 Survival) Pop: 3

Power: 16

Grow Settlement (B7): Cost-1 (Current Pop + Home Terrain) Pop: 2

Power: 12

Create Army (A6): Cost-3 (2 + Difficulty - 1 Survival)

Power: 9

Create Army (B6): Cost-3 (2 + Difficulty - 1 Survival)

Power: 6

Create Army (B7): Cost-2 (2 + Home Terrain)

Power: 4

Advance Settlement (A6): Cost-1 (Difficulty - 1 Survival)

Power: 3
Total Science Gained: 3

Advance Settlement (B6): Cost-1 (Difficulty - 1 Survival)

Power: 2
Total Science Gained: 6

Gain 1 Religion: 2 Science
Gain 1 Survival: 1 Science
Gain 3 Armour: 3 Science

Power Remaining: 2
Science Remaining: 0

RP:
The arrival of the Centaurs worried Darjuu. Appearing to his elder priests, the Formless One spoke, "The time has come, my children, to prepare yourselves to defend the Enlightenment. While I do not condone the taking of life, that does not mean that my children should not defend themselves." Immediately, the Priesthood spread the word of Darjuu, and the Velmoru developed the arts to defend oneself from aggression.


2d6 ⇒ (1, 6) = 7

10 Power it is then.

Create Settler: B6 - Pop. 2 (2 Points)
Move Settler from B6 to A6
Create Settlement: A6 (0 Points)
Grow Settlement: A6 - Pop. 2(3 Points)

Advance Settlement: B6 (2 Points)
Advance Settlement: A6 (2 Points)

Science: +4

Gain 1 Rank in Religion: (1 Science)
Gain 1 Rank in Survival: (2 Science)

Remaining Resources: 1 Power, 1 Science

RP:

The Formless One and his people had awoken from the darkness. He spoke to his chosen people, "Go forth, and spread Enlightenment throughout this land."


Fallen_Mage here with my submission:

Name: Darjuu; The Storm of Enlightenment, The Formless One

Name Code: DJU

Domains: Discovery and Protection

Race: Velmoru

Race Code: VU

Terrain: Barren Mountains

Starting Advancement: Religion

Description:

Darjuu is a God of no form. It exists primarily as a swirling tempest of dark clouds and vivid lightning. However, within lies a gentle entity that has sworn to pierce the darkness of ignorance.

Followers:

The followers of the Storm of Enlightenment, are a devout and studious people. For them, the pursuit of knowledge is paramount, for there is a prophecy in their teachings that goes: 'Once the veil has been pierced, shall Darjuu emerge with physical form and bring the Light of Knowledge to all sentient beings.' As a result, they study vigorously so their God can achieve physical form.